Archive for the 'dicey dungeons' Category

Dicey Dungeons v0.6

Just a quick post to let you know about the new build of Dicey Dungeons!

v0.6 can be played here: https://www.terrycavanaghgames.com/dice/6/

(and you can read about this update’s changes here!)

Enjoy!

* 7 Comments

Dicey Dungeons 0.5

And here’s v0.5!

This build finally brings graphics to the game, which is super overdue.

If you’re new to this, here’s what’s going on: Dicey Dungeons is a game I started making for this year’s 7 day roguelike. It’s now a month and a half on, I’m still working on it, and it’s going very well! The game’s basically a roguelike inspired by Dream Quest and games like that – only it’s designed around dice instead of cards. You explore a dungeon, you find equipment, and you use dice on that equipment to activate it. I think it’s already pretty fun, and it’s getting better with every update!

Read about the update (and play the new build) over at diceydungeons.com!

* 5 Comments

Dicey Dungeons 0.4

We’re up to v0.4! Ahhhhhh

This build contains a new class, the Thief – plus lots of new enemies, new equipment, and bug fixes.

I think this game is going pretty well 😀

Read about the update (and play the new build) over at diceydungeons.com!

* 3 Comments

Dicey Dungeons 0.3

Here’s v0.3 of Dicey Dungeons! This week’s build brings a ton of new content, a big rebalance, and BOSSES.

(This whole weekly update thing is kinda fun!)

Read about the update (and play the new build) over at diceydungeons.com!

* 5 Comments

Dicey Dungeons 0.2

I’m trying out this thing where I release a public build of the game I’m currently working on every week. Feedback is very welcome!

So! New build of Dicey Dungeons is out! 0.2 brings a UI makeover, shops, money, equipment upgrading, a new items system, and some new enemies and equipment!

Read about the update (and play the new build) over at diceydungeons.com!

* 4 Comments

Rolling in the Deep

Hello! I made a game for this year’s 7 Day Roguelike. It’s called Dicey Dungeons and you can go play it right now!

Only… well, it’s a bit broken. So much so that I freaked out a little bit about sharing it publicly at first. These days, I usually keep pretty quiet about prototypes – it’s been a long time since I shared something this rough.

The thing is, I really like this game. I think with a bit more work, this currently broken idea of a game could be really, really great. So I’m going to spend a little more time on it. Give it another two weeks. See where it goes.

This does means putting State Machine on hold for a few weeks, but I think that’s probably a good thing. Ruari and I have been working solidly on that for close to two and a half years, and I think we’re overdue a little creative break. (Ruari’s actually working on a very cool sideproject of his own that he should have some news about soon…)

I plan to be a bit more open about the development of this, so I’ve set up a discord? Yeah, I dunno, I just thought I’d try it! DICE PLANET.

* 5 Comments

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