I’m on Michael Brough’s testflight, so over the past couple of months I’ve gotten to play a lot of his amazing new game 868-HACK. It’s really, really good, just a beautifully designed little thing. It’s easily the iPad game I’ve played the most of ever. It’s an update to his 7DRL 86856527 from earlier this year, only with, like, months and months of careful tweaking and balancing and attention to detail.
I don’t often post other people’s games on this blog, but I think this one is pretty special. Go check it out.
My last mixtape was intended for non-gamers – this one is more of an insider thing.
Mixtape 2: “Obscure”
Over the long term in this medium, I think people tend to only remember the highlights. The best games on a system. The best games in a genre. The best games in a given year. A developer’s best game. In the process, a lot of flawed, interesting games get forgotten.
We’re long enough into this whole solo-indie developer thing that there are now quite a few prolific developers out there with a substantial body of work – in many cases, a body of work that includes extremely interesting games overshadowed by more famous productions. You could make many mixtapes like this one.
This mixtape is a collection of early or lesser known works by designers I like. (The title, “obscure”, wasn’t quite the word I was looking for, but I struggled to find a better one.)
A little while ago on twitter, some people I follow were putting together themed mix tapes of games they like. I think it’s a cool idea, so I’m going to try putting a couple of them together myself. Here’s the first one.
Mixtape 1: “Introduction”
This mixtape is for people who haven’t played many games, and think they won’t like them.
All of these games are controlled with the mouse, arrow keys, and space bar. They’re all free.
Hello blog readers – sorry I haven’t been posting much about what I’m working on recently. I’ll do something about that soon. In the meantime, I wanted to draw your attention to a very cool game that came out today – Lone Survivor, by fellow Cambridge indie Jasper Byrne.
Jasper’s been working on this for far, far longer than I’ve known him (the very first version was a point and click adventure game he made about eight years ago). It’s changed a lot since its initial inception, and been called many different things through the years – but the core ideas have been there, driving it since the start.
You can’t talk about this game without talking about Jasper, because it’s impossible to play this game and not be overwhelmed by the personality of the person who made it. It seeps though every detail, every flaw and moment of brilliance – it’s a personal labour of love by its creator. It’s incredible to see something with this kind of singular vision actually come together, and be as good as it is. It’s something I aspire to with my own work.
This is a really amazing game, and I can’t recommend it highly enough. If you have any interest at all in the idea of games as personal expression, then be sure to check it out.
Unlike some of his other flash games, this is a game that really demands your full attention, right from the start – but don’t be put off by that! Grab a cup of tea and get comfortable – I think it’s his best flash game to date.