Archive for the 'ludum dare' Category

Copycat

copycat

Something small for Ludum Dare.

[Play Online (Flash)]

[Download for Windows] | [Download for OSX] | [Download for Linux]
[Ludum Dare Page] | [Source Code]

Turn based action game.

Defeat enemies to absorb their power.

Destroy the mimic crystal to ascend.

* 11 Comments

Weapon Game

ldgame

Ok, I guess I’m making something for Ludum Dare!

This is an idea I had for 7DRL, which probably would have been much more doable in 7 days – it’s got the same ranged combat stuff as my bigger current roguelike, but whenever you take out an enemy, you take their weapon!

It’s feeling pretty fun and releasable right now, but I wanna smooth a few rough edges tomorrow and do some non-ascii graphics for it before I upload…

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Fountain

fountain1

forest

Made a little thing for Ludum Dare.

[Fountain – Play online]

I’ve had this particular idea in one form or another since about 2010, and over the years I’ve made several ill-fated attempts to bring it to life. At last, I think I’ve found an approach that works! I like how it’s turned out – I hope you like it too. I’m happy to finally have it out of my head.

* 10 Comments

Dog Game

dog

Working on something for this weekend’s Ludum Dare – not sure if it’s gonna go anywhere…

* 10 Comments

Ludum Dare 24

Still exhausted from TIGJAM UK? Tough! We’re having another meetup in Cambridge this month for Ludum Dare 24! See here to sign up:

http://ld24cambridge.eventbrite.com/

Hope to see you there!

* 7 Comments

Ludum Dare 22: End of Day 2

Looks like I’m throwing in the towel. My game is playable, but isn’t anywhere close to finished, and I don’t really want to submit it as is. Might finish it up in the next few days if I have the time.

* 2 Comments

Ludum Dare 22: Day 2, 6:30pm

Ludum Dare is going well! Just ran a server test of my new game on twitter. It’s supposed to be a two player online multiplayer game, but there was a bug where people can keep joining a room and occupying the second cat, causing it to go spastic. Hmm.

I’m very into this idea now, but I suspect it might be a little ambitious for the remaining time. At least I’ve managed to do most of the really hard technical bits now – I might finish it up before Christmas.

* 2 Comments

Ludum Dare 22: End of day 1

I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!

Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.

* 3 Comments

Ludum Dare 22: Day 1, 7pm

UPDATE

* 2 Comments

Ludum Dare 22: Day 1, like, six or seven hours in

Alright, awesome! I think I’m got a handle on this flash networking stuff, at least well enough for this project. Now maybe I can actually make a start on the game itself…

* 2 Comments

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