Archive for the 'ludum dare' Category

Dog Game

dog

Working on something for this weekend’s Ludum Dare – not sure if it’s gonna go anywhere…

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Ludum Dare 24

Still exhausted from TIGJAM UK? Tough! We’re having another meetup in Cambridge this month for Ludum Dare 24! See here to sign up:

http://ld24cambridge.eventbrite.com/

Hope to see you there!

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Ludum Dare 22: End of Day 2

Looks like I’m throwing in the towel. My game is playable, but isn’t anywhere close to finished, and I don’t really want to submit it as is. Might finish it up in the next few days if I have the time.

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Ludum Dare 22: Day 2, 6:30pm

Ludum Dare is going well! Just ran a server test of my new game on twitter. It’s supposed to be a two player online multiplayer game, but there was a bug where people can keep joining a room and occupying the second cat, causing it to go spastic. Hmm.

I’m very into this idea now, but I suspect it might be a little ambitious for the remaining time. At least I’ve managed to do most of the really hard technical bits now – I might finish it up before Christmas.

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Ludum Dare 22: End of day 1

I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!

Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.

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Ludum Dare 22: Day 1, 7pm

UPDATE

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Ludum Dare 22: Day 1, like, six or seven hours in

Alright, awesome! I think I’m got a handle on this flash networking stuff, at least well enough for this project. Now maybe I can actually make a start on the game itself…

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Ludum Dare 22: Day 1, 4 hours in

Making a game for Ludum Dare! It’s stupidly ambitious, but whatever, I’m in a stupidly ambitious mood this weekend.

It depends on flash networking. Using PlayerIO, but haven’t quite got it working yet.

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Untitled Nyxgame

Not even trying to do this as a Ludum Dare game anymore. I don’t care, I’m finishing this one properly – I can’t bear to scrap yet another project right now! This year I feel like I’ve just been working on one big project after another, so taking a week out to work on something small like this is doing me a lot of good. Can’t believe I hadn’t posted a minigame since February!

I’m excited about how this one is shaping up. It’s ended up being very informed by another old abandoned project of mine called Myosotis, which is a game I never expected to revisit.

Shouldn’t take much longer.

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LD21: Update 3 (2:00am)

This is looking less like a compo game and more like a jam game, especially since I spent most of the day on that Klik of the Month RPG. But that’s ok! I really like the direction that this one is headed in.

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