Archive for the 'super hexagon' Category

Happy Birthday Super Hexagon

(Above: my favourite Super Hexagon Let’s Play!)

Hey! It’s now been a year since Super Hexagon came out on PC and Mac! (the iOS birthday was about two months back, so this is a bit overdue really).

One of the main things I aspire to, creatively, is to make things that will matter long after I’m gone. That’s a lot to ask – I don’t think I’ve done that yet, with anything I’ve made. I don’t know if I ever will. But I think Super Hexagon might be the closest I’ve come so far. I’m very proud of it.

An opportunity came along this week to put the game on sale in a new online store, and I decided it’d be a nice pretext to mark the occasion; one year or so since it’s release. So Happy Birthday! I’m putting the game on sale everywhere! This weekend only, Super Hexagon is available on PC, Mac, Linux, iOS, Android and Blackberry for just 99 cents.

Thanks for all the support, everyone :)

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Spectra

Yo! I thought Super Hexagon fans might like to know that Chipzel has a new album out today, and it’s amazing. Check it out here!

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Super Hexagon on Sale

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Did you know that March is Hexagonal Awareness Month? It’s true! I swear this isn’t just something I’ve made up, it’s a real thing that exists!

To help increase everyone’s Hexagonal awareness, I’ve decided to put the game on sale for the rest of the month, on all platforms! Super Hexagon is now just a dollar everywhere – on steam, android, iPhone, and even Blackberry! This is the first time I’ve put the game on sale on all platforms at once like this, and the cheapest it’s ever been on steam. Enjoy!

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Super Hexagon on Linux

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One final port announcement!

Super Hexagon is now available on Linux. If you’ve got the PC or Mac version of the game on Steam, then you should already have it in your library!

I’ve also finally made a non-steam version of the game, for those of you who prefer that. That’s available now from the humble store on superhexagon.com, for Windows, Mac and Linux.

Super Hexagon is now on all the platforms that it’s ever likely to be on! Thank you for your support, everyone :)

I know recently all I’ve been posting here is Super Hexagon announcements, sorry – I’m working on something new at the minute that’s starting to take shape. Will post about it soon.

By the way, did you know that March is Hexagonal Awareness Month? Please keep hexagons in your thoughts this coming month.

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Super Hexagon now Available for Blackberry 10

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Surprise! Super Hexagon is now available for the new Blackberry 10! This wasn’t originally something I had lined up – the opportunity to do it just sorta came along.

Basically, Laurence Muller, who ported the C++ openFrameworks version of the game to Android, has an interest in Blackberry – he maintains the unofficial Blackberry port of openFrameworks. So when Blackberry came along and asked us to do the port, we figured, let’s give it a shot!

If you’ve got one of these fancy new Blackberry 10 devices, you can get it from here, or the store on your device. (A playbook version is also a possibility at a later date.) Enjoy!

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Super Hexagon for Android

suphexandroid

Super Hexagon is now available for android! To celebrate, it’s having an 99c android launch sale!

Hats off to Laurence Muller, who coded the port, and made this possible. We’ve done lots and lots of testing and fixing to make this work well on as many android devices as possible, but of course, on as wide a platform as android, bugs are inevitable. If you encounter any problems, our android support page is here.

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The hold up

suphexandroid

Finally, a Super Hexagon on Android update!

So, first of all, this post is 90% good news! Super Hexagon on Android is basically done. It’s been basically done for a while, in fact – we sent out beta test copies before Christmas. (We being myself and the coder who’s handling the android port, Laurence Muller of EpicWindmill.)

That testing session revealed a couple of bugs – most weren’t too serious and were quickly fixed, but one was more complicated. Since it became clear we weren’t going to sort it out in time for Christmas, we took a break and only resumed work on it again a few days ago.

The bug is an input lag issue. It appears to be limited to the Nexus 7 tablet, but we’re not sure, it may be more widespread. I’ll let Laurence explain:

To test for the input latency we used the app “Multi-touch Benchmark Test” on 3 test devices:
- Nexus One
- HTC Desire S
- Nexus 7

The idea would be that we would touch 2 devices at the same time and compare the relative latency. I’ve recorded a video of this test here (fullspeed).

To make it even more evident, I converted the video that I recorded at 60 fps and slowed it down by 50%:

If you look closely at the video, you see that the Nexus 7 seems to delay touch events in general. Touch down/up are noticeably showing delays compared to the HTC Desire S.

Figuring out that this was happening has been driving us crazy. It may not look like much in the above video (which is running at 50% speed), but even a slight control responsiveness issue like this basically kills Super Hexagon – every single touch overshoots, making the higher levels unplayable. Earlier levels are playable, but it constantly feels “off”. As far as I’m concerned, it’s unreleasable this way.

HOWEVER, as I happen to own a Nexus 7, I was originally under the impression that this bug affected all Android devices – and that appears to not be the case. The hold up was that I was getting Laurence to investigate and try to fix this “bug”, when evidently it’s actually a hardware fault with one specific android model.

So! Our next step is do so some more testing, and figure out if other devices are affected. (We’re pretty sure it’s not actually a problem for 99% of android devices out there.) After that, we’ll be looking to release the game very soon for any android device that can handle it (which excludes the Nexus 7, sorry)! Thank you for your patience :)

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Super Hexagon at IGF 2013

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I’m still not entirely sure what to say, but I had to say something – Super Hexagon is a finalist in this year’s IGF. It’s up for Excellence in Design, and also got an honourable mention for the grand prize!

Aaaaaaaaaaaaaaaaaahhhhhhhhhhhhh

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App Store best of 2012

appstore

Bloody hell – quite unexpectedly, Apple just featured Super Hexagon as a runner up for this year’s game of the year! (In the UK, at the very least.) That’s pretty cool of them! :)

Anyway, I figured to celebrate, I’d put the game on sale on iOS for Christmas. If you happened to miss the launch sale, here’s another chance to pick it up for 99c/59p!

Thanks, everybody :)

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Super Hexagon now available on steam

Super Hexagon is now available for PC and Mac. This week only, it’s on sale for just $2!

See you on the leaderboards!

[Super Hexagon on Steam]

I am really, really happy with the store description they let me use, heh.

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