Archive for the 'VVVVVV Levels' Category

Featured VVVVVV Level: “Deja Verdigris” by Ciolf

Here’s another short level I thought was cool. Ciolf’s Deja Verdigris is built around the idea of repeating the same rooms over and over again, adding some small thing to it with each iteration.

It’s tough, but not just for the sake of being tough – here the build up of difficulty across the loops is integral to the concept, setting you up for a final difficult challenge that you’ve been preparing for. Having multiple loops starting from scratch also results in the level having a really nice rollercoaster difficulty curve – something that can be hard to do well, and works great here.

Download: dejaverdigris.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 2 Comments

Featured VVVVVV level: “CCCCCCCCCC Retold” by Whirligig

Whirligig’s CCCCCCCCCC is an incredibly cool little game that you should definitely check out if you haven’t already played it – Whirligig bills it as a demake-slash-sequel to VVVVVV, but really, it’s very much its own thing with its own ideas.

CCCCCCCCCC Retold is a re-imagining of that game as a VVVVVV level. I was expecting a pretty straight conversion, but it’s actually very different – while lots of the basic structural ideas remain (the story, the zones), the content itself is all new. It’s huge too – probably the biggest player level since Dimension 333333.

In places it’s way too tough for it’s own good – one of its 10 stages is a mandatory Vini Vidi Vici style challenge – but on the whole, the difficulty is pretty reasonable – easier overall than some other levels I’ve featured.

Download: cre.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 3 Comments

Featured VVVVVV level: “Quantum Tunnel” by Martze

Quantum Tunnel” is a new level by Martze, creator of the previously featured level “Soul Searching“. While that level briefly touched on a room duality idea, this level explores the idea in much, much more detail, using a long 20×2 sized world to combine warp lines and world wrapping in a very clever way.

This is the sort of VVVVVV level I really love to see – succinctly designed, light hearted and imaginative, more interested in exploring cool ideas than presenting you with difficult challenges. Highly recommended.

Download: quantumtunnel.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 6 Comments

Featured VVVVVV Level: Bonus Roundup, Part 3

Time for one last bonus round up! Five more little levels I liked lots:


“roomerBang” by DcTurner

This short level is lots of fun and extremely polished (which is no surprise considering it’s by the animator who made this). Loved the writing in this one too.


“LOVE V 2.0″ by Ashley Gwinnell

Here’s another level that uses trinkets as keys! I really loved the structure of the main hub in this one, and the style of using the bright neon pink lab tileset for each room.


“Mineshaft” by Kadir

My favourite bit of this level is the second trinket, past the “Vent” room – Kadir set out to make a level that had a “strong sense of place”, and that’s where it comes across best. (The rest of level is great too!)


“Under Wraps” by Kurosen

Like “Devious Dimentions” in the previous post, this level is set in a very constrained world – but it takes the concept further than that level did, with lots of warping rooms and heavy use of screen edge warp lines.


“Space Station XCIV” by Danboe

This is actually one of the first custom levels posted to the forum, and the first level I saw to do the whole roomtext as roomnames thing. Although it’s a bit hard (impossible?) in places, it’s a dimension that’s a lot of fun to explore thanks to its attention to detail and very open structure.

Ok! Hope you enjoy these; I’ll be back to posting single featured levels next week. You can download this set from here:

Download: roundup3.zip

To play a these VVVVVV player levels, extract the .vvvvvv files into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 3 Comments

Featured VVVVVV level: Bonus roundup, Part 2

Hope you’ve been enjoying the last set of levels from the roundup the other day! Continuing through my list, here are another five levels from my list of fifteen. Once again, these ones are a little rough compared to other levels I’ve featured, but they’re all awesome in their own way, and worth checking out.


“DSS Ideal X” by CHz

I almost featured this one on it’s own; it’s an extremely strong level – probably the best from this list of 15, if I’m honest. It’s bloody hard in places, but if that doesn’t put you off then I recommend it highly. It’s inventive, well designed, and has a pretty good story too.


“There and Back Again” by QualityJeverage

A level split in two paths, one easy, one hard. Both paths are good fun!


“The Sacred Grounds” by Requiem

This is a level inspired by the infamous secret hell level from Cave Story – but thankfully, not nearly as hard at the reference might lead you to believe! While it follows the structure of the Cave Story level pretty closely, it’s worth playing for its own spin on the level design. I particularly liked the interpretation of the Heavy Press miniboss!


“Jail Break” by YouKnow

A very short one next – Jail Break is a very neatly designed level with some cool ideas – including one section (in the screenshot above) that must have been a nightmare to script. This one’s not too hard either.


“Devious Dimentions” by Ferrety

This one’s set in a tiny, densely packed 5×3 world – there are a lot of little things I like about this one, but my favourite part is how it uses trinkets to encourage you to poke around in it’s various corners rather than as extra challenges.

You can get these five levels from the download below. I’ll post the final five soon!

Download: roundup2.zip

To play a these VVVVVV player levels, extract the .vvvvvv files into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 3 Comments

Featured VVVVVV level: Bonus roundup, Part 1

Since the new version of VVVVVV launched, there have been a lot of amazing levels made for it – too many for me to cover, really. When I pick levels to feature, I try to stick to the best of the best – the ones that do something really special. Unfortunately, this means that a lot of great levels get overlooked…

So, I’ve decided to do a few roundup posts to highlight a few other levels I really liked, which you’ve probably missed unless you’ve been reading my forum!

These levels are a little rough around the edges compared to other levels that I’ve featured – some are glitchy, some are really hard, some are unpolished – but I think they’re all levels that fans of VVVVVV will enjoy a lot. There are 15 in all; here are the first five!


“Virtual V” by Vimol

This is a great little level that has a bit of a Manic Miner feel. It makes some pretty fantastic use of roomtext.


“Reactor Disaster” by Kris Asick (Gemini)

Reactor Disaster is a fairly large level with a lot of scripting. It’s quite hard, but very polished, and it has a lot of interesting challenges.


“Mirror rorriM” by PJBottomz

On the other end of the scale, PJBottom’z Mirror rorriM has no challenges at all; no spikes and no enemies. I liked it for its simplicity and singular focus.


“Castle Darkdeath” by Hatless

I found Castle Darkdeath utterly charming; it has some incredibly rough edges, but also some really imaginative challenges.


“The RYB maze” by S. Piqueras

The RYB maze I like because it’s so different from other VVVVVV levels – I found it really got interesting for me when I got as far as the room titled “The Bouncy, much much better edition”. I recommend sticking with it, even if you’re finding it a little confusing at the start!

You can get all five levels from the download below. I’ll post the other 10 over the next week!

Download: roundup1.zip

To play a these VVVVVV player levels, extract the .vvvvvv files into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* Post a Comment

Featured VVVVVV Level: “Rescuing Violet” by Stalefish

Rescuing Violet” by Stalefish is a very well made level – it’s not too hard (though some of the trinkets are a bit tricky), it’s got some imaginative challenges (I really liked the room “Frogger” in particular), and it pays a lot of attention to little details. Also, it does that cool thing I’ve seen few times now of using the Room Text tool to place rooms names in the room itself.

If I’m honest, though, the main reason I like it is that the motivating idea behind the level seems to have been exploiting an interesting bug in VVVVVV! The forum thread boasts “coloured text” as one of the features, something it isn’t actually possible to do in the current version. So how did he manage it? Turns out, he discovered a rather clever exploit to run internal VVVVVV scripts using say/reply commands longer than five lines! Neat! :)

Download: violetrescue.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 4 Comments

Featured VVVVVV Level: “Victuals” by Noyb

Here’s a short one that I really liked: Noyb’s “Victuals“! He’s not the first person to make a pure story level in VVVVVV, but this one’s my favourite so far.

Download: victuals.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* Post a Comment

Featured VVVVVV Level: “Dimension 333333″ by Sendy

Sendy’s Dimension 333333 is a *huge* and extremely polished level; my playtime clocked in at just over an hour – and that’s without finding all twenty trinkets. Structurally, it’s somewhat similar to VVVVVV itself, with an introduction stage, an open outdoor area, four crewmate stages based around different ideas, and a harder final stage. It’s really incredible to see something like this just a few short weeks after the first version of the editor launched.

This level is great fun, and filled with interesting challenges from start to finish, but what really makes it special is its attention to detail, which shines through in every room. It’s been put together with a lot of care, with a lot of thought given to each room’s visual composition (especially in the outside area).

There are two varieties of this level – an easy version and a hard version – but I’d strongly recommend avoiding the hard version unless you’re an IWBTG veteran or something. In any case, the easy version is only easy in a comparative sense – it’s actually pretty bloody hard – I died 639 times in my playthrough!

Download (easy version): 333333_easy.zip
Download (hard version): 333333_hard.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 31 Comments

Featured VVVVVV Level: “Palace of Peril” by Blublu

Palace of Peril” is a level I like a lot, but I feel like I can’t talk about it without first pointing out that I have some serious reservations with it. This is without question the most difficult level I’ve featured – in fact, it’s so difficult that I wasn’t able to see the end myself without cheating and removing a wall in the editor. It’s a 10×9 level and it’s biggest problem, I think, is just that it’s a lot of good ideas diluted in a level that’s way too big to contain them.

There are five “areas” in the level – an outside area at the start, then yellow, green and cyan areas, and finally a laboratory area.

Of these, the yellow area and the green area are absolutely fantastic. The yellow area introduces a new mechanic, using VVVVVV’s primitive scripting in an unexpected way to do something I haven’t seen before. The green area expands on this, then, but takes in a different direction to make challenges that weren’t possible in VVVVVV.

This is a flawed level, but its flaws are more than made up for by the very inventive areas which do work, which I absolutely loved. I’m really looking forward to whatever its creator works on next!

Download: palaceofperil.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv

* 13 Comments

Next Page »

The sausage champs webring!
previous site | random site | next site