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	<title>distractionware</title>
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	<link>http://distractionware.com/blog</link>
	<description>my development ramblings</description>
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		<title>Das Hexagon</title>
		<link>http://distractionware.com/blog/2012/05/das-hexagon/</link>
		<comments>http://distractionware.com/blog/2012/05/das-hexagon/#comments</comments>
		<pubDate>Sun, 13 May 2012 15:36:02 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[hexagon]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2567</guid>
		<description><![CDATA[New Hexagon thing is shaping up to be pretty cool. I&#8217;m trying my very best to ignore the screaming voice in the back of my head that&#8217;s trying to convince me to make a Hexagon concept album. (Although at this point, I&#8217;m pretty sure there&#8217;s going to be at least a couple of different &#8220;tracks&#8221;.) [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/dashexagon.png" width="640"></center></p>
<p>New Hexagon thing is shaping up to be pretty cool. I&#8217;m trying my very best to ignore the screaming voice in the back of my head that&#8217;s trying to convince me to make a Hexagon concept album. (Although at this point, I&#8217;m pretty sure there&#8217;s going to be at least a couple of different &#8220;tracks&#8221;.)</p>
<p>Jonas is still working on <a href="http://www.jonas-kyratzes.net/2012/05/12/away/">his big adventure game</a>, so I&#8217;ve got a little more time to focus on this before returning to <a href="http://distractionware.com/blog/category/selma-story/">Selma&#8217;s Story</a>.</p>
<p>Last time I posted about this game, I explained why I was probably going to ditch the software 3D renderer I&#8217;d written and go back to top down 2D &#8211; but I&#8217;ve since gotten quite attached to the 3D effect. With a more sensible viewing angle (like the one above), it&#8217;s perfectly playable, and looks super cool in motion. Also, I like that it gives the game a distinct visual identity from the original one day prototype.</p>
<p>The problem with that, unfortunately, is that I&#8217;m really pushing flash to it&#8217;s limits to run it. It&#8217;s <i>just barely</i> managing 60fps on my laptop. Before I can release this, I&#8217;m probably going to port this to something more fit to handle it &#8211; HaXe, Stage3D flash, OpenGL and Unity are all options I&#8217;m considering.</p>
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		<slash:comments>5</slash:comments>
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		<title>Please enjoy these repeats</title>
		<link>http://distractionware.com/blog/2012/05/please-enjoy-these-repeats/</link>
		<comments>http://distractionware.com/blog/2012/05/please-enjoy-these-repeats/#comments</comments>
		<pubDate>Thu, 10 May 2012 16:54:25 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2562</guid>
		<description><![CDATA[Big news! VVVVVV is now available in the European 3DS eShop! This morning, I was finally able to open my 3DS and download the game &#8211; for me, it&#8217;s hard not to think of today as the game&#8217;s real 3DS launch. I know, of course, that the game has been available since last Christmas in [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/vvvvvv3ds.jpg"></center></p>
<p>Big news! VVVVVV is now available in <a href="http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds_download_software/vvvvvv_49554.html">the European 3DS eShop!</a></p>
<p>This morning, I was finally able to open my 3DS and download the game &#8211; for me, it&#8217;s hard not to think of today as the game&#8217;s real 3DS launch. I know, of course, that the game has been available since last Christmas in the USA &#8211; but until now, <i>it hasn&#8217;t been available for my 3DS.</i></p>
<p>I&#8217;m really happy with this version of the game too &#8211; I think Nicalis did an absolutely smashing job with the port. This would never have happened without them &#8211; I can&#8217;t thank them enough.</p>
<p>Anyway, to everyone out there who buys the game today, thank you! I&#8217;m very proud of VVVVVV, and I hope you enjoy playing it. <img src='http://distractionware.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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			<wfw:commentRss>http://distractionware.com/blog/2012/05/please-enjoy-these-repeats/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Begin</title>
		<link>http://distractionware.com/blog/2012/05/begin/</link>
		<comments>http://distractionware.com/blog/2012/05/begin/#comments</comments>
		<pubDate>Tue, 08 May 2012 17:22:46 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[hexagon]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2556</guid>
		<description><![CDATA[Continuing to make progress on this expanded version of Hexagon. I&#8217;ve got a big list of things I want to try doing with the game, and I&#8217;ve now finished the biggest and scariest thing on that list, which was to &#8220;find out what it&#8217;s like in 3D&#8221;. It&#8217;s kinda cool, as it turns out! That [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/newrecord.png" width="640"></center></p>
<p>Continuing to make progress on this expanded version of <a href="http://distractionware.com/blog/2012/05/the-perfect-six-sided-hexagon/">Hexagon</a>. I&#8217;ve got a big list of things I want to try doing with the game, and I&#8217;ve now finished the biggest and scariest thing on that list, which was to &#8220;find out what it&#8217;s like in 3D&#8221;. It&#8217;s kinda cool, as it turns out!</p>
<p>That said, I probably won&#8217;t continue down this path for the rest of the game. Hexagon becomes something very different in 3D &#8211; basically, it makes it a lot harder to see what&#8217;s coming in one direction, and a lot easier in another. With the current waves that I&#8217;ve implemented, as it stands, all it really does is make the game harder to play. So I&#8217;ll likely not turn the whole game 3D, cool and all as it looks.</p>
<p>That said, I&#8217;m thinking about making some alternate courses, set to different music. With the right waves, this might find a home as a different level of some kind&#8230;</p>
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		<title>The Perfect Six Sided Hexagon</title>
		<link>http://distractionware.com/blog/2012/05/the-perfect-six-sided-hexagon/</link>
		<comments>http://distractionware.com/blog/2012/05/the-perfect-six-sided-hexagon/#comments</comments>
		<pubDate>Sun, 06 May 2012 23:28:15 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[hexagon]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2546</guid>
		<description><![CDATA[I&#8217;m currently taking a short break from a larger project. This is what I&#8217;m working on in between &#8211; an expanded version of Hexagon. I work on a lot of jam games; a lot of them don&#8217;t work out at all. Hexagon did, though &#8211; as jam games go, I think it&#8217;s one of my [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/morehexagonal.jpg"></center></p>
<p>I&#8217;m currently taking a short break from a larger project. This is what I&#8217;m working on in between &#8211; an expanded version of <a href="http://distractionware.com/blog/category/hexagon/">Hexagon</a>.</p>
<p>I work on a lot of jam games; a lot of them don&#8217;t work out at all. Hexagon did, though &#8211; as jam games go, I think it&#8217;s one of my best. But it&#8217;s still a jam game &#8211; it&#8217;s something I made in less than a day, and it&#8217;s underexplored, unpolished, and kinda broken. </p>
<p>I keep wondering, what would this game be like if I took it a bit further?</p>
<p>So, that&#8217;s what I&#8217;m doing. I don&#8217;t really know where this is going, or how much longer I&#8217;ll spend on it, but for now, I&#8217;m having a lot of fun with it.</p>
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		<slash:comments>11</slash:comments>
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		<title>Previously, on Selma&#8217;s Story</title>
		<link>http://distractionware.com/blog/2012/04/previously-on-selmas-story/</link>
		<comments>http://distractionware.com/blog/2012/04/previously-on-selmas-story/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 16:49:58 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[selma story]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2534</guid>
		<description><![CDATA[Time for another quick update, I think. I&#8217;m still working on Selma&#8217;s Story. Actually, I&#8217;ve finally gotten it to the point where there&#8217;s some real stuff to do in it. There are now about a dozen or so real battles in the game, with real numbers &#8211; it&#8217;s only a fraction of the ideas I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/selmaplaceholder.png"></center></p>
<p>Time for another quick update, I think.</p>
<p>I&#8217;m still working on <a href="http://distractionware.com/blog/category/selma-story/">Selma&#8217;s Story</a>. Actually, I&#8217;ve finally gotten it to the point where there&#8217;s some real stuff to do in it. There are now about a dozen or so real battles in the game, with real numbers &#8211; it&#8217;s only a fraction of the ideas I&#8217;m planning to explore, but it&#8217;s enough to prove to myself that there really is something here, with this system. I&#8217;m really excited about where it&#8217;s going &#8211; already it&#8217;s a lot of fun, and I haven&#8217;t even gotten to the intricate details yet.</p>
<p>It&#8217;s shaping up to be a surprisingly big game too. It currently takes about 45 minutes to play through the prototype &#8211; already quite a lot longer than the 10-15 minute RPG short story I originally envisioned this side project being&#8230; That&#8217;s a little scary, but this game is going to be what it&#8217;s going to be. So be it.</p>
<p>Jonas is currently finishing up a big adventure game he&#8217;s been working on called <a href="http://www.jonas-kyratzes.net/2012/03/27/press-release-the-sea-will-claim-everything/">The Sea Will Claim Everything</a>, and I&#8217;m heading home to Ireland for a few weeks, so I&#8217;m taking a little break from this game for a little while. I was thinking the next two weeks might be a good time to finish one of <a href="http://distractionware.com/blog/2012/01/another-new-years-resolution/">those small side things</a> I&#8217;ve talked about &#8211; before Selma takes over completely&#8230;</p>
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		<slash:comments>2</slash:comments>
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		<title>Wanted: New editor for FreeIndieGam.es</title>
		<link>http://distractionware.com/blog/2012/04/wanted-new-editor-for-freeindiegam-es/</link>
		<comments>http://distractionware.com/blog/2012/04/wanted-new-editor-for-freeindiegam-es/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 13:28:29 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[FreeIndieGames]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2525</guid>
		<description><![CDATA[I didn&#8217;t really know what picture to use for this blog post, so here&#8217;s some kittens in cups. So, FreeIndieGam.es is going pretty well! We want to make sure we can keep it running long term, because we all feel it&#8217;s an important project. Currently, the site has just three editors &#8211; myself, Increpare, and [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/kittens.jpg"></center></p>
<p>I didn&#8217;t really know what picture to use for this blog post, so here&#8217;s some kittens in cups.</p>
<p>So, <a href="http://www.freeindiegam.es/">FreeIndieGam.es</a> is going pretty well! We want to make sure we can keep it running long term, because we all feel it&#8217;s an important project. Currently, the site has just three editors &#8211; myself, <a href="http://www.increpare.com/">Increpare</a>, and <a href="https://twitter.com/#!/_aquin">Aquin</a>. We&#8217;re looking to take on another editor &#8211; ideally, someone who has a similar idea about what constitutes an &#8220;interesting game&#8221; as the other editors on the site!</p>
<p>Here are some details about how we operate the site:</p>
<p> &#8211; We run the site in shifts, to minimise the time involved for everyone. The idea is that you take responsibility for the site for three days at a time, then pass it along to the next editor (so that you get an 9 day break from having to worry about updating it).</p>
<p> &#8211; We try to post at least two games a day, and more after competitions like Ludum Dare. We&#8217;re mostly focused on posting new stuff as it&#8217;s released, but posting older games you like from time to time is fine. We keep a list of blogs and forums that we regularly check for new releases.</p>
<p> &#8211; We&#8217;re not a review site &#8211; we don&#8217;t write anything at all about the games we post. All that&#8217;s required is that you find something interesting, and share it with our readers by posting a screenshot and a copy pasted description.</p>
<p> &#8211; We all have biases, and that&#8217;s reflected in the sort of games that we post. So we&#8217;re particularly interested in finding an editor that covers our blind spots &#8211; do you play a lot of adventure games? Visual novels? Interactive Fiction? Then we&#8217;re particularly interested in hearing from you!</p>
<p> &#8211; As a rule, we don&#8217;t post our own games on the site.</p>
<p> &#8211; There&#8217;s no money involved, and there never will be. This is a volunteer sort of thing. There are no ads on the site, or anything like that.</p>
<p>If you&#8217;re interested in helping out, or even if you just want to know more, <a href="http://mailhide.recaptcha.net/d?k=016_gjnPbAc2I2h_ZjrrEVbg==&#038;c=l45xWDzBHJuWYkz7TYR_QGyHmH5Rth8QmzU0VzgWzYA=">then get in touch</a> <img src='http://distractionware.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks!</p>
<p><b>EDIT: We have since found our new editor. Thank you!</b></p>
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			<wfw:commentRss>http://distractionware.com/blog/2012/04/wanted-new-editor-for-freeindiegam-es/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Free Indie Games, one month in</title>
		<link>http://distractionware.com/blog/2012/04/free-indie-games-one-month-in/</link>
		<comments>http://distractionware.com/blog/2012/04/free-indie-games-one-month-in/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 16:09:22 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[FreeIndieGames]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2515</guid>
		<description><![CDATA[FreeIndieGam.es, a new freeware games blog run by myself, increpare, and Aquin, has now been running for an entire month, and has posted over 90 games. I think it&#8217;s going pretty well!]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/free_indie_games_twitter_icon.png"></center></p>
<p><a href="http://www.freeindiegam.es/">FreeIndieGam.es</a>, a new freeware games blog run by myself, <a href="http://www.increpare.com">increpare</a>, and <a href="https://twitter.com/#!/_aquin">Aquin</a>, has now been running for an entire month, and has posted over 90 games. I think it&#8217;s going pretty well!</p>
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			<wfw:commentRss>http://distractionware.com/blog/2012/04/free-indie-games-one-month-in/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>MMMMMM</title>
		<link>http://distractionware.com/blog/2012/04/mmmmmm/</link>
		<comments>http://distractionware.com/blog/2012/04/mmmmmm/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 13:09:09 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2512</guid>
		<description><![CDATA[Over the last couple of days, my flatmate increpare made a cool little VVVVVV inspired puzzle game, called MMMMMM. Check it out! [Play MMMMMM]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/mmmmmm.png"></center></p>
<p>Over the last couple of days, my flatmate <a href="http://www.increpare.com">increpare</a> made a cool little VVVVVV inspired puzzle game, called <a href="http://ded.increpare.com/~locus/MMMMMM/">MMMMMM</a>. Check it out!</p>
<p><center><big><a href="http://ded.increpare.com/~locus/MMMMMM/">[Play MMMMMM]</a></big></center></p>
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		<slash:comments>7</slash:comments>
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		<title>Selma&#8217;s Story</title>
		<link>http://distractionware.com/blog/2012/04/selmas-story/</link>
		<comments>http://distractionware.com/blog/2012/04/selmas-story/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:20:24 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[selma story]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2501</guid>
		<description><![CDATA[Hello everypony! I guess it&#8217;s been pretty quiet around here recently. Time for a quick update on what I&#8217;ve been working on! A couple of weeks ago, I put all my side projects on hold to focus completely on the Nexus City spinoff game (which, for the sake of clarity, is hereafter referred to on [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://distractionware.com/blog/img/2012/04apr/selmashoots.png"></center></p>
<p>Hello everypony! I guess it&#8217;s been pretty quiet around here recently. Time for a quick update on what I&#8217;ve been working on!</p>
<p>A couple of weeks ago, I put all my side projects on hold to focus completely on the Nexus City spinoff game (which, for the sake of clarity, is hereafter referred to on this blog as &#8220;Selma&#8217;s Story&#8221;). It&#8217;s going very slowly, but I am, finally, starting to make some progress with it. </p>
<p>I&#8217;ve spent the last few weeks working purely on the game&#8217;s battle system &#8211; I&#8217;m basically trying to make a prototype version of the game which is just a sequence of battles one after another, at which point I hope to get Jonas involved to work the existing script around it.</p>
<p>The main reason I haven&#8217;t been posting about it is that I&#8217;ve got nothing to <b>*show*</b> &#8211; as in, I&#8217;ve got no screenshots to post. I&#8217;m trying to keep the system as pure as possible right now, so I&#8217;m doing it without any graphical distractions whatsoever &#8211; it&#8217;s all text!</p>
<p>As for the battle system itself, I&#8217;m really excited about it &#8211; it&#8217;s very pure, very simple, and seems to exhibit a surprising depth. Can&#8217;t wait to share it <img src='http://distractionware.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>20</slash:comments>
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		<title>Lone Survivor</title>
		<link>http://distractionware.com/blog/2012/03/lone-survivor/</link>
		<comments>http://distractionware.com/blog/2012/03/lone-survivor/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 14:51:07 +0000</pubDate>
		<dc:creator>Terry</dc:creator>
				<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://distractionware.com/blog/?p=2485</guid>
		<description><![CDATA[Hello blog readers &#8211; sorry I haven&#8217;t been posting much about what I&#8217;m working on recently. I&#8217;ll do something about that soon. In the meantime, I wanted to draw your attention to a very cool game that came out today &#8211; Lone Survivor, by fellow Cambridge indie Jasper Byrne. Jasper&#8217;s been working on this for [...]]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="560" height="315" src="http://www.youtube.com/embed/Xtt0ZezljHk?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p>Hello blog readers &#8211; sorry I haven&#8217;t been posting much about what I&#8217;m working on recently. I&#8217;ll do something about that soon. In the meantime, I wanted to draw your attention to a very cool game that came out today &#8211; <a href="http://lonesurvivor.co.uk/">Lone Survivor</a>, by fellow Cambridge indie Jasper Byrne.</p>
<p>Jasper&#8217;s been working on this for far, far longer than I&#8217;ve known him (the very first version was a point and click adventure game <a href="http://superflatgames.com/wordpress/?p=651">he made about eight years ago</a>). It&#8217;s changed a lot since its initial inception, and been called many different things through the years &#8211; but the core ideas have been there, driving it since the start.</p>
<p>You can&#8217;t talk about this game without talking about Jasper, because it&#8217;s impossible to play this game and not be overwhelmed by the personality of the person who made it. It seeps though every detail, every flaw and moment of brilliance &#8211; it&#8217;s a personal labour of love by its creator. It&#8217;s incredible to see something with this kind of singular vision actually come together, and be as good as it is. It&#8217;s something I aspire to with my own work.</p>
<p>This is a really amazing game, and I can&#8217;t recommend it highly enough. If you have any interest at all in the idea of games as personal expression, then <a href="http://lonesurvivor.co.uk/">be sure to check it out</a>.</p>
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