I’ve started a new project! It’s a blog called Free Indie Games, which I hope to update regularly.
When I started making games as a full time thing, most of the sites I read were blogs that covered lots of cool and experimental freeware games. It was really exciting for me at the time, to see that sorta thing happening around me, to see so many people doing things with this medium that I’d never seen before. Being part of that hugely influenced the sorta games I work on now.
I think that’s still happening, but things have changed, as they do. The sites I used to read have changed their focus. And that’s cool, but I feel like something’s missing now. I want there to be somewhere out there which just focuses on the awesome little experimental games that got me into this in the first place – so, I started something.
I’m intentionally keeping it pretty simple – the site is literally just screenshots and links to stuff I find interesting. Hopefully you’ll find it worthwhile, though.
This weekend is Pirate Kart V, a very special creative endeavour where people from all over the world attempt to make as many games as possible in 48 hours. (We’re already up to 363!)
I started this little game this morning, intending it as a warm up – but it got a little bit out of hand…
Posted
February 13, 2012 at 11:50 pm in minigames.
Griefer is a small multiplayer experiment I put together over the last few days. It’s a hack of ChatChat. It started out as something for NanoLD, a 48 minute game jam.
Ran into some server code problems. Cat chat room is almost complete, though – I’m not in Cambridge right now, but will finish this up when I get back next week.
At CB2 the other day, I asked Dock if he was up for making some nice graphics for this! He was
A quick update on this cat game, then. This is one of the five “smaller” games I mentioned in my new year’s post. Been working on it a bit this week.
It’s taken me a long time to realise it, but I think the game is fundamentally broken in its current form – and I don’t think there’s any way to make it work without scrapping everything and starting over. I’m not sure why I stuck with it this long, actually – it was never something I was all that excited about. I think I mostly just liked the cat thing.
Anyway, I figure I’ll just put together a quick chat room thing at CB2 tomorrow with the code from this, and move on to something else.
This is a guest post by Souleye, the musician from VVVVVV! He’s just released a new project and wanted to tell you about it.
Hello there, esteemed gamers!
Today, January 10, at 22:22:22, I’m releasing my CD called Adventure. You might wonder why I called it that, and why I’m releasing it at a specific time and date.
Let me first tell you this: It’s about two years since I last posted on the front page of Terry’s blog, just when VVVVVV was released. But VVVVVV remains present and on the top of my mind every single day nevertheless. I’ll always bear it close to my heart.
It’s not hard to see why. Ever since VVVVVV came out, my life has changed. I’ve quit my normal dayjob and started working on things that I think are creative and really fun, and I’m hoping to do so in the future too. My life is now a free-flow of imagination and creativity.
The support for me and my music is great, with people daily encouraging me. It feels weird at times, but this is something I like to do, and I’m well on my path of becoming the kind of composer I want to be, constantly evolving into something even better.
Along the way I learn about so much more than just about making music, but everything rests on the nice gamers and fans who enjoy my music, and without you supporting me, nothing would be possible at all.
So I am very thankful towards the circumstances that led me here. Now, it’s enabled me to go to GDC in March, and meet up with people from around the world that I would never get to meet otherwise.
There’s also my orchestral Zelda 2 remix. I then top the album off with something secret and some lengthy liner notes, for those who wants to dig in and know everything about everything.
The release timing of 22:22:22 is a reference to… Well I think I’ll leave that one to your imagination, but why did I call it Adventure? Because for me, my life has really turned into one, so far! And hopefully it’ll continue to be one into the future.
Thanks for listening to me, I greatly appreciate it!