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VVVVVV => VVVVVV Levels => Topic started by: Hilbert on July 15, 2012, 07:43:21 AM

Title: Dimension WWW
Post by: Hilbert on July 15, 2012, 07:43:21 AM
Title: Re: Dimension WWW Fragment
Post by: ToasterApocalypse on July 15, 2012, 07:52:35 AM
Hi. I created a Fragment of a level called WWW. It contains
  • Cyan Zone
  • The Tower (now a veni vidi vici tunnel)(Fragment)
So have fun and bug test! :viridian:

Veni Vidi Vici tunnel?
Something tells me pain.
Title: Re: Dimension WWW Fragment
Post by: Bearboy on July 15, 2012, 07:54:10 AM
Hi. I created a Fragment of a level called WWW. It contains
  • Cyan Zone
  • The Tower (now a veni vidi vici tunnel)(Fragment)
So have fun and bug test! :viridian:

Veni Vidi Vici tunnel?
Something tells me pain.

Me too.
Dear god, I hope it doesnt expand through 20 rooms.  :victoria:
Title: Re: Dimension WWW Fragment
Post by: ToasterApocalypse on July 15, 2012, 08:01:18 AM
Played it.
Took me about 5 minutes to beat it with 2 trinkets. The Veni Vidi Vici tunnel wasn't as bad as I thought actually.

BUGS/THINGS I DISLIKE
The 2 checkpoints in 'EXIT RIGHT'. It makes lots of noise.
Also, the enemies in 'I hurt all over' cross over the checkpoint, therefore dying gets you instant 30 deaths.
Title: Re: Dimension WWW Fragment
Post by: Pyrite on July 15, 2012, 09:18:22 AM
I missed a whole part of the level because the paths split and don't merge. You should look into that (I mean the part before EXIT RIGHT and Extreme Precautions)
Title: Re: Dimension WWW Fragment
Post by: FIQ on July 15, 2012, 12:00:15 PM
Interesting. I found all the trinkets :) (yay warp line glitch)

Bugs:
* In "Go Left", the entrance from the left, at the top, is 1 pixel wide, making Viridian stuck in the wall if entered that way.
* "Extreme Precautions" has a major wall-bug at the left
Title: Re: Dimension WWW Fragment
Post by: Dav999 on July 15, 2012, 12:39:39 PM
First I couldn't find the level, turns out it was 'Untitled Level' by 'Unknown'. Original  ::)
Especially because I have a dozen of other untitled levels.

Also don't put 2 checkpoints at the same location, or make enemies that walk through checkpoints.

But it was fun :viridian:

EDIT: I found a wall glitch, if you walk right to the room 'Extreme Precautions' (the upper part)
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 15, 2012, 02:19:03 PM
* "Extreme Precautions" has a major wall-bug at the left
Did that on purpous ;D
I missed a whole part of the level because the paths split and don't merge. You should look into that (I mean the part before EXIT RIGHT and Extreme Precautions)
extreme precautions is a trinket challenge, and so is the top part of exit right (it leads to the trinket in And so, it begins)
The 2 checkpoints in 'EXIT RIGHT'. It makes lots of noise.
Also, the enemies in 'I hurt all over' cross over the checkpoint, therefore dying gets you instant 30 deaths.
will fix
(yay warp line glitch)
that wasn't a glitch. :)
Title: Re: Dimension WWW Fragment
Post by: FIQ on July 16, 2012, 07:15:23 AM
* "Extreme Precautions" has a major wall-bug at the left
Did that on purpous ;D
I missed a whole part of the level because the paths split and don't merge. You should look into that (I mean the part before EXIT RIGHT and Extreme Precautions)
extreme precautions is a trinket challenge, and so is the top part of exit right (it leads to the trinket in And so, it begins)
The 2 checkpoints in 'EXIT RIGHT'. It makes lots of noise.
Also, the enemies in 'I hurt all over' cross over the checkpoint, therefore dying gets you instant 30 deaths.
will fix
(yay warp line glitch)
that wasn't a glitch. :)
At The Tower challenge, there's warp lines at both sides at the start. If you walk back and forth between the borders, you'll soon end up outside it. That way, I was able to get all the trinkets, even if it was inaccessible in other ways. (This bug is VVVVVV related, and I like to abuse it to see what is on the other side, this makes it possible to skip major parts in many levels, for example in A New Dimension)
Title: Re: Dimension WWW Fragment
Post by: Dav999 on July 16, 2012, 09:08:36 AM
At The Tower challenge, there's warp lines at both sides at the start. If you walk back and forth between the borders, you'll soon end up outside it. That way, I was able to get all the trinkets, even if it was inaccessible in other ways. (This bug is VVVVVV related, and I like to abuse it to see what is on the other side, this makes it possible to skip major parts in many levels, for example in A New Dimension)

Lol, it works! How did you find that out?
Title: Re: Dimension WWW Fragment
Post by: FIQ on July 16, 2012, 01:01:32 PM
By mistake once, then I found out how to reproduce it. :P

On topic - anyway, why did you do the wall glitch on purpose that I mentioned? Just looks weird IMO.
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 16, 2012, 02:29:34 PM
Because it's FUN!! :D
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 17, 2012, 08:08:04 AM
Am updating the lev now. new link is up in the first post. ;D
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 17, 2012, 02:15:03 PM
Bump
Title: Re: Dimension WWW Fragment
Post by: Pyrite on July 17, 2012, 02:19:58 PM
...I could only do Turn Back Again once and missed the fourth trinket.
Fuck you. (I'm sorry.)
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 17, 2012, 02:58:10 PM
Did you go through Simple Warp Technology or try to go through Where U Goin'? ?
That room is  A TRAP!! GO THROUGH THE THREADMILL TILES IN SWT TO GET :shiny:
Title: Re: Dimension WWW Fragment
Post by: Hilbert on July 19, 2012, 06:24:59 AM
Finished The Tower
Starting to work on Room Duality (Green Zone)
Title: Re: Dimension WWW Fragment
Post by: Hilbert on August 22, 2012, 05:00:13 AM
I've Changed Room Duality to a shock zone 'cause i'm lame a R.D.  :-X
anyway, new link up!
Title: Re: Dimension WWW Fragment
Post by: Hilbert on August 22, 2012, 12:07:37 PM
Bump.... Long day......
Title: Re: Dimension WWW Fragment
Post by: Dav999 on August 22, 2012, 12:14:09 PM
Bump

Bump.... Long day......

Why would you bump this while it is still one of the first topics in the list? ??? There was already a reply the same day!
Title: Re: Dimension WWW Fragment
Post by: Hilbert on August 22, 2012, 12:34:37 PM
That reply was me :-X
Title: Re: Dimension WWW Fragment
Post by: Dav999 on August 23, 2012, 08:00:55 AM
So? It bumped the thread.
Title: Re: Dimension WWW Fragment
Post by: Hilbert on August 23, 2012, 08:08:32 AM
I NEED FEEDBACK HERE!!
Title: Re: Dimension WWW Fragment
Post by: Dav999 on August 23, 2012, 09:15:13 AM
I NEED FEEDBACK HERE!!

I think I will give feedback once more for version 1.2, once I finish this ineV idiV !iciV thing.
Title: Re: Dimension WWW Fragment
Post by: Dav999 on August 23, 2012, 09:41:46 AM
Death Trap was so difficult! Please make it easier. I died a thousand times there. And the trinket in OTC (andtheendofthefragment) is a suicide trinket, which is bad level design.
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 09, 2012, 05:34:31 AM
My level's updated with 1 and a half and a half ??? new maps

I finished green and made blue pt.1

and gimme harsh criticism
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 09, 2012, 06:30:39 AM
Before anybody could comment, I updated my level. :-[

HARSH CRITISICM!

act like this guy. >:D

 >:D = >:D
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 09, 2012, 06:47:17 AM
Hello?

Anyone?

Someone please answer me...

Help! this is Professor Roskilla from his computer!

 :violet:Hey, your steaing my lines!
Shut up, violet.
Title: Re: Dimension WWW Fragment
Post by: ToasterApocalypse on September 09, 2012, 07:17:55 AM
Hello?

Anyone?

Someone please answer me...

Help! this is Professor Roskilla from his computer!

 :violet:Hey, your steaing my lines!
Shut up, violet.

 :D :D :D :D
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 09, 2012, 07:26:27 AM
You want harsh criticism? :viridian: Then you'll GET harsh criticism! >:D

First, the level has NO description. That doesn't make it appealing, now does it? :violet:

Now, WHAT IS THIS! >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/908/crop/0,0,908x565/afbeeldinge.webs.com/What%20is%20this.png)
How dare you not remove this wall glitch! We have told you earlier! >:D

Can you guess what's wrong in this image?
(http://d2bm3ljpacyxu8.cloudfront.net/width/148/crop/0,0,148x94/afbeeldinge.webs.com/block.png)
CAN YOU SEE IT? >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/51/crop/0,0,51x39/afbeeldinge.webs.com/right.png)
Exactly! That is a SINGLE TILE! :-X
By the way, that room was TOO DAMN HARD! PLEASE MAKE IT EASIER! >:(

That was ONE single tile. BUT LOOK AT THIS!
(http://d2bm3ljpacyxu8.cloudfront.net/width/235/crop/0,0,235x369/afbeeldinge.webs.com/single%20tile.png)
NEED I SAY MORE?! >:D

Also, you didn't HAVE TO put an unnecessary veni vidi vici tunnel in your level! >:(

This checkpoint FLOATS after you remove the platform! SERIOUSLY! >:( >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/908/crop/0,0,908x565/afbeeldinge.webs.com/floats.png)
This one too, by the way! :-X
(http://d2bm3ljpacyxu8.cloudfront.net/width/211/crop/0,0,211x123/afbeeldinge.webs.com/floats%20too-.png)

What's up with those gravity lines? THEY END IN NOTHING! :-X
(http://d2bm3ljpacyxu8.cloudfront.net/width/908/crop/0,0,908x565/afbeeldinge.webs.com/gravity.png)

This trinket needs to be REMOVED! It's BAD LEVEL DESIGN! :violet:
(http://d2bm3ljpacyxu8.cloudfront.net/width/143/crop/0,0,143x122/afbeeldinge.webs.com/trinket.png)

Have you tested this room? IT'S IMPOSSIBLE TO GET PAST IT, EVEN WITH INVINCIBILITY MODE ON! >:( >:( >:( IMPOSSIBLE!!! >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/908/crop/0,0,908x565/afbeeldinge.webs.com/tested.png)

YOU CAN'T GET IN THE THREE TILE WIDE GAPS!!! >:( >:( >:( >:( >:(



So, here ends my harsh criticism. :) Was I harsh enough? :D
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 09, 2012, 07:56:27 AM
I got past the room now, so... Are you ready for some more harsh criticism? :vermillion:

FLOATING SPIKES???!?!!?!?!!??!! >:D >:D >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/144/crop/0,0,144x51/afbeeldinge.webs.com/floatingspikes.png)

This bit looks bad! IT DOESN'T CONNECT WELL! You could at least have used yellow corner tiles from the lab tileset! >:D WHY DIDN'T YOU THINK OF THAT??? >:D
(http://d2bm3ljpacyxu8.cloudfront.net/width/154/crop/0,0,154x103/afbeeldinge.webs.com/s.png)

What is that platform doing in that wall?! ???
(http://d2bm3ljpacyxu8.cloudfront.net/width/908/crop/0,0,908x565/afbeeldinge.webs.com/platinwall.png)

A GRAVITRON? Sigh... :-X I've seen so many of those in custom levels...

Did I tell you that you can easily complete the level without rescuing :verdigris:? YOU WILL GET STUCK! NOW I CAN DO EVERYTHING OVER AGAIN!!! >:( >:D >:( >:D >:( >:D

That was the end of part 2 of my harsh criticism. I hope I've been harsh enough to satisfy your needs. Have a nice day. :viridian:
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 09, 2012, 08:46:08 AM
Please act like that with all my levels. :) lol not really :)

and that room is possible. you need to enter through the top, flip down where v is, wait a little, then run into the passage, then flip into the next passage. :)

the wall glitch i'll fix

the single tiles... only look shnitzely. if you play it with 2-wide blocks it'l most likely mess it up.

i'll fix the suicide trinket. :viridian:
wall glitch fixed :viridian:
backslash nerfed :viridian:

part 2
THAT WHOLE AREA IS BUGGY SO DON'T COMPLAIN
and the walls inside the platform are so the spike isn't upside down.
I'm adding a way to skip the gravitron so it leads to a trinket
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 09, 2012, 08:55:11 AM
Okay, I've taken my harsh critisicm, so now normal critisicm, please.

like this :D :( :o ;D ;) :) ??? ::) :-X :-\ :vermillion: :violet: :viridian:
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 09, 2012, 08:56:06 AM
and the walls inside the platform are so the spike isn't upside down.

Wait, you have 2.1, right? So why couldn't you turn those spikes upside down with direct mode, just like you did with this:
(http://d2bm3ljpacyxu8.cloudfront.net/width/144/crop/0,0,144x51/afbeeldinge.webs.com/floatingspikes.png)

the single tiles... only look shnitzely. if you play it with 2-wide blocks it'l most likely mess it up.

There are tiles in the lab tileset which will fix this! I don't know about other tilesets, but...
(http://d2bm3ljpacyxu8.cloudfront.net/width/226/crop/0,0,226x208/afbeeldinge.webs.com/tile.png)

(http://d2bm3ljpacyxu8.cloudfront.net/width/126/crop/0,0,126x89/afbeeldinge.webs.com/ti.png)
Title: Re: Dimension WWW Fragment
Post by: Pyrite on September 09, 2012, 02:32:58 PM
Man, electric shock panels are so unoriginal! Imma skip all trinkets in that area k?
Title: Re: Dimension WWW Fragment
Post by: Pyrite on September 09, 2012, 02:35:16 PM
TERRORISM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: Dimension WWW Fragment
Post by: blue626 on September 20, 2012, 12:58:50 PM
In the 1st room there are several tiles that look ugly because they have no border.
Is trinket in that room supposed to be easy to discover and get?
There are single tiles in the room where :viridian: says "I should explore" or something.
I went to the Veni Vidi vici tunnel, and I noticed I couldn't get to the other side on the 2nd highest room. Remove one of the spikes or add one if that was made on purpose, and that why it's called unnecessary. If so, remove the upper part of the tunnel, leaving only the parts necessary to get the trinket. How are you supposed to get out, then? I  din't see any way out, even after the trinket. If you have to use the warp-line glitch, then make a way out and if that way still includes warp lines in the lower room, then remove those and add horizontal warping.

About what Dav999 said, I don't visit all rooms he mentioned, but I agree with everything he said except the grav. lines that end in nothing (there's a block in Direct mode that does that, like mentioned before), the room with 3 tiles tall gaps (it is possible to pass through them, but hard) and the gravitron (not bad level design, just lack of originality).
You know you can use Dir. Mode to fix single tiles, right? Fix all of them! Use the "middle" tile form the warp Zone tile set, which is just a square with one color and no pattern! Note: I use 2.0., so I don't know everything about Dir. Mode.
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 20, 2012, 01:19:52 PM
and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 20, 2012, 02:31:49 PM
I went to the Veni Vidi vici tunnel, and I noticed I couldn't get to the other side on the 2nd highest room. Remove one of the spikes or add one if that was made on purpose, and that why it's called unnecessary. If so, remove the upper part of the tunnel, leaving only the parts necessary to get the trinket. How are you supposed to get out, then? I  din't see any way out, even after the trinket. If you have to use the warp-line glitch, then make a way out and if that way still includes warp lines in the lower room, then remove those and add horizontal warping.
???
???
I don't understand.
Title: Re: Dimension WWW Fragment
Post by: blue626 on September 26, 2012, 11:43:36 AM
I went to the Veni Vidi vici tunnel, and I noticed I couldn't get to the other side on the 2nd highest room. Remove one of the spikes or add one if that was made on purpose, and that why it's called unnecessary. If so, remove the upper part of the tunnel, leaving only the parts necessary to get the trinket. How are you supposed to get out, then? I  din't see any way out, even after the trinket. If you have to use the warp-line glitch, then make a way out and if that way still includes warp lines in the lower room, then remove those and add horizontal warping.
???
???
I don't understand.

Okay, the 2nd highest room I mentioned might be either the 2nd highest or the 3rd (I don't remember). That room, as well as the room(s) above, is split in 2 parts. That room has a connection of those 2 parts with 4 spikes above and 3 below, though the upper and lower columns both are 4 tiles wide each, leaving a one tile space above the lower column. The column I mentioned separate the 2 parts of the room, being, respectively above and below the connection. The space I mentioned made me think that you can get to the other part of the room when going down by going through the connection. I died every time I tried. If this sin't what you wanted and you wanted to be possible to go to the other part of the room like I said, then remove the spike at the left of the space.
If this is what you wanted then:
Is this specified enough?

EDIT: Sorry for the late reply, btw (is 6 days later late?).

and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...

I misunderstood your post. Sorry. :-[ Actually, lack of originality just makes the level worse, so it was a good idea to write that.
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 26, 2012, 01:03:51 PM
and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...

I misunderstood your post. Sorry. :-[ Actually, lack of originality just makes the level worse, so it was a good idea to write that.
Well, Dav was the one who told everyone how to do it.
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 27, 2012, 06:51:29 AM
and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...

I misunderstood your post. Sorry. :-[ Actually, lack of originality just makes the level worse, so it was a good idea to write that.
Well, Dav was the one who told everyone how to do it.

Not only me, FIQ too, and maybe some other people. (I thought FIQ was the first one who knew how to do it)
Title: Re: Dimension WWW Fragment
Post by: ToasterApocalypse on September 27, 2012, 08:42:05 AM
and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...

I misunderstood your post. Sorry. :-[ Actually, lack of originality just makes the level worse, so it was a good idea to write that.
Well, Dav was the one who told everyone how to do it.

Not only me, FIQ too, and maybe some other people. (I thought FIQ was the first one who knew how to do it)

FIQ's level "Back To VVVVVV" was the first level in 2012 to contain a gravitron. ANDTHENSUDDENLYEVERYONECOMESOUTOFNOWHEREANDTAKESTHEIDEABECAUSETHEYAREUNORIGINALDUMBARSES
Title: Re: Dimension WWW Fragment
Post by: Hilbert on September 27, 2012, 12:54:04 PM
Watch who you're talking about, toast!
Title: Re: Dimension WWW Fragment
Post by: ToasterApocalypse on September 27, 2012, 01:04:53 PM
Watch who you're talking about, toast!
mmmmmm tost

i havs a tumblr ye
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 27, 2012, 01:08:24 PM
Watch who you're talking about, toast!
mmmmmm tost

i havs a tumblr ye

Tost :D
Title: Re: Dimension WWW Fragment
Post by: blue626 on September 28, 2012, 10:09:03 AM
and the gravitron (not bad level design, just lack of originality).

I didn't say it was bad level design...

I misunderstood your post. Sorry. :-[ Actually, lack of originality just makes the level worse, so it was a good idea to write that.
Well, Dav was the one who told everyone how to do it.

So? You're the one who decided to put it in your level. Nobody said "Internal scripting is cool!" or something like that.
My guess is that people wanted to use internal scripting to get new features, but the Gravitron is always the same, and thus it's unoriginal.
EDIT: You may keep it if you like it, though. I don't think that it's bad level design.
Title: Re: Dimension WWW Fragment
Post by: FIQ on September 29, 2012, 06:24:38 AM
Internal commands should be used to extend scripting capabilities, not because it is internal scripting. Especially now, as most people know how to use it, it isn't special anymore :P
Title: Re: Dimension WWW Fragment
Post by: Dav999 on September 29, 2012, 07:28:12 AM
Internal commands should be used to extend scripting capabilities, not because it is internal scripting. Especially now, as most people know how to use it, it isn't special anymore :P

So... Is the tutorial still necessary?
Title: Re: Dimension WWW Fragment
Post by: FIQ on September 29, 2012, 07:07:32 PM
Internal commands should be used to extend scripting capabilities, not because it is internal scripting. Especially now, as most people know how to use it, it isn't special anymore :P

So... Is the tutorial still necessary?
Maybe, allthough your internal command index covers most things :P
Title: Re: Dimension WWW
Post by: Hilbert on October 23, 2012, 03:53:20 PM
Yay I finished the level :)
Title: Re: Dimension WWW
Post by: Hilbert on October 25, 2012, 12:59:05 PM
Feedback?
Title: Re: Dimension WWW
Post by: Hilbert on October 27, 2012, 08:22:15 AM
Hello??
Title: Re: Dimension WWW
Post by: Pyrite on October 28, 2012, 06:51:09 PM
Nevermind I didn't realise there were checkpoints but when ou go into the polar dimension without moving you get trapped in the wall. Also, death trinkets aren't cool, and you have over 392048 exploits in this level probably.
Title: Re: Dimension WWW
Post by: blue626 on November 13, 2012, 12:33:42 PM
Small bump!

I played your level some days ago. Here are my comments:

I saw I could pass to the other side in the VVV tunnel (remember what I said on the other post?), but just starting holding right when the wall has no spikes anymore doesn't work, because of :viridian:'s horizontal acceleration. You have to start holding later than that.
Wall glitches! Weird, the one in the room below "Think Smarter" or something sometimes takes :viridian: up without stopping (it's a way to skip that part of the tunnel, I think. Was that made on purpose? Anyway, I pressed R before I reached the top, I didn't want to cheat), sometimes makes :viridian: pass the 1 tile-thin wall and end up falling down.
After getting the trinekt in "Where U goin'?" you fall to the room below, passing the roof of it, probably because it's only 1-tile tall.
You know that what the "shocks" do is make the room flash, turn :viridian: sad, disable moving and enable agin 2 sec. later, at the same time turning :viridian: happy, right?
Everytime you go to the room where :verdigris: is he falls. This isn't good because you can go there from "Terrorism".
A suicide trinket?! Bad level design (though there's one in (hover)). Let me tell you why I think so: Every death should be a mistake.
I took the warp token to the open area. Exploring the open area may cause wall glitches as there's no roof in the rooms below some rooms. I pressed R. I realized the room above where I was teleported was the room with the 2 warp tokens, in which the left one leads to the VVV tunnel. I took the right one and realized that it leads to the tunnel too. After that, I touched the CP forgetting that I fould press R to escape. I had to repeat everything! >:( It was a good idea, in this case, as I forgot to collect the trinket in "ineV"! :D :)
After I completed the
After completing the tunnel again I realized that triggering the script where :viridian: talk to :vermillion: the 2nd time will make cutscene bars stay. Which method did you use to stop the script form executing twice? That ddoesn't happen with the script where :viridian: says "YEEEEES!" Without moving you end up in the bottom part of the tunnel, but moving may cause glitches when you reach that room as there's no roof in the room below.
I finished the "shock zone" and completed "the Gravitron" and then, when at the screen below, :viridian: moved automatically to the right until it became invisible. The script was triggered and I could press action to read the dialog. I also realized that the :viridian: cremate had cyan text boxes, they were above him/her... and I was using 2.0! I then pressed R. Theroom above showed (whitout the grav. lines, IIRC) and :viridian: was still invisible. This isn't the 1st time something like this happened to me after completing the Gravitron in a player level. In both this case and the other case, I didn't quick save, so I have to play the level again! :victoria: I've got to remember to quick save before playing a Gravitron in a player level. Did you even test the Gravitron and what happened after that?
Which of these glitches were made on purpose?
Title: Re: Dimension WWW
Post by: Hilbert on November 13, 2012, 12:51:48 PM
I'll have to get back to you later. Report cards came in!!
Title: Re: Dimension WWW
Post by: avengah on November 16, 2012, 01:44:39 AM
There's a problem when you become BIG. You get the nonsense in a text box - customposition(center) and all that crap. And I'm stuck. There are still five crew to save and I can't get back. A teleporter back to the previous split would be nice.
Title: Re: Dimension WWW
Post by: Hilbert on November 16, 2012, 04:29:58 AM
the text I can't help. How did you get stuck?
Title: Re: Dimension WWW
Post by: avengah on November 16, 2012, 05:34:31 AM
I got to the Jukebox bit and couldn't get back out to save the rest of the crew. There was a split at one point; I could either use a teleporter to go to a Veni Vidi Vici, or go up to a warp screen. This path eventually led to the jukebox area.

OK, now I've reached the teleporter to the Polar Dimension. I had to hold left while entering it. If you enter it without holding any direction, you float through the wall upwards when you arrive at the destination. I think you need to point that teleporter's destination slightly left of where it currently goes, to avoid this possibility.

As for the text nonsense when you become big, I think this can actually be avoided. It usually happens when internal scripting is used without a loadscript(stop) command. Without that, the game converts simplified script into internal script, and due to the glitch used to force the game to parse internal script, those converted commands end up in a text box. Yeah, to stop it you have to terminate the script yourself. I'm not the most knowledgeable about this, but I'm sure someone can help you with this.

Maybe ask FIQ? His level had a similar problem with the same text box. Here's the post I made bringing it to his attention: http://distractionware.com/forum/index.php?topic=1003.msg12093#msg12093

EDIT: Vemented SViral has a problem. You can go off the top of the screen into completely empty space, by going through the inversion planes at the junctions. You should put a block at the topmost junctions if you don't want this to happen. Oh, and the bottom of the screen into the ceiling of the room below too.

Oh, and finally I'm sure you're aware that the DIY V Repair terminal is seemingly optional. It doesn't do much really except flash and change the music. Maybe make it impossible to leave the room unless you use the terminal? Like putting a gravity line in the bottom, where the room name is so you can't see it, and removing it with the terminal?

EDIT 2: Before I forget, there are still one or two wall glitches in a couple of places. Hang on while I check the rooms... Simple Warp Technology (right exit, left entrance, that yellow block) and one other, hang on...  Vbbot and CosteVVo if you go right from too high up or low down. DIY V Repair, left exit on the top.

And what's the point in having the marker in the room above AAAAAA if it's not needed? I know it marks the point where you'll land on the lift, but all six spikes under the tunnel are fake, not just the two under that marker. And Well, Almost... has the cutscene bars glitch if you trigger the script more than once.

Very minor music glitch if you go through a warp, e.g. in the room called "Go Right!", then press R, which you might do if you accidentally enter the room with 4-directional warps early. The music doesn't go back to what it was before in the Go Right room. Is OTC (Optional Trinket Challenge) supposed to have two solutions? Either die once and get it the easy way, or die more times to get it the hard way, although technically it's possible to do it deathlessly the hard way.

The Name's Bond! is really awkward and luck-based. You're unlikely to fit in the gaps without taking several tries. You talk to Verdigris (and probably others too) when they're not there, e.g. after they've been rescued. "Where's my crewmate?" repeats too.

Vees of DEATH is glitchy if you enter from the top; you get stuck and have to slowly move right into the gap or press R.

Satellite is spelt Satellite, not Sattelite. That's it; I've thoroughly checked it and completed it 100% twice now. Please don't take this the wrong way; I'm only trying to help you make it look more professional! Thanks!
Title: Re: Dimension WWW
Post by: avengah on November 20, 2012, 10:14:39 AM
I tested a quickfix I thought of for the VVVVVVMan script. Basically, your script ends with the command undovvvvvvman. I added one extra command:

[dialogue]

say(-1)
text(1,0,0,4)
say(4)
vvvvvvman
delay(100)
undovvvvvvman
customiftrinkets(0,lastcrew2)

I also removed the lastcrew2 script box in that room. That way, lastcrew2 is automatically run after the vvvvvvman script, which means you don't get the dialogue rubbish. There were other things I thought were a bit off in this level, but I can't think of any more at the moment that I haven't already mentioned. I hope that helps!

Oh yeah... The NPC Viridian says "I'm you, but eternally sad." but he's smiling. If you don't want him to be smiling, replace all instances of happy and sad with happy(me) and sad(me), otherwise they'll affect NPC Viridian as well (see my post about happy and sad in the scripting commands topic).

There are cutscene bar problems at the top of the Veni Vidi Vici tunnel if it's your second or later time triggering the script box. The simple fix would be to have Viridian say something brief. The proper fix would be to rearrange the scripts so that the flag is checked in an otherwise empty script (i.e. a script that doesn't contain say or reply commands).
Title: Re: Dimension WWW
Post by: Hilbert on March 07, 2013, 04:50:39 PM
I'm bumping 'cuz I updated!
Title: Re: Dimension WWW
Post by: Hejmstel on March 07, 2013, 08:12:55 PM
I'm bumping 'cuz I updated!
OK I'll check it out when I feel like it
Title: Re: Dimension WWW
Post by: blue626 on March 08, 2013, 12:38:44 PM
Did you ever read my (large) reply? You never answered it (besides saying "I've got to get back to you later" or something). I'm curious.
(Going to check the change log, but I don't think I have time to play it soon...).
Title: Re: Dimension WWW
Post by: nicholashin on March 09, 2013, 06:30:25 AM
Completed the level. Not too difficult except for the crazy shock zone.
Unfortunately, many bugs too!
1. Easy to get stuck when teleporting to scrapyard.
2. You can't really guess where you can go up when you're at the left-upper part.
3. Death trap can get you between lines for a while.
4. For the shock zone, you have to remember that those shocks work once only. You have to set the player back if you want to make sure players will face them.
5. Oh I run into wall glitch from the impossible super gravitron...sth like that to the next room.
The level is not too bad, but you can pay more attention to details.

EDIT: It's funny that the hardest trinket is probably the one in shock zone involving disappearing platforms. Truly craziness. That veni vidi vici tunnel nets me less death than that trinket...
Title: Re: Dimension WWW
Post by: Hilbert on April 06, 2013, 12:44:47 PM
Very soon, probably tomorrow, I will listen to everyone and fix all the stuff you have been saying. Soon I will get the final version out!
Title: Re: Dimension WWW
Post by: TheJonyMyster on April 21, 2013, 02:32:22 PM
Hello I'm new, blah blah blah, that kind of thing.
Anyway, on Mac the zip turns into a cpgz instead of a folder or whatever.
 :violet: Fix it!
Title: Re: Dimension WWW
Post by: Hilbert on April 23, 2013, 06:58:06 AM
Hello I'm new, blah blah blah, that kind of thing.
Anyway, on Mac the zip turns into a cpgz instead of a folder or whatever.
 :violet: Fix it!
???
I don't have a Mac, so I have no idea what you're talking about. Sorry, can't help you. (http://vvvccc.comxa.com/img/viridian_sad.png)
Title: Re: Dimension WWW
Post by: Dav999 on April 23, 2013, 07:02:02 AM
Hello I'm new, blah blah blah, that kind of thing.
Anyway, on Mac the zip turns into a cpgz instead of a folder or whatever.
 :violet: Fix it!

It downloads and unzips fine on my Mac ???
Title: Re: Dimension WWW
Post by: UberHacker on April 23, 2013, 11:09:54 AM
Hello I'm new, blah blah blah, that kind of thing.
Anyway, on Mac the zip turns into a cpgz instead of a folder or whatever.
 :violet: Fix it!

Just download the Unarchiver! http://unarchiver.c3.cx/ (http://unarchiver.c3.cx/) I use it whenever that .zip error happens.

EDIT: Just realized you icon is Braid and Portal, not VVVVVV. ;D
Title: Re: Dimension WWW
Post by: TheJonyMyster on April 23, 2013, 03:31:31 PM
Hello I'm new, blah blah blah, that kind of thing.
Anyway, on Mac the zip turns into a cpgz instead of a folder or whatever.
 :violet: Fix it!

Just download the Unarchiver! http://unarchiver.c3.cx/ (http://unarchiver.c3.cx/) I use it whenever that .zip error happens.

EDIT: Just realized you icon is Braid and Portal, not VVVVV. ;D

I already have an unarchiver, but I'll try that one.
Also, thanks! I made the avatar myself!
Title: Re: Dimension WWW
Post by: Lord Ghetsis on June 05, 2013, 04:14:32 AM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
Title: Re: Dimension WWW
Post by: Hilbert on June 10, 2013, 01:29:43 PM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
When did it say that? Did you put the folder inside the zip or the zip itself in the levels folder? Or did the computer not like the file?
Title: Re: Dimension WWW
Post by: Damn It AL to Hell on June 10, 2013, 02:10:12 PM
Pretty nice level. Looks and plays pretty well but too fast. 8.5/10
Title: Re: Dimension WWW
Post by: Lord Ghetsis on June 12, 2013, 04:27:11 AM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
When did it say that? Did you put the folder inside the zip or the zip itself in the levels folder? Or did the computer not like the file?
Well, i guess it didn't like it, cause it says it is EMPTY when i try to extract. Thanks for the help.
Title: Re: Dimension WWW
Post by: Hilbert on June 12, 2013, 05:51:35 AM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
When did it say that? Did you put the folder inside the zip or the zip itself in the levels folder? Or did the computer not like the file?
Well, i guess it didn't like it, cause it says it is EMPTY when i try to extract. Thanks for the help.
Oh. :-\ No idea then.
Title: Re: Dimension WWW
Post by: Lord Ghetsis on June 14, 2013, 01:23:56 PM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
Anyone having this problem? FYI, this doesn't happen with all levels not by Hilbert, though. It's weird.  :verdigris: :'(
Title: Re: Dimension WWW
Post by: Dav999 on June 15, 2013, 01:44:46 AM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
Anyone having this problem? FYI, this doesn't happen with all levels not by Hilbert, though. It's weird.  :verdigris: :'(

I was able to extract it, so does this download work?
http://www.mediafire.com/download/k7uoseto5iji485/WWW.vvvvvv (http://www.mediafire.com/download/k7uoseto5iji485/WWW.vvvvvv)
Title: Re: Dimension WWW
Post by: Lord Ghetsis on June 19, 2013, 04:38:25 AM
It says C:Desktop:WWW.zip is invalid. Help?!?!
Thx
Anyone having this problem? FYI, this doesn't happen with all levels not by Hilbert, though. It's weird.  :verdigris: :'(

I was able to extract it, so does this download work?
http://www.mediafire.com/download/k7uoseto5iji485/WWW.vvvvvv (http://www.mediafire.com/download/k7uoseto5iji485/WWW.vvvvvv)
THANK YOU DAV999  :viridian:
It worked! Now I can play it!