distractionware forums

Archived => Super Hexagon => Topic started by: Keiji on April 06, 2013, 06:07:55 AM

Title: How does it decide where to start the music?
Post by: Keiji on April 06, 2013, 06:07:55 AM
Just something I'm curious about... what determines where you start in the music?

Is it random, does it depend how far you got on your last run, does it go in order or what?

Would be nice to know the answer to this one, though I'm guessing "random".
Title: Re: How does it decide where to start the music?
Post by: MegaBrutal on April 06, 2013, 07:17:12 AM
I don't think it's completely random - the first run always starts at the beginning of the track, also there are pre-defined start points.
Title: Re: How does it decide where to start the music?
Post by: Dav999 on April 06, 2013, 07:20:06 AM
Yes, the first run is always at the beginning, but I think that it randomly chooses from the pre-defined start points after that.
Title: Re: How does it decide where to start the music?
Post by: Chillius on April 06, 2013, 07:54:42 AM
It's chosen in the games code.

like START(244).dat

or something similar.
Title: Re: How does it decide where to start the music?
Post by: Iceman-iac on April 30, 2013, 08:04:20 AM
I think you have to survive for a certain amount of time (or die a certain amount of times) before it moves to the next starting point. The time is probably the difference in time between the two starting points.
Title: Re: How does it decide where to start the music?
Post by: Dav999 on April 30, 2013, 08:15:28 AM
I think you have to survive for a certain amount of time (or die a certain amount of times) before it moves to the next starting point. The time is probably the difference in time between the two starting points.

So if you would always run into the first wall, you would always get the same starting points!

I think I'm going to experiment with this...
Title: Re: How does it decide where to start the music?
Post by: Dav999 on April 30, 2013, 12:50:07 PM
I think you have to survive for a certain amount of time (or die a certain amount of times) before it moves to the next starting point. The time is probably the difference in time between the two starting points.

So if you would always run into the first wall, you would always get the same starting points!

I think I'm going to experiment with this...

Just tested it out, and it does not work. (at least not on the Hexagon stage on the iOS version) O0

(Fail. Anyway, I've been looking for an excuse to use that smiley all day. Check out the code!)
Title: Re: How does it decide where to start the music?
Post by: Hejmstel on April 30, 2013, 01:43:43 PM
What the heck? O0 ???
Title: Re: How does it decide where to start the music?
Post by: Dav999 on April 30, 2013, 01:51:50 PM
What the heck? O0 ???

Just like ^-^

This makes people search more smileys again...