distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: aLaserShark on April 23, 2013, 12:26:33 PM

Title: Strange Dreams
Post by: aLaserShark on April 23, 2013, 12:26:33 PM
Strange Dreams
A series of VVVVVV levels by aLaserShark

S01 - E01
In which viridian has a very strange dream.
(http://i.imgur.com/JbTlSP6.png)
More pictures:Click. (http://imgur.com/a/hm96S)
Info:
Changelog:
Download:
Click. (https://www.dropbox.com/s/egyvqehi76zy9zc/00001_00001.vvvvvv)

S01 - E02
In which Viridan awakens to find his crewmates stowed away in corners of an oddly assorted dimension.
No images yet. Beta download below. 1 area out
Info:
Changelog:
Download:
BETA (https://www.dropbox.com/s/qsvqrsbc6vdw0yf/00001_00002.vvvvvv) 1.
Title: Re: Strange Dreams
Post by: nicholashin on April 25, 2013, 03:54:59 AM
Interesting, and I've saved the crewmate.
Add a music first, you can do that in the main menu of level editor :) 'Esc'
Just something to be aware of, the walls are inconsistent in many rooms on both sides of warping direction.
This includes:
'You're wasting by reading this' -->1 wall tile more at the right side.
'Help I'm looping and can't get out' --> 1 wall tile more at the right side and left side each
'Down Spike Dead' is very inconsistent in walls. Although I understand you want to make both ways possible...
1. Your warp token destination can lead to player getting stuck in walls. Leave a pixel place above and under the destination to avoid this.
2. After you've taken the warp token, go right and flip, you can get stuck in the 2 pixel width walls below.
'Bittersweet Harmony' --> 1 wall tile more at the right side

The design is good, and I find the coding interesting. Just be aware of the wall tiles placement when warping is involved. Never underestimate player's ability to go the wrong way :D
Title: Re: Strange Dreams
Post by: aLaserShark on April 25, 2013, 06:12:59 AM
Interesting, and I've saved the crewmate.
Add a music first, you can do that in the main menu of level editor :) 'Esc'
Just something to be aware of, the walls are inconsistent in many rooms on both sides of warping direction.
This includes:
'You're wasting by reading this' -->1 wall tile more at the right side.
'Help I'm looping and can't get out' --> 1 wall tile more at the right side and left side each
'Down Spike Dead' is very inconsistent in walls. Although I understand you want to make both ways possible...
1. Your warp token destination can lead to player getting stuck in walls. Leave a pixel place above and under the destination to avoid this.
2. After you've taken the warp token, go right and flip, you can get stuck in the 2 pixel width walls below.
'Bittersweet Harmony' --> 1 wall tile more at the right side

The design is good, and I find the coding interesting. Just be aware of the wall tiles placement when warping is involved. Never underestimate player's ability to go the wrong way :D

Fixed in 1.1

Also, beta one of S1 E02 is out. (It is titled "Untitled Level" because I am lazy and forgetful. Sorry.)
Title: Re: Strange Dreams
Post by: ToasterApocalypse on April 25, 2013, 07:43:23 AM
Interesting, and I've saved the crewmate.
Add a music first, you can do that in the main menu of level editor :) 'Esc'
Just something to be aware of, the walls are inconsistent in many rooms on both sides of warping direction.
This includes:
'You're wasting by reading this' -->1 wall tile more at the right side.
'Help I'm looping and can't get out' --> 1 wall tile more at the right side and left side each
'Down Spike Dead' is very inconsistent in walls. Although I understand you want to make both ways possible...
1. Your warp token destination can lead to player getting stuck in walls. Leave a pixel place above and under the destination to avoid this.
2. After you've taken the warp token, go right and flip, you can get stuck in the 2 pixel width walls below.
'Bittersweet Harmony' --> 1 wall tile more at the right side

The design is good, and I find the coding interesting. Just be aware of the wall tiles placement when warping is involved. Never underestimate player's ability to go the wrong way :D

Fixed in 1.1

Also, beta one of S1 E02 is out. (It is titled "Untitled Level" because I am lazy and forgetful. Sorry.)

Wait, so this is sorta like a multi-part level?
I was gonna do something like that, then got lazy and never finished the first cutscene  :D
Title: Re: Strange Dreams
Post by: aLaserShark on April 25, 2013, 01:51:08 PM
Interesting, and I've saved the crewmate.
Add a music first, you can do that in the main menu of level editor :) 'Esc'
Just something to be aware of, the walls are inconsistent in many rooms on both sides of warping direction.
This includes:
'You're wasting by reading this' -->1 wall tile more at the right side.
'Help I'm looping and can't get out' --> 1 wall tile more at the right side and left side each
'Down Spike Dead' is very inconsistent in walls. Although I understand you want to make both ways possible...
1. Your warp token destination can lead to player getting stuck in walls. Leave a pixel place above and under the destination to avoid this.
2. After you've taken the warp token, go right and flip, you can get stuck in the 2 pixel width walls below.
'Bittersweet Harmony' --> 1 wall tile more at the right side

The design is good, and I find the coding interesting. Just be aware of the wall tiles placement when warping is involved. Never underestimate player's ability to go the wrong way :D

Fixed in 1.1

Also, beta one of S1 E02 is out. (It is titled "Untitled Level" because I am lazy and forgetful. Sorry.)

Wait, so this is sorta like a multi-part level?
I was gonna do something like that, then got lazy and never finished the first cutscene  :D

More like me putting all my levels into one forum thread because I am lazy, with a loosely connected story.

So yeah, totally a multipart level.

Anyway, what do you think of it?
Title: Re: Strange Dreams
Post by: ToasterApocalypse on April 25, 2013, 02:07:24 PM
Interesting, and I've saved the crewmate.
Add a music first, you can do that in the main menu of level editor :) 'Esc'
Just something to be aware of, the walls are inconsistent in many rooms on both sides of warping direction.
This includes:
'You're wasting by reading this' -->1 wall tile more at the right side.
'Help I'm looping and can't get out' --> 1 wall tile more at the right side and left side each
'Down Spike Dead' is very inconsistent in walls. Although I understand you want to make both ways possible...
1. Your warp token destination can lead to player getting stuck in walls. Leave a pixel place above and under the destination to avoid this.
2. After you've taken the warp token, go right and flip, you can get stuck in the 2 pixel width walls below.
'Bittersweet Harmony' --> 1 wall tile more at the right side

The design is good, and I find the coding interesting. Just be aware of the wall tiles placement when warping is involved. Never underestimate player's ability to go the wrong way :D

Fixed in 1.1

Also, beta one of S1 E02 is out. (It is titled "Untitled Level" because I am lazy and forgetful. Sorry.)

Wait, so this is sorta like a multi-part level?
I was gonna do something like that, then got lazy and never finished the first cutscene  :D

More like me putting all my levels into one forum thread because I am lazy, with a loosely connected story.

So yeah, totally a multipart level.

Anyway, what do you think of it?

I haven't played it because xd
Title: Re: Strange Dreams
Post by: aLaserShark on April 29, 2013, 08:07:18 AM
Legit bump. We are now on BETA 2 for S01E02 - I've completed area 1, completed area 2, and started on area 3.