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VVVVVV => VVVVVV Levels => Topic started by: weee50 on July 04, 2013, 02:33:26 PM

Title: My VVVVVV level
Post by: weee50 on July 04, 2013, 02:33:26 PM
I have a game-ish VVVVVV level. This is my first level! It has 26 in-game levels (24 normal in-game levels) It has:

Click here (http://www.mediafire.com/download/cd6b7tuuv6a8c1s/GAMEv1.1.vvvvvv) to download.

CHANGELOG:
1.1:
Fixed spikes that make the King impossible

1.0:
Initial release
Title: Re: My VVVVVV level
Post by: nicholashin on July 05, 2013, 01:59:29 AM
I can't leave the room Boss 1: Kaizoofperson when it still has 3/3 health.
Don't use warp lines with warp direction :D

Also, you're sure that I can go to the terminal when King has 2/3 health?

I fixed these in level editor and beat the level, and I think this is pretty fun.
Title: Re: My VVVVVV level
Post by: alek on July 05, 2013, 08:55:16 AM
Also, you're sure that I can go to the terminal when King has 2/3 health?

I have a problem with this too; if just ONE SPIKE on the far right was removed, it would be far more reasonable.
Title: Re: My VVVVVV level
Post by: weee50 on July 05, 2013, 12:46:06 PM
Also, you're sure that I can go to the terminal when King has 2/3 health?

I have a problem with this too; if just ONE SPIKE on the far right was removed, it would be far more reasonable.
Fixed! Click on it again!
Title: Re: My VVVVVV level
Post by: alek on July 05, 2013, 03:06:39 PM
Finished! That was fun, and there was some clever use of Tileset 7 too.
Title: Re: My VVVVVV level
Post by: Lord Ghetsis on July 05, 2013, 04:22:31 PM
Finished! That was fun, and there was some clever use of Tileset 7 too.

Tileset 7? Tell me more.
Title: Tileset 7
Post by: alek on July 05, 2013, 04:26:50 PM
Finished! That was fun, and there was some clever use of Tileset 7 too.

Tileset 7? Tell me more.

Tileset 7 can only be used via external editing. Technically, every invalid tileset behaves like 7.

Walls are solid cyan, backing is solid green. Spikes are Space Station style, and always face up. Background is Space Station style too. Interestingly, if the room was originally, say, Lab tileset, then the spikes and walls that are Lab-style will remain, and you can place Tileset 7 objects in addition to them.
Title: Re: Tileset 7
Post by: weee50 on July 06, 2013, 03:56:52 AM
Finished! That was fun, and there was some clever use of Tileset 7 too.

Tileset 7? Tell me more.

Tileset 7 can only be used via external editing. Technically, every invalid tileset behaves like 7.

Walls are solid cyan, backing is solid green. Spikes are Space Station style, and always face up. Background is Space Station style too. Interestingly, if the room was originally, say, Lab tileset, then the spikes and walls that are Lab-style will remain, and you can place Tileset 7 objects in addition to them.
And I looked at the roomname to get the tileset 7. In this case:
...<edLevelClass><tileset>7</tileset>...>Level 5</edLevelClass>...
Title: Re: My VVVVVV level
Post by: ToasterApocalypse on July 06, 2013, 04:42:11 AM
There's a tilecol=7 too, but it crashes in VVVVVV 2.1. Basically, it's just a tileset with glitchyness. But what's interesting is:

Title: Re: My VVVVVV level
Post by: weee50 on July 06, 2013, 05:21:13 AM
There's a tilecol=7 too, but it crashes in VVVVVV 2.1. Basically, it's just a tileset with glitchyness. But what's interesting is:

  • The enemies are red
  • Moving/Disappearing platforms are invisible
  • The conveyor belts are blue and display no direction.
Hey, I think that was your 999th post!
Title: Re: My VVVVVV level
Post by: alek on July 06, 2013, 07:48:48 AM
There's a tilecol=7 too, but it crashes in VVVVVV 2.1. Basically, it's just a tileset with glitchyness. But what's interesting is:

  • The enemies are red
  • Moving/Disappearing platforms are invisible
  • The conveyor belts are blue and display no direction.
Hey, I think that was your 999th post!

According to this page (http://distractionware.wikia.com/wiki/ToasterApocalypse), he's saving his 1000th for tOLP2.

But getting back on topic... Invalid tilecols will display various tiles from other tilesets or even ones that are only available in Direct Mode. The only exceptions are:

tilecol 6 in Warp Zone=Polar Dimension
tilecol 6 in Lab=Glitchy walls like normal, but with the flashing background in Anomaly and Purest Unobtanium
Title: Re: My VVVVVV level
Post by: weee50 on July 09, 2013, 03:57:44 AM
Do you want to know how I made the bosses?
Title: Re: My VVVVVV level
Post by: alek on July 09, 2013, 06:32:34 AM
Do you want to know how I made the bosses?

Multiple sets of rooms, one set for each number of hitpoints, setcheckpoint at the beginning, gotoroom(x,y) to "damage" it?
Title: Re: My VVVVVV level
Post by: weee50 on July 09, 2013, 09:36:50 AM
Do you want to know how I made the bosses?

Multiple sets of rooms, one set for each number of hitpoints, setcheckpoint at the beginning, gotoroom(x,y) to "damage" it?
Yes!


Code: (boss1) [Select]
say
Ha ha ha!

reply
Stop! Who are you?

say(2)
Me? I am-HA HA HA!- KaizoPerson! Now
goodbye!

say(-1)
text(1,0,0,4)
say(4)
play(14)
gotoroom(3,8)
setcheckpoint()
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)

Code: (bossdecrease1) [Select]
flash

say(-1)
text(1,0,0,4)
say(2)
gotoroom(1,9)
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)
Title: Re: My VVVVVV level
Post by: weee50 on July 28, 2013, 03:38:10 PM
BUMP
DOUBLE POST
Title: Re: My VVVVVV level
Post by: alek on July 29, 2013, 07:31:32 AM
BUMP
DOUBLE POST

(http://sociable.co/wp-content/uploads/2012/03/game-over.jpg)
Title: Re: My VVVVVV level
Post by: weee50 on July 29, 2013, 03:53:50 PM
BUMP
DOUBLE POST

(http://sociable.co/wp-content/uploads/2012/03/game-over.jpg)
Why?
Title: Re: My VVVVVV level
Post by: Chillius on July 30, 2013, 02:57:30 AM
OFFTOPIC!
Get on topic please!
Title: Re: My VVVVVV level
Post by: alek on July 30, 2013, 08:15:19 AM
When will a sequel be released?
Title: Re: My VVVVVV level
Post by: weee50 on July 30, 2013, 11:46:24 AM
As soon as the voting closes! :)