I hereby announce my first leVVVVVVel: Mission:Sparta!
You are stuck in Sparta Deathtraps Inc, which the local villis have a stabilizer in. The factory is abandoned, and so is the stabilizer! You must get in, avoiding the traps, and turn it on!
It's also waaay too short.
(This is not complete. A better storyline, better level design and overall improvements to come.)
VVVVVVersion 0.4.1
UPDATE:
0.4.1: Fixed bug in floor 3
0.4:ditto
0.3: MOAR!
0.2: Moar rooms and fixes.
0.1: Fixed scripting and added a few more rooms.
"...programmers found the combination of "say" and "reply" without a line between them..."
"...often cause the map to crash. For safety precautions, they only use "say" blocks."
This is not necessary at all. You only need to type it like this:
say(1)
terminal textbox
reply(2)
viridian
textbox
Quote from: Doormat on July 14, 2013, 10:29:04 PM
"...programmers found the combination of "say" and "reply" without a line between them..."
"...often cause the map to crash. For safety precautions, they only use "say" blocks."
This is not necessary at all. You only need to type it like this:
say(1)
terminal textbox
reply(2)
viridian
textbox
Thanks Doormat. I misinterpreted PJBottomz's tutorial...
0.1 coming soon!
UPDATE: 0.1 is out!
I fixed some scripting and added a few rooms.
0.2 out!
0.3 is out!
I'll play it when it's done.
0.4 is out! Feedback accepted!
when it's done means 1.0
1) Recurring scripts EVERYWHERE
2) Misplaced text in Get Ready to Bounce Again (It is created....)
3) Single tile wall in Get Ready to Bounce Again
Overthinking: Is Difficulty Spike a room named by my level?
BTW, This should be obvious LOLOLOLOLOL
And the trinket ABOVE The Room of Insanity is impossible.
Quote from: nicholashin on August 26, 2013, 11:07:49 AM
1) Recurring scripts EVERYWHERE
2) Misplaced text in Get Ready to Bounce Again (It is created....)
3) Single tile wall in Get Ready to Bounce Again
Overthinking: Is Difficulty Spike a room named by my level?
BTW, This should be obvious LOLOLOLOLOL
And the trinket ABOVE The Room of Insanity is impossible.
1: I know, will implement non-repetition after 1.0. Right now, using for replaying to get all trinkets.
2: Don't see it in editor.
3: I know.
Was it supposed to be hard? because it wasn't. also one tile blocks asafdasfagfkreircn