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VVVVVV => VVVVVV Levels => Topic started by: Lord Ghetsis on July 13, 2013, 06:15:34 PM

Title: Mission:Sparta (0.4)
Post by: Lord Ghetsis on July 13, 2013, 06:15:34 PM
I hereby announce my first leVVVVVVel: Mission:Sparta!
You are stuck in Sparta Deathtraps Inc, which the local villis have a stabilizer in. The factory is abandoned, and so is the stabilizer! You must get in, avoiding the traps, and turn it on!
It's also waaay too short.
(This is not complete. A better storyline, better level design and overall improvements to come.)
VVVVVVersion 0.4.1
UPDATE:
0.4.1: Fixed bug in floor 3
0.4:ditto
0.3: MOAR!
0.2: Moar rooms and fixes.
0.1: Fixed scripting and added a few more rooms.
Title: Re: Mission:Sparta (0.0.1)
Post by: Fussmatte on July 14, 2013, 10:29:04 PM
"...programmers found the combination of "say" and "reply" without a line between them..."
"...often cause the map to crash. For safety precautions, they only use "say" blocks."
This is not necessary at all. You only need to type it like this:

say(1)
terminal textbox

reply(2)
viridian
textbox
Title: Re: Mission:Sparta (0.0.1)
Post by: Lord Ghetsis on July 15, 2013, 05:12:44 PM
Quote from: Doormat on July 14, 2013, 10:29:04 PM
"...programmers found the combination of "say" and "reply" without a line between them..."
"...often cause the map to crash. For safety precautions, they only use "say" blocks."
This is not necessary at all. You only need to type it like this:

say(1)
terminal textbox

reply(2)
viridian
textbox

Thanks Doormat. I misinterpreted PJBottomz's tutorial...
0.1 coming soon!
Title: Re: Mission:Sparta (0.1)
Post by: Lord Ghetsis on July 17, 2013, 12:35:43 PM
UPDATE: 0.1 is out!
I fixed some scripting and added a few rooms.
Title: Re: Mission:Sparta (0.1)
Post by: Lord Ghetsis on August 03, 2013, 06:16:51 PM
0.2 out!
Title: Re: Mission:Sparta (0.3)
Post by: Lord Ghetsis on August 13, 2013, 08:44:13 PM
0.3 is out!
Title: Re: Mission:Sparta (0.3)
Post by: TheJonyMyster on August 14, 2013, 01:49:52 PM
I'll play it when it's done.
Title: Re: Mission:Sparta (0.4)
Post by: Lord Ghetsis on August 24, 2013, 12:33:36 AM
0.4 is out! Feedback accepted!
Title: Re: Mission:Sparta (0.4)
Post by: TheJonyMyster on August 25, 2013, 12:30:59 AM
when it's done means 1.0
Title: Re: Mission:Sparta (0.4)
Post by: . on August 26, 2013, 11:07:49 AM
1) Recurring scripts EVERYWHERE
2) Misplaced text in Get Ready to Bounce Again (It is created....)
3) Single tile wall in Get Ready to Bounce Again

Overthinking: Is Difficulty Spike a room named by my level?
BTW, This should be obvious LOLOLOLOLOL
And the trinket ABOVE The Room of Insanity is impossible.
Title: Re: Mission:Sparta (0.4)
Post by: Lord Ghetsis on August 27, 2013, 04:14:04 PM
Quote from: nicholashin on August 26, 2013, 11:07:49 AM
1) Recurring scripts EVERYWHERE
2) Misplaced text in Get Ready to Bounce Again (It is created....)
3) Single tile wall in Get Ready to Bounce Again

Overthinking: Is Difficulty Spike a room named by my level?
BTW, This should be obvious LOLOLOLOLOL
And the trinket ABOVE The Room of Insanity is impossible.
1: I know, will implement non-repetition after 1.0. Right now, using for replaying to get all trinkets.
2: Don't see it in editor.
3: I know.
Title: Re: Mission:Sparta (0.4)
Post by: Pyrite on November 17, 2013, 05:19:12 PM
Was it supposed to be hard? because it wasn't. also one tile blocks asafdasfagfkreircn