distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: vitellaryjr on June 27, 2014, 09:31:49 PM

Title: Sequel to Mission Polar!
Post by: vitellaryjr on June 27, 2014, 09:31:49 PM
Finally, it's complete! I've been working on this for a while now, and I finally finished it! Behold, Polar Continued! (Made with permission by ToasterApocalypse.) It features internal scripting. Ever since I figured it out, I've used it in every level.

This is my second level released (The first one was in a topic that got deleted for some reason. ???), and the first one that actually has a story! Basically, Vermilion goes through the Polar Dimension guided by the green villi (name given in level), and Vermilion starts to remember more about it.

Screenshots!
(http://i59.tinypic.com/1zmgmle.jpg)

(http://i57.tinypic.com/2lbkh3o.png)

(http://i57.tinypic.com/95zcbq.png)

Download is below. Hope you enjoy!

EDIT: I fixed the download. I forgot to put the level in the zip :P
Title: Re: Sequel to Mission Polar!
Post by: Krief on June 28, 2014, 10:44:14 AM
I want to play it so bad (even though I haven't played the original), but the ZIP file's acting up.

Looking at your Kb size, I think you might have forgotten to put the level in or something... Mine says the archive is empty so I think that's what it is, but if I'm wrong, someone please correct me!

EDIT: to answer your screenshot question, I'm using the Steam Version of VVVVVV now, so I just use the screenshot shortcut (I can't remember what it is off the top of my head), upload to imgur and then direct link to the picture.

If you don't care too much and just want some screenshots on a mac, it's command-shift-4. Then you select an area and BAM. Looking up how to do it on a Windows 8, there seems to be a command (Alt-PrtScr) button that'll take just one window. In Windows 7 and below, there's a program called Snipping Tool you can use.

Whatever program you're using to take pics and upload them, the last two steps are the same. You need to upload to some image-sharing site (I use imgur cause it's "hip" idunno use whatever you want), and then copy paste the direct inbetween the image tags. After that, image!

As always, correct me if I made a stupid.
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on June 28, 2014, 12:20:47 PM
Thanks for the info! I edited the first post.
Title: Re: Sequel to Mission Polar!
Post by: stylzm on June 29, 2014, 10:33:02 AM

how did u make vermillion playable and make the back grounddd???
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on June 29, 2014, 11:10:23 AM
Quote from: stylzm
vermillion playable
That can be done with internal scripting and careful placing of checkpoints.

First, have a checkpoint in a room where you can't die. Place a script around it called red_load. Then place an inaccessible script called red.

Code: [Select]
red_load:
iftrinkets(0,red)

Code: [Select]
red:
changeplayercolour(red)

Quote from: stylzm
back grounddd???

Change the tileset to Warp Zone and use a text editor to change the tile color to six.
Title: Re: Sequel to Mission Polar!
Post by: stylzm on June 30, 2014, 12:16:16 PM
Finished it! Nice level I had fun playing it (though I got frustrated because I spent like ten minutes trying to figure out how to do "The Rest Of Platform Pandemonium").
Title: Re: Sequel to Mission Polar!
Post by: Terry on July 01, 2014, 07:46:29 AM
Wow! Some crazy awesome internal scripting going on here :)
Title: Re: Sequel to Mission Polar!
Post by: stylzm on July 01, 2014, 08:39:04 AM
Wow! Some crazy awesome internal scripting going on here :)
I know right I Can't figure out the scripts or What a text editor is and I will have to ask my dad if I can download it any way cause I got in BIG Trouble for downloading WinRar so I could put mods in my minecraft.

I Also wonder when The ability to make a tower room or a map that goes to 100X100 will be possible.
Title: Re: Sequel to Mission Polar!
Post by: stylzm on July 01, 2014, 08:40:18 AM
Quote from: stylzm
vermillion playable
That can be done with internal scripting and careful placing of checkpoints.

First, have a checkpoint in a room where you can't die. Place a script around it called red_load. Then place an inaccessible script called red.

Code: [Select]
red_load:
iftrinkets(0,red)

Code: [Select]
red:
changeplayercolour(red)

Quote from: stylzm
back grounddd???

Change the tileset to Warp Zone and use a text editor to change the tile color to six.
Can you make  :viridian: a Grey color?
Title: Re: Sequel to Mission Polar!
Post by: Krief on July 01, 2014, 10:05:54 AM
I liked it a lot!

Gameplay-wise, I think the your puzzles were just the right amount of challenging, although executing them took a while. Oh the whole, nothing was too frustrating. Overall, I'd say it's challenging enough.

SCRIPTING OH MY GOD HOW DO YOU EVEN DO THAT? That was pretty awesome and I'm looking forward to tearing apart your level to see what I can do with internal scripting! I love that you used multiple crewmates in your story, and I love that you integrated scripting into your puzzles (specifically the delay rooms). Like Terry said, crazy awesome.

Bug-wize, you've done a lot, but I missed a good portion of the game (I think) right after The Final Challenge because I died as Vermilion and was sent back to the checkpoint as Viridian. The game just skipped. I also have no idea how the cross-gravlines work. Other than that, I think there's one box in the Safe Maze that's impossible to get out of. Can't remember which, but I had to start the game from the last checkpoint. At least in the Not Safe Maze you can kill yourself so this isn't a problem.

Thanks for posting, this was really awesome!
Title: Re: Sequel to Mission Polar!
Post by: FIQ on July 01, 2014, 01:26:47 PM
The De-wrap invention introduction room lacks the necessary script to switch you to Vermilion FYI.

EDIT: All right, just completed it. Great level! :)
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on July 01, 2014, 03:37:57 PM
@Krief:
Thanks for telling me about the bugs! I fixed the Safe Maze box (it took me a bit to realize what was wrong). As for the game-skip, you didn't miss out on a lot, but the only solution that won't take some time is setcheckpoint, but that would make it so that if you die, you turn back into Viridian. There should be a checkpoint in that room, though, so that's the way to avoid the bug... I'll update the main post.

The Gravity Spots are kind of hard to work out, but in the first destabilized room with Vermilion has a trick to it. Highlight: Flip up to the ceiling and hold right. Flip back down while still holding right. Keep holding right and you should be able to get through.
@FIQ
I fixed the bug. Thanks! (Did you find the last script a little... mysterious?)
Title: Re: Sequel to Mission Polar!
Post by: Nicholas on July 04, 2014, 01:47:16 AM
For the wall connecting Viridian, Run! to Turn Around in the latter, some spikes are missing synchorization.
Other than this, I consider this a very good level  :)
Title: Re: Sequel to Mission Polar!
Post by: Lollipop on July 12, 2014, 11:12:46 AM
This level... Is something I could never make in all my life because I can't do that :victoria:
Title: Re: Sequel to Mission Polar!
Post by: shiny on July 19, 2014, 08:47:34 AM
Finally, it's complete! I've been working on this for a while now, and I finally finished it! Behold, Polar Continued! (Made with permission by ToasterApocalypse.) It features internal scripting. Ever since I figured it out, I've used it in every level.

This is my second level released (The first one was in a topic that got deleted for some reason. ???), and the first one that actually has a story! Basically, Vermilion goes through the Polar Dimension guided by the green villi (name given in level), and Vermilion starts to remember more about it.

Screenshots!
(http://i59.tinypic.com/1zmgmle.jpg)

(http://i57.tinypic.com/2lbkh3o.png)

(http://i57.tinypic.com/95zcbq.png)

Download is below. Hope you enjoy!

EDIT: I fixed the download. I forgot to put the level in the zip :P


Wow! this is amazing!
the Internal scripting is great!

This level... Is something I could never make in all my life because I can't do that :victoria:

(http://vvvccc.comxa.com/img/verdigris_shock_right.png)  What? Really? I think you could!  (http://vvvccc.comxa.com/img/verdigris.png)
http://distractionware.com/forum/index.php?topic=1089.msg8786#msg8786 (http://distractionware.com/forum/index.php?topic=1089.msg8786#msg8786)
Use these commands to make levels just as amazing as this one!  (http://vvvccc.comxa.com/img/verdigris.png)
(how to use at the bottom and commands at the top!

This is my Banner!
(http://distractionware.com/forum/Smileys/derek/trinket.gif) (http://vvvccc.comxa.com/img/verdigris.png)  Trinket! I want it!
(http://forums.court-records.net/images/smilies/shoe_avatar2.gif)    (http://vvvccc.comxa.com/img/violet_shock.png)  Who are you?
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on July 19, 2014, 09:45:38 PM
Welcome to the forums! I'm glad you like my level! You sound familiar with internal scripting. Are you pretty good at it? (I'm going to go off-topic in my own topic...)
Title: Re: Sequel to Mission Polar!
Post by: shiny on July 25, 2014, 09:03:18 AM
Yeah I actually am.  (http://vvvccc.comxa.com/img/verdigris.png)
Posting 6 days later...   (http://vvvccc.comxa.com/img/verdigris_shock.png)   I forgot I even posted here...  (http://vvvccc.comxa.com/img/verdigris_annoyed.png)
I kind of want to continue the story.

(Remember when the yellow villi thief got away?) From There!
I actually already started making it, (It's Called The Polar Paradox
so do I have permission to continue?
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on July 25, 2014, 09:19:15 PM
Yes, you have permission. (I love paradoxes, so I can't wait too see how this turns out!)
Title: Re: Sequel to Mission Polar!
Post by: Andrej2001 on July 26, 2014, 12:46:44 AM
Wow, that's just awesome. Even better than the first part.
But was that yellow guy in the end caged or what?
Title: Re: Sequel to Mission Polar!
Post by: allison on July 26, 2014, 06:38:19 AM
But was that yellow guy in the end caged or what?

(http://4.bp.blogspot.com/-YUimgO7QYkE/TZIzttlty4I/AAAAAAAAA6Q/8KN0Accc1cY/s400/mmsom.jpg)
Title: Re: Sequel to Mission Polar!
Post by: vitellaryjr on July 26, 2014, 03:17:37 PM
No, that was his spaceship.
Title: Re: Sequel to Mission Polar!
Post by: shiny on July 26, 2014, 06:14:23 PM
It needs my Custom Texture Pack to Work Though.
Title: Re: Sequel to Mission Polar!
Post by: Andrej2001 on July 27, 2014, 12:52:44 PM
No, that was his spaceship.
hm, ok.

If I only wasn't so lazy and could do something like this level...
Title: Re: Sequel to Mission Polar!
Post by: ToasterApocalypse on July 29, 2014, 05:34:53 AM
very good continuation
where i had the story going was that

SPOILERS



vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall

thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
Title: Re: Sequel to Mission Polar!
Post by: stylzm on July 29, 2014, 08:54:05 AM
very good continuation
where i had the story going was that

SPOILERS



vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall

thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
Some of us might know that you are also woliken if they read the Distractionware wiki
Title: Re: Sequel to Mission Polar!
Post by: Hennal on July 29, 2014, 01:52:14 PM
Some of us might know that you are also woliken if they read the Distractionware wiki
That's how I found out. (And as well as some posts underneath the endless masses of topics)
Title: Re: Sequel to Mission Polar!
Post by: ToasterApocalypse on July 30, 2014, 09:37:41 AM
very good continuation
where i had the story going was that

SPOILERS



vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall

thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
Some of us might know that you are also woliken if they read the Distractionware wiki

lol who even uses the wiki its been dead for 420 eternities xddddddddddd
Title: Re: Sequel to Mission Polar!
Post by: SJMistery on September 18, 2014, 07:06:20 AM
seems a cool level. i wonder where it is the completed original one tough...

and to the attention of toasterapocalypse, his owner: switchback has a glitch at the end of the warp zone in the last version
Title: Re: Sequel to Mission Polar!
Post by: Starspire on September 20, 2015, 05:34:30 PM

[UNCRINGED!]
Title: Re: Sequel to Mission Polar!
Post by: SJMistery on September 21, 2015, 07:33:37 AM
STOP BUMPING THINGS!!!!