distractionware forums

VVVVVV => VVVVVV => Topic started by: Whirligig on June 02, 2010, 08:44:31 AM

Title: CCCCCCCCCC
Post by: Whirligig on June 02, 2010, 08:44:31 AM
(http://img413.imageshack.us/img413/1157/cccccccccc2.gif)

CCCCCCCCCC

By Whirligig

Download: http://www.mediafire.com/?okwmtn1dwmw (http://www.mediafire.com/?okwmtn1dwmw)
Mirror: http://rapidshare.com/files/394458788/CCCCCCCCCC.zip (http://rapidshare.com/files/394458788/CCCCCCCCCC.zip)

This is my demake of/sequel to VVVVVV, inspired by YYYYYY, which was in turn inspired by VVVV, etc. (Yeah, it's kinda convoluted :viridian:)

The plot is an original expansion on the original VVVVVV plot, and the game takes place pretty much immediately after VVVVVV.

The soundtrack is (mostly) original (there's one remix of a VVVVVV tune and a tribute to Michael Jackson). All of the music is included with the game as .ogg files, but if you want to add the music to a library or MP3 player, the soundtrack is being released separately, as FFFFFFFFFF. It can be downloaded at http://www.mediafire.com/?z5tnqyzkfmr (http://www.mediafire.com/?z5tnqyzkfmr) or http://rapidshare.com/files/394458789/FFFFFFFFFF.zip (http://rapidshare.com/files/394458789/FFFFFFFFFF.zip).
Title: Re: CCCCCCCCCC
Post by: Terry on June 02, 2010, 10:48:05 AM
This is really really cool :viridian: I'm about five levels in right now. I'll post it to the blog later!
Title: Re: CCCCCCCCCC
Post by: Whirligig on June 02, 2010, 11:47:03 AM
Also, there's no Mac support and probably never will be, but keep in mind that the game works *almost* perfectly under WINE (the main difference is that the graphics kinda suck).
Title: Re: CCCCCCCCCC
Post by: Robson on June 02, 2010, 02:57:03 PM
Wow this is awesome! :viridian:

Would you like suggestions? (warning: I like to talk!)

I could probably modify the YYYYYY level editor to handle these levels, which would be more user-friendly than a text editor. For example, I quickly hacked in support and here's me editing the tutorial (http://iceyboard.no-ip.org/images/cccccccccc_tutorial_editing.png). With a few hours work I could make it handle your levels a lot better. Would you like that?
Title: Re: CCCCCCCCCC
Post by: Mushyrulez on June 02, 2010, 03:28:33 PM
That's a lot of (C(C(((CC(((cc(cCs you have there :P
Title: Re: CCCCCCCCCC
Post by: Whirligig on June 02, 2010, 03:44:28 PM
@Robson: O_o That would be great! (Honestly, I didn't really realize YYYYYY had a graphical editor -- I thought it was just more convoluted text editing) Just make sure you know enough about the CCCCCCCCCC format. If you have any questions, I don't mind if you post them here.
Title: Re: CCCCCCCCCC
Post by: Robson on June 02, 2010, 03:52:59 PM
Excellent! I'll probably do that on the weekend, although I've been ill since Friday, so not entirely sure I'll be well enough to do any programming :victoria:

Also, you didn't say you wanted any suggestions, so I've started burning the twelve-hundred pages of suggestions that I scribbled down. This is going to keep us warm for the next few years!! :viridian: Oooo now I set fire to a hoop and the cat is jumping through it...

Edit:

Been poking around and discovered loads more awesome stuff! Is it possible for us to make campaigns link to other campaigns, like yours? I see you have letters as teleports, but how does the game know that "a" relates to a certain file?

I'm *so* making a campaign for this, once I've figured out how it all works :viridian:
Title: Re: CCCCCCCCCC
Post by: arcticwolf15 on June 02, 2010, 04:58:00 PM
I want to try it, but the file is too big. It will make my crappy computer even crappier. Sorry.
Title: Re: CCCCCCCCCC
Post by: Whirligig on June 02, 2010, 06:16:39 PM
The actual program is only 100 kb -- it's the music files, most of which are 1-2 MB each.  :vitellary:
Title: Re: CCCCCCCCCC
Post by: The Brass on June 04, 2010, 02:26:45 PM
What exactly do you have against safe checkpoints and safe room entries?
Title: Re: CCCCCCCCCC
Post by: Whirligig on June 05, 2010, 07:35:56 PM
I dunno, I guess it never occured to me. :vermillion:
Title: Re: CCCCCCCCCC
Post by: Shasharala on June 06, 2010, 12:41:00 AM
So far, a great game overall.  I am really enjoying the tracks and the gameplay.  The story is intriguing. (I havn't finished yet)
I will be writing back about a few bugs I've noticed, but for now all I have to say is that it works very smoothly for coming out of the blue like it did.
Title: Re: CCCCCCCCCC
Post by: Robson on June 06, 2010, 08:37:23 AM
I can't figure out if you want suggestions, so I'll just post a small number:

Title: Re: CCCCCCCCCC
Post by: arcticwolf15 on June 06, 2010, 11:55:01 AM
Small?
Title: Re: CCCCCCCCCC
Post by: Shasharala on June 06, 2010, 01:21:29 PM
Haha! I've seen longer dialogues about small issues within a game, articwolf15.
I have to say... Robson seems to have covered most everything I had to say myself.  All I have to add is:
1. I don't have the saving error like Robson.  The game just makes a save file in the same folder it's played in.
2. I notice Virdian can pass through spikes the same was Robson mentioned x's can be passed through.  It's just a little tougher.  You need an angle, somewhat.
3. I'm pretty sure the flickering of the time and deaths is because it is a constantly refreshing portion of the screen.  This game appears to be running in the command prompt and therefore it has to refresh itself all the time to show new data.  The entire line where the time and deaths are displayed then must refresh every time the timer increments.  Am I correct in thinking this?
4. The game does run a bit fast.  In fact, I almost want to say it runs even faster, the faster Viridian is moving. IE. conveyor belts or just running around, it appears x's move faster.
5. I notice that when I bounce on a bounce line or I flip through space across that green background at the end of the level then a small, vertical black line shows where I was previously.  It's like space and time is getting shredded by my flipping.  Does anyone understand what I'm saying?  I can provide a screen shot.  This also happens in other areas of the game as well, but I can't remember them.

I still havn't finished the game, but boy does it get harder!
The story is pretty cool so far.  I'm up to level 5 now.
Title: Re: CCCCCCCCCC
Post by: Robson on June 06, 2010, 01:38:05 PM
1. I don't have the saving error like Robson.  The game just makes a save file in the same folder it's played in.
Had a play around and figured this one out - the game doesn't save if you press the X button on the window. It only saves by pressing Escape.
Title: Re: CCCCCCCCCC
Post by: Shasharala on June 06, 2010, 01:56:13 PM
Interesting... so an autosave function at shutdown, eh?
Hmm... I'd suggest implementing it elsewhere if possible, since many people may quit by pressing x.
Title: Re: CCCCCCCCCC
Post by: James on June 07, 2010, 04:22:35 PM
This is tons of fun. Very creative levels, and great soundtrack. I especially like the "The Storm" sequence; it's really challenging!

At the request of Shasharala the rest my message is now invisible until selected.

I'm wondering how to finish the game though. I've gotten as far as Pearl's gravitron, and it's not clear to me what to do here. It seems like I can just dodge her Xs as long as I want, but nothing happens. If I attack (touch) Pearl, she'll switch sides of the screen, and if I do this enough the Xs stop coming, but after that nothing seems to happen. Am I doing something wrong?
Title: Re: CCCCCCCCCC
Post by: Shasharala on June 07, 2010, 11:43:01 PM
Augh!  My virgin eyes!
I'm not that far in the game yet.  Can you or a mod edit that so it says spoilers or one has to highlight it to see what it says?
Don't want anyone else knowing what happens yet, eh?

EDIT: Thanks James.  It just surprised me that would happen near the end of the game is all.  I didn't expect that whatsoever.  *SPOILER* I assumed a more peaceful method would be taken to resolve the apparent issue with Pearl.
Title: Re: CCCCCCCCCC
Post by: Shasharala on February 12, 2011, 07:22:26 AM
Is CCCCCCCCCC+ still being worked on?
Title: Re: CCCCCCCCCC
Post by: Whirligig on February 12, 2011, 04:09:00 PM
Heh heh ... about that ...

If anybody else wants to continue it, feel free to PM me, but I can't guarantee you'll be able to make any sense of my code, and you'll have to rewrite the engine since I decided to do so, stripped the old engine, and then didn't do anything else. I might get back to working on CCCCCCCCCC+ sometime in the next century, but don't count on it. I've got at least two other projects going right now, and I'm pretty busy with other things as well.

Sorry.  :victoria:
Title: Re: CCCCCCCCCC
Post by: Shasharala on February 13, 2011, 03:48:48 AM
That's alright!
Maybe someday!
Title: Re: CCCCCCCCCC
Post by: SkyHawk78 on July 28, 2011, 04:22:02 PM
Does ANYONE know how to *SPOILER*
beat pearl at the end of the game? dodging her spikes doesn't do anything, and if you hit her she eventually stops throwing spikes and nothing happens.
PLEASE reply. If you want to view the spoiler, highlight it. Thanks! :viridian:
Title: Re: CCCCCCCCCC
Post by: Whirligig on July 28, 2011, 07:54:23 PM
That's an unfortunate game-breaking bug that somehow slipped past me. It's supposed to trigger a cutscene.  :victoria:
Title: Re: CCCCCCCCCC
Post by: Damn It AL to Hell on October 01, 2011, 06:21:52 PM
Wow, very cool, good job! Pat yourself on the back.

 :verdigris: Ew, don't tell people that-
Shut it Verdigris!
Title: Re: CCCCCCCCCC
Post by: Keiji on February 03, 2012, 08:18:22 AM
I think you might need to set the console encoding, unless it's supposed to look like this (http://ompldr.org/vY2x3ZA).

Rohehehehehehehehehehehehehehehehehehero... ko. :victoria:

I sure am loving the music, though. Now I have a second MJ remix in my playlist! :viridian: (The first one was Serious Effect x Sonic 3 Mid-boss.)

Forced Motion would probably be my favorite. But... instead of Fushing Onwards, why didn't you do Force Positive? :vermillion: That one just seemed so obvious to me. Or Fositive Porce, if you like.

...How's it meant to be pronounced, anyway? I can't make up my mind between making it rhyme with "Pushing", or with a certain profanity.
Title: Re: CCCCCCCCCC
Post by: Whirligig on February 03, 2012, 06:58:33 PM
The name was originally "Familiar Tune." The "Fushing Onwards" name was actually Souleye's suggestion if I remember correctly. It's supposed to rhyme (in my mind at least) with "pushing." For some reason I always imagine "to fush" as meaning "to attempt to swim against a current."

But yeah, you're supposed to use the old Windows encoding whose name I can't remember. I designed it for XP, so it might have issues on Vista/7. The Linux/Ubuntu/WINE encoding looks bad as well, but it's not *too* bad--everything just looks like rectangles.

My favorite track is probably Flip Happy. Also, you might want to check out Fushing the Limit if you liked Fushing Onwards ... it's here (http://distractionware.com/forum/index.php?topic=314.0).
Title: Re: CCCCCCCCCC
Post by: Keiji on February 04, 2012, 02:02:02 AM
Well, it won't let me change the encoding for just that program, so I assume there must be a way for your program to set it.

Ironically the reason my system codepage is Japanese is because of a large number of Japanese games that have the exact same problem (although they become totally illegible, whereas this just becomes mildly amusing).
Title: Re: CCCCCCCCCC
Post by: Whirligig on February 04, 2012, 03:04:20 PM
I don't think there is. You'd have to set it and then change it back when playing those Japanese games.
Title: Re: CCCCCCCCCC
Post by: SirBryghtside on February 19, 2012, 07:38:35 AM
I just played the game today, and loved it! It was a little glitchy, but I guess that's part of the charm :viridian:

Though I'm disappointed about the ending not showing up. Any chance you could make a YouTube video of what the cutscene was supposed to be, or something?

I especially liked the music, and the boss fight was a great idea!