distractionware forums

VVVVVV => VVVVVV Help => Topic started by: VeeC7 on August 22, 2015, 02:44:18 AM

Title: What not to put in your VVVVVV Level
Post by: VeeC7 on August 22, 2015, 02:44:18 AM
To avoid a blatant level, I'm showing you what not to put in the level,

1: Areas causing players to go off bounds
2: Copying (which I did)
3: Skippable Rooms
4: Floating Spikes
5: Polar Dimension, but the map does not show "NO SIGNAL"
6: Impossible Rooms
7: Intersection with disappearing platforms
8: Copied scripts
9: Improper design
Title: Re: What not to put in your VVVVVV Level
Post by: shape worrior t on August 22, 2015, 06:09:03 PM
Can I also post some?

10: Single Tiled Walls (I know that ShinyWolf really hates these)
11: Misaligned Rooms
12: Repeating Scripts
13: Scripts that crash the game
14: Internal Scripting with cutscene bars or terminal squeaks when it's not supposed to have it
15: Scripts that behave strangely
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on August 22, 2015, 06:19:42 PM
16: Roomnames without Capitalization (spikes everywhere, attack of the enemies, etc.)
17: Mispelling words (spikkes evrywhere, atack of the enmies, etc.)
18: Mispelling names (Vermillion, Verdiegris, Veridian, etc.)
Title: Re: What not to put in your VVVVVV Level
Post by: alek on August 22, 2015, 09:16:37 PM
19: Making a vertical two-block-wide passageway lined with spikes
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on August 23, 2015, 08:35:24 AM
20: EXTREME SWEARING
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on August 23, 2015, 11:14:14 AM
21. Nearly impossible rooms.

Yeah, i know the OP featured Impossible Rooms, but you can't just make a super hard room. Except everyone makes super hard rooms.
Title: Re: What not to put in your VVVVVV Level
Post by: Lollipop on August 23, 2015, 02:56:13 PM
22. Extreme backtracking
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on August 23, 2015, 11:49:26 PM
23. Doing Things The Hard Way clones.
Title: Re: What not to put in your VVVVVV Level
Post by: alek on August 24, 2015, 06:03:15 PM
22. Extreme backtracking

22a. But backtracking in small amounts is OK.
There are two big ways to do backtracking well.

The first is if backtracking through a level is effectively a totally different challenge due to the layout Super Meat Boy does this a lot.

The other way is Metroidvania-style "Look what I can do NOW" type of thing. This isn't as effective in VVVVVV, however, because the only real method of doing this is with keycards.
Title: Re: What not to put in your VVVVVV Level
Post by: alek on August 27, 2015, 10:33:18 AM
24. Filler.
A lot of people feel the need to fill up the entire map basically so they can say they did. This can easily end up bogging the level down. Even the official game is guilty of this to some extent, with those big overworld caves.
Title: Re: What not to put in your VVVVVV Level
Post by: ToasterApocalypse on August 27, 2015, 12:21:21 PM
25. the gravitron
Title: Re: What not to put in your VVVVVV Level
Post by: shape worrior t on August 27, 2015, 12:47:18 PM
26. Intermissions that slack off. I felt that the intermissions in VVVVVV Super Adventure weren't that good, to be honest...
Oh well, my later intermissions were quite good..
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on August 27, 2015, 11:01:11 PM
27. Floating checkpoints.  I'm surprised nobody's mentioned this yet.  However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns :viridian: in a direction determined by the previous normal checkpoint the player touched.  Use with caution, as saving and re-loading at such a checkpoint crashes the game.
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on September 17, 2015, 01:18:04 AM
27. Floating checkpoints.  I'm surprised nobody's mentioned this yet.  However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns :viridian: in a direction determined by the previous normal checkpoint the player touched.  Use with caution, as saving and re-loading at such a checkpoint crashes the game.
Seen in "Viridian Killed The Radio Star"
Title: Re: What not to put in your VVVVVV Level
Post by: alek on September 17, 2015, 06:49:55 AM
27. Floating checkpoints.  I'm surprised nobody's mentioned this yet.  However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns :viridian: in a direction determined by the previous normal checkpoint the player touched.  Use with caution, as saving and re-loading at such a checkpoint crashes the game.
Seen in "Viridian Killed The Radio Star"
These originally appeared in Dimension SIMPLE, but I decided to remove them in a patch because of the reload crashing thing.
Title: Re: What not to put in your VVVVVV Level
Post by: lol...ipops2 on October 24, 2015, 05:53:08 PM
internal scripting where while the script activates a text box showed up (you remember when you first tried internal scripting right?)
Title: Re: What not to put in your VVVVVV Level
Post by: @Kreator on October 26, 2015, 12:03:13 AM
29. fanfic material

(see the end of kreator's maze or actually don't because i am ashamed of that level)
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on October 26, 2015, 01:06:14 AM
30. Checkpoints in the path of enemies.  This, obviously, results in a large number of deaths if an enemy happens to be there when :viridian: respawns.
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on October 26, 2015, 01:17:42 AM
I'm so great you're back :)

31: Checkpoints placed on top of spikes
Title: Re: What not to put in your VVVVVV Level
Post by: @Kreator on October 26, 2015, 04:15:01 AM
good idea guys i hate when checkpoints are placed where its impossible for :viridian: to stop dying
Title: Re: What not to put in your VVVVVV Level
Post by: lol...ipops2 on October 26, 2015, 05:21:08 PM
Random internal scripts (this is okay in a test level)
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on November 09, 2015, 03:48:46 AM
Number 33: using internal commands that are red in the Internal Commands topic
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on November 14, 2015, 10:05:52 AM
34: Crewmate spamming
35: More than 5 trinkets in 1 room
36: Filler (as crazya02 said) but with trinkets.
37: A level with EVERY SINGLE ONE OF THESE 36 THINGS!  :violet:
Title: Re: What not to put in your VVVVVV Level
Post by: knuxfanwin8 on November 19, 2015, 10:19:31 PM
38. Don't adversite in your level.
39. Don't make empty rooms with Nothing (even warping). Add a place with text like this:
This is actually the end.
Stay tuned for the next
update!


      (here insert nickname)
40. Don't spam with commands.
41. Don't make boring levels.
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on November 22, 2015, 10:45:47 AM
42. Don't put instant spike traps where :viridian: (or any other character that's being controlled via internal scripting) dies as soon as he enters a room (unless it is made clear that there are spikes).
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on November 22, 2015, 12:39:48 PM
Filler
'CUZ ITS THE FILLER! FILLER NIGHT!
AND NO ONES GONNA SAVE YOU 'CUZ OF SPIKES
YEAH ITS THE FILLER! FILLER NIGHT
Then whatever the rest of thriller is with thriller replaced with filler
43: Copys of other people's levels
44: Rooms that are repeated OVER AND OVER AND OVER
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on November 25, 2015, 06:47:00 PM
44. Gravitron mode with solid walls in the paths of enemies (you can fix this with direct mode spikes - enemies go through spikes!)
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on November 25, 2015, 10:59:10 PM
45 - making a level in the style of lol...ipops
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on November 27, 2015, 11:45:23 AM
45 - making a level in the style of lol...ipops
ew
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on November 27, 2015, 11:53:25 AM
45 - making a level in the style of lol...ipops
ew
double ew
Title: Re: What not to put in your VVVVVV Level
Post by: @Kreator on November 27, 2015, 12:31:56 PM
45 - making a level in the style of lol...ipops
ew
double ew
triple ew
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on November 27, 2015, 12:54:58 PM
45 - making a level in the style of lol...ipops
ew
double ew
triple ew
quadruple ew

ok, ok I'll stop the chain.
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on November 30, 2015, 10:55:24 PM
GO BACK ON TOPIC!
46 - making an impossible room with no warp line on the direction you just went there
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on December 06, 2015, 09:45:52 AM
47. The 'custom length' warp lines you can make by editing a text file.
48. Box checkpoints.
49. Weird entity/ies
50. Bad music at wrong time. (Ex: Popular Potpourri in a Polar Dimension)
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on December 06, 2015, 01:03:43 PM
48. Box checkpoints.
I actually disagree with this one.  I know where you're coming from: starting at one of these in the editor crashes the game, as does loading a saved game at one.  But in practice, the chances of someone actually saving at one of these are quite low, especially if used in an area full of gravity lines and/or crumbling platforms.

Related:
51. Checkpoints on crumbling platforms.  You may have noticed that after respawning at one of these a few times, the platforms look like conveyors.  What's less well known is that if this process continues, it ultimately crashes the game.
52. Checkpoints on the crumbling single blocks available via Direct Mode.  I've never seen this done, and for good reason.  Unlike the regular crumbling platforms, these don't come back when :viridian: respawns.
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on December 06, 2015, 01:08:11 PM
I'm not saying box checkpoints are bad, but HAVING ALL THE CHECKPOINTS IN A LEVEL IS

53. Making a level archive of levels in the style of lol...ipops
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on December 06, 2015, 01:23:18 PM
ew
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 06, 2015, 02:08:27 PM
ew
45 - making a level in the style of lol...ipops
ew
double ew
triple ew
quadruple ew

ok, ok I'll stop the chain.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on December 06, 2015, 02:35:51 PM
 :D



54. de avenducfrss OFUC K unif vhysta n amiiiiiiiiiiiiiiiiiiiiiiiiiiiiikiujcik  :'( :'( :'( :'(

This will contain everything previously mentioned, once I finish making it.
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 06, 2015, 03:24:09 PM
55. Spam of crewmates
56. Spam of trinkets
57. Spam of internal scripts that really do not need to be there
69. spam
Title: Re: What not to put in your VVVVVV Level
Post by: SJMistery on December 18, 2015, 12:38:21 AM
i think i will make a level involving all those to explain WHY you shouldn't make them, like the videos of "What not to make in Super Mario World editors"
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 18, 2015, 04:00:58 AM
i think i will make a level involving all those to explain WHY you shouldn't make them, like the videos of "What not to make in Super Mario World editors"
What not to make in Super Mario World (Lunar Magic)

1. Cut off
2. Floating munchers
3. Broken ASM
4. Unbeatable levels
Like those videos?
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on December 19, 2015, 04:48:38 AM
70. Single-tile walls.
Referring to Bearboy's Zones (yah, I know it's an old level, but...), Viridian is continually walking on single-tile walls, which is pretty disturbing for me.
71. Warp-to-warp steps.
One warp is enough. Please do not set a warp destination to another warp token, that will lead you somewhere. VVVVVV is minimalist. Try to make things simpler.
72. (Luigimaster quoting) Checkpoints spam.
The Warning is ok. To the edge. I don't want to hear anymore that annoying noise coming from multiple checkpoint saving.
73. Random levels.
-_- ToastrApucalyps k wat I mean m8s (even that was a joke) (if anyone doesn't know, the level is "Fart Poo"... better raging at the Rainbow Factory)
74. Badly made scripts.
If you don't know how to make scripts, DON'T MAKE 'EM.
75. Weird talking boxes.
VC7. Random commas, unfinished phrases...
76. In-wall bugs.
Please make sure that nothing is locked inside a wall. By glitching.
dude
Luigi Master ended on 58, he just felt the need to make a shitty 69 joke
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 19, 2015, 05:21:39 AM
So now we need to fill in
58 - 68
77 - 999999999999999
And be Kreator and make shitty 69 jokes
Title: Re: What not to put in your VVVVVV Level
Post by: knuxfanwin8 on December 19, 2015, 06:46:26 AM
77? - Levels 1x1
78? - Levels with trolling content only
79? - Levels 1x1 with trolling content
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on December 19, 2015, 07:00:16 AM
70. Single-tile walls.
Referring to Bearboy's Zones (yah, I know it's an old level, but...), Viridian is continually walking on single-tile walls, which is pretty disturbing for me.
71. Warp-to-warp steps.
One warp is enough. Please do not set a warp destination to another warp token, that will lead you somewhere. VVVVVV is minimalist. Try to make things simpler.
72. (Luigimaster quoting) Checkpoints spam.
The Warning is ok. To the edge. I don't want to hear anymore that annoying noise coming from multiple checkpoint saving.
73. Random levels.
-_- ToastrApucalyps k wat I mean m8s (even that was a joke) (if anyone doesn't know, the level is "Fart Poo"... better raging at the Rainbow Factory)
74. Badly made scripts.
If you don't know how to make scripts, DON'T MAKE 'EM.
75. Weird talking boxes.
VC7. Random commas, unfinished phrases...
76. In-wall bugs.
Please make sure that nothing is locked inside a wall. By glitching.
dude
Luigi Master ended on 58, he just felt the need to make a shitty 69 joke
Not to mention that #70 in this post had already been covered, as #10.
Title: Re: What not to put in your VVVVVV Level
Post by: @Kreator on December 19, 2015, 11:37:28 AM
And be Kreator and make shitty 69 jokes
it would be really great if you would just shut up please
thank you
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on December 19, 2015, 12:34:38 PM
Actually, I wish you would go back to 69 jokes.

The n***** jokes aren't funny and never will be. Same for the 69 jokes, but those are less offensive.

58.  Crewmates in spikes
Title: Re: What not to put in your VVVVVV Level
Post by: Lollipop on December 19, 2015, 03:15:38 PM
59 (or is it 80?): Psychopathic Nonsense
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 19, 2015, 04:16:14 PM
59 (or is it 80?): Psychopathic Nonsense
We are filling in 60-68 now. So yes, it was 59.
When we reach 68 it goes back to 80.
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on December 20, 2015, 12:09:20 AM
And be Kreator and make shitty 69 jokes
it would be really great if you would just shut up please
thank you
We will not shut up and no nigger-joking unfunny member is gonna command us
60: Copying other people and never giving a shit about it
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on December 24, 2015, 11:09:58 AM
61:spikes on spikes
62:requiring glitches to beat the level
Edit:
63:Everything in this level.
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on December 30, 2015, 02:59:21 PM
64. Advertising your level in the DWARE HELP SECTION
65. Advertising other levels by you in your level
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 30, 2015, 03:49:42 PM
65. Advertising other levels by you in your level
fuck






66. Stealing other peoples levels
67. Swearing in your fucking level. I hate that fucking shit.
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on December 31, 2015, 02:10:57 PM
Also, I accidentally put a second 44 xD

68(?): Putting way too many enemies down. (This causes lag :violet:)
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on December 31, 2015, 03:36:44 PM
we finally filled those up

80: Game crashes
Title: Re: What not to put in your VVVVVV Level
Post by: VeeC7 on December 31, 2015, 06:35:08 PM
81: No putting too many spikes and enemies and scripts in one room to the point of impossibility
Title: Re: What not to put in your VVVVVV Level
Post by: lol...ipops2 on January 05, 2016, 03:18:19 PM
82. Making Blank levels
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 06, 2016, 12:20:04 PM
83: Having 2 OC's with the same exact color and it is ambigous which one it is.
84: Using the wrong music Example A polar dimension that plays Pushing Onwards.
85:No music.
86:create entity 21 spam.
87:Making an innescapable room with a checkpoint at where you enter it from.
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on January 08, 2016, 12:56:27 PM
86:Having innaproppriate script names.
Take that out please. In-approppriate script names are ok. The player will never see them.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 10, 2016, 04:43:33 AM
88: trinkets on spikes.
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on January 10, 2016, 11:48:23 AM
89. Trinkets that are literally impossible to get.  Players will then only ever have one * next to the level.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 16, 2016, 05:07:24 AM
90:Permanetly missable trinkets.
91: using the wrong color text box example vermillion with a blue text box
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on January 16, 2016, 07:19:50 AM
gotoroom spam is awesome, lol. It creates animated rooms.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 24, 2016, 07:48:37 AM
92: making a forum about levels in the style of lol...ipops
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on January 24, 2016, 08:00:30 AM
6969: having 69 jokes in your level
so @Kreator cant make levels anymore?
6970 making a forum about levels in the style of lol...ipops

DON'T MAKE 69 JOKES AND CONTINUE FROM THERE.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 24, 2016, 08:07:49 AM
Fixed it with an edit.
93: using the wrong flag (turning flag 5 on to destroy warps and check flag 6 to tell if you can destroy
Warps)
94: putting the color before the number for the say command
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on January 24, 2016, 08:20:42 AM
95. Putting a big, uniform area with one script hidden so it teleports you when you touch a certain spot that you can't see.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 24, 2016, 08:23:58 AM
96(69 backwards):making an infinite loop with scripts (script 1 has iftrinkets(0,script2) script2 has iftrinkets(0,script 1) )
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on January 24, 2016, 08:32:09 AM
97. Repeating rooms with map turned off.
98. Silent gotoroom with map turned on.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on January 24, 2016, 08:35:02 AM
98. Silent gotoroom with map turned on.
#Dimensionopen. Impossible geometry.
Title: OMG 100 LOLOL
Post by: EpicCreeper9001 on January 28, 2016, 04:28:55 PM
98. Silent gotoroom with map turned on.
#Dimensionopen. Impossible geometry.
Pretty sure Dimension Open did that because they couldn't turn the map back on after turning it off for whatever reason.

99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)

100. Terminals that do nothing
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on January 28, 2016, 04:31:55 PM
Yay for 100 I guess

101. Being mean to lol...ipops, seriously guys he's improving
102. Constant room changes that cause epilepsy
Title: Re: OMG 100 LOLOL
Post by: -Kiwi Alexia ♡ on January 29, 2016, 03:59:32 AM
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic
Title: Re: OMG 100 LOLOL
Post by: EpicCreeper9001 on January 29, 2016, 04:36:38 AM
99. Broken gotoroom (using gotoroom(1,1) actually sends you to coordinates 2,2)
gotoroom is not broken
that's what coords are in computer logic
What I meant was trying to use gotoroom(1,1) to actually send you to 2,2. Sorry for the misunderstanding.
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on January 31, 2016, 12:07:24 PM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on January 31, 2016, 05:07:09 PM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
Uh
gamestate(81) gives stars...
...right?
Title: Re: What not to put in your VVVVVV Level
Post by: alek on January 31, 2016, 08:41:47 PM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
*slides away sheepishly*
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on February 01, 2016, 04:05:23 AM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
*slides away sheepishly*
FIX OVERDOSE AHHHHHH
just teleport to a place with a crewmate and use gotoposition
Title: Re: What not to put in your VVVVVV Level
Post by: alek on February 01, 2016, 08:10:50 AM
FIX OVERDOSE AHHHHHH
just teleport to a place with a crewmate and use gotoposition
I used a gamestate because I thought rescuing a crewmate would kill the mood.

If anyone asks me about it again I'll just say that the fact that the level is impossible to complete is actually some sort of deep symbolism.
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on February 01, 2016, 10:31:38 AM
Yeah well maybe it'll work if you rescue yourself.

I mean except that it probably won't, but whatever.
Title: Re: What not to put in your VVVVVV Level
Post by: EpicCreeper9001 on February 01, 2016, 05:14:14 PM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.

*looks at Vultarix*

104. (Favorite number): Glitching is required to progress in the level.

105. Major shortcuts.
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on February 01, 2016, 05:41:27 PM
I did the gamestate 81 thing because it fades in to my level I'm making
Title: Re: What not to put in your VVVVVV Level
Post by: alek on February 07, 2016, 04:13:43 PM

PS that doesn't actually fit to the discussion: Also, I need crazyal's help for a custom song... Sorry, haven't got Notepad++ or something similar.

Notepad++ is free, and so is most hex editing software.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on February 07, 2016, 04:29:16 PM
Or you could send me the song and I can do it.
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on February 07, 2016, 06:22:19 PM
106. Setting an only song for a long time lapse, or even for the entire dimension if it has more than a zone (seen it)

109: Conversely, don't change the music too often.  It's kind of annoying and makes your level seem unprofessional.  Try to keep every maybe 7 to 10 screens the same song.
110: Relatedly, don't change the level theme too often either, for the same reasons as above.  This can work if you do it right, but it's still good to avoid.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on February 09, 2016, 03:28:47 PM
No problem.
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on February 27, 2016, 02:17:39 AM
[Note: I use Paint for tile editing]
Well there's your problem.  You need to use something with transparency, like Paint.NET.
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on February 27, 2016, 06:19:20 AM
I don't know if anyone already said this, but 111. Direct mode abusing (by incapable people). It explains by itself. If you're not a ToasterApocalypse or a Crazya02, you CAN'T put random direct mode tiles.
Also, a thing: I tried once to create a personal tiles2.png. Can someone tell me the reason for why when I put tiles in the game the unused pixels are white and not transparent? [Note: I use Paint for tile editing]
or a luigi
dont forget the luigi

I don't know if anyone already said this, but 111. Direct mode abusing (by incapable people). It explains by itself. If you're not a ToasterApocalypse or a Crazya02, you CAN'T put random direct mode tiles.
Also, a thing: I tried once to create a personal tiles2.png. Can someone tell me the reason for why when I put tiles in the game the unused pixels are white and not transparent? [Note: I use Paint for tile editing]
paint doesnt support see through tiles.
GET SOMETHING LIKE PAINT.NET
ITS AWESOME
Title: Re: What not to put in your VVVVVV Level
Post by: Asmodean_ on February 27, 2016, 12:32:31 PM
112. Making your level so complex that you can only beat it if you can beat it.

Tautologies aside, I hate when there are 40 exits to a room and only one works. Maybe a hint? Blind guessing can basically double your death count through no lack of skill on your part.

113. USING ALL CAPS IN DIALOG BOXES OH MY GOD I'M RIGHT HERE YOU DON'T NEED TO YELL!!!!!
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on February 27, 2016, 05:45:49 PM
BUT THE CHARACTERS ARE SO ANGRY
 >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

(That was a joke post)
Title: The open-source elitism is both ironic and serious at the same time.
Post by: Info Teddy 2 on February 27, 2016, 08:18:20 PM
paint doesnt support see through tiles.
GET SOMETHING LIKE PAINT.NET
ITS AWESOME
Get something less proprietary.
(That was a joke post)
Joke posting is still shit posting.
114. Abusing the fact that Viridian stops when a dialogue text box appears. Very annoying. Crazy Al #02 and Lollipop are both bad at not doing this.
115. Making rooms by moving your mouse around in the general direction as to make the passages of the level go where you want. This doesnt look good.
Title: When you quote this you will have this title xdddddddd
Post by: -Kiwi Alexia ♡ on February 28, 2016, 09:17:46 AM
114. Abusing the fact that Viridian stops when a dialogue text box appears. Very annoying. Crazy Al #02 and Lollipop are both bad at not doing this.
Nope. It's pretty good level design.
Title: Now tell me everything wrong with it.
Post by: Info Teddy 2 on February 28, 2016, 04:27:43 PM
I agree. Also, since you are one of the finest VVVVVV players, I'd like to see a level of yours. Maybe in your style, with single-tile walls and floating checkpoints.
Since youre so arrogant towards people who criticize levels, heres Patrol v0.5 (https://www.dropbox.com/s/xqsm21wewlr0otb/Patrol%20v0.5?dl=1).
116. Abusing the invisible tiles by using them a lot.
117. Abusing the black background tiles by using them a lot.
Title: Re: Now tell me everything wrong with it.
Post by: shiny k on February 28, 2016, 05:11:17 PM
nice .5 file
Title: No seriously. Its not a .5 file.
Post by: Info Teddy 2 on February 28, 2016, 06:26:08 PM
nice .5 file
Its a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.
Title: Re: No seriously. Its not a .5 file.
Post by: alek on February 28, 2016, 10:05:46 PM
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.
When has this ever happened?
Title: Its better to just ignore checkpoints entirely.
Post by: Info Teddy 2 on February 29, 2016, 12:10:43 AM
When has this ever happened?
When people care too much about checkpoints and complain too much about little checkpoints. Even then, there cant be a compromise of just designing the whole level and then adding checkpoints afterwards, because the level design will obstruct places where people want checkpoints.
Title: Re: No seriously. Its not a .5 file.
Post by: -Kiwi Alexia ♡ on February 29, 2016, 04:03:15 AM
nice .5 file
Its a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.
118 doesnt crash the game.
119 okay let's do a no death mode
Title: Re: What not to put in your VVVVVV Level
Post by: Asmodean_ on February 29, 2016, 10:58:14 AM
120 Checkpoint starvation. Imagine The Warning at the top of the screen and a fucking Gravitron at the bottom. (I'm looking at you VVVVVV2.0 - although admittedly that was more for comedic effect)

121 Severe lack of ifflag//iftrinkets usage in script boxes so whenever you go back to that area for whatever reason you have to go through the same eight minute long dialog every. fucking. time.

122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*

123 Any combination of 119 - 122.

124 ALL OF THE ABOVE. I mean seriously. Maybe you're the best comedian that's ever been on this planet. Imagine listening to your same routine eighty times in a row. Torture.

*I'm guilty of 122 but at least I make sure it only happens once.
Title: I said crash originally, but I meant freeze. Sorry.
Post by: Info Teddy 2 on February 29, 2016, 04:12:48 PM
Remember ya you were the first at criticizing checkpoints quantity.
Was I criticizing about the lack of checkpoint quantity, or too much of checkpoint quantity? I would like to see which post I complained about them.
118 doesnt crash the game.
Youre rightit doesnt crash, it freezes. Technical differences aside, I guess I need to give an explanation. Have a script box or a terminal calling script ! because people will complain if you name a script with punctuation in it. ! should have iftrinkets,0,@ with enough blank lines concatenated afterward, such that VVVVVV doesnt erase the iftrinkets line. Two or more should usually be enough. @ should have iftrinkets,0,! with the same requirements as script !. Play the level, then walk into the script box or activate the terminal. The game will then proceed to freeze.
122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*

*I'm guilty of 122 but at least I make sure it only happens once.
The input of delay is in frames, and in VVVVVV, a frame is 1/30 of a second. Thus, delay,30 is one second. On a side note, originally I thought there were thirty ticks per second, but then I realized that you can still start moving and stop moving in less than 1/30 of a second.
Title: Re: I said crash originally, but I meant freeze. Sorry.
Post by: Asmodean_ on March 01, 2016, 10:17:41 AM
122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*

*I'm guilty of 122 but at least I make sure it only happens once.
The input of delay is in frames, and in VVVVVV, a frame is 1/30 of a second. Thus, delay,30 is one second. On a side note, originally I thought there were thirty ticks per second, but then I realized that you can still start moving and stop moving in less than 1/30 of a second.
I used to think it was 0.1s, like in Minecraft, since my computer was so crap (yes, even with VVVVVV) that it actually took that long. But it won't be a problem if there's something like
ifflag(10,stop)
iftrinkets(0,dialogscript)

because it'll only happen once.
Title: A tick in Terraria is one-sixtieth of a second, better than one-twentieth.
Post by: Info Teddy 2 on March 01, 2016, 03:43:19 PM
I used to think it was 0.1s, like in Minecraft, since my computer was so crap (yes, even with VVVVVV) that it actually took that long. But it won't be a problem if there's something like
ifflag(10,stop)
iftrinkets(0,dialogscript)

because it'll only happen once.
A tick in Minecraft is not .1 seconds, but rather, .2 seconds, or one-twentieth of a second, leading to twenty ticks per second. You can even put the ifflag and iftrinkets in the same script if you get rid of cutscene bars.
Title: Re: A tick in Terraria is one-sixtieth of a second, better than one-twentieth.
Post by: Asmodean_ on March 02, 2016, 10:06:50 AM
I used to think it was 0.1s, like in Minecraft, since my computer was so crap (yes, even with VVVVVV) that it actually took that long. But it won't be a problem if there's something like
ifflag(10,stop)
iftrinkets(0,dialogscript)

because it'll only happen once.
A tick in Minecraft is not .1 seconds, but rather, .2 seconds, or one-twentieth of a second

Firstly, 0.2 = 1/5, not 1/20. 0.05 = 1/20.
Secondly, there are different types of ticks. There's the display update tick (which is literally just the frame rate), the block update tick (which is 1/20s) and the redstone tick (1/10s) which is the only one people usually talk about when referencing ticks since it's the only one that's really visible ingame.
Sorry bout that, probably should have specified.

Also I'm too much of a noob with internal scripting to put everything in one script and it doesn't really matter anyway. It's not like people are going to think "well this is a good level but has he optimized his scripts?"
Title: Re: No seriously. Its not a .5 file.
Post by: Terry on March 02, 2016, 03:43:51 PM
nice .5 file
Its a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.

(http://media1.giphy.com/media/6OWIl75ibpuFO/giphy.gif)

Banned.
Title: Wait, why was Info Teddy Banned?
Post by: EpicCreeper9001 on March 05, 2016, 10:46:40 AM
125. finalmode() (Dying here will lock the camera onto the room, and you can't go to other rooms from it)

126. A warp hub, but there's not any text telling where the warps go/the text is too vague.
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on March 05, 2016, 10:58:41 AM
For re-registering after his permaban and stirring up arguments on the forum.
Title: terry cavanagh = bae
Post by: @Kreator on March 05, 2016, 09:07:35 PM
nice .5 file
Its a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.

(http://media1.giphy.com/media/6OWIl75ibpuFO/giphy.gif)

Banned.

(http://www.reactiongifs.us/wp-content/uploads/2014/03/lol_star_trek_tng.gif)

top fucking kek
best post ever
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on March 18, 2016, 03:18:30 PM
118 from Info teddy Having a script call upon another script which calls upon the original script, causing the game to crash.

96(69 backwards):making an infinite loop with scripts (script 1 has iftrinkets(0,script2) script2 has iftrinkets(0,script 1) )
Why......I already did that.... (P.S. I promise to be better on this forum. I learned my lesson.)
Title: Re: What not to put in your VVVVVV Level
Post by: SteveGamer68 on May 30, 2016, 09:12:13 AM
127 place moving platform on top of disappear platform make the disappear platform are non-solid

Remove the double post
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on May 31, 2016, 04:07:21 AM
128. Bumping a 2 month old thread.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on May 31, 2016, 06:34:54 AM
I can't deal with this anymore
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on May 31, 2016, 09:12:37 AM
128. Bumping a 2 month old thread.

ALRIGHT, TIME TO ESTABLISH SOME STUFF.

5TR4 AND STEVEGAMER68, LISTEN UP.

To SteveGamer:
Do NOT bump threads. It doesn't make a good reputation for you and eventually will get you banned. If yiu get banned more than 3 or 4 times, you will be permanently banned and won't be able to post here ever again. And nobody likes that!

To 5tr4:
Stop telling people to stop bumping. It is helpful to point out it's bad but the dude can see the words 'stop bumping' once and get it. If he continues, he will get banned.
Also, you tried to tell him to spam the letter A. That has brought you to Strike 2.99. You are on thin ice dude. One more offense and you're permabanned.

Sorry if I'm being rouh, it is just that you two have been driving this community crazy. Please stop doing the things I just highlighted.
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on May 31, 2016, 10:23:46 AM
128. Bumping a 2 month old thread.
::)
says the kid that spams "aaaaaaa" for a living.
Seriously 5tr4, at this point i've lost all respect for you. You're clearly a kid that doesn't know any better. Look at lol...ipops; he stopped spamming and being annoying. lol...ipops is more mature than you.
Stop commanding people. You've been banned before, and you haven't learned. Have you ever heard the saying "practice what you preach"?
ACTUALLY TRY TO BE A NORMAL FORUM USER LIKE EVERYONE ELSE INSTEAD OF BEING A THORN IN EVERYBODY'S FUCKING ASS.
I'm pretty sure i speak for everyone here. We're fed up with your bullshit 5tr4. Shiny can't deal with you anymore. Luigi is going insane with you. Vultarix brought you to strike 2.99.
Listen to me and the rest of Distractionware and tOLP. You need to stop your bullshit, kid.
Also @vultarix., isn't bumping alright if you add something to the topic? Banning someone for bumping and being relevant to the topic seems a bit unfair. Don't doublepost though, that one's a bit annoying as well.
Title: Re: What not to put in your VVVVVV Level
Post by: Dav999 on May 31, 2016, 11:26:36 AM
Also @vultarix., isn't bumping alright if you add something to the topic? Banning someone for bumping and being relevant to the topic seems a bit unfair.
Agreed, I can't stress enough how in the following example situation:


Reply #5 by OldUser on 01-01-2013
That's right! I can't wait to see the next version of this.


Reply #6 by SomeUser on 05-06-2016
can anyone explain to me how this works? i tried it but i couldn't get it to work


Reply #7 by OtherUser on 05-06-2016
Don't bump old topics, this is from 2013.



SomeUser's post is actually relevant and OtherUser's post is not. Usually a couple of posts about the bumping will follow after that (which is EXACTLY what we're doing right now) and that is extremely less useful than just continuing the topic of the thread.

However,


Reply #5 by OldUser on 01-01-2013
That's right! I can't wait to see the next version of this.


Reply #6 by SomeUser on 05-06-2016
i had chicken for dinner



If you see this, just report it.


This also means that there's no such thing as a 32-day gap being a bump and a 29-day gap being not. A useful and relevant post after months or years is better than keyboard mashing after two hours.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on May 31, 2016, 04:07:29 PM
Shiny can't deal with you anymore.
You know what I actually can't deal with? Everybody picking on 5tr4. I get it, everybody is annoyed and their mental states are declining. When lol...ipops was JUST as spammy, people just got a LITTLE irritated. lol...ipops did improve, and 5tr4 will too. In fact, 5tr4 already has! He's actually helping out, not spamming, giving useful advice, posting things that are relevant to the topic, and a plethora of other things that he did not do before. All young users do this. Just look at some of everyone's old posts. They may not have been as bad, but we've all posting this sort of shit. None of us are perfect, okay? When I was new, I posted some strange spam and crazya02 made a joke about how "I was drunk." It's hilarious now that I think back to it, but at the time it really made me think. Social pressure works, and getting extremely angry while having thin patience for everything does not! Think back to what you did when you were new. Read through your old posts! You may cringe (a lot), sure, but you will learn that you may have been just as bad (but maybe only occasionally). Being socially adept and understanding social norms takes time.

E: fixed grammar errors
Title: Re:What not to do in VVVVVV levels
Post by: SteveGamer68 on May 31, 2016, 08:35:40 PM
125. finalmode() (Dying here will lock the camera onto the room, and you can't go to other rooms from it.
using finalmode() already lock the screen
Title: Re: What not to put in your VVVVVV Level
Post by: That Souleye Crewmate on May 31, 2016, 11:38:39 PM
Shiny can't deal with you anymore.
You know what I actually can't deal with? Everybody picking on 5tr4. I get it, everybody is annoyed and their mental states are declining. When lol...ipops was JUST as spammy, people just got a LITTLE irritated. lol...ipops did improve, and 5tr4 will too. In fact, 5tr4 already has! He's actually helping out, not spamming, giving useful advice, posting things that are relevant to the topic, and a plethora of other things that he did not do before. All young users do this. Just look at some of everyone's old posts. They may not have been as bad, but we've all posting this sort of shit. None of us are perfect, okay? When I was new, I posted some strange spam and crazya02 made a joke about how "I was drunk." It's hilarious now that I think back to it, but at the time it really made me think. Social pressure works, and getting extremely angry while having thin patience for everything does not! Think back to what you did when you were new. Read through your old posts! You may cringe (a lot), sure, but you will learn that you may have been just as bad (but maybe only occasionally). Being socially adept and understanding social norms takes time.

E: fixed grammar errors
Except most of us didn't just spam aaaaaaa and knowyourmeme links in threads. At worst we'd post memes and uncomfortably cringy content, but 5tr4 is going down the way of "no one other than me can spam or bump"
when someone acts critically out of line you have to call them out on their bullshit. A single ban didn't help 5tr4 much, so we gotta keep a strict eye on him and tell him whats wrong and what's good. It's not picking on 5tr4, we're trying to improve him so he stops spamming and commanding people/complaining. He's already told Dav several times to do what he wants.

The only thing i hate is when Luigi Master or Vultarix tell him to "not tell us what to do" i mean jeez, it's kinda disrespectful when you tell a moderator/admin what to do, but straight up making a suggestion isn't a bad thing, Luigi.
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on June 01, 2016, 06:32:33 AM
Hey, guess what? It's very obvious that he doesn't do that anymore. If you feel uncomfortable, don't be by actually reading some of the new content he makes.
Title: Seriously don't put this crap in your level
Post by: Funny Topical Meme on June 01, 2016, 06:34:46 AM
128: Trinket/crewmate spam.
129. Bugs that are obvious.
130. Too much references.
413. Like this one.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on June 01, 2016, 12:46:16 PM
130.5:Grammar mistakes.
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on June 01, 2016, 01:29:57 PM
Great, now we need to fill in 131 to 412.

5tr4 please edit your post to say 131 instead of 414



131. Impossible rooms with createentity enemies
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on June 03, 2016, 05:54:23 AM
132:using the same flag for 2 different things.
133:putting the color before the number in say commands. It crashes the game. I learned this the hard way... and I forgot to save before doing it.....
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on June 03, 2016, 06:38:28 AM
I think we've really hit most of them at this point, because I'm seeing a lot of repeats.

132:using the same flag for 2 different things.
I imagine that you could reuse flags as long as it's impossible to go back to the area where the flag is first used.  Of course, it's still sloppy architecture and you should only really do this if you are literally running out of flags.
Title: Re: What not to put in your VVVVVV Level
Post by: Dav999 on June 03, 2016, 08:01:44 AM
132:using the same flag for 2 different things.
I imagine that you could reuse flags as long as it's impossible to go back to the area where the flag is first used.  Of course, it's still sloppy architecture and you should only really do this if you are literally running out of flags.
What we've done for tOLP1 and tOLP2 is to define flags 90-99 as temporary flags, which can be used for anything as long as you turn them back off again. If you do it even better then this can make flag use very efficient; use flags 90-99 for each cutscene in an area, and when you complete that area, mark all the cutscenes as completed at once with one master flag for that entire area.

But if you don't know which flag you're using (https://tolp2.nl/forum/index.php?topic=19.0) then yes, there is a problem.
Title: Re: What not to put in your VVVVVV Level
Post by: Viridan on June 03, 2016, 04:13:03 PM
134: not clearly distinguishing which path will lead me to a trinket, and which will carry on with the level. especially if the path that continues the level is one-way
135: wraparound backgrounds that, in rooms where you would expect to be able to wrap around, do nothing and are just there for the sake of having your warp zone/polar dimension look proper
Title: Re: What not to put in your VVVVVV Level
Post by: SteveGamer68 on June 28, 2016, 03:15:54 AM
25. the gravitron
the gravitron is not bad to put in player levels
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on June 28, 2016, 03:48:20 AM
The problem is that there's not really much you can do with the Gravitron; it's kind of a dead end, creatively.  Basically, if you've seen one, you've seen them all.  Keep in mind, however, that this list is not and will never be fully concrete.  Basically, if you have a wonderful idea for the Gravitron that no one's done before, just make it; don't hold back because it was on this list.
Title: Re: What not to put in your VVVVVV Level
Post by: Starspire on June 28, 2016, 07:42:23 AM
136. Gotoroom spam... that takes up the entire level
Title: Re: What not to put in your VVVVVV Level
Post by: NeoKat on July 24, 2016, 04:26:36 AM
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on July 24, 2016, 05:34:37 AM
/SEND YOU TO MENU/
Nothing wrong with that.
Title: Re: What not to put in your VVVVVV Level
Post by: QwertymanO07 on July 24, 2016, 05:49:16 AM
It's better to end levels with gotoroom() onto a rescuable crewmate in a fully black room, though.  Also, you could use such a script as a hazard, which would be awful in every way.

137. Viridian's gender - It's kept ambiguous for a reason, so try to uphold that.  Now admittedly, this is relatively minor, but it's still good practice.
Title: Re: What not to put in your VVVVVV Level
Post by: Tainy on July 24, 2016, 06:48:27 AM
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:
*FUCKING DIES*
I'M GUESSING YOU DIDN'T BACKUP BEFORE FINISHING END OF THE MULTIVERSE? HOPY SHIT THIS LOOKS SO SALTY
Title: Re: What not to put in your VVVVVV Level
Post by: NeoKat on July 24, 2016, 06:56:47 AM
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:
*FUCKING DIES*
I'M GUESSING YOU DIDN'T BACKUP BEFORE FINISHING END OF THE MULTIVERSE? HOPY SHIT THIS LOOKS SO SALTY
I haven't played End of the Multiverse. And I don't want to.
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on July 24, 2016, 07:49:47 AM
I don't even play the main game so I didn't care.

131225 138: Levels that were made by modifying data.zip. It's quite likely that nobody has/will do this, and do realize that I mean doing things like swapping tilesets. This can lead to tiles with incorrect properties and the level will as a whole be more ugly. But, yet again, it is likely that no one has/will do this. We have just got to the point where it is really hard not to repeat anything.
Title: Re: What not to put in your VVVVVV Level
Post by: alek on July 24, 2016, 08:54:01 AM
But, yet again, it is likely that no one has/will do this. We have just got to the point where it is really hard not to repeat anything.
Do not speak unless it improves the silence.
Title: Re: What not to put in your VVVVVV Level
Post by: SomeRandomCreator on July 24, 2016, 11:14:10 AM
Has anyone made a level based on this thread? I think I'll start if no one has. Plus, I was about to say I can use most of these for my "No Limits" side game, but I think that'll be too annoying and cruel.
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on July 24, 2016, 11:30:51 AM
there are loads of intentionally bad levels out there
like "aeventiurs of shp" (or whatever it's called)
Title: Re: What not to put in your VVVVVV Level
Post by: shiny k on July 24, 2016, 08:21:42 PM
Has anyone made a level based on this thread? I think I'll start if no one has. Plus, I was about to say I can use most of these for my "No Limits" side game, but I think that'll be too annoying and cruel.
yes I have
but I'm still working on it and trying to add in refs to all the new rules
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on August 06, 2016, 09:38:33 AM
139. Warp-token mazes.  I get more and more sick of these every time I encounter one.  I find it really annoying keeping track of which warp tokens I haven't tried yet.
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on August 06, 2016, 10:06:31 AM
Well, if that were something, then this should totally be one.

140. Warp line "mazes". I'm talking about those huge rooms with like 50 exits and only one doesn't have a warp line on it. These things are really annoying because you have to check every single one of them to make sure you didn't miss any trinkets there. It's even more annoying when there are more than one in a row.
Title: Re: What not to put in your VVVVVV Level
Post by: SomeRandomCreator on August 06, 2016, 10:48:44 AM
139. Warp-token mazes.  I get more and more sick of these every time I encounter one.  I find it really annoying keeping track of which warp tokens I haven't tried yet.

Well, good thing I put that Skip Along Warp then.
Title: Re: What not to put in your VVVVVV Level
Post by: Duckman50001 on August 08, 2016, 01:35:53 AM
141: The same tile set for the whole level
142: The same colour for the whole level
143:Both the same tile set and colur for the whole level
144:Room names like this: !$%%(%$%%#%@#$%^$$
145:No Direct-Mode
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on August 08, 2016, 05:55:01 AM
146: Too Much Direct Mode. If you do it JUST right, you can have some really pretty rooms with too much direct mode, but most of the time the rooms become quite a mess when you overuse it.

147: Pixel Perfect Flips. These can be annoying because of the amount of times you keep dying in the exact spot. Nothing else to say.
Title: Re: What not to put in your VVVVVV Level
Post by: Quattro on August 09, 2016, 02:19:26 AM
148 / Single-tile floor and walls It's often covered with the roomname, and if all the walls of a room are just a single-tile border is pretty disturbing (imo)
149 / Roomtext Well, I'm no more angry with that Space Station thing with Shiny, but I still hate roomtext. (Except for som1sezhi's 100 Challenges and his comments, nicely put on the top of the screen where you don't actually have to see.)
150 / VVV tunnel length Okay, now someone will surely kill me with a nuclear bomb, but I like veni-vidi-vici tunnels. When they're short. I mean, 3 rooms are enough (Notch's VVVV 4K), maybe 4. It's pretty annoying and difficult to pass across 10 damn rooms of spiky tunnels. Actually, I'll put a 150.b point, that's more general: Trinket challenges length. Including my inVerse Reckless Challenge.
Title: Re: What not to put in your VVVVVV Level
Post by: Duckman50001 on August 09, 2016, 03:34:01 AM
yey  :viridian: 150!

151 - scrible rooms (rooms with random junk everywhere)
152 - too much use of veni vidi vici in level
153 - confusing "mazes" with multiple rooms
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on August 09, 2016, 06:51:43 AM
yey  :viridian: 150!

151 - scrible rooms (rooms with random junk everywhere)
152 - too much use of veni vidi vici in level
153 - confusing "mazes" with multiple rooms

all been used before (probably)
Title: Re: What not to put in your VVVVVV Level
Post by: Duckman50001 on August 09, 2016, 09:28:31 PM
yey  :viridian: 150!

151 - scrible rooms (rooms with random junk everywhere)
152 - too much use of veni vidi vici in level
153 - confusing "mazes" with multiple rooms

all been used before (probably)

oh
Title: Re: What not to put in your VVVVVV Level
Post by: Funny Topical Meme on August 10, 2016, 05:28:57 AM
154. Having to quit. Because of flags, not commands.
Title: Re: What not to put in your VVVVVV Level
Post by: FIQ on August 11, 2016, 11:17:27 AM
Having challenges that can be a pain to successfully do because of Viridian's inconsistent movement. Things like:
* spike tunnels with spikes spaced apart every 3 tiles
* enemy setups that rely on you moving perfectly underneath/similar with light taps on movement buttons
* things that in general rely on very perfect movement timing that requires you to stop moving in some parts of it
Title: Re: What not to put in your VVVVVV Level
Post by: Funny Topical Meme on August 14, 2016, 01:47:51 AM
156. Forced death, like in Prize For The Reckless.
Title: Re: What not to put in your VVVVVV Level
Post by: SomeRandomCreator on August 14, 2016, 10:00:39 AM
157. Game-Crashing Scripts: Whether intentional or not, you could at least warn us.  :victoria:
158: Choice Making Jump: Three openings, two deathS, one life. It's not so bad if you see it once, but over and over can start to get annoying.
159: Using Death as a Helper: Used whenever you're in a room with disappearing platforms, and you must reset at certain points to reset all plaTforms.

Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on August 25, 2016, 05:09:18 AM
160. Enemies crossing the screen edge, when using warp lines together with a warp background.  This is actually supposed to be impossible, so it shouldn't really come as a surprise that it can trigger some strange glitches.  Specifically, an enemy can appear to disappear off the screen, but if the player crosses (and thus triggers) a warp line while this is happening, the enemy teleports to where it "should" be, potentially causing IWBTG-esque frustration.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on September 07, 2016, 04:45:26 PM
161:Permanently missable crewmates:NO , JUST Don't do this ever
Title: Re: What not to put in your VVVVVV Level
Post by: Chip on November 18, 2016, 12:35:32 PM
162. Confusing design with multiple possible long-term paths!

The original game :-* was good. It was well designed, and it was fun. At any given moment you have a max of 2 possible paths, the second being a (usually) short trinket path.
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on February 19, 2018, 04:34:54 PM
163. Spikes immediately the far side of a gravity line.  Without an empty space in between, the spikes can kill :viridian: through the gravity line.
Title: Re: What not to put in your VVVVVV Level
Post by: alek on February 20, 2018, 09:31:52 PM
164 dont make your level about drugs
Title: Re: What not to put in your VVVVVV Level
Post by: LafondaSaysMeow on February 23, 2018, 06:19:52 PM
165. don't let me make a level
Title: Re: What not to put in your VVVVVV Level
Post by: Yolotroll101 on April 21, 2018, 09:45:15 PM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
What if it's after a bad ending or a demo level or something lol
Title: Re: What not to put in your VVVVVV Level
Post by: -Kiwi Alexia ♡ on April 22, 2018, 08:45:46 AM
Also, there's a gamestate that lets you end the level with stars
gamestate(1013)

https://glaceon.ca/V/lists/#glist
Title: Re: What not to put in your VVVVVV Level
Post by: Yolotroll101 on April 22, 2018, 10:21:36 AM
166. Don't put a secret sequence that does something and not give a hint.
http://www.mediafire.com/file/suy165q47cl657y/ex%20no2.vvvvvv
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on April 22, 2018, 11:01:26 AM
103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
What if it's after a bad ending or a demo level or something lol

Yes, I could have worded that better - perhaps specifying that it's the true ending that shouldn't do that.  Also, we didn't know about gamestate 1013 back then.
Title: Re: What not to put in your VVVVVV Level
Post by: Yolotroll101 on April 24, 2018, 10:37:08 AM
I'd end bad endings with a fadeout and gamestate 81.
Title: Re: What not to put in your VVVVVV Level
Post by: Info Teddy on June 03, 2018, 06:55:43 AM
Quote
However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns :viridian: in a direction determined by the previous normal checkpoint the player touched.  Use with caution, as saving and re-loading at such a checkpoint crashes the game.
Seen in "Viridian Killed The Radio Star"
These originally appeared in Dimension SIMPLE, but I decided to remove them in a patch because of the reload crashing thing.
48. Box checkpoints.
I actually disagree with this one.  I know where you're coming from: starting at one of these in the editor crashes the game, as does loading a saved game at one.  But in practice, the chances of someone actually saving at one of these are quite low, especially if used in an area full of gravity lines and/or crumbling platforms.
box-shaped checkpoints cannot crash the game (http://distractionware.com/forum/index.php?topic=1938.msg35166#msg35166)
125. finalmode() (Dying here will lock the camera onto the room, and you can't go to other rooms from it.
using finalmode() already lock the screen
this depends on if you're using map (make and play) or not. finalmode in map doesn't teleport you to outside dimension vvvvvv because that's been removed in map.

as well, using finalmode in either version doesn't put you into a softlock - custom level saves can't store finalmode, so saveloading will return the level back to normal just fine. (rooms containing platforms or conveyors (which are a type of platform) outside dimension vvvvvv will crash the game, however)
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on June 03, 2018, 01:59:22 PM
167. A terminal that can only be activated in free-fall, especially if required to proceed.  Turns out it's impossible, and the level I'm thinking of has a different solution.
Title: Re: What not to put in your VVVVVV Level
Post by: Info Teddy on June 03, 2018, 04:24:57 PM
167. A terminal that can only be activated in free-fall, requiring frame-perfect precision to proceed.  That's assuming it's possible at all.
depends on what you mean by "free-fall"

your x and y speed have to be within a certain, small threshold to be able to activate terminals

in the case of my "annoying terminal" level, the 1 frame you can activate the terminal has viridian on the hyperspeed platform as well
Title: never knew this thread existed...
Post by: Peridot on June 03, 2018, 08:19:04 PM
168. Overly ambitious room designs that you KNOW would never work given the restrictions of VVVVVV.
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on June 04, 2018, 06:59:25 PM
167. A terminal that can only be activated in free-fall, requiring frame-perfect precision to proceed.  That's assuming it's possible at all.  I'll update this post afterwards.
depends on what you mean by "free-fall"

your x and y speed have to be within a certain, small threshold to be able to activate terminals

in the case of my "annoying terminal" level, the 1 frame you can activate the terminal has viridian on the hyperspeed platform as well

Okay, just pulled it off successfully.  Even so, it would indeed be annoying to come across that challenge in a normal level, so:
169. A terminal that can only be activated within a window of 1 frame, especially if it also requires extremely precise positioning.
Title: Re: What not to put in your VVVVVV Level
Post by: SteveGamer68 on August 02, 2018, 05:55:46 AM
170. Overly complicated room and you get nothing for clearing it.  :'(
Also sorry for bumping
Title: Re: What not to put in your VVVVVV Level
Post by: Info Teddy on August 02, 2018, 06:03:28 AM
Also sorry for bumping
friendly reminder bumping isnt bad if its ontopic and adds something to the topic

if its not both of these things its B A D
Title: Re: What not to put in your VVVVVV Level
Post by: Balneor on August 06, 2018, 02:37:01 AM
171 : Using more checkpoints than actually needed.
It's generally subtle, but once in a while you'll notice an over-abundance of these objects in pointless places, it's pretty funny when you notice it (And I'm talking about checkpoints found during linear gameplay, because the overworld ones's function is a bit different). Most of the time after overcoming section n1, you'll see checkpoint n1 at the end of it (or in some breaker-type of room), and then checkpoint n2 shows-up, right before section n2 in a following room ! Be smart about their placements; The less oversights, the better level.

172 : Making us wait for absolutely, LITERALLY no reason.
Note that I am not complaining about dialogue cutscenes, those have a reason to exist compared to the ones I'll complain about...
I'm really, reeeeeeally sick of having to wait seconds worth of time for moving platforms to backtrack, ennemies to move out of the way... solely so I can proceed forward. I want to play the game, move Viridian around, press buttons on my keyboard, so please build rooms in such a way that I never stop doing that, that the game's fluidity never stops at any point. This is mandatory even to the tiniest gameplay portion you're ever going to build (Although it's more relevant to levels based on gameplay). And this improves future replayability so, so much.
For that, there are tricks such as making us leave and re-enter the incriminated room (Doing a "reset"), by putting a checkpoint in the previous one; using room warping to make moving platforms reach the player sooner, use warp-tokens or gotorooms scripts... whatever you choose, be effective.
Every single custom on the planet has it to some degree (The best ones are not excluded, though the lesser ones tend to have it systematically), so be very wary of this issue. Players will be grateful, me the first, even if they don't realise it.

173 : Bad overworld building.
The overworld does not only consist of fancy-looking areas, or memorable environments, it's also about good mobility. A bad example with this picture :
(https://i.imgur.com/bj4af6I.png)
Viridian comes from the right, and the way to go is on the left, however in order to reach it I need to flip twice. Well, the closest ceiling from me is exactly 3 rooms above. So you tell me that to simply get past that 1-block higher ground, I need to wait around 5 freaking seconds of nothingness ? Putting a ceiling close to the ground (Along with backing to look good) which functions as an extra path you can take would have been so much better, quicker, and less boring...
And you may laugh at that example, but I see stuff like that frequently, sometimes even worse.
To test if your overworld is convenient to wave through, assuming you roughly know its overall layout (Because this becomes a problem only when the player have already explored the zone once, and needs to go through it again. This matters the most in level types such as Dimension Open where you constantly need to go somewhere else through the overworld after clearing a section, but every levels needs it in at some degree): Go through it a bunch of times (Or ask help from playtesters) from point A to B of which you'll decide, and if there's anything you can think of, that would add to make travelling faster, then add it right away (If, of course, it doesn't ruin with any other aspects of the level). Take a few notes from VVVVVV main game's overworld.

Also, when you have a big overworld, especially full of empty rooms (The ones Viridian enters and leaves in less than a second), please fill them with something, at least some random lone backing tile ! It reinforces the fact that you are inbounds in the actual level, and that you have exploration and memorization of the layouts for future reference, waiting to be done. Doing otherwise would make it looks like you've somehow gone out-of-boundaries (or in outer space for that matter) which is way less pleasant and motivating. Who would want to explore an overworld that's completely empty and with unnatural-looking structures (Perfect 90 corners, horizontal/vertical bars) all over the place ?!
Title: Re: What not to put in your VVVVVV Level
Post by: SteveGamer68 on August 06, 2018, 04:41:10 AM
(Tell me if any of the stuff was already posted)
173. Excessive use of flash. Seriously, it could cause seizure! (not that I have epilepsy or anything but to warn using too many flashes)
Title: Re: What not to put in your VVVVVV Level
Post by: Info Teddy on August 06, 2018, 02:42:27 PM
171 : Using more checkpoints than actually needed.
It's generally subtle, but once in a while you'll notice an over-abundance of these objects in pointless places, it's pretty funny when you notice it (And I'm talking about checkpoints found during linear gameplay, because the overworld ones's function is a bit different). Most of the time after overcoming section n1, you'll see checkpoint n1 at the end of it (or in some breaker-type of room), and then checkpoint n2 shows-up, right before section n2 in a following room ! Be smart about their placements; The less oversights, the better level.
why is this a problem? as long it doesn't look like 'the warning' i don't have a problem with it. it's better to use more than needed than to use less than needed.
173. Excessive use of flash. Seriously, it could cause seizure! (not that I have epilepsy or anything but to warn using too many flashes)
this is why i always disable screen effects if it's not a level i'm working on or it's a level that i know having screen effects on won't be detrimental (abuse of flash is still bad)
Title: Re: What not to put in your VVVVVV Level
Post by: Balneor on August 07, 2018, 01:10:54 AM
why is this a problem? as long it doesn't look like 'the warning' i don't have a problem with it. it's better to use more than needed than to use less than needed.

I agree that it really isn't as important as some of the other rules out there, but personally it would be harder to take some random level seriously if it had this issue and if I noticed it.
Title: Re: What not to put in your VVVVVV Level
Post by: Info Teddy on August 07, 2018, 06:55:46 AM
I agree that it really isn't as important as some of the other rules out there, but personally it would be harder to take some random level seriously if it had this issue and if I noticed it.
having tons of checkpoints instills a feeling of safety and that you won't have to redo entire paths again (they dont even have to be challenges, they can just be long)
Title: Re: What not to put in your VVVVVV Level
Post by: Balneor on August 07, 2018, 11:09:39 AM
having tons of checkpoints instills a feeling of safety and that you won't have to redo entire paths again (they dont even have to be challenges, they can just be long)

Ah; so in the end that rule end-up being mostly subjective because I personally don't get scared by a lack of checkpoints very often, enough for it to be something I'm not caring about. Fine, you can disregard it
Title: Re: What not to put in your VVVVVV Level
Post by: Xandog01 on August 11, 2018, 08:19:34 AM
I'm not sure if its already here, but a room in a level that you touch a checkpoint right when you enter, and there is no way out. (Pressing R wouldn't work)
Title: Re: What not to put in your VVVVVV Level
Post by: alek on August 11, 2018, 11:45:50 PM
psa: you can break pretty much any of these rules if you really want to/have a good reason for it
Title: no we cant pin this post and yes smf is too limited
Post by: Info Teddy on August 12, 2018, 11:10:55 AM
psa: you can break pretty much any of these rules if you really want to/have a good reason for it
seconded

can we pin this post or is smf too limited :^^^^^)
Title: Re: What not to put in your VVVVVV Level
Post by: SteveGamer68 on August 13, 2018, 09:06:42 AM
174. Have a room-like area that you cannot escape (there's no scripting inside that room or something) with a checkpoint inside the roomcage, causing a partial of a partial-softlock* (you can move around but cannot progress the map in any way except for exiting. But if you for some reason decided to save at that cage, then you're doomed and forced to restart the level.).







*: There is no official term for it yet.
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on October 09, 2018, 04:27:07 AM
175. An extremely difficult challenge (such as a Veni Vidi Vici) that doesn't even reward the player upon completing it.
Title: Re: What not to put in your VVVVVV Level
Post by: Echogamer on November 04, 2018, 03:40:29 AM
Broken internal scripting that causes your game to crash
Title: Re: What not to put in your VVVVVV Level
Post by: Echogamer on November 06, 2018, 06:47:48 PM
Random floating stuff that doesn't go right! (Ex. Floating spike)
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on December 11, 2018, 06:26:12 PM
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
Title: Re: What not to put in your VVVVVV Level
Post by: fraZ0R on December 14, 2018, 06:38:14 AM
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
looks at 333333 sheepishly
Title: Re: What not to put in your VVVVVV Level
Post by: Bruce Michez on December 14, 2018, 08:41:50 AM
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
looks at 333333 sheepishly
There's also a lot of such rooms in Pixelator's recent The Cuest.  That level is so barbarically difficult that invincibility is almost required to experience the (actually quite interesting) story.
Title: bonus points if the enemy created has a path that goes through that checkpoint
Post by: fraZ0R on December 14, 2018, 10:02:18 AM
179:
Createentity being used to create super fast enemies, which will probably kill you as soon as you activate the script, without warning, causing you to have to redo the section all over again from the last checkpoint.