distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: Ciolf on October 29, 2015, 11:55:22 PM

Title: Savior
Post by: Ciolf on October 29, 2015, 11:55:22 PM
Hey guys, I've been tinkering with this level for the last few days (trying to remember how to navigate the level editor in the process), and I feel pretty comfortable in uploading a new level for the first time in literally years. It may be a bit script-heavy for some, particularly early on, but I tried to keep things irreverent and silly (clearly had some inspiration along the way... you'll see about halfway through). I made the last "boss" level somewhat tricky, but trust me, it is definitely beatable.  Anyway, hope you guys enjoy it! Let me know what you think.

Basic facts - size: 7x7 (all rooms used), trinkets: 12, crewmates: 2  :vermillion:  :victoria:

(http://i.imgur.com/JKF15Am.jpg)

(http://i.imgur.com/jBpTyH5.jpg) 

(http://i.imgur.com/irCDzZE.jpg)

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UPDATES

11.1.2015 - Version 1.1 - fixed the gravity line glitch issue in the room after the grotto, cleaned up a couple of levels and fixed pretty much all of the scripting issues.
Title: Re: Savior
Post by: Bruce Michez on October 30, 2015, 01:23:17 AM
Very nice, though a bit hard in places.  For sheer creativity, "Pilgrimage" just might be my new favourite trinket challenge in any VVVVVV level.

Just one very minor issue: in the unnamed room right after "The Grotto", the gravity line is too close to the ground, allowing :viridian: to glitch through it.
Title: Re: Savior
Post by: VeeC7 on October 30, 2015, 01:38:34 AM
Glad you're back! Nice level!
Title: Re: Savior
Post by: SJMistery on October 31, 2015, 05:05:18 AM
Awesome storyline and level, but ensure to make the all scripts only trigger once plz
Title: Re: Savior
Post by: Ciolf on November 01, 2015, 01:51:24 AM
Thanks for the tips, folks! I went back and fixed all of the glitches and issues you've reported thus far (or in a couple of cases, made it impossible for them to be re-triggered).

Glad you like it!  :viridian:
Title: Re: Savior
Post by: SJMistery on November 02, 2015, 12:33:13 AM
in future levels, you can use Mayus+arrow to increase and decrease the number of rooms, if you want. not like your level needs it, it is awesome as i said
Title: Re: Savior
Post by: - on November 06, 2015, 05:15:32 AM
in future levels, you can use Mayus+arrow to increase and decrease the number of rooms, if you want. not like your level needs it, it is awesome as i said
What is Mayus? ::)
Title: Re: Savior
Post by: allison on November 06, 2015, 06:45:01 AM
in future levels, you can use Mayus+arrow to increase and decrease the number of rooms, if you want. not like your level needs it, it is awesome as i said
I haven't heard "Mayus" used instead of Shift before... Anyways, the default level size is 5x5 so he must have increased it.
Title: Re: Savior
Post by: @Kreator on November 06, 2015, 10:53:01 AM
in future levels, you can use Mayus+arrow to increase and decrease the number of rooms, if you want. not like your level needs it, it is awesome as i said
I haven't heard "Mayus" used instead of Shift before... Anyways, the default level size is 5x5 so he must have increased it.
sjmistery is from a spanish speaking country so he doesnt have a shift key
Title: Re: Savior
Post by: SJMistery on November 09, 2015, 04:23:51 AM
it'x 7x7?  ???  the map looked like the generic 5x5 when i played it...  :-[ :-[ :-[
Title: Re: Savior
Post by: AllyTally ♡ on November 13, 2015, 11:47:06 AM
The images are too big.
use [img width=2365786574372631][/img]
Title: Re: Savior
Post by: @Kreator on November 13, 2015, 04:16:23 PM
i found a glitch
i died in "bridge of death" after getting the trinket in "bring 'em out" and when i respawned at the lowest checkpoint in the room, black bars appeared on the top and bottom of the screen so i couldn't see any more of the room names
just wanted to report that small thing before i beat the level
besides that one glitch, this level is awesome and fucking hilarious
Title: Re: Savior
Post by: SJMistery on November 17, 2015, 05:16:05 AM
kreator, just activate another text script and it will go away