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VVVVVV => VVVVVV Help => Topic started by: Bruce Michez on August 16, 2016, 06:23:03 AM

Title: The createentity box enemy
Post by: Bruce Michez on August 16, 2016, 06:23:03 AM
I've been experimenting with it.  Two weird glitches have jumped out at me:
Title: Re: The createentity box enemy
Post by: QwertymanO07 on August 16, 2016, 06:44:05 AM
  • If using the command in room (20,3), you get a red triangle instead of the usual pink box.  I wonder if there are other rooms where a similar anomaly occurs...  edit: yes!  In (19,1) you get "OBEY", complete with the bigger hitbox!
This is actually how you spawn all of the larger than 16x16 enemies, such as skeletons, Yes Men, and that weird Ogmo bus thing.  You just spawn that enemy in the room with the same coordinates as the enemy's appearance in the main game.
Title: Re: The createentity box enemy
Post by: Bruce Michez on August 16, 2016, 06:55:32 AM
  • If using the command in room (20,3), you get a red triangle instead of the usual pink box.  I wonder if there are other rooms where a similar anomaly occurs...  edit: yes!  In (19,1) you get "OBEY", complete with the bigger hitbox!
This is actually how you spawn all of the larger than 16x16 enemies, such as skeletons, Yes Men, and that weird Ogmo bus thing.  You just spawn that enemy in the room with the same coordinates as the enemy's appearance in the main game.
Thought so.  I even got a pac-man (as seen in Edge Games) flying backwards at one point in the experiment.  FIQ would love this.
Title: Re: The createentity box enemy
Post by: AllyTally ♡ on August 16, 2016, 07:12:16 AM
We already found this out a while ago, just saying

also i created the elephant and its amazing
Title: Re: The createentity box enemy
Post by: shiny k on August 16, 2016, 08:52:30 AM
Yeah creating elephants that way is incredibly fun
Title: Re: The createentity box enemy
Post by: FIQ on August 18, 2016, 09:09:37 AM
  • If using the command in room (20,3), you get a red triangle instead of the usual pink box.  I wonder if there are other rooms where a similar anomaly occurs...  edit: yes!  In (19,1) you get "OBEY", complete with the bigger hitbox!
This is actually how you spawn all of the larger than 16x16 enemies, such as skeletons, Yes Men, and that weird Ogmo bus thing.  You just spawn that enemy in the room with the same coordinates as the enemy's appearance in the main game.
Thought so.  I even got a pac-man (as seen in Edge Games) flying backwards at one point in the experiment.  FIQ would love this.
Already aware, and if I decide to mess with my dim.V clone, I will make use of this.