Hello! I just released a new map called [Adventure Incoming] I was TOO LAZY to make an long map so i created the demo Here is the link :http://adf.ly/1i9YPf
Well here is the version without adf.ly http://www.mediafire.com/file/cqy21gbbj440os4/Adventure+Incoming+v1.0+%5BDEMO%5D.rarHello! I just released a new map called [Adventure Incoming] I was TOO LAZY to make an long map so i created the demo Here is the link :http://adf.ly/1i9YPf
Hey, uh, we would appreciate it if you didn't use adfly on such small forums like these. It doesn't really make sense. I'll be happy to give your level a review but I don't feel like going to adfly and risking getting a virus. :victoria:
Two questions:1. Who the heck is "LittleMac347"
1. Are you at all like the user LittleMac347?
2. If not, is this your very first foray into level creation?
2. Yep it isIn that case, look for some education on game design. The Youtube channel Extra Credits (https://www.youtube.com/user/ExtraCreditz/videos)[youtube.com] is a good place to start.
So what im meant to do here?2. Yep it isIn that case, look for some education on game design. The Youtube channel Extra Credits (https://www.youtube.com/user/ExtraCreditz/videos)[youtube.com] is a good place to start.
Nevermind whatever of the video by dustupped audioSo what im meant to do here?2. Yep it isIn that case, look for some education on game design. The Youtube channel Extra Credits (https://www.youtube.com/user/ExtraCreditz/videos)[youtube.com] is a good place to start.
Also, please don't put it in an .rar file, I think MediaFire lets you put regular .vvvvvv files there. Thanks!Umm for the trinket on the ground i just set a BACKGROUND of that block
This level, for a beginner's, isn't that bad. I don't know how you did that thing with the trinket in the ground, but that was cool! A few pointers, you should avoid using 1 block tiles on the very bottom, as they get hidden by the roomname. Also this
(http://i.imgur.com/eILEuQZ.jpg)
Make sure this doesn't happen. Other than that I think you have some potential. Welcome to the forum, I can't wait to see the full version of this! :viridian:
Ok I found another newbie. Hi. Did you know that direct mode exists? Use it.I KNOW THAT DIRECT MODE EXISTS JUST I USE IT FEW TIMES
This way the script won't repeat twice.Code: (scripta) [Select]ifflag(x,nothing)
iftrinkets(0,scriptb)Code: (scriptb) [Select]say(2)
Both flag numbers must be the same.
This is
a one time script!
flag(x,on)
Nothing is a script that should have... well... nothing in it.
So with this new update there are many, many issues. The new scripts are nice, but if you exit and re enter the room they repeat. Here is a way to prevent this:HOW YOU GET STUCK ON THE WALL OF THE THIRD AND SECOND IMAGES!?!?!?!?!Quote from: LafondaSaysMeowThis way the script won't repeat twice.Code: (scripta) [Select]ifflag(x,nothing)
iftrinkets(0,scriptb)Code: (scriptb) [Select]say(2)
Both flag numbers must be the same.
This is
a one time script!
flag(x,on)
Nothing is a script that should have... well... nothing in it.
There were many alignment issues, here are a few
(http://i.imgur.com/GyAvzjM.jpg)
(http://i.imgur.com/3AbBO2P.jpg)
(http://i.imgur.com/nZDxwy8.jpg)
In order to prevent this, in warp line rooms make sure the walls line up on both sides, left to right and top to bottom.
Also, is the room with Vermilion the final room?
...no you didn't ???yes i didnt see it ::)
In fact, it's the same exact download link. Perhaps you put the wrong link up?
ifflag(1,nothing)
iftrinkets(0,losedvirdian)
The dialogue script that is out of reach of the player (in this case, losedvirdian):reply
Gah where am'i?
reply
AND MOST IMPORTANT
sad
reply
Where are my friends?
flag(1,on)
The script called nothing has nothing.Sorry but i gonna stop making these levels cuz i just dont want nowrip in peace
I even not updated it for AGES
If i change opinion about this the ok
smiley spam develops in the testicles and is released from the penis.(snip)
nevermind noone will see this vvvvvv is dead ;-;nah. distractionware is mostly just for posting levels now, but lots of people are active on discord and there's lots of recent levels to play
I'm sorry, I don't think I explained repeating scripts very well. In this state all your script does is crash the game. The location where you put the ifflag and the iftrinkets commands has to be the one Viridian steps in. The dialogue has to be in a separate script box unreachable from the player. In the ifflag command, "x" stands for a number. You have to put a number in the place of "x". Where you put "nothing" there has to be a reference to an entirely separate script box. The iftrinkets command has to reference the script box with the dialogue in it. So all three scripts would look like this:
The box Viridian is in:Code: [Select]ifflag(1,nothing)
The dialogue script that is out of reach of the player (in this case, losedvirdian):
iftrinkets(0,losedvirdian)Code: [Select]reply
The script called nothing has nothing.
Gah where am'i?
reply
AND MOST IMPORTANT
sad
reply
Where are my friends?
flag(1,on)
Here's a video that may help you:
https://youtu.be/awumadrkyb8 (https://youtu.be/awumadrkyb8)
If anyone can explain this better please do.
ifflag(x,nothing)
say
This is a non repeating script
flag(x,on)
its way simplier, and more compact.OR ELSE do this:Code: [Select]ifflag(x,nothing)
its way simplier, and more compact.
say
This is a non repeating script
flag(x,on)
its beautiful.
OR ELSE do this:Code: [Select]ifflag(x,nothing)
its way simplier, and more compact.
say
This is a non repeating script
flag(x,on)
its beautiful.
You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.
ifflag(x,nothing)
say
This is a non repeating script
flag(x,on)
endcutscene()
this should fix it
is endcutscene() a simplified command? probably not, because i'm using simplifieds (never tried internal before) and i don't want to waste flag spaceOR ELSE do this:Code: [Select]ifflag(x,nothing)
its way simplier, and more compact.
say
This is a non repeating script
flag(x,on)
its beautiful.
You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.Code: [Select]ifflag(x,nothing)
this should fix it
say
This is a non repeating script
flag(x,on)
endcutscene()
is endcutscene() a simplified command? probably not, because i'm using simplifieds (never tried internal before) and i don't want to waste flag spaceendcutscene is only in internal, not simplified