distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: 5tr4 on April 18, 2017, 05:23:56 PM

Title: Dimension Succ Beta 1.5
Post by: 5tr4 on April 18, 2017, 05:23:56 PM
Project:Make the worst intentionally bad level ever is happening. No pics because that makes the level worse. coming 4/20/17 (420 intentional)
Version History:
Demo: Self Explanatory.
Beta 1.5: First full version. Dialogue not finished yet.
Title: Re: Aftermeth (WIP)
Post by: -Kiwi Alexia ♡ on April 19, 2017, 03:58:13 AM
Oh my god I said dont
Title: Re: Dimension Succ Beta 1.5
Post by: 5tr4 on April 19, 2017, 01:00:25 PM
Ok. I'm renaming this level to Dimension Succ because Kiwi doesn't want the name "Aftermeth"
EDIT:I MADE A DEMO!!! Who wants to play the demo version of the level? It's here https://tolp.nl/forum/index.php?topic=3759.msg68068#new
EDIT 2: IVE MADE ALOT OF THE LEVEL , But i feel like it can still get worse. The day isnt over. Please give feedback.
Title: Re: Dimension Succ Beta 1.5
Post by: 5tr4 on April 20, 2017, 02:30:52 PM
Sorry for double post but I want to know how good bad this intentionally bad level is. Does it get the honor of the worst intentionally bad level ever?
Title: Re: Dimension Succ Beta 1.5
Post by: Quote on April 20, 2017, 02:35:37 PM
no
Title: Re: Dimension Succ Beta 1.5
Post by: 5tr4 on April 20, 2017, 03:13:19 PM
Ok I'm gonna upload a playthrough of my own level.
Title: ever
Post by: shiny k on April 20, 2017, 03:30:50 PM
the most unfunny intentionally bad level
Title: Re: Dimension Succ Beta 1.5
Post by: 5tr4 on April 20, 2017, 03:49:38 PM
Here's a playthrough of my level... by me. https://m.youtube.com/watch?v=MoHr-ZA3fEM
Title: Re: Dimension Succ Beta 1.5
Post by: SteveGamer68 on April 21, 2017, 06:15:26 AM
I know how to crash the game:
say(x)
*Insert dialog here*
say(99)
*Insert text here*

Test the level, your game crash when reaching the say(99)
Since say(11) is max for dialouge, Doing say(12+) will overflow something i guess?
Title: Re: Dimension Succ Beta 1.5
Post by: 5tr4 on April 21, 2017, 06:17:56 AM
Yeah. That's how I crashed the game. And guess what number I used for the say? It's either 37 or 69.
Title: Re: Dimension Succ Beta 1.5
Post by: lol...ipops2 on April 21, 2017, 07:10:18 AM
I know how to crash the game:
say(x)
*Insert dialog here*
say(99)
*Insert text here*

Test the level, your game crash when reaching the say(99)
Since say(11) is max for dialogue, Doing say(12+) will overflow something i guess?
I think say(50) is max but i'm not sure.
Also, it crashes because the dialogue can't fit on screen
Title: Re: Dimension Succ Beta 1.5
Post by: -Kiwi Alexia ♡ on April 21, 2017, 01:31:54 PM
50 is max
Title: Re: Dimension Succ Beta 1.5
Post by: Duckman50001 on April 30, 2017, 02:20:50 AM
I know how to crash the game:
say(x)
*Insert dialog here*
say(99)
*Insert text here*

Test the level, your game crash when reaching the say(99)
Since say(11) is max for dialogue, Doing say(12+) will overflow something i guess?
I think say(50) is max but i'm not sure.
Also, it crashes because the dialogue can't fit on screen

50 is max for internal say commands
Title: Re: Dimension Succ Beta 1.5
Post by: lol...ipops2 on April 30, 2017, 07:19:12 AM

I know how to crash the game:
say(x)
*Insert dialog here*
say(99)
*Insert text here*

Test the level, your game crash when reaching the say(99)
Since say(11) is max for dialogue, Doing say(12+) will overflow something i guess?
I think say(50) is max but i'm not sure.
Also, it crashes because the dialogue can't fit on screen

50 is max for internal say commands
Have you tried on simplified?
Also, instead of "internal say", just say "text" or "text command"
Title: Re: Dimension Succ Beta 1.5
Post by: -Kiwi Alexia ♡ on April 30, 2017, 10:46:10 AM
"internal say commands"
Well, the say() command doesn't exist in internal scripting, only simplified.
It's _used_ to get internal scripting, but it isn't actually in internal.
Title: Re: Dimension Succ Beta 1.5
Post by: Duckman50001 on May 01, 2017, 02:48:17 AM
"internal say commands"
Well, the say() command doesn't exist in internal scripting, only simplified.
It's _used_ to get internal scripting, but it isn't actually in internal.

say(-1)
text(1,0,0,4)
say(no. of internal scripts you want)  <- I meant for here
[internal command]
endtext()
endcutscene()
untilbars()
loadscript(stop)
Title: Re: Dimension Succ Beta 1.5
Post by: lol...ipops2 on May 01, 2017, 11:04:08 AM
"internal say commands"
Well, the say() command doesn't exist in internal scripting, only simplified.
It's _used_ to get internal scripting, but it isn't actually in internal.

say(-1)
text(1,0,0,4)
say(no. of internal scripts you want)  <- I meant for here
[internal command]
endtext()
endcutscene()
untilbars()
loadscript(stop)
Did you mean to use the old way in that example?
Title: Re: Dimension Succ Beta 1.5
Post by: -Kiwi Alexia ♡ on May 01, 2017, 11:31:49 AM
Yes, but that's a simplified say command.
The say() command doesn't exist in internal scripting.
It's used there because the glitch used to activate internal scripting requires it.