distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: SoulEye on July 26, 2011, 12:42:04 PM

Title: "A New Dimension" by Souleye
Post by: SoulEye on July 26, 2011, 12:42:04 PM
(http://www.souleye.se/images/and.png)

Latest updated bugfixed version is attached to this post, and so will any subsequent versions be.

This huge map comes with the latest version of VVVVVV and is somewhere around 270 rooms big. I put my heart and soul into this, during the brief time I had to make it.

I'd love to see speed runs, finding bugs, etc. Comment away! Is it too hard? Did I make you laugh at times? Cry maybe?

If you haven't played it... Don't get intimidated by the seemingly daunting task once it "gets going". It's easier than DTTHW from the original VVVVVV. In fact, many rooms and challenges look way harder than they really are. This is by design.

So get up, cheer up, chin up, flip up, and turn up the music! (and incase you didn't know: I made all the music for VVVVVV - go buy the soundtrack here: www.souleye.se (http://www.souleye.se)!  :-*
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 26, 2011, 03:06:46 PM
It was very enjoyable, and I'd say a lot harder than the main game. The automatic sections were fun, and the new song was great too. I didn't even attempt to get all the trinkets, but I'm sure I will eventually. I only really had one bug, where I slid up inside a wall for two rooms into another one. I then went backwards back to the room I came from by accident, so I guess it didn't really change anything. I forget what room it was or how it happened, but if I find it again I'll let you know.
Title: Re: "A New Dimension" by Souleye
Post by: pdat on July 26, 2011, 07:28:32 PM
I can get to a screen called pole dancer and I swear it is impossible.... And I can't go backwards in the world either so I'm stuck. Pretty fun and challenging up to there though
Title: Re: "A New Dimension" by Souleye
Post by: Kyle on July 26, 2011, 09:18:54 PM
 :viridian:  :viridian:  :viridian:
I found a little glitch [link] (http://img196.imageshack.us/img196/8238/tiggaplease.png)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 26, 2011, 10:29:36 PM
It was very enjoyable, and I'd say a lot harder than the main game. The automatic sections were fun, and the new song was great too. I didn't even attempt to get all the trinkets, but I'm sure I will eventually. I only really had one bug, where I slid up inside a wall for two rooms into another one. I then went backwards back to the room I came from by accident, so I guess it didn't really change anything. I forget what room it was or how it happened, but if I find it again I'll let you know.

Please do! I don't know if I can patch the map later, but I'll update it locally in the meantime.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 26, 2011, 10:32:04 PM
I can get to a screen called pole dancer and I swear it is impossible.... And I can't go backwards in the world either so I'm stuck. Pretty fun and challenging up to there though

It is not impossible! What you want to do is... Well, if you ask me in a PM, I'll tell you! :)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 26, 2011, 10:34:46 PM
:viridian:  :viridian:  :viridian:
I found a little glitch [link] (http://img196.imageshack.us/img196/8238/tiggaplease.png)

Haha nice! I wish I had you as a playtester! ;D
Title: Re: "A New Dimension" by Souleye
Post by: pdat on July 26, 2011, 11:14:42 PM
ok i got it :) well played haha
Title: Re: "A New Dimension" by Souleye
Post by: thatnerdguy on July 27, 2011, 02:04:00 PM
Sorry for the newb-ish question, but I've got absolutely no idea how to access any of the user levels. I'm using the Steam version. If someone can help me out, let me know.
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 27, 2011, 02:07:17 PM
I don't think the steam version has been updated yet. If you have the Humble Indie Bundle version, you can use that and it's just a menu option, if you don't have it, you'll just have to wait until it updates. Terry said that Steam told him it would update last night, but I checked a little bit ago and it hadn't, so I have no idea.
Title: Re: "A New Dimension" by Souleye
Post by: thatnerdguy on July 27, 2011, 02:12:54 PM
Ah, damn..... I've got a five laying around- I'll buy the game again tomorrow unless it updated while I'm away. Thanks for the tip- I was totally clueless and this is an awesome way to keep the game alive.
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 27, 2011, 02:22:48 PM
It's probably worth buying the HIB anyway, it's a really good deal.

Anyway, I found out what caused my problem.
(http://i12.photobucket.com/albums/a221/Tyrukia/newdimensionglitch.png)
I ended up entering the space at the bottom-left arrow, somehow appearing inside the wall in "You snooze you lose", and sliding up into "Rosencrantz and Guildenstern". I then went backwards through the unnamed room with the moving squares, and down back into "You can rush it or take it slow" and realizing I went the wrong way (which is a good thing, I got to play it properly at least). While I was looking around I also noticed the loop error at the top of this room, which slides you up into the section underneath the gravitron remnants.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 27, 2011, 02:30:38 PM
Oh my! Haha yeah, I did try to playtest these rooms properly but this rather large bugged room was done on no food and no sleep! I'll fix it locally and see if anything can happen in future patches.
Title: Re: "A New Dimension" by Souleye
Post by: AlseLa on July 28, 2011, 04:42:02 PM
Th0ugh it pr0bably d0es n0t matter, y0u are able t0 circumvent a challenge grab a trinket with minimal eff0rt by f0ll0wing this easy step:

(http://i.imgur.com/RYT39.png)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 28, 2011, 06:23:16 PM
That is intentional. I made this real simple for you. ;)
Title: Re: "A New Dimension" by Souleye
Post by: Lambda19919 on July 29, 2011, 05:33:32 AM
Is this one even possible or am I suppose to come from the other side?

(http://tof.canardpc.com/preview2/3365d782-05ef-4d9e-8934-a201dfa33e03.jpg) (http://tof.canardpc.com/view/3365d782-05ef-4d9e-8934-a201dfa33e03.jpg)

By the way it's a very sweet level, almost as good as the original game, too bad there is no map altough :(
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 29, 2011, 05:41:19 AM
You can and must go down there. It's possible!

How?

Spoiler:

Bounce twice on the line. Hit it at the near bottom, go right to get out of the line, then left into it again, reversing you down the hatch again.
Title: Re: "A New Dimension" by Souleye
Post by: Lambda19919 on July 29, 2011, 02:26:02 PM
Thanks

I finally see the end after more than 3hours, 1700deaths & 10trinkets found.

That was truelly awesome, I hope there will be plenty of level of this quality!

(the 2 new song are great!)
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 29, 2011, 02:47:42 PM
Speaking of that, the new song blew my mind, I have to say it again. Getting to that section has to be one of the best moments I've ever had in this game.
Title: Re: "A New Dimension" by Souleye
Post by: Psychopath on July 29, 2011, 03:03:12 PM
Speaking of the new songs, get them onto your youtube account, Souleye :viridian:

All I recall seeing is the "Max Confidence" Rock Band preview but never the other one before, it was a pleasant surprise for surviving that long through your stage (got 100% on a blind run, I was dedicated).
Title: Re: "A New Dimension" by Souleye
Post by: PastorOfMuppets on July 29, 2011, 04:45:20 PM
On "Gravitation Still Remains," or something like that, there's a way to slip through the maps on the right side and somehow get stuck in the walls on "Three's A Crowd" through "Easy Come, Harder Go". What's worse is there's no way out!
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on July 29, 2011, 06:43:29 PM
I'd like to know exactly which room it was... "Gravition remnants" doesn't seem to have a glitch when I look at it... Could you provide a screenshot?
Go into the editor! "Gravition remnants" is at 4,13, and "Easy Come, Harder Go" is at 5,16... So I want more info :)
Title: Re: "A New Dimension" by Souleye
Post by: nougatmachine on July 31, 2011, 05:40:16 PM
Sooooo, maybe I'm just not that smart, but I don't see how it's even possible to do the beginning section. I can go upwards, take the left path so I can get flipped downwards, and that's it. There isn't enough space for me to clear the spikes on the right path, and I don't see anything to flip myself around to head upwards again after the first flip. Is the whole beginning section just one of the jokes?
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 31, 2011, 05:47:12 PM
Sooooo, maybe I'm just not that smart, but I don't see how it's even possible to do the beginning section. I can go upwards, take the left path so I can get flipped downwards, and that's it. There isn't enough space for me to clear the spikes on the right path, and I don't see anything to flip myself around to head upwards again after the first flip. Is the whole beginning section just one of the jokes?
Once you get to the top, to the room with the trollface, go right. Go in the warp token, and then just go up.
Title: Re: "A New Dimension" by Souleye
Post by: nougatmachine on July 31, 2011, 08:04:48 PM
Sorry, I guess I didn't explain myself that well. I know how to do THAT. I've finished the level. What I can't figure out is how to get to the trinket at the bottom of the tall Veni Vidi Vici-looking part. Maybe I'm humorless, but if there's really no way to get it... :-X
Title: Re: "A New Dimension" by Souleye
Post by: Ice on July 31, 2011, 08:28:35 PM
Sorry, I guess I didn't explain myself that well. I know how to do THAT. I've finished the level. What I can't figure out is how to get to the trinket at the bottom of the tall Veni Vidi Vici-looking part. Maybe I'm humorless, but if there's really no way to get it... :-X
Oh, I really have no clue. I notice that if you go up from the bottom, hit the platform, and go back down, there's a spike missing in the section on the right. Maybe it's unintentional, but you could possibly land there and go up to adventure.
Title: Re: "A New Dimension" by Souleye
Post by: Martze on August 01, 2011, 12:52:48 AM
Hey SoulEye. This is a great level. I'm really digging the two new tracks, as well.

However, I can't get past the long vertical challenge. I've seen screenshots and videos of other people trying it, and it seems I'm missing the laser at the bottom of the second screen, for reasons unknown. I've tried deleting and redownloading the game. I'm at a loss for how to fix it.

I managed to "clear" the game anyway--as in, see the final screen--but I was missing a crew member.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 02:01:33 AM
Sorry, I guess I didn't explain myself that well. I know how to do THAT. I've finished the level. What I can't figure out is how to get to the trinket at the bottom of the tall Veni Vidi Vici-looking part. Maybe I'm humorless, but if there's really no way to get it... :-X

Hit the disappearing platform in the Benny Blanco room, go down the way you came into that room, and steer far right.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 02:08:55 AM
Hey SoulEye. This is a great level. I'm really digging the two new tracks, as well.

However, I can't get past the long vertical challenge. I've seen screenshots and videos of other people trying it, and it seems I'm missing the laser at the bottom of the second screen, for reasons unknown. I've tried deleting and redownloading the game. I'm at a loss for how to fix it.

I managed to "clear" the game anyway--as in, see the final screen--but I was missing a crew member.

Yikes!

That is a bug, plain and simple. I encountered this once while crunching for the release. It almost shipped this way for everybody! I don't know the solution except going in manually and adding a bouncyline right there. It's room 2.19. I've done it for you (and fixed some other bugs), and I'll add it to my first post in this topic.
Title: Re: "A New Dimension" by Souleye
Post by: NaturalChemical on August 01, 2011, 10:59:48 AM
I'm loving the new level, SoulEye. Great new music, too. Just reporting a bug, though I don't know if it's possible to fix easily.

(http://img834.imageshack.us/img834/9756/tempvw.png)

I'm not sure how I managed to get in there, but there was no way out. Had to close the game to continue.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 11:00:56 AM
Thanks! :D

Terry's going to add a respawn button because of possible situations like this.. Press R to suicide.
Title: Re: "A New Dimension" by Souleye
Post by: NaturalChemical on August 01, 2011, 11:14:37 AM
Glad to hear it. That would be a nice addition. One other very minor bug:

(http://img809.imageshack.us/img809/5968/tempv.png)

Hitting the wire right next to that platform puts you on the platform, then flips you back up to the top section. It's just a product of the behavior of flipping, so I don't know if there's anything to be done there.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 12:01:56 PM
I can't recreate that last one, mind telling more exactly how it's done?
Title: Re: "A New Dimension" by Souleye
Post by: NaturalChemical on August 01, 2011, 12:29:04 PM
I started from the bottom left corner, on the ground under the checkpoint. I flipped up from there and hit the wire while hugging the wall on the right. Because of how the character changes position when you hit a wire, if you hold right as he flips he'll wind up in that spot.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 12:45:08 PM
Ok cool, got it. It doesn't happen it you start from the checkpoint. Either way, I've worked around it, now I'm just waiting for Terry to allow me to post big attachments :)
Title: Re: "A New Dimension" by Souleye
Post by: Shuhasu on August 01, 2011, 12:57:34 PM
Ok cool, got it. It doesn't happen it you start from the checkpoint. Either way, I've worked around it, now I'm just waiting for Terry to allow me to post big attachments :)
Put it in a .zip? thats what most of us have to do, or is the zip even bigger? o.o
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 01:06:46 PM
I could, but I figure that since this is a map that is shipped along with VVVVVV, it should reside in a place Terry has control over it. Links can go dead!
Title: Re: "A New Dimension" by Souleye
Post by: Shuhasu on August 01, 2011, 01:25:33 PM
you could upload it to the site in a zip? or email it to him if you want, or do both =D
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 01:30:45 PM
Oh hell yes, that shrunk it more than I expected it to! First post has a zip now.
Title: Re: "A New Dimension" by Souleye
Post by: Shuhasu on August 01, 2011, 02:12:02 PM
I was surprised too. 137kb to like 8.5 XD
yay for text!
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 01, 2011, 02:26:20 PM
Ya, mine was over a meg.
Title: Re: "A New Dimension" by Souleye
Post by: Psychopath on August 01, 2011, 05:22:26 PM
Thanks! :D

Terry's going to add a respawn button because of possible situations like this..

It already exists, press R to suicide. You'll spawn at the last triggered checkpoint.
Title: Re: "A New Dimension" by Souleye
Post by: skinnyhead2000 on August 01, 2011, 07:16:08 PM
This is probably my favorite level on the list of player levels.  I find it the liveliest out of all of them.  Not only was this level difficult, but it made me want to keep on playing this level to see what lies ahead--Unlike others, which I ended up giving up because it was just bland.  You made a terrific level, SoulEye.  As much fun as the main game, only smaller!   :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: Martze on August 01, 2011, 09:16:51 PM
Downloading the bugfixed version did not fix my issue.

I tried placing the line myself, but I suddenly find myself unable to locate these screenshots and videos I mentioned.

Where does it go? It does not go here. It is not possible to clear the challenge if you put it here.

(http://i.imgur.com/GIB48.png)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 02, 2011, 02:18:09 AM
Attached.

Thanks skinnyhead2000!
Title: "A New Dimension" glitches
Post by: discostrings on August 02, 2011, 11:11:19 AM
Hey Souleye! Really digging your level so far.

I've come across some glitches, though, so I thought I'd post before finishing the level and forgetting them. They all happen toward (what I imagine is) the end of the level.

1) In "City lights" (8,14) when you hit the second platform when it's at the top and you flip right away, it's possible to get stuck in position there. It happened to me the first two times I tried the room so it shouldn't be too hard to reproduce unless I was just insanely unlucky.

2) In "Outburst of energy" (12, 14) I got stuck on the diagonally striped block located at -8,-4 from the upper left corner when bouncing down from "Glitch in the graviton". Maybe it's too close to the top?

3) In "Joshua, what is the winning move?" (18,2) some wonkiness happens with the bottom conveyor belt when you go from the left side of the screen to the right and then back. The first time this happened to me, I moved up the wall to "Milton Waddams was here". The second time, I think I was transported up the other side, as I remember going through "Pole Dancer" and ending up at "T of life" (and then I accidentally hit the checkpoint to the right, d'oh!, which is where I am now).

Oh, and I just read your solution to Pole Dancer, which should help me the second time through. The first time, I "brute forced" it by trying it until I fit myself between the string and the right wall, "sliding down the pole". Took quite a few tries, but it works! Although let's just say when I thought that was the solution it made me want to call you twat.

Let me know if you need more details!
Title: Re: "A New Dimension" glitches
Post by: SoulEye on August 02, 2011, 11:39:23 AM
Hey Souleye! Really digging your level so far.

Thanks! :)

1) Fixed.

In 2), I'll need a pic which block you're talking about, as "-8,-4 from the upper left corner" doesn't quite do it for me :) - although I know that single blocks ANYWHERE can get stuck in. But this room kind of calls for some.

3) I cannot reproduce it! :( But I did add some thing that *may* help anyway, I don't know...

I'll upload a new version when we've worked out these kinks. And good thing I'm not a twat in your eyes anymore! :)
Title: Re: "A New Dimension" glitches
Post by: discostrings on August 02, 2011, 12:52:22 PM
In 2), I'll need a pic which block you're talking about, as "-8,-4 from the upper left corner" doesn't quite do it for me :) - although I know that single blocks ANYWHERE can get stuck in. But this room kind of calls for some.

Haha, guess I could've explained it better or at least mentioned those were supposed to be Cartesian coordinates for the block. I've attached an image from the editor with Viridian standing on it. I tried to reproduce getting stuck in the editor, and while I could bounce down and go through various single blocks, I didn't get stuck because I could I flip out. I couldn't when I got stuck in-game though.

3) I cannot reproduce it! :( But I did add some thing that *may* help anyway, I don't know...

I just tried to reproduce it in the editor and I couldn't either! But it surely happened to me at least 4 times in playing through the game, with a restart of the game in between them. Is the editor maybe running a slightly different version of the engine than the game itself? That would explain why you didn't see it in testing. Of the glitches I ran into, this was definitely the worst, as it made it difficult to finish the screen and sent me back many rooms to look for a good place to die (before I knew about the suicide key). If I still had the save from there, I would send it so you can test your fix.

There was one more I noticed before I finished the game, but I'm not sure if it was a glitch or a bit of cleverness. Here's how to reproduce: It's on "Safe within the walls" (16,3). Go to the screen right of it, "It's time to ride", finish the room and pass through the corner of "Safe within the walls" to the room below. Now flip back up to the room and go to the right--you'll go through the wall on the left and move up through it, or down, bounce off the string, and then climb up to the same place. If it's a glitch, it fits so perfectly with the name of the room perhaps you should leave it in, since all it does it let you skip a room and a half ; ) Perfect old-school shortcut.

I really enjoyed the level, and I'm impressed you made it in such a short time. I'll definitely have to make a trinket run in the future. It tempts me to try my own hand with the editor...
Title: Re: "A New Dimension" glitches
Post by: SoulEye on August 02, 2011, 01:14:22 PM

I really enjoyed the level, and I'm impressed you made it in such a short time. I'll definitely have to make a trinket run in the future. It tempts me to try my own hand with the editor...

Thanks!

The "Safe within the walls" things is a glitch and is FIXED! The skippable room is a reward, not a challenge.
So, all things fixed (well... as much as they're gonna be right now), and I'm uploading a new archive to the first post.
Title: Re: "A New Dimension" by Souleye
Post by: Pfhor on August 02, 2011, 01:32:45 PM
I think I broke your level :(.

http://www.youtube.com/watch?v=3bXKh94Nl7U

Not sure if this is an issue with the engine itself but it's bad enough that this happened to me by accident the first time I discovered it.

I'll definitely keep trying to finish it legit though lol.

Edit: I noticed that someone posted this, did you have a newer version out that fixed it? If so I'm interested to know how you did, and will it reset my save file if I download it?
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 02, 2011, 01:48:29 PM
I think I broke your level :(.

This one is fixed. My first post in this topic has the newest version of the level. As for saves... I don't know for sure, but they should be okay... Don't take my word for it; I recommend you do backups, as that's not my area of expertise.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 02, 2011, 02:57:55 PM
Ok, it seems I uploaded the wrong map when updating. Now the fixes are *really* fixed. :)
Title: Re: "A New Dimension" by Souleye
Post by: Martze on August 02, 2011, 07:08:20 PM
Downloading the latest version fixed my problem. Thanks, SoulEye! :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: Martze on August 02, 2011, 09:19:10 PM
I managed to complete a trinket run of this map. I enjoyed it very much!

I found some more bugs, though...  You seem to be having trouble with versioning, because some of them are old bugs you already fixed. :victoria: (I'm a pretty careless programmer myself and I screw up versioning all the time.)

1. You can bypass the long vertical challenge almost entirely. First, you can go up the shaft to the left, past the entire challenge, and proceed to "Fly by" (3, 1). Go down and to the left, and land on the spot where there isn't a spike in Expander (2, 5). From there, simply flip and go up to "Problem?" (2, 1). Of course, I Did Things The Hard Way for the challenge of it. It was a total breeze after I got past the first few screens.

On "Lets be friends again", it is possible to skip way ahead by wedging yourself into this corner (http://i.imgur.com/5Qxfd.png). This may be the expected behavior, but I'm not sure, so I decided to report it. Also, let's is spelled with an apostophe.  :verdigris:

In "I wouldn't go up there if I were you" (8, 19), it looks like up leads to a trinket and right leads forward. As someone who wanted all the trinkets, I was frustrated when I went up and the opposite turned out to be true. And after just a few short screens, backtracking was impossible.

In "Occult ceremony" (7, 15), it is possible to skip the cutscene with Victoria by approaching her from the right side.

Another poster already mentioned the bug in "You can rush or take it slow" (6, 1), but it appears to still not be fixed. Heading through the uppermost passage on the right hand side results in Viridian getting stuck in a wall.

Another poster already mentioned the bug in "City lights" (8, 14), but I got stuck there again.

The right-hand teleporter in "Doing things the side way" was upside down. Spawning there sticks you in the wall and kills you. I managed to fix that one on my own.

Title: Re: "A New Dimension" by Souleye
Post by: Pfhor on August 02, 2011, 10:37:42 PM
Yeah I tried the newest version and the 4,13 bug that's in my video is still there.

I finished a non-trinket run though, and it's a really well done series of levels. It's the closest in quality to the original game out of all of the custom maps I've played so far.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 03, 2011, 05:15:51 AM
Thanks for the reports and praise. I've uploaded a new version which addresses all the things you've mentioned in the last few posts.
Title: Re: "A New Dimension" by Souleye
Post by: bigkahuna on August 03, 2011, 10:26:27 AM
Hey SoulEye! I really am enjoying your level (the little I've played of it... Newbiness?) and I love the VVVVVV soundtrack. The major song in your level sounds a lot like the Eye of the Tiger chorus...

Anyway, I'm stuck on the "Nudge-Nudge" screen and for the life of me can't find a way to beat it. I tried to reach the small ledge on the left side, but I keep getting rammed into the spike. Then, I tried to fit through the space between the platform and the spike on the right side, but kepty getting rammed into the spike. Could you PM me a solution? Thanks.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 03, 2011, 10:43:02 AM
Hey SoulEye! I really am enjoying your level (the little I've played of it... Newbiness?) and I love the VVVVVV soundtrack. The major song in your level sounds a lot like the Eye of the Tiger chorus...

Anyway, I'm stuck on the "Nudge-Nudge" screen and for the life of me can't find a way to beat it. I tried to reach the small ledge on the left side, but I keep getting rammed into the spike. Then, I tried to fit through the space between the platform and the spike on the right side, but kepty getting rammed into the spike. Could you PM me a solution? Thanks.

I'll spoil you here instead:

Stand on the roof. Watch the platform as it shrinks to its smallest size. Position yourself on the roof directly above this place, where if you jump, you'll land on the far-left tip of the platform... Then, when it is it's smallest size, jump down on this very leftmost edge. As it expands left you'll travel left too. Jump off to the left before the gap closes where you could get killed.

(Eye of the tiger! Haha yes now that you say it I hear it!)
Title: Re: "A New Dimension" by Souleye
Post by: bigkahuna on August 03, 2011, 11:39:36 AM
Thanks for the solution!

I was hating you and life when I got no checkpoint after the Gravitron screens =P

I found a bug in the "City Lights" screen. Same as discolight except a bit different.

I went on the second platform and let it travel all the way to the top. When it hits the spikes, your character gets stuck in it indefinitely. I reproduced it two or three times. Here's an image.


Nevermind, saw that you fixed it at a later date than I downloaded it. Sorry.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 03, 2011, 12:37:17 PM
I was hating you and life when I got no checkpoint after the Gravitron screens =P

Did you die in "remember these spikes"? :)
And... Which was the next checkpoint you get? "Home sweet home"? :)
Title: Re: "A New Dimension" by Souleye
Post by: Martze on August 03, 2011, 08:45:00 PM
Great work! An excellent level has become even better.  :viridian:

I did another trinket run and noticed two minor things:

"Persistence is key" (6, 13) is spelled wrong. I feel like a real jerk correcting your spelling. Sorry if I'm being obnoxious.
"Expander" (2, 5) is still missing a spike, so it is still possible to land there and skip the vertical challenge.

The new method for getting the trinket in the room now called "The only dead end" is quite clever. Though, that was more of a subjective game design thing suggestion than a real bug report, so you didn't really have to change that. I'm really happy that you thought my suggestion was worth implementing!  :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 04, 2011, 01:57:20 AM
Thanks.

Fixed and fixed.

Design is important!

Gotta rush.

-m
Title: Re: "A New Dimension" by Souleye
Post by: cams on August 08, 2011, 11:43:51 AM
(http://i56.tinypic.com/v7scc6.png)
Just finished this.
There were a lot of amazing levels and I loved the new musics.

I'll have another try later for a 18 trinket run.
Thank you souleye. :-*
Title: Re: "A New Dimension" by Souleye
Post by: Kinata on August 15, 2011, 09:51:34 AM
I really liked this level. Funny room names and dialogue all around, and nice efficient level design (I always like when a half hour later, you come back to a room but in a different part of it). The only thing that kinda annoyed me is that I never know which way leads to a trinket, and if I go the wrong way I'm not able to back to try again (without starting the whole game over). Maybe you could try putting in some hints so it's never a complete guessing game? Usually it's pretty clear where the trinkets are, but especially near the end, there are splits in paths and it's not until you reach a few checkpoints that you realize you chose incorrectly.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 15, 2011, 04:08:58 PM
Yes, that is a flaw. In honesty, I worked so very fast at this that I didn't plan the paths very well. I am a bit at a loss on how to make those hints subtle without breaking immersion though. Got any tips?
Title: Re: "A New Dimension" by Souleye
Post by: Psychopath on August 15, 2011, 06:26:29 PM
Yes, that is a flaw. In honesty, I worked so very fast at this that I didn't plan the paths very well. I am a bit at a loss on how to make those hints subtle without breaking immersion though. Got any tips?
On my first trip through the stage, I only got duped out of 1 trinket because of reverse psychology.

Seriously, you make a room called "Don't go up", the only path leading up is a narrow passageway lined with spikes, and you expect me to heed that warning?! I went up there expecting a trinket on a challenging side-passage that I must maneuver through, not the continuation of the stage.

Name it something less subtle like "Reverse Psychology," people will better understand that the path that seems more hazardous is the intended path.

I'll look through the stage again to see if there were any other paths that I didn't notice a branch on but got the trinkets on anyway.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 15, 2011, 09:46:55 PM
Ironically, that is the one place that has been fixed!
Title: Re: "A New Dimension" by Souleye
Post by: sfemet on August 16, 2011, 11:36:29 AM
Great level!   Had to go back through to get all the trinkets and finally got them all - I kept missing the one visible from the "one dead end".

Thanks!

(http://i55.tinypic.com/1rvpcx.jpg)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 16, 2011, 11:38:52 AM
Not very hard level huh? Terry had me make it easier on several places.
Title: Re: "A New Dimension" by Souleye
Post by: sfemet on August 16, 2011, 12:22:09 PM
Well, I would say that overall it was challenging enough to keep me entertained but never got overly frustrating.  So I think you've struck a good balance.

That said, I wouldn't mind the difficulty being amped up in spots (but I'm somewhat masochistic, so others tastes may vary).
Title: Re: "A New Dimension" by Souleye
Post by: Kinata on August 18, 2011, 04:34:54 PM
Yes, that is a flaw. In honesty, I worked so very fast at this that I didn't plan the paths very well. I am a bit at a loss on how to make those hints subtle without breaking immersion though. Got any tips?

Well maybe each time you complete a level (i.e. get to a crewmate) there can be a warp that takes you back to the beginning of that level, in case you want to try getting any missed trinkets, want to try recording it, or just want to have the fun of going through it again.
Title: Re: "A New Dimension" by Souleye
Post by: Sendy on August 18, 2011, 05:58:59 PM
I find that trinket hints don't break immersion if you think of an excuse... You could claim that Viridian is holding a device that detects trinkets, and have him say "I'm getting high readings in this direction", or you could have a terminal or crew member give you a fairly obvious clue. I find that a fairly thin disguise is adequate, you can even play up the awkwardness of the situation for irony :)

What I liked about this level the most was the weird dream-like atmosphere... It's literally like you're walking through someone's head, exploring the corners of their mind. Some of the trinkets I gave up on, but I finished the level the other day having enjoyed the exploration aspect, and the unique challenges - for example, the horizontal challenge!

Incidentally, you should look at this level in the VVVVVV level mapper. It's insane :)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 18, 2011, 06:54:12 PM
I find that trinket hints don't break immersion if you think of an excuse... You could claim that Viridian is holding a device that detects trinkets, and have him say "I'm getting high readings in this direction", or you could have a terminal or crew member give you a fairly obvious clue. I find that a fairly thin disguise is adequate, you can even play up the awkwardness of the situation for irony :)

What I liked about this level the most was the weird dream-like atmosphere... It's literally like you're walking through someone's head, exploring the corners of their mind. Some of the trinkets I gave up on, but I finished the level the other day having enjoyed the exploration aspect, and the unique challenges - for example, the horizontal challenge!

Incidentally, you should look at this level in the VVVVVV level mapper. It's insane :)

I like everything about this post. Thanks. I may look into it - no promises yet... Because it's now friday and there might be some horizontal challenges coming up IRL after I hit the bars. By the way, there's an easter egg hidden somehow in my level... But you can't see it just by playing the level... (OH NO I DIDN'T!? NOW YOU GUYS GONNA GO INSANE!)
Title: Re: "A New Dimension" by Souleye
Post by: SirBryghtside on August 19, 2011, 08:41:53 AM
Completed this today - it was fun, but only after you got the first guy. Before that it just seemed really messy, which is a shame - I actually gave up on it a couple of weeks ago, even though past Verdigris it gets really, really good  :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: Ice on August 19, 2011, 11:50:03 AM
Is the easter egg this?

(http://i12.photobucket.com/albums/a221/Tyrukia/wowwhat.png)

If it's not, what is this?
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on August 19, 2011, 11:53:11 AM
I'm tempted to say that this is a code to be cracked in order to find the easter egg(s), but it is not. This is my solution to a scripting thing I wanted to use that didn't exist, for when in original VVVVVV, Viridian is teleported back to the ship (near the end). The reason there's a pattern is that the screen does flash by real quickly, and I wanted it to look nice when it did.
Title: Re: "A New Dimension" by Souleye
Post by: Damn It AL to Hell on September 10, 2011, 09:55:44 AM
Very difficult and unique, too hard for me though, I get to mission impossible and have to stop there because my dull skills can't get me through, nice job nevertheless, 9.5/10 :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: Trebor on October 05, 2011, 07:46:15 PM
Awesome level.  I got all the trinkets except for the one located on the screen Virtually Voracious.  (I saw it on the other side of a wall toward the end of the level, but couldn't figure out how to get it.)  Can you give me some direction on how to get that trinket?  I figure I just missed a path earlier on in the game, but was it toward the beginning, middle or end? 
Title: Re: "A New Dimension" by Souleye
Post by: Damn It AL to Hell on October 05, 2011, 07:59:59 PM
Got past it finally!  >:( But, With invincibility.  :-X

 :verdigris: I knew there had to be a but.
Be quiet or my foot will go into yours with an extra t!
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on October 05, 2011, 08:35:35 PM
Ahhh, I can't remember which room that is :)

Tell me more, or better yet, take a screenshot.
Title: Re: "A New Dimension" by Souleye
Post by: Damn It AL to Hell on October 05, 2011, 08:39:02 PM
Who are you talking to?  ??? It's easier if you specify, or better yet, take a quote. :D

Anyway, the room is Mission Impossible if I am correct, it has cyan warp zone tiles, has square enemies, and gravity lines. You get there after a few rooms aftermath of taking the warp token at the top.
Title: Re: "A New Dimension" by Souleye
Post by: Trebor on October 06, 2011, 07:22:20 PM
Souleye,

I'm having technical difficulties trying to attach a screenshot.  The screen I am referring to is a blue screen, with blue-striped walls.  You come up from below to a small closed off alcove, and right above you is a little room that has an opening to the left (don't know where it leads cause I can't get into the room).  The trinket is sitting right there on the right side of that little room.  Above the little room is a lot of empty space and stars.  The screen just below this room is a red room with no name, and to the left of the red room is a room called "No More Slacking," which is a green screen that has a path downward toward the end of the game and a path to the left, which takes you on a path to one of the final trinkets and has rooms called something like "You've come too far to give up now."

Does that help?  If not, help me figure out how to send you a jpg.

Thanks.
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on October 06, 2011, 08:26:38 PM
I'm looking in the editor and the room "No more slacking!" is near a trinket in a room called "The one dead end". Is that the one? That one you approach from the right. You may have an old version of the map. Check the first post of this thread!
I remember "Virtually Voracious" but if I renamed it to "Rupture" then the whole approach to that trinket has been redone.
I try not to have unnamed rooms.
Title: Re: "A New Dimension" by Souleye
Post by: Officer Captain on October 06, 2011, 08:29:52 PM
Souleye,

I'm having technical difficulties trying to attach a screenshot.  The screen I am referring to is a blue screen, with blue-striped walls.  You come up from below to a small closed off alcove, and right above you is a little room that has an opening to the left (don't know where it leads cause I can't get into the room).  The trinket is sitting right there on the right side of that little room.  Above the little room is a lot of empty space and stars.  The screen just below this room is a red room with no name, and to the left of the red room is a room called "No More Slacking," which is a green screen that has a path downward toward the end of the game and a path to the left, which takes you on a path to one of the final trinkets and has rooms called something like "You've come too far to give up now."

Does that help?  If not, help me figure out how to send you a jpg.

Thanks.
You could always just hit the print screen key, then paste it into MS Paint, or any other image software.
Title: Re: "A New Dimension" by Souleye
Post by: Martze on October 07, 2011, 01:26:25 AM
I like everything about this post. Thanks. I may look into it - no promises yet... Because it's now friday and there might be some horizontal challenges coming up IRL after I hit the bars. By the way, there's an easter egg hidden somehow in my level... But you can't see it just by playing the level... (OH NO I DIDN'T!? NOW YOU GUYS GONNA GO INSANE!)

Is it the word "SOULEYE" written out across several screens in the large open area?
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on October 07, 2011, 01:28:18 AM
Yes.  :-*
Title: Re: "A New Dimension" by Souleye
Post by: Damn It AL to Hell on October 07, 2011, 08:36:14 AM
How the hell did I not notice that!?  :o

           
:shiny:                       :vitellary:  Come 'ere!
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on October 07, 2011, 09:31:27 AM
Because I made it kinda like an easter egg! :D
Title: Re: "A New Dimension" by Souleye
Post by: Martze on October 07, 2011, 11:00:28 PM
I only noticed it because I ran the mapper on the level. The individual letters are more than a screen tall, so they look like simple geometric shapes.
Title: Re: "A New Dimension" by Souleye
Post by: avengah on October 09, 2012, 02:34:44 PM
I know this is a big bump, but there are a couple of things I'm wondering about this level, and I didn't think it was necessary to create a new topic.

Firstly, what's the purpose of the hidden unnamed room east of the Crazymaker room? You can reach it by going south from Camera Three. I think it'd be a great place for a trinket; I missed that room on my first playthrough and a couple of Youtube players missed the room too (blind playthroughs). Then there's that big empty box. No easter egg? I think it's the only unnamed (used) room in the level.

Secondly, I think a couple of "autopilot" rooms are broken with the 2.1 final patch - due to the vertical inversion planes being moved one pixel left. For example, in Ping Pong Flippety Flap, in version 2.0 if you go through the GQ's Tears room as intended (holding left non-stop as you pass the blockage on the right of the room), you'll eventually autopilot to the exit (whether you hit the spikes on entry to PPFF or not I think), but in 2.1 you die on the spikes by the left gravity line, due to the realignment. Other gravline rooms are affected too - "Rat-tat-tat" works correctly if you just hold left on entry in v2.0, but in v2.1 you have to slow down a little to actually hit the platform.

"Perrin's nightmare" is considerably easier in v2.0 due to the difference in the gravlines, too. Maybe the patch should have graphically realigned the gravlines but not actually change the pixel on which they work, so as not to break existing levels?

And in "Safe within the walls", does it work as intended? If the double-length conveyor with the spike that normally kills you on autopilot goes left instead of right, the autopilot eventually puts you just below the top right checkpoint.

Finally, it's possible to get stuck at the end. If you're on the edge of the screen when you reach the final Outer Space screen, you'll get stuck in a lower right Warp Token infinite loop. And you can't get past the final crewman without rescuing him, so you have to leave the first crewman if you want to make sure you get all the trinkets, but I think that's already known.

EDIT: One last thing. The "Doing things the side way" trinket doesn't require you to do things the side way. You can just go to the bottom and diagonally flip past the spikes in the way. I'm thinking this is intentional, though, because the designer could easily have added more spikes to prevent this?

EDIT again: Even "Velocity determines impact" is affected by the gravity line change. Previously, the leftmost vertical line, when it sends you back downwards while moving right on the lower moving platform, it would put you on the lower conveyor belt, bouncing you back to the top moving platform, then back to the upper conveyor. Now, with it moved a pixel left, it puts you straight on to the upper belt, making the screen quicker on autopilot.
Title: Re: "A New Dimension" by Souleye
Post by: N on October 11, 2012, 04:34:49 PM
Let me tell you about HomeStuck
This level was fun and hard
Title: Re: "A New Dimension" by Souleye
Post by: Georgri on September 06, 2014, 05:38:34 PM
Don't know if it's an issue worth a separate topic. Guess, I just kinda want to complain a bit and/or confirm my suspicions.
In an iOS version of VVVVVV (on iPhone 5s and on iPad3) it seems to be impossible to pass the map "Can you follow the line?" I mean the jumps between platforms are too long.
The game is a bit laggy on this particular map even on currently-top iPhone 5s. Moreover, the physics of the iOS-version jumps seem to be a bit different from what I see on computer-based walkthroughs from Youtube (those long jumps seem much simpler on youtube).

Could anyone please confirm the impossibility of this "A new dimension" map on the iOS version?
(http://cs622621.vk.me/v622621212/d53/nJmTzXzmoEU.jpg)
Title: Re: "A New Dimension" by Souleye
Post by: SoulEye on September 07, 2014, 10:55:26 AM
I wish I could do something about this but only Terry can fix it, if it is fixable. It's sad to see that my biggest level is incompletable on those platforms. :-(
Title: Re: "A New Dimension" by Souleye
Post by: VeniVidiVici on September 19, 2014, 01:20:37 PM
If Terry can't fix it, you could just edit it and get Terry to replace it with a special fixed version for iOS/Android.  :viridian:
Title: Re: "A New Dimension" by Souleye
Post by: FIQ on September 19, 2014, 02:35:00 PM
It's not that simple since this version doesn't support custom levels per se - there's just additional levels bundled in the 1.2 version of the game. Therefore, only people with the actual source (Terry) can fix the problem.

But is there a problem in first place? Would be nice to have more than 1 person confirm the issue (can't do it myself at the moment)

In this case, someone should take a look at whether or not you can complete Line Wrap, or whether or not Optional Extra (in the level Variation Venture) works as expected - both these require near pixel perfect flips in the desktop version, Optional Extra to the point that it was actually patched in a 3DS update because of it being impossible.
Title: Re: "A New Dimension" by Souleye
Post by: allison on September 19, 2014, 02:54:29 PM
It looks like the portable versions really need to have their physics reverted to how they were in the desktop version, as fixing the bugs ended up causing more problems than it solved. If Terry's so worried about skipping Gordian Knot he can modify it a bit.
Title: Re: "A New Dimension" by Souleye
Post by: Georgri on September 20, 2014, 11:58:08 PM
... or whether or not Optional Extra (in the level Variation Venture) works as expected ...
The Optional Extra level caused me some doubts too, but I eventually managed to accomplish it on iPhone alright. I thought probably Terry included the patched 3DS version of it.
Title: Re: "A New Dimension" by Souleye
Post by: Terry on October 02, 2014, 11:00:55 AM
Yeah, I'm actually not sure if this is possible on iOS or not :/ I can't do it, in any case. I guess next time I do an update on iOS for VVVVVV I'll make a note to add a fix for this room!
Title: Re: "A New Dimension" by Souleye
Post by: shiny k on October 02, 2014, 04:41:16 PM
Yeah, I'm actually not sure if this is possible on iOS or not :/ I can't do it, in any case. I guess next time I do an update on iOS for VVVVVV I'll make a note to add a fix for this room!
:o
Title: Re: "A New Dimension" by Souleye
Post by: Lollipop on October 04, 2014, 08:58:56 PM
Yeah, I'm actually not sure if this is possible on iOS or not :/ I can't do it, in any case. I guess next time I do an update on iOS for VVVVVV I'll make a note to add a fix for this room!
:o

Same here.
Title: Re: "A New Dimension" by Souleye
Post by: SJMistery on October 05, 2014, 04:07:08 AM
on 3ds, i noticed a glitch a couple of months ago: on the final rooms, concretely "tap-tap-tap", if you stand on the bottom row of spikes, in the edge of the room, and you flip while you leave it, you will get stuck between the room you were and the empty one of below. after doing that, if you go right, you will end on the V-VVVVVV room sequence, and simply flipping and going left, you can go off bounds. we all know there is a named room here, but if you flip back to the VVVVVV sequence on the edges, and you float down to the last room, in a couple of seconds you will get expelled on the other side. at this side, there are some rooms with names, but you have to be carefull because just beneath them there is a pink room who warps on all edges, so if you end on it you will get stuck.
Title: Re: "A New Dimension" by Souleye
Post by: Domo on May 12, 2015, 02:46:25 PM
Could anyone please confirm the impossibility of this "A new dimension" map on the iOS version?
(http://cs622621.vk.me/v622621212/d53/nJmTzXzmoEU.jpg)

Guys, if anyone is still interested, I just found out that some jumps ARE possible on iOS. "A new dimension" / "Can you follow the line?" is possible! I just managed to do it and it's not really hard, but different from the PC version.

What you need to do is do a back-and-forth move just before jumping. Start from the edge, then go BACK to the (c), then without stopping go back to the edge, then jump. And YEAH, I got all the trinkets!