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VVVVVV => VVVVVV Levels => Topic started by: Rox on July 26, 2011, 03:24:49 PM

Title: "Line Wrap" by Rox
Post by: Rox on July 26, 2011, 03:24:49 PM
(http://dl.dropbox.com/u/1098605/vvvvvv_linewrap.png)

My second level, a fair bit more substantial and thematic than Roadtrip. An experiment in partial screen wrapping turned into a full blown warpfest with this one. I ended up making it digitally themed sort of by happenstance; I like to think of it as an unplanned trip into a computer! I honestly wish I would've done more with the idea of using disappearing platforms to unlock or redirect enemies, but this level's finished now... That concept is up to you to explore further if you feel like it!

Tell me what you think of this one! Did you find both of the trinkets?
Title: Re: "Line Wrap" by Rox
Post by: Terry on July 26, 2011, 03:38:40 PM
Like I mentioned in the blog post, this is definitely my favourite of your levels! I love the second trinket, by the way :)
Title: Re: "Line Wrap" by Rox
Post by: dvdmarc12 on July 27, 2011, 06:27:29 AM
I'm sorry if I am extremely blind right now, but how do you download the level? :verdigris:
Title: Re: "Line Wrap" by Rox
Post by: brog on July 27, 2011, 06:38:32 AM
This is one of the levels that comes with the game!
Title: Re: "Line Wrap" by Rox
Post by: dvdmarc12 on July 27, 2011, 03:42:58 PM
 :o ... I feel drastically less intelligent now :(
Title: Re: "Line Wrap" by Rox
Post by: TheoX on July 27, 2011, 09:01:56 PM
Good level! 

I never found the second trinket though!
Title: Re: "Line Wrap" by Rox
Post by: Arkatox on July 29, 2011, 11:44:21 AM
Is this the level that had a room called "Firewall"? Because if so, it was extremely awesome and fun until that point.
Title: Re: "Line Wrap" by Rox
Post by: Rox on July 29, 2011, 01:14:51 PM
Good level! 

I never found the second trinket though!

Thanks! It's not that hard to find, just spend a few more seconds looking around.

Is this the level that had a room called "Firewall"? Because if so, it was extremely awesome and fun until that point.

Sure is. Care to tell me what bugged you after Firewall? I didn't overdo it with What Comes Around, did I...? I must say my exercise in psychology paid out wonderfully when I finally got to see a couple of people trying to solve that room, though...
Title: Re: "Line Wrap" by Rox
Post by: Arkatox on July 29, 2011, 01:17:46 PM
No, it was the room Firewall itself that bugged me. I probably just didn't see some secret to getting past those things, but... I've gotten pretty darn close by trying to run through. That can't be the actual way to do it, can it?
Title: Re: "Line Wrap" by Rox
Post by: Rox on July 29, 2011, 01:35:08 PM
No, it was the room Firewall itself that bugged me. I probably just didn't see some secret to getting past those things, but... I've gotten pretty darn close by trying to run through. That can't be the actual way to do it, can it?
Not at all. Try backtracking!
Title: Re: "Line Wrap" by Rox
Post by: Arkatox on July 29, 2011, 01:41:10 PM
I did, but I didn't see anything I could do there either.

Now I feel special, because a couple times I got a couple pixels away from getting somewhere the wrong way. :D I don't think it's possible to succeed, though.

I think I'll restart from the beginning then and see if I can beat it.
Title: Re: "Line Wrap" by Rox
Post by: Arkatox on July 29, 2011, 01:56:50 PM
Okay, now that's weird. In the past when I backtracked I went into the room before. Glitch or something?
Title: Re: "Line Wrap" by Rox
Post by: Arkatox on July 29, 2011, 02:21:35 PM
Sorry for triple posting, but I just finished the level, and it was awesome! Got both trinkets. ;D

Also, a certain misplaced platform saved my life. Was that supposed to be there?
Title: Re: "Line Wrap" by Rox
Post by: Rox on July 30, 2011, 04:17:13 AM
Yep, that little single-block platform isn't meant to be there. A friend of mine found it, as well. I've fixed that for an eventual future patch. The problem is that single tiles in a couple of the tilesets end up being completely black, and that makes it fairly easy to miss when you're roughly scribbling in an environment like I did in that area. Easy way to check for them in the current version of the editor is to switch to another tileset, then back again.
Title: Re: "Line Wrap" by Rox
Post by: Samushighwind on July 30, 2011, 08:20:46 PM
Yeah, I'm stuck in "What Goes Around" and I have no idea how to get out
Title: Re: "Line Wrap" by Rox
Post by: Psychopath on July 30, 2011, 09:43:00 PM
Yeah, I'm stuck in "What Goes Around" and I have no idea how to get out

Find a specific hole to exit through. Check each one, you'll eventually get it through process of elimination.
Title: Re: "Line Wrap" by Rox
Post by: Rox on July 31, 2011, 04:42:55 PM
I'm proud of that room. I know it's a jerk move. It's just one of those things that's frustrating the first time around and you have to trial-and-error for a bit, but I couldn't resist trying it out at least. And my own introvision to try to figure out what I, personally, would have trouble with seems to have paid off in spades, from watching other people play that room. It's like... reverse-reverse psychology or something!

Solution below! Super spoilers! Highlight text to find out the amazing secret to What Goes Around!
Upper right corner, horizontal.
Title: Re: "Line Wrap" by Rox
Post by: bigkahuna on August 04, 2011, 10:55:48 AM
Hey Rox! I really enjoyed your level.

The only room I didn't like was What Goes Around... I'm pretty sure I went through the right door, didn't notice the portal, and saw that the room was exactly the same. Eventually I just quit until I saw that you WERE supposed to do it by trial-and-error ;)

I got the first trinket (GAH IT TOOK ME SO LONG) but I never even saw the second one...

Very nice level. It was hard enough to be very challenging, but not too hard. Hard balance to strike there. The "One More Room" screen (those were the words going through my mind after I died on it 20 times ;) ) was very hard also and just barely doable. You need to have extremely precise timing to get through the drop. I guess for a bonus level it's okay, though.
Title: Re: "Line Wrap" by Rox
Post by: 999999 on August 09, 2011, 12:44:56 PM
This is the first of the bundled levels that I completed, I really liked this work  :viridian:

Btw, toggling the gravity in this point gets funny things on screen:
(http://img801.imageshack.us/img801/3062/vvvvvvlinewrap.png)
Title: Re: "Line Wrap" by Rox
Post by: justaweso on January 11, 2012, 12:33:19 AM
Am I out of my mind? How do I get past "Don't Fall Down"? On the DS I'm about a pixel shy of making it every time.
Title: Re: "Line Wrap" by Rox
Post by: goodmenace on February 07, 2012, 03:15:31 PM
I also am unable to make it past "Don't Fall Down" on the DS version! :victoria:
Title: Re: "Line Wrap" by Rox
Post by: Pyrite on February 12, 2012, 12:20:38 PM
Am I out of my mind? How do I get past "Don't Fall Down"? On the DS I'm about a pixel shy of making it every time.
 It's impossible.................................................  :shiny:  :victoria:
Title: Re: "Line Wrap" by Rox
Post by: 999999 on February 12, 2012, 01:05:04 PM
That jump is very strict in PC. Somebody with the two game versions wants to give his opinion?
Title: Re: "Line Wrap" by Rox
Post by: Pyrite on February 12, 2012, 01:15:17 PM
I have both versions, and I have to say that it's literally impossible on 3DS, but easy on PC. It's because on PC, you can fall a tiny bit off ledges and still jump, giving you an advantage of about 4 pixels. On 3DS, you have to have at least a pixel on the block's surface, and you can't get the extra pixel over without falling to your death.
Title: Re: "Line Wrap" by Rox
Post by: inkbro on February 09, 2014, 12:08:49 PM
Found an interesting glitch.

http://youtu.be/gcOHh-X0vFY

Wow, this captcha is annoying.
Title: Re: "Line Wrap" by Rox
Post by: FIQ on February 10, 2014, 11:48:49 PM
I also am unable to make it past "Don't Fall Down" on the DS version! :victoria:
The DS version is a bit less liberal with how far out from the platform you can go before jumping. This makes this part *significantly* harder (borderline impossible). It can be done, I actually managed it twice, but usually if I play this level on the DS version, I just turn on invincibility to bypass this.

I have both versions, and I have to say that it's literally impossible on 3DS, but easy on PC. It's because on PC, you can fall a tiny bit off ledges and still jump, giving you an advantage of about 4 pixels. On 3DS, you have to have at least a pixel on the block's surface, and you can't get the extra pixel over without falling to your death.
Not impossible, but insanely hard.

There was actually another jump with a similar issue in the first version of VVVVVV for the 3DS (which was completely impossible and not just very hard), but it was fixed in the update by moving a conveyor belt. So mechanics definitely changed. http://www.gamefaqs.com/boards/647860-vvvvvv/62150863