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VVVVVV => VVVVVV Levels => Topic started by: Xandog01 on July 08, 2018, 06:26:00 PM

Title: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 08, 2018, 06:26:00 PM
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places. (If you have a level that's almost an exact replica of Dimension VVVVVV, let me know) You basically have too turn off power switches for Vita, and once you are in the Polar dimension, The Same Instability Problem happens as in Dimension VVVVVV Anyway, I gtg, I'll add on to this tomorrow.
Title: Re: Thoughts on Back to VVVVVV
Post by: TheFullestCircle on July 08, 2018, 06:47:31 PM
I'm currently working on an "exact replica"-type level called "Alternate Dimension". Probably about 1/4 of the way done.
Title: Re: Thoughts on Back to VVVVVV
Post by: shiny k on July 08, 2018, 10:09:29 PM
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places.
http://distractionware.com/forum/index.php?topic=1003 original 2012 topic for the level (there's a disclaimer at the top to pm him if youre wondering about how he did something but he's no longer active so you can just ask here if you want i guess)
(If you have a level that's almost an exact replica of Dimension VVVVVV, let me know)
http://distractionware.com/forum/index.php?topic=2464.msg25092#msg25092
afaik thats the only one
Title: Re: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 09, 2018, 05:25:13 AM
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places.
http://distractionware.com/forum/index.php?topic=1003 original 2012 topic for the level (there's a disclaimer at the top to pm him if youre wondering about how he did something but he's no longer active so you can just ask here if you want i guess)
(If you have a level that's almost an exact replica of Dimension VVVVVV, let me know)
http://distractionware.com/forum/index.php?topic=2464.msg25092#msg25092
afaik thats the only one
Thanks for Dimension VVVVVV
Title: Re: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 09, 2018, 05:37:34 AM
Has anyone made a replica of the 2 Intermissions and the final level? (without the credits of course) yes, I know, I could just use finalmode, but it crashes at timeslip, and the other 2 intermissions have teleporters I want to be able to edit it.  :D
Title: Re: Thoughts on Back to VVVVVV
Post by: shiny k on July 09, 2018, 09:40:42 AM
Has anyone made a replica of the 2 Intermissions and the final level?
no
Title: Re: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 09, 2018, 11:00:50 AM
Has anyone made a replica of the 2 Intermissions and the final level?
no
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level, how do i access it? it not on VED
Title: Re: Thoughts on Back to VVVVVV
Post by: Dav999 on July 09, 2018, 11:58:06 AM
it not on VED
Actually! If you turn on manual mode, it's available (it's not available in automatic mode because there isn't one tile color that belongs to the rainbow background)
Title: Re: Thoughts on Back to VVVVVV
Post by: Bruce Michez on July 09, 2018, 02:18:01 PM
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
Title: Re: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 09, 2018, 03:16:06 PM
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
What I mean is, the rainbow flashing stuff from The Final Level. People are saying it's in the lab tileset... I dont know why...
Title: Re: Thoughts on Back to VVVVVV
Post by: AllyTally ♡ on July 09, 2018, 04:32:04 PM
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
What I mean is, the rainbow flashing stuff from The Final Level. People are saying it's in the lab tileset... I dont know why...
thats not what theyre talking about, what bruce said is right
Title: Re: Thoughts on Back to VVVVVV
Post by: Xandog01 on July 09, 2018, 04:33:14 PM
People are also talking about tile colour 6 in lab tileset, and they re saying its the flashing colours from the final level...

Not strictly correct.  It actually gives you the rainbow background from "Anomaly" and "Purest Unobtainium".
What I mean is, the rainbow flashing stuff from The Final Level. People are saying it's in the lab tileset... I dont know why...
Oh! I get it now. thanks  :)
thats not what theyre talking about, what bruce said is right
Title: Re: Thoughts on Back to VVVVVV
Post by: mupsman2312 on August 21, 2019, 10:06:35 AM
I know it's a fairly old thread, but I couldn't help but admire this level; I've just finished it, and the whole thing simply blew me away!

One of the most polished and advanced levels out there - it gave the feeling of playing a revamped version of the original game.  I guess that's what FIQ was going for, and it was executed immaculately!
Title: Re: Thoughts on Back to VVVVVV
Post by: AllyTally ♡ on August 23, 2019, 07:47:56 AM
I know it's a fairly old thread, but I couldn't help but admire this level; I've just finished it, and the whole thing simply blew me away!

One of the most polished and advanced levels out there - it gave the feeling of playing a revamped version of the original game.  I guess that's what FIQ was going for, and it was executed immaculately!

Being completely honest, recently there's been a lot of levels that raise the bar even higher--Back to VVVVVV was very, very impressive when it was released, but now we've discovered newer things and stuff

So what I'm saying is, since you enjoyed Back to VVVVVV so much, you should check out newer levels instead of a lot of the old ones
Title: Re: Thoughts on Back to VVVVVV
Post by: pixelator on August 23, 2019, 09:56:11 AM
serial escalation of bar-raising:

back to vvvvvv -> dimension open -> overdose (first level to use custom assets?) -> unshackled -> the top three 2018 contest round 2 levels -> detox -> all four of the 2019 team contest levels

tolp2 would fit in there somewhere if it wasnt   died
Title: Re: Thoughts on Back to VVVVVV
Post by: uugr on August 24, 2019, 07:59:36 AM
Not sure I would exactly call Overdose "raising the bar" from Dim.Open... Actually, from a standpoint of pure IS mastery, I'm not sure *any* level has beaten Back to VVVVVV yet. tOLP2 might qualify, but yeah it's dead.
Title: Re: Thoughts on Back to VVVVVV
Post by: allison on August 25, 2019, 03:08:11 PM
overdose was i think the first finished released level to have custom music, but others had used custom graphics before. still, the egotistical part of me thinks that overdose was a trendsetter for the modern era of asset-heavy high-concept stuff, though it's in no way an upgrade from dim open. also overdose is bad, but then again back to vvvvvv is also kinda bad yet it's still very influential and important for its time

also although tolp2 was never completed, it's still interesting to look at as a sort of missing link between the back to vvvvvv/dimension open trend of Really Big IS Levels and the more recent stuff