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VVVVVV => VVVVVV Help => Topic started by: Xandog01 on August 11, 2018, 06:30:34 AM

Title: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 11, 2018, 06:30:34 AM
Yes, I know it's probably with internal commands, but I did read it somewhere and I don't remember where.

I need help!
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Info Teddy on August 11, 2018, 03:50:56 PM
define what you mean by "make a character speak but still be able to move"

you can make a crewmate/the player walk and still have a text box+action prompt pop up, yes
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 12, 2018, 06:32:14 AM
What I mean is, the text appearing when you touch a script box, but Viridian can still move.
But I don't know how to do it.
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: AllyTally ♡ on August 12, 2018, 08:20:20 AM
backgroundtext
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: pixelator on August 12, 2018, 11:40:02 AM
backgroundtext
if you use backgroundtext there's no way to make the text box disappear at a set point in time though

pdelay() command patch when
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: AllyTally ♡ on August 12, 2018, 12:10:08 PM
separate script with endtext
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Xandog01 on August 12, 2018, 01:03:19 PM
I don't really understand...
For Example, I wanted to make Vitelarry say "Help!" when you're in a certain spot.
I just don't understand.
Title: Re: VVVVVV: Is it possible to make a character speak but still be able to move?
Post by: Info Teddy on August 12, 2018, 06:43:06 PM
i don't understand exactly what it is you don't understand or what you actually want to accomplish