distractionware forums

VVVVVV => VVVVVV Levels => Topic started by: PJBottomz on August 16, 2011, 09:09:46 AM

Title: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 16, 2011, 09:09:46 AM
Weird name, huh? Well, it definetely gets weirder in the game.

Every room has it's own line of symetry, so it looks the same either way. It also applies to the name of the room.

Just, play the game and you'll see what I mean...

Change Log

Version 1.1
- Moved blocks down in "Be Sad," "Connect the Dots," and "Replay That."

Version 1.0
- Initial Release
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: GLaDOS V.3 on August 16, 2011, 09:18:27 AM
confusing...
passed it in less than one minute.
small level.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 16, 2011, 09:21:37 AM
I never said it was a big level.

How is it confusing? ???
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: GLaDOS V.3 on August 16, 2011, 09:32:54 AM
it was confusing the first few seconds.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 16, 2011, 09:36:28 AM
Oh.  :)
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: Stampy on August 16, 2011, 12:08:53 PM
Interesting level. I like the room names!  And yeah its very short.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 16, 2011, 03:12:59 PM
Thanks!
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: TheoX on August 19, 2011, 11:11:51 PM
Rating #037
Enjoyment: 7.5/10
Aesthetics: 5/10
Novelty: 6/10
Difficulty: 0.5/10
Room Names: 7/10

This was a nice little level!  It was fun to play around and explore in, especially because there were no spikes... quite a rare occurrence.  The level looked alright; I liked the room names better than the room designs.  The symmetry idea was a bit interesting and creative.

Rooms that need improvement:

"Be Sad daS eB" - If you slide Viridian between the top blocks and the warp line, he'll go THROUGH the line and into the barrier area.  Luckily you can get back out using the screen to the right, but the blocks in the room should still be moved down.

"Replay That tahT yalpeR" - If you enter this room from above it's possible to get stuck in the walls.  They need to be moved down.

"Connect the Dot toD eht tcennoC" - same issue as previous.

I thought the crewmates would be hard to get because they were in 3-block-tall spaces, but it actually wasn't that bad.  Got all 5 of them!

Status: 100%'ed! (not hard)
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 20, 2011, 06:01:38 AM
 :o Stuck in the wall? I definetely need to look into that...

Anyway, thanks for the feedback!
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: DensetsuNoKaboom on August 20, 2011, 07:08:54 AM
I like the concept, but it needs more difficulty.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 20, 2011, 07:22:57 AM
It's not supposed to be difficult.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: lazer bomb on August 20, 2011, 07:55:42 AM
I like the concept, but I think all the room names should be palindromes.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 20, 2011, 10:11:08 AM
Eh. :(
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: DensetsuNoKaboom on August 20, 2011, 04:58:21 PM
Someone should make an actual difficult level based on this concept.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 20, 2011, 05:05:15 PM
EDIT: Wrong topic. Damn. :-X
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: DensetsuNoKaboom on August 20, 2011, 05:10:21 PM
Oh. I was wondering why you said that it would defeat the purpose.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on August 20, 2011, 05:13:21 PM
XD
Anyway, yes, that would be entertaining to make it more difficult.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on September 11, 2011, 05:54:03 PM
FEATURED!

Oh hell yes! I can't believe I finally got a featured level! :-* :-* :-* :-* :-*

Terry said that he liked it because of the simplicity. Never would have guessed that one!
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: xTwoTails on September 11, 2011, 08:58:10 PM
What a sweet stage!
I love the simplicity and the room names!

Smart Creation + Simplicty + Room Names =  :viridian:

Bravo!
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on September 12, 2011, 12:30:05 PM
Thank you, thank you. ;D
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: BillyTheBanana on September 12, 2011, 01:43:17 PM
I... don't... understand...
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on September 12, 2011, 02:09:04 PM
Each screen is completely parralel, roomname and all.
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: Dispensers Heal on September 13, 2011, 01:09:47 PM
:vermillion::shiny::shiny:      :viridian: :viridian: :viridian: :viridian:TWO trinkets?           :viridian:Guys, get back here...
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: Insani on September 16, 2011, 08:02:05 AM
Insani's Review #2

Concept: 9/10 - Original
Visuals: 10/10 - The mirrored things were pretty cool, nice designs.
Difficulty: N/A
Fun: 6/10 - Pretty cool concept, but not very fun, most of the crew's challenge is just trying to fit into that tiny hole
Room Names: 6/10 - Mirrored names don't make for interesting titles.
Dialogue / Story: N/A

General Rating: 7/10 - Cool concept and nice designs, but all the flying around waiting to be able to flip again so you can land on that crew member's cell kind of killed it for me.

(Note: The general rating is just based off of how much I enjoyed the level and it's aspects as a whole.)
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: xTwoTails on September 16, 2011, 08:53:35 AM
I think the level was not meant to be "Completed" it was meant to be "Seen" and "Understood"
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on September 16, 2011, 01:00:52 PM
Thank you, Insani!

And yes, TwoTails is right - this game was designed for design, not for completion (although, a difficult level of this with proper scripting would probably be interesting. :vermillion: TO THE DRAWING BOARD!)
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: Damn It AL to Hell on September 17, 2011, 01:37:43 PM
Alrighty, I'll be tackling it now!

Pretty Cool! Have not seen anyone implement this mirror feature before, and I like how you broke the conforming use of spikes and the names are very nifty. Good work! 10/10 :viridian:
Title: Re: Mirror rorriM - A PJBottomz Level
Post by: PJBottomz on September 17, 2011, 05:20:56 PM
Yes, it is pretty intersting - with a little tinkering, I think I'll try to make a harder version of this.