distractionware forums

VVVVVV => VVVVVV => Topic started by: Whirligig on August 26, 2011, 06:39:51 PM

Title: VVVVVV Level Editor Feature Suggestions
Post by: Whirligig on August 26, 2011, 06:39:51 PM
This is NOT the *other* feature/bug thread. This is about entirely new gameplay ideas.

First of all, there's no guarantee that any of this will end up in the game. My idea would be to create a more extensive scripting system and have custom scriptable and collidable objects, but maybe that's a bit too much to ask for.

Anyway, ideas:

-Sticky floor - floor that you can't move on, but can flip off of. (Idea by Sendy)
-Floor (not sure what it would be called) that you can move on but can't flip off of.
-Floor that you can't move on or flip off of. :vermillion: Just kidding.
-A separate kind of wall that can be destroyed in a script (so you don't have to use gravity lines or warp tokens).
-Horizontally scrolling towers.
-Water (I'm not sure how fancy this could be without breaking the C64 style).
-Controlling which rooms exit where.
-Mobius strip, Klein bottle, and projective plane rooms. (Warp options)
-Two-way portals.

I'm not going to update this post, so just put any other ideas in replies.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Sendy on August 27, 2011, 08:33:10 AM
Just for the hell of it, as I'm full of this stuff!

* Special air zones (imagine a square block of gas) in which you can flip in midair as many times as you'd like.
* Power switch... Turns off gravity lines, freezes moving platforms and enemies, turns off warp tokens, makes dissolving platforms solid. Move off of it and back on again to toggle it. Perhaps it could turn off the animated background and turn the level grey or something as well, just to ram the point home that we're cutting the power in the level ;)
* Ability to choose any background for any tileset, maybe add some extra backgrounds, or at least the 'random diagonal strata' from the title screen as an option.
* Ping pong enemies. Move diagonally, and bounce off of walls predictably (and always at 45 degree angles). Also bounce off of bounding box.
* Irregular shaped bounding boxes or per-enemy boxes? Not exactly needed, but it might help in some cases.
* Sister script commands to "destroy" that recreate entities.
* Timer script command
* Scripts which can run in the background
* Script command to change room colour
* Script loops
- With the above five, we'd be able to make rooms with regularly pulsating colours, or rooms where the gravity lines appear and disappear at regular intervals (i.e. cucking fool!)
* Ability to add custom tilesets and tiles and arbitrarily mix them up with the originals, or use any tile from any tileset in any room in any combination
* Change enemy/spikes/platforms colour (for everyone's inner girl ;) )

Um... That's my lot...

About Whirligig's ideas...

- Isn't mobius strip already possible?
- Klein bottle? Awesome idea but how would that even work in a 2D platformer?
- Same with the projective plane... I'm imagining a screen where the blocks and objects get smaller the higher up they are, and if you fall to the top of the screen, you're crushed to an infinitely small point and die  :D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Whirligig on August 27, 2011, 08:57:53 AM
I mean like the squares on this page: http://en.wikipedia.org/wiki/Fundamental_polygon (http://en.wikipedia.org/wiki/Fundamental_polygon)

Thus, a Mobius strip room would flip you around if you went across one pair of sides.

-ID numbers (similar to the warp tokens' numbers) that are assigned to every object you create in the level (not including tiles such as walls and spikes). These could then be used in destroy().
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Officer Captain on August 27, 2011, 04:20:21 PM
-Floor that you can't move on or flip off of. :vermillion: Just kidding.

Make it so that the floor is activated by a switch, and when you land on it while it's on, you are switched to another crew member to disable it and rescue them.

Maybe just the ability to switch between players at any time, with a different objective. It surely sounds interesting.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Damn It AL to Hell on August 29, 2011, 01:08:38 PM
> Rocket Launchers! (not heat seeking)
> All tile sets on on one screen
> Moving platforms with spikes on the bottom :vermillion:
> Lasers!
> A boss
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: PJBottomz on August 29, 2011, 03:55:30 PM
All of that sounds awesome, Vex (especially the boss! Heheh heh... :vermillion:)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Officer Captain on August 29, 2011, 06:06:18 PM
-Floor that you can't move on or flip off of. :vermillion: Just kidding.
switch
Switches!
That aren't terminals!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Damn It AL to Hell on September 10, 2011, 09:38:35 AM
A no flip zone! you can walk, but can't flip, but this might be buggy because there is very little you can do with a no flip zone
:verdigris:

more props should be implemented into the level editor
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: MoogiGMD on September 04, 2012, 06:32:53 AM
My List Is:
1.No Death Mode Enabler
2.Ability To Place Singleplayer Objects (For Example The Speaker Thing In Space Station 1)
3.Ability To Delete Maps From In-game(But who would do this)
4.Custom Made Objects (:D)
5.Alot Of Glitch Fixes Including Game Crashing With Script (2.1)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 05, 2012, 09:10:44 AM
Did you look at the dates? The last reply is about 1 year old! There are other feature suggestion topics that are more recent.

Anyway, did you read the 1st post well? Look:

This is NOT the *other* feature/bug thread. This is about entirely new gameplay ideas.

He/she said this to distinguish it form other suggestion threads and only suggestion 1 (of your list) is a new gameplay idea.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: cmpgk1024 on September 05, 2012, 03:42:01 PM
I think the the elephant should be a boss!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 06, 2012, 03:22:17 PM
I think the the elephant should be a boss!
:D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Pyrite on September 13, 2012, 06:15:25 PM
-Floor (not sure what it would be called) that you can move on but can't flip off of.
Whirligig left a loooong time ago, but this is actually implemented for those who didn't know.

Just throwing that out there.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 14, 2012, 05:45:39 AM
-Floor (not sure what it would be called) that you can move on but can't flip off of.
Whirligig left a loooong time ago, but this is actually implemented for those who didn't know.

Just throwing that out there.

He/she didn't really leave. Whirligig's last post was 2 days ago or something. I believe he/she posted much more frequently between Aug. and Dec. 2011, though.
EDIT: Anyway, that might be a good suggestion, but there's a low chance that it will appear in VVVVVV.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 14, 2012, 07:43:15 AM
He/she

If you look to someone's profile first, 90% of the time (?) they specify a gender. It also shows you when someone was last online. Someone even created a topic about Whirligig being back! Why didn't manofperson notice that?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 22, 2012, 05:58:04 PM
-Floor that you can't move on or flip off of.

I want that so badly!  :D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 23, 2012, 12:03:50 AM
-Floor that you can't move on or flip off of.

I want that so badly!  :D

Look 3 posts above yours!

-Floor (not sure what it would be called) that you can move on but can't flip off of.
Whirligig left a loooong time ago, but this is actually implemented for those who didn't know.

Just throwing that out there.

EDIT: sorry, I read it wrong.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Hilbert on September 23, 2012, 05:02:07 AM
in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 23, 2012, 11:44:07 AM
in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.

If only 2.1 worked properly on my computer...
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 23, 2012, 12:00:04 PM
in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.

If only 2.1 worked properly on my computer...

You CAN use one-way tiles without 2.1, I even did it with 2.0! 8)

It involves this:

(http://d2bm3ljpacyxu8.cloudfront.net/width/640/crop/0,0,640x411/afbeeldinge.webs.com/This%20doesn't%20work.png)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 23, 2012, 12:01:38 PM
You're saying I have to EDIT the code?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Bearboy on September 23, 2012, 12:13:58 PM
in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.

Going to make an un-ungravity level now.

should just be gravity.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 23, 2012, 12:16:24 PM
You're saying I have to EDIT the code?

I think he said that, because you're not supposed to get those tiles with 2.0. Only with 2.1.beta. (or, like you said, "2.1."; it's the same). Most of the players wouldn't do that.

in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.

I forgot about that when I said this:

-Floor (not sure what it would be called) that you can move on but can't flip off of.
Whirligig left a loooong time ago, but this is actually implemented for those who didn't know.

Just throwing that out there.

EDIT: Anyway, that might be a good suggestion, but there's a low chance that it will appear in VVVVVV.

Thanks! And remember to use quotes (I might not understand that you were talking to me)!

in 2.1, there are one way tiles, but the |^| one way tile you cannot flip off.

Going to make an un-ungravity level now.

should just be gravity.

That tile was actually mentioned in an old thread.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 23, 2012, 12:23:08 PM
You're saying I have to EDIT the code?

Not only that. (You want one-way tiles real bad, don't you? :D)

Follow this step by step:
-First you'll have to FIND the number you have to change- out of thousands and thousands of numbers! You can do this by making a new level, changing the map size to 1x1 and changing the tileset to the tileset of the room you want one way tiles in. Make one by one single tiles in the air, like this: wall, nothing, wall, nothing, wall, nothing. Then save that file. Do the same next to (NOT ABOVE, but NEXT TO, that means on the same line, next to) the tile you want to change, making sure the tiles don't touch another wall, and save your level.
-Look in the file in a text editor, you should see this at some point: ,0,number,0,number,0,number...
-In your level, find that sequence, and change [number] to 0, and you should know now what number to change to:
14 = ^
15 = v
16 = <
17 = >
-Save the file.
-Did I tell you that you can never go to that particular room in the level editor of 2.0 again without having to do all of this again? The level editor will otherwise delete those tiles! Problem?
(http://25.media.tumblr.com/avatar_6feb8634e3d0_128.png)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 23, 2012, 12:27:35 PM
You're saying I have to EDIT the code?

Not only that. (You want one-way tiles real bad, don't you? :D)

Follow this step by step:
-First you'll have to FIND the number you have to change- out of thousands and thousands of numbers! You can do this by making a new level, changing the map size to 1x1 and changing the tileset to the tileset of the room you want one way tiles in. Make one by one single tiles in the air, like this: wall, nothing, wall, nothing, wall, nothing. Then save that file. Do the same next to (NOT ABOVE, but NEXT TO, that means on the same line, next to) the tile you want to change, making sure the tiles don't touch another wall, and save your level.
-Look in the file in a text editor, you should see this at some point: ,0,number,0,number,0,number...
-In your level, find that sequence, and change [number] to 0, and you should know now what number to change to:
14 = ^
15 = v
16 = <
17 = >
-Save the file.
-Did I tell you that you can never go to that particular room in the level editor of 2.0 again without having to do all of this again? The level editor will otherwise delete those tiles! Problem?
(http://25.media.tumblr.com/avatar_6feb8634e3d0_128.png)

You should have linked me to this video. (http://www.youtube.com/watch?v=b1WWpKEPdT4)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Bearboy on September 23, 2012, 12:42:08 PM
nice video

derp
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 23, 2012, 12:47:05 PM
WHY DO PEOPLE SOMETIMES SAY derp AT LE END OF THERE MESSAGES

derp
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 23, 2012, 12:47:21 PM
WHY DO PEOPLE SOMETIMES SAY derp AT LE END OF THERE MESSAGES

derp

derp
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 23, 2012, 12:48:34 PM
WHY DO PEOPLE SOMETIMES SAY derp AT LE END OF THERE MESSAGES

derp

derp

derpy
Let's go back to this topic now, as I'm hungry (http://distractionware.com/forum/index.php?topic=1167.0)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: FIQ on September 23, 2012, 04:15:32 PM
Haha, editing map tiles manually is a nightmare, especially when the only version you have is 2.0 :P

Custom level editor anyone?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 24, 2012, 09:33:00 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 24, 2012, 09:35:43 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 24, 2012, 09:49:06 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 24, 2012, 09:58:01 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY

You probably didn't see this one coming, :vermillion: (http://www.youtube.com/watch?v=oHg5SJYRHA0) Click me!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 24, 2012, 10:01:49 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY

You probably didn't see this one coming, :vermillion: (http://www.youtube.com/watch?v=oHg5SJYRHA0) Click me!

HAHAHAHAHA! IT'S BLOCKED IN MY COUNTRY  :vermillion: :vermillion: :vermillion: :vermillion: :vermillion:
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 24, 2012, 10:08:21 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY

You probably didn't see this one coming, :vermillion: (http://www.youtube.com/watch?v=oHg5SJYRHA0) Click me!

HAHAHAHAHA! IT'S BLOCKED IN MY COUNTRY  :vermillion: :vermillion: :vermillion: :vermillion: :vermillion:

In which country do you live to have that blocked? ???
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 24, 2012, 11:21:34 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY

You probably didn't see this one coming, :vermillion: (http://www.youtube.com/watch?v=oHg5SJYRHA0) Click me!

HAHAHAHAHA! IT'S BLOCKED IN MY COUNTRY  :vermillion: :vermillion: :vermillion: :vermillion: :vermillion:

In which country do you live to have that blocked? ???

England/britain/whatever it is
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 24, 2012, 11:47:59 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Good luck with learning le french! :vermillion: :vermillion: :vermillion:
U mad?

Dav, I saw this coming.

FROM A MILE AWAY

You probably didn't see this one coming, :vermillion: (http://www.youtube.com/watch?v=oHg5SJYRHA0) Click me!

HAHAHAHAHA! IT'S BLOCKED IN MY COUNTRY  :vermillion: :vermillion: :vermillion: :vermillion: :vermillion:

In which country do you live to have that blocked? ???

England/britain/whatever it is

Oh right, I forgot that in Britain all music videos had to be blocked on youtube. Why would a 25-year old song be blocked? It has a benefit though: you can't get rickrolled!

One more try! :vermillion: (http://www.youtube.com/watch?v=aD4bn5pp32w&playnext=1&list=PLFBC27C3BB31F20F9&feature=results_video) Click me!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 24, 2012, 11:53:07 AM
This topic had 7 replies. Because Hacker bumped it, it now has 37 replies!

I like using glow (look below). :D

Oh right, I forgot that in Britain all music videos had to be blocked on youtube. Why would a 25-year old song be blocked? It has a benefit though: you can't get rickrolled!

One more try! :vermillion: (http://www.youtube.com/watch?v=aD4bn5pp32w&playnext=1&list=PLFBC27C3BB31F20F9&feature=results_video) Click me!

I didn't knew that!

Back on-topic?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 24, 2012, 12:11:00 PM
Yes, it's time to get back on-topic! Lol
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Bearboy on September 24, 2012, 12:57:45 PM
lolnope.

waffles.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: cmpgk1024 on September 26, 2012, 02:43:58 PM
I like to put bacon on waffles, then whipped cream on the bacon, and then syrup on top! Oh, and french fries on the side.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 26, 2012, 11:19:27 PM
Yes, it's time to get back on-topic! Lol
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: MoogiGMD on September 27, 2012, 08:09:45 AM
Yes, it's time to get back on-topic! Lol

lolnope

toast

all toasters toast toast
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 27, 2012, 08:32:45 AM
Yes, it's time to get back on-topic! Lol ???
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 27, 2012, 08:44:56 AM
Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Hilbert on September 27, 2012, 12:50:05 PM
The level editor needs a non internal walkleft(x,color) or a walkright(x,color)command for crew.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 27, 2012, 01:07:15 PM
The level editor needs a non internal walkleft(x,color) or a walkright(x,color)command for crew.

walk(left/right,x,color) maybe? And flip(color)? And gotoroom(x,y) and gotoposition(x,y[,z])? And face(color,left/right)? And musicfadeout() should be a command too, because just stopping the music without any fadeout makes it sound like, well, like, you get the idea.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 27, 2012, 01:47:26 PM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Le toaster doesn't like it when people say le so I will be annoying and say le a whole bunch of times
le viridian can flip

Oh and...

Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.

AGREED
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 27, 2012, 01:50:41 PM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Le toaster doesn't like it when people say le so I will be annoying and say le a whole bunch of times
le viridian can flip

Oh and...

Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.

AGREED

Whatever le you want! Be le off topic!

Le lol.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 27, 2012, 01:53:14 PM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Le toaster doesn't like it when people say le so I will be annoying and say le a whole bunch of times
le viridian can flip

Oh and...

Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.

AGREED

Whatever le you want! Be le off topic!

Le lol.

le i hate you le now because le you said le le le le lelelelelelele
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 27, 2012, 01:59:09 PM
(http://d2bm3ljpacyxu8.cloudfront.net/width/469/crop/0,0,469x428/afbeeldinge.webs.com/le-1.png)

le derp
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 28, 2012, 10:31:14 AM
AT LE END

GOD DARNIT I HATE IT WHEN PEOPLE SAY LE  :violet:

Le toaster doesn't like it when people say le so I will be annoying and say le a whole bunch of times
le viridian can flip

Oh and...

Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.

AGREED

DISAGREED!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 28, 2012, 10:40:28 AM
(http://d2bm3ljpacyxu8.cloudfront.net/width/469/crop/0,0,469x428/afbeeldinge.webs.com/le-1.png)

le derp

fihren lazor at divneinneinnein

blar
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 28, 2012, 10:42:30 AM
(http://d2bm3ljpacyxu8.cloudfront.net/width/469/crop/0,0,469x428/afbeeldinge.webs.com/le-1.png)

le derp

fihren lazor at divneinneinnein

blar

Dav999? Who is that? ??? :D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 28, 2012, 10:53:48 AM
 :D I know it's you Dav999! :vermillion: Who else would have such post count? :P



fihren lazor at divneinneinnein

blar

I already thought of that one! :D "nein" is "no" in german. DavNoNoNo :D
Is "lazor" laser in german? If so, then that what you said in other thread that I didn't understand!

Oh, and, may I remind?

Yes, it's time to get back on-topic! Lol ???

Nope.

OFF TOPIC is the best thing ever.

AGREED

DISAGREED!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 28, 2012, 11:03:01 AM
:D I know it's you Dav999! :vermillion: Who else would have such post count? :P



fihren lazor at divneinneinnein

blar

I already thought of that one! :D "nein" is "no" in german. DavNoNoNo :D
Is "lazor" laser in german? If so, then that what you said in other thread that I didn't understand!

Lah-tzor? Uh, definitely not. :D

Davいいえいいえいいえ
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: cmpgk1024 on September 28, 2012, 04:05:21 PM
all toasters toast toast
Therefore all toaster ovens toast ovens!
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 28, 2012, 06:19:30 PM
all toasters toast toast

NO THEY DON'T
I HAVE PROOF
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 29, 2012, 12:19:39 AM
All toasters toast bread! If they would toast toast, that would give burnt toast... :D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 29, 2012, 05:05:33 AM
All toasters toast bread! If they would toast toast, that would give burnt toast... :D

??? and  :D
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: cmpgk1024 on September 29, 2012, 05:31:22 AM
All toasters toast bread! If they would toast toast, that would give burnt toast... :D
You're a genius! So if they toasted the toast, it would make toasted toast, which would be burned, right?
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 29, 2012, 07:25:40 AM
All toasters toast bread! If they would toast toast, that would give burnt toast... :D
You're a genius! So if they toasted the toast, it would make toasted toast, which would be burned, right?

Exactly! I won't try to do it myself, that would give a bad smell... But it would look like this:

(http://blogs.babycenter.com/wp-content/uploads/2009/09/burnt-toast.jpg)
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 29, 2012, 08:27:56 AM
what have i done
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: N on September 29, 2012, 06:10:48 PM
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: ToasterApocalypse on September 30, 2012, 04:45:43 AM
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

Coins: createentity(X,X,Y,0,0) (X being co-ordinates, Y being ID. Find the list of them in the internal scripting thread.)

Moving crewmates: more internal gibberish.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: Dav999 on September 30, 2012, 05:15:11 AM
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

Coins: createentity(X,X,Y,0,0) (X being co-ordinates, Y being ID. Find the list of them in the internal scripting thread.)

If you want to use coins, you have to make a storyline in which it is intended to make a coin appear out of nowhere sometime after you enter a room, and make it disappear right after you leave a room.

It's just not practical. You have to make a script execute as soon as you enter a room, and you have to wait for the cutscene bars to appear. That happens each time you enter the room again. Or you should make a script before falling into a warp token, and time it right. And of course make it impossible not to get the coin, or make a warp token in that same room.

In other words: You can't really overuse it.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: blue626 on September 30, 2012, 05:50:05 AM
The level editor needs a non internal walkleft(x,color) or a walkright(x,color)command for crew.

walk(left/right,x,color) maybe? And flip(color)? And gotoroom(x,y) and gotoposition(x,y[,z])? And face(color,left/right)? And musicfadeout() should be a command too, because just stopping the music without any fadeout makes it sound like, well, like, you get the idea.
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

All that was probabaly planned for v.2.2 which won't be made. Even if that weren't panned for 2.2., it's very likely to not go into 2.1. (stable). So your posts are useless!
Oh, and this isn't the only feature suggestions thread. There are at least 3 of them.
Title: Re: VVVVVV Level Editor Feature Suggestions
Post by: alek on October 04, 2012, 05:38:39 AM
Eh, just make a bunch more simplified versions of internal commands.