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Messages - shiny k

Pages: [1] 2 3 ... 102
1
VVVVVV Help / Re: Moving goes through disappear
« on: January 10, 2019, 05:51:08 PM »
you could set platform bounds for the moving platforms below the disappearing ones, but i dont think theres any other way

2
VVVVVV / Re: How old do we think the Souleye crew are?
« on: December 15, 2018, 07:49:58 PM »
i really dont think of their ages to be that diverse tbh
to me they seem really abstract and assigning vitellary to "50s" or anyone else to anything just feels, like...wrong?? idk

3
VVVVVV / Re: How old do we think the Souleye crew are?
« on: December 14, 2018, 05:33:59 PM »
^
|
YOUNGEST 
:vermillion: :verdigris: :violet:
:viridian: :vitellary: :victoria:
OLDEST
|
V

4
VVVVVV Levels / Re: Slime Simulator [v1.0]
« on: December 02, 2018, 09:53:40 PM »
this level is so realistic and accurate, when i played it, it felt like it was popping right out of the screen! i am the slime. we are all slimes.

5
VVVVVV / Re: What do you guys think makes a good VVVVVV level?
« on: November 29, 2018, 09:30:20 PM »
Gameplay is focused on a bit too much nowadays
Itís like. Yeah, whatís a level withoht good gameplay, but when it starts to outweigh the plot by too much, then you just have a boring level.
TL;DR while gameplay is important, it isnít everything that makes a level.
i disagree - you can have a level that's just gameplay with minimal or no plot and it can be great (some of the levels that come with the game are like this, ex. line wrap), and you can have a level that's just plot with minimal or no gameplay and it can be great too (again, some of the levels that come with the game are like this, ex. victuals)
i think it's best to have a balance of both, but as a level creator it's good to balance your level around your skillset! for example, if you're a good story writer, you could put the spotlight on the plot, and focus on everything else slightly less. or push yourself out of your comfort zone, and do something you aren't too good at
i recently released VVVVVVinktober, a level where i themed each room after an inktober prompt, forcing me to focus on gameplay (which wasnt my strong suit) and it really helps you grow as a level maker/designer!
honestly, like i said, just do what you want, and have fun with it

6
VVVVVV / Re: What do you guys think makes a good VVVVVV level?
« on: November 28, 2018, 08:06:25 PM »
of course there are exceptions to every rule so do what you want as long as you do it well

7
VVVVVV Levels / Re: Oui? Check! (Contest Round Three)
« on: November 24, 2018, 04:05:25 PM »
i've talked about how great this level is elsewhere but the character focus is incredible, as is with all of coral's levels. it's fantastic and i wouldn't have expected anything except first place for it  :P

8
VVVVVV / Re: Hmmm
« on: November 21, 2018, 02:55:17 PM »
steam says 93 hours but for like 2.5 years at least i used the non steam version, so!!

Any particular reason why? Is their a version of the game better than the Steam version? If yes I MUST KNOW!!! please don't let it just be VED
no all the version are the same except for the mac version which is out of date (i think? this might not be true)

9
VVVVVV / Re: How many hours have you sunken into VVVVVV?
« on: November 07, 2018, 10:19:54 PM »
steam says 93 hours but for like 2.5 years at least i used the non steam version, so!!

10
VVVVVV / Re: Discord
« on: November 06, 2018, 07:54:27 PM »
you make an account, there's a web version and a client version

11
VVVVVV Levels / Re: VVVVVVinktober
« on: November 02, 2018, 02:32:40 PM »
thank you for the bug reports! updated.  :)

12
VVVVVV Levels / VVVVVVinktober
« on: November 01, 2018, 10:51:44 PM »
This is a level I made in which each room is based off an Inktober prompt! I didn't really have the dedication to actually do Inktober so I hope you all like this instead.

Screenshots (click to enlarge)


Sorry there's only two, but I don't want to spoil the level!
I tried to make it a little more difficult than I usually make my levels, so I hope it isn't too hard.

13
Everything else / Re: A Confession
« on: October 21, 2018, 04:41:38 PM »
i'll admit that i think epic meme troll alt accounts are kind of stupid but honestly you did your best
your level is great and i'm proud of you

14
VVVVVV Levels / Re: Venturing Outside
« on: October 09, 2018, 06:57:58 PM »
this level is fantastic! however, there are some problems I had:




the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue



in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work




there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance



the terminal in Turning Point does nothing



if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)



in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck


that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!

15
VVVVVV Levels / Re: Zephyr's Mini 10x10
« on: October 07, 2018, 10:25:08 PM »
this level is pretty great for a first level
i have pretty much the same complaints as everyone else:
- its impossible to reactivate the purple lasers without invincibility
- the fast pink boxes are annoying more than anything
- you should remove playtesting things (like the unlock in the first room) when releasing your level
- cutscene bars still stay when you do the script once youve got all 4 trinkets
- deactivated yellow lasers add cutscene bars for some reason
- a lot of scripts play a terminal sound at the start, you probably shouldnt use the say(-1) method cuz it does that

honestly my biggest gripe is that it feels more like a script/entity/oddity (vvvvvv has a lot of the latter hahaha) test more than anything, rather than a formulated level
this is really unique and fun, though!!
keep up the good work!

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