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Messages - shiny k

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1
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 10, 2018, 05:36:03 PM »
thanks for including mine! (i mean, its got a minor bug but oh well) im glad people like it enough to include it in something like this :p

2
VVVVVV Levels / Re: Don't eat yellow snow
« on: August 05, 2018, 10:40:20 AM »
  • making the outside area at the end a lot less difficult
woo! i had to use the editor when i played that part in the original so i'll def have to check this version out  :viridian:

3
VVVVVV Levels / Re: Victoria's Gift (v1.1)
« on: August 04, 2018, 08:02:59 PM »
Amazing.

I found the sculpture exhibit portion to be shorter than the others, at least it felt that way during play. Nothing relevant to say aside of small nitpicks, so congrats on getting top 3 place :viridian:
thank you! the sculpture zone has a lot of moving fast with platforms so it seems shorter. i actually made it longer to combat for the forum release but its still got the same problem :p

Never expected something like this to come out of VVVVVV.  The visuals in particular stood out to me, especially the ingenious use of transparency for the Modern Exhibit's spikes.  At first I thought it might be gotoroom spam la Overdose.

I must say that I found "Do Not Attempt to Adjust the Picture" (15,4) to be on the difficult side, not helped by having "Think Fast" right after it with no checkpoint.

Also, the music in the Sculpture Exhibit reminded me a bit of "Dangerous Curves" by King Crimson.  That's not at all a bad thing, though!  I'm listening to The Power to Believe as I write this.
yeah, in hindsight "think fast" is a little cruel considering how oddly difficult "do not attempt to adjust the picture" is if you dont know the trick to it. maybe i'll update it to make it more fair eventually lol

4
VVVVVV Levels / Victoria's Gift (v1.1)
« on: August 03, 2018, 07:46:42 PM »
This is a level I made for round 2 of the VVVVVV Discord server's 100 member level contest. It got 3rd place.

The version of the level specifically for this forum contains a couple of bugfixes, a few more rooms, a new, short "exit" segment, and more polish in general.

Screenshots (click to enlarge)



Download the level here (v1.1)

Get the soundtrack by alek here

changelog:
- fixed minor graphical error
- extended painting zone slightly

5
VVVVVV / Re: What custom meme songs would you put in a level?
« on: August 01, 2018, 11:13:35 AM »
this wont age well...

6
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: July 26, 2018, 12:30:23 PM »
vvvvvv

8
Everything else / Re: would really appreciate it
« on: July 21, 2018, 11:52:51 AM »
can we like, stop it with these "leaving" posts?
no, actually. i think its nice to know when someone's actually leaving instead of just seeing them go silent
its fine if you dont care about them anymore the moment they stop being active but some of us do

9
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: July 20, 2018, 02:56:45 PM »
why do the crewmates' names have to start with "v" anyway? that gimmick has been used for far too long and comes up with really strange names imo
idk but i personally think the strange names are hilarious

10
VVVVVV Levels / Re: The most boring level in vvvvvv
« on: July 16, 2018, 10:45:00 PM »
this was fun and short! nice :)

11
Everything else / Re: leaving dw!
« on: July 13, 2018, 06:27:31 PM »
sad to see you go, man. see you 'round dicey dungeons

12
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 11:50:20 AM »
shiny k, congrats on your 1500th post, btw
oh snap i was gonna do something funny but i didnt even notice haha
oh well i'll save it for 2000 or somth :p

13
VVVVVV Help / Re: Internal commands
« on: July 09, 2018, 10:16:13 AM »
edit your topic instead of posting multiple times in a row
most of your posts are off topic and this list is outdated anyway
eh i'm not too bothered about the multiposting thing anymore because while it is slightly annoying it doesnt really hurt anyone
also i'd consider the "off topic" posts really just part of the natural flow of discussion
furthermore, they're new and we dont even have a rules topic iirc

14
VVVVVV / Re: CreateEntity enemy map
« on: July 09, 2018, 09:42:59 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map
no this is like actually functional for custom levels
if you use createentity in these rooms you'll actually get these enemies
since the polar dimensions' and final level's coordinates are past 20,20 you cant use final level/polar dim. enemies in custom levels (besides the gravitron squares)

15
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: July 09, 2018, 09:40:42 AM »
Has anyone made a replica of the 2 Intermissions and the final level?
no

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