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Messages - pixelator

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1
VVVVVV Levels / Recovery
« on: September 11, 2019, 05:56:32 PM »
Here's the finale to the Victoria short trilogy. In this one, WHAT THE HELL IS THIS

any screenshots would be spoilers

Download

2
VVVVVV Help / Re: internal commands do not work??? (createentity, gotoroom)
« on: September 03, 2019, 05:19:43 PM »
what's ved

3
VVVVVV Help / Re: internal commands do not work??? (createentity, gotoroom)
« on: September 01, 2019, 06:34:57 PM »
could you like. post what's in the script that doesn't work

4
VVVVVV / Re: Internal say() - a(nother) VED plugin
« on: September 01, 2019, 06:32:30 PM »
this isn't really useful to me
it would be faster for me to type all the lines like normal than to learn how to use this

5
VVVVVV Levels / Re: My first level! - Dimension Delta
« on: August 30, 2019, 05:16:10 PM »
My very first comment was just sarcasm, but those levels can be found on this forum, around pages 4-5. Additionally the VVVVVV discord server has a list of really good/iconic levels that are recommended to new users

Other than that, it may be easier to just remove some difficulty from the last 6-7 rooms, so that you don't have to tweak the entire rest of the level.

6
VVVVVV Levels / Re: My first level! - Dimension Delta
« on: August 28, 2019, 04:08:32 PM »
smh copying summer spooktacular AND victoria's gift., 0/10

In all seriousness, hi, and welcome to the forums! This level was surprisingly good - more so than most first levels I've played - and it makes neat use of direct mode for a first level. Some things to say:

The initial warp to "dnE daeD" can put you in a wall, where you clip up into "Dead End" and immediately hit the exit warp. Doesn't skip too many rooms, but it's still something.

The final fall in general is harder than the rest of the level; it's a huge, unneeded difficulty spike, with an unfair bit at the very end. I almost hit the side in "Now it is" and would've had to redo the whole thing again!

Putting an identical warp line maze in a level isn't a bad thing to do, but when you disable the map along with it, it becomes overly frustrating to people who haven't played the level before. If you will include a maze, make the rooms unique, or leave the map on, because doing neither is generally not a good idea.

There are also spelling/grammar errors, but I don't find those all that pressing, unless they're misspellings of names (Vitellary has two L's in it...)

Just one more nitpick: there should be something to distinguish the ghost's talking from Vermilion. Maybe give it a different speech pattern, or put brackets around its text...

In summary, this level has its flaws, but it is really good for a first released one!

7
VVVVVV / Re: Discord
« on: August 23, 2019, 09:57:23 AM »
you fools

i have 70 alternative accounts

8
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: August 23, 2019, 09:56:11 AM »
serial escalation of bar-raising:

back to vvvvvv -> dimension open -> overdose (first level to use custom assets?) -> unshackled -> the top three 2018 contest round 2 levels -> detox -> all four of the 2019 team contest levels

tolp2 would fit in there somewhere if it wasnt   died

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VVVVVV / Re: High Res VVVVVV
« on: August 18, 2019, 10:57:58 AM »
highres vvvvvv is what happens when you misclick a button and update the universe to windows 10

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Everything else / Re: I have returned
« on: August 18, 2019, 10:55:46 AM »
understandable have a nice day

11
Everything else / Re: I have returned
« on: August 18, 2019, 07:18:06 AM »

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VVVVVV Levels / Re: ATMOSFEAR (v1.02)
« on: August 10, 2019, 08:16:07 AM »
huh
we never skipped any revisions

14
VVVVVV Levels / Re: Villibrot
« on: August 09, 2019, 09:13:56 PM »
C O L L E C T   V I C T O R I A

15
VVVVVV Levels / Re: My thoughts on Unshackled.
« on: August 08, 2019, 09:32:13 PM »
the only hard room is "locked"

nerf that pls

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