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Messages - VVVVVVGamer03

Pages: [1] 2
1
VVVVVV Help / Re: Unable to flip after using gotoposition() script
« on: December 13, 2016, 08:05:05 am »
Thanks for the help :) It was that I only had two arguments.

2
VVVVVV Help / Unable to flip after using gotoposition() script
« on: December 12, 2016, 09:51:21 am »
I'm creating a level that uses the gotoposition() script, but when I playtest the level I can't flip after I go through a 'portal'.

Script:

Code: [Select]
#
A)Say
gotoposition(288,40)

And I DO have a load script for it.
Does anyone know if I'm doing something wrong or if it's meant to do that?

3
VVVVVV Levels / Re: Warp Zone 2 [Download]
« on: November 15, 2016, 08:32:43 am »

4
VVVVVV Levels / Re: Dimension TRIO!
« on: October 19, 2016, 09:44:19 am »
It still doesn't work.  ???

5
VVVVVV Levels / Re: good level
« on: October 16, 2016, 03:51:15 am »
This level actually crashed my game? WTF?

6
VVVVVV Levels / Re: Dimension TRIO!
« on: October 16, 2016, 03:48:21 am »
Where am I meant to go once I've visited the first two rooms?  :-\

7
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
« on: October 11, 2016, 02:11:27 am »
wow this topic is more dead than i thought it would be  :verdigris:

8
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
« on: October 09, 2016, 02:42:05 am »
Time Trials:

  • V-rank on SS1
  • V-rank on the lab
  • V-rank on the tower
  • S-rank on SS2
  • V-rank on warp zone
  • V-rank on the final level

Super Gravitron Record: 16.96
I know my record stinks compared to some other people, but whatever.

9
VVVVVV Levels / Re: good level
« on: October 05, 2016, 07:54:04 am »
I'm not saying it's in ArchiVVVVVVe. I'm saying I can't find it because it's mixed in with all the ArchiVVVVVVe clutter.

10
VVVVVV Levels / Re: good level
« on: October 04, 2016, 09:52:01 am »
Did you give it a name

I download ArchiVVVVVVe about a week ago and I can't find this level.

11
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: September 29, 2016, 08:46:33 am »
You still need a flag to keep destroyed items destroyed.
Whoops didn't think of that  ::)

12
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
« on: September 28, 2016, 09:38:42 am »
I like how the "Initiating Hyper-Feedback Loop" tone raises each time.

13
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
« on: September 28, 2016, 09:34:37 am »
You should make destroy(scriptbox) valid so that you don't have to waste flags if you don't want a script to repeat.

14
VVVVVV / Re: Random Dimension Name Generator
« on: September 26, 2016, 10:17:46 am »
I got the same one two times in a row  :o

15
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: September 25, 2016, 02:43:28 am »
How do you copy rooms to other levels
Ctrl+C to copy, Ctrl+V to paste

Thanks

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