I've seen quite a few user-created levels that use some of the larger enemies, such as the red thing from B-B-B-Busted and Mad Carew's Ghost, any tips on how to find and use them?
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#1
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
April 01, 2018, 05:44:03 PM #2
VVVVVV Levels / Re: Script commands index and hints
February 24, 2018, 09:46:20 PMQuote from: FIQ on June 24, 2012, 10:16:04 PMWhere's ecrof evitisoP?
music(N)
Changes the music ingame to track N.
Usage:
N - a number between 0 and 11, which means the following:
0 - Silence (no music)
1 - Pushing onwards
2 - Positive force
3 - Potential for anything
4 - Passion for exploring
5 - Presenting VVVVVV
6 - Predestined fate
7 - Popular potpurri
8 - Pipe dream
9 - Pressure cooker
10 - Paced energy
11 - Piercing the sky
Example: music(4)
#3
VVVVVV Levels / Re: The Legend of Violet
February 21, 2018, 07:57:51 PM
¯\_(ツ)_/¯
was kind of a beta version, planning on making a more "full of stuff" version
was kind of a beta version, planning on making a more "full of stuff" version
#4
VVVVVV Levels / The Legend of Violet
February 19, 2018, 04:32:54 PM
Got a bit bored, so I made this.
Supposed to be reminiscent of LoZ, if you couldn't tell.
I know it's bad, I made it in 10 minutes and the only reason it's "reminiscent" of LoZ is the shape of lvl 1 in Zelda 1
Supposed to be reminiscent of LoZ, if you couldn't tell.
I know it's bad, I made it in 10 minutes and the only reason it's "reminiscent" of LoZ is the shape of lvl 1 in Zelda 1
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