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Messages - Echogamer

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1
VVVVVV Levels / Re: VVVVVV Custom Levels - Spiky Stations
« on: November 08, 2018, 06:15:25 PM »
Could you put the rooms I should use Manual/Direct mode on? (Coordinates)
Basically any room with single-tile walls:
"Come On, They Won't Hurt You..." (4,2)
"Fool Me Twice Shame On Me" (9,2)
"I See The Light Now" (12,3)
"Ruined Time" (14,4)
"Mirrored Image" (4,11)
(13,11)
(14,11)
"Working Hard To Get" (6,12)
"What's The Point Of These Dead Ends" (9,12)
(14,12)
(16,15)
"Green Power" (17,20)

Yeah I didnít like the look of it either at first. I will fix it.

2
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: November 06, 2018, 07:24:41 PM »
I Can See The Light - a phrase for a hard room (meaning you'll die a lot probably)
Scurry Along now,  - a fast paced conveyor room

3
VVVVVV / Re: Discord
« on: November 06, 2018, 07:14:38 PM »
I don't have discord... How can I get it

4
VVVVVV / Re: How many hours have you sunken into VVVVVV?
« on: November 06, 2018, 07:14:01 PM »
OH wait.... It says I've played it for 712 hours.....

5
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
« on: November 06, 2018, 07:09:50 PM »
I got a minute 30 seconds in the gravitron and failed in no death mode at the regular gravitron part.

6
VVVVVV Help / Re: Internal commands
« on: November 06, 2018, 07:00:35 PM »
Okay thanks that was helpful

7
VVVVVV Levels / Re: VVVVVV Custom Levels - Spiky Stations
« on: November 06, 2018, 06:56:37 PM »
Ohhh... Sorry. Kinda forgot about it after I created the factory.  :viridian: RIP

8
VVVVVV Levels / Re: VVVVVV Custom Levels - Spiky Stations
« on: November 06, 2018, 06:52:47 PM »
Well, hell. Nice design and all, but wtf is up with the scripts? And why am I sad partly through the level? 
:vitellary:
Well trinket God 08, I am not perfect at level making and I am improving. Btw what's up with the scripts? I think they're straight forward and tie along well with the level.  :violet:

9
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: November 06, 2018, 06:47:48 PM »
Random floating stuff that doesn't go right! (Ex. Floating spike)

10
VVVVVV / Re: Like If You Came to VVVVVV from GD youtubers
« on: November 06, 2018, 06:40:41 PM »
No not really. I just found this back in 2010.

11
VVVVVV Levels / Re: My First Level
« on: November 05, 2018, 07:40:11 AM »
Video on my YouTube account.
Link - https://youtu.be/D90k-5wId68

12
VVVVVV Levels / Re: Alpha WIP
« on: November 05, 2018, 07:24:12 AM »
Video on my youtube channel
link - https://youtu.be/dRafw1sppho

13
VVVVVV Levels / Re: My First Level
« on: November 04, 2018, 04:28:30 PM »
Quite fine first level. Only a suggestion: One of the platforms leads you to a whole bunch of empty rooms, and when you collide with a room with blocks, it glitches out the game. Otherwise, it's a fine first level.


14
VVVVVV Levels / Re: VVVVVV Custom Levels - Spiky Stations
« on: November 04, 2018, 04:13:30 PM »
There's another, arguably more pressing, issue with room (14,13).  If the player is hugging the right wall when entering from below, the "that was a little simple..." dialogue appears as :viridian: falls uncontrollably up into spikes.  If the dialogue is still on the screen when :viridian: dies and respawns, it crashes the game.

edit: it doesn't help that if you're too far to the left, you have to leave the room to try again anyway.

That aside, I'm liking this so far, even if there are a few places where a bit of Direct Mode could improve the look of things.

Could you put the rooms I should use Manual/Direct mode on? (Coordinates)

15
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: November 04, 2018, 03:40:29 AM »
Broken internal scripting that causes your game to crash

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