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Messages - UugrFanBigJPN

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VVVVVV Levels / Re: The Courage Test
« on: Today at 05:36:23 AM »
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VVVVVV Levels / Re: Core Retrieval
« on: Today at 05:35:50 AM »
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14:34, 74 deaths, 18/18 trinkets.

To be honest, playing this made VVVVVVoice seem a lot less impressive, since you reused a lot of "ideas" from there. It should also surprise nobody that this level isn't particularly impressive.

Pattoo, these levels just look like you don't know what you're doing. They kind of remind me of the first few levels I made when I didn't know what I was doing, but the difference is you've made like twenty of these and still haven't gotten much better. (At least as far as I can tell, I haven't played all your levels.) The name of the absurdly easy "Tricky Trinket" implies that you aren't good enough at the game to understand what makes something genuinely hard, and most of the actual difficulty in your level seems like it came as a fluke rather than a product of genuine design. A prime example is "Antivirus", where you seem to have placed the blocks in an order that just *happens* to put a 2-space gap between the third and fourth block, meaning a player must either rush or position themselves extremely carefully. The room is very easy otherwise, and it comes completely out of nowhere regarding the level's difficulty curve, so it looks like an accident. Maybe it was intentional, but that just means you're bad at determining difficulty curve instead of just gameplay in general.

The fact that you keep putting in these rooms with impossible obstacles when the solution is clearly to go backward baffles me. Putting a hidden Warp Line in is awful level design in the first place, and everyone knows the """""solution""""" after the first seven million times.

Electric Boogaloo is complete garbage, and I think you know that. Considering how fast you pump these ridiculously long levels out, though, it seems like you just moved on and forgot about, instead of doing the sensible thing and replacing it with something less terrible.

The 'Colors' bit is an interesting visual, but the rooms are absurdly boring because they're so desolate. There's no reason NOT to combine the interesting visual with interesting gameplay - unless, of course, you're rushing through these rooms in order to get "as long a level as possible". Same goes for the planet area.

The 'elements' section is pretty much copied from VVVVVVoice... I mean, really? Do you think people aren't going to notice this?

The '9/11' section's roomnames would feel a lot cleverer if I wasn't 100% sure you copied it from something else. It's really obvious.

The 'room duality' bit is surprisingly good by the standards of the level, but a lot of the rooms (i.e. 'Shiver/Burn') go back to what I was saying earlier about not really knowing what you're doing. The conveyor spaced apart like that seems like an 'obvious design' along the lines of the rest of the level, but the constant movement combined with the annoyingly-spaced jumps make it much harder than the surrounding levels.

The trinkets are awful. Having two paths with no indication of which one is a trinket isn't a 'puzzle', many of them are meaningless freebies and the rest are ridiculously easy - once again, I'm suspicious of your prowess at the game since you can't seem to place the trinkets above the level of natural difficulty.

i admit i like the faces

Twisty Passages... Man, you don't need to take a professional game design course for this, a five-year-old could explain the idiocy of this idea. I'm worried for your mental health if you think this is at all acceptable in a level that someone is to actually play. Would you show this level off to someone, proud of it? Honestly, with something like 'Twisty Passages' I sort of doubt it.

In general, the whole level is full of filler and about half the map could be cut out with no consequence. I don't really mind 'filler-y' rooms as much as a bunch of other people seem to, and this is nowhere near the worst problem with this level, but it is really noticeable how many rooms have no challenge in them at all.

Your level's visual style was alright, I guess, but it's not anywhere near the same level as, say, mrytp's, and it's certainly not enough to carry the atrocious gameplay, particularly since the quality of the visuals varies so dramatically between rooms. The color and planet sections mentioned above are a far cry from, say, the DTTHW-section.

Also, I say you LOSE points for including Pluto in the Planet Section! Pluto isn't a planet, and never will be! Take THAT, trdjn!  :vermillion:

very many words. I do understand but insurmountable lovely voice of uugr! Very special. I will.  :-*

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VVVVVV Levels / Re: Dimension WWW
« on: Today at 05:35:02 AM »
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WOW!!!!!!!!!!!!!!!!!!!!!!! I AM VERY  :-* :-* :-* :-* :-* :-* :-* EXCITED  :-* :-* :-* :-* :-* :-* :-* FOR THIS COOL AND NEW EXCITING GROUP OF LEVELS YOU'RE PLANNING ON SHOWING US!!!!!!!!!!!!!!!!!!!!!! I HOPE THEY ARE COOL????????????????

 :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:  :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:  :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet:

I sure Hope that Your Able to Figure out How to Post Them, using Our Good Buddy Crazya's Friendly HELPFUL  8) Advice.... The one Im Most Excited For is Terminal Troubles!!

 :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*

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VVVVVV / Re: hint hint
« on: Today at 05:34:39 AM »
Yeah the staff team is really good and you should totally give all of them money, especially those moderators. One in particular, forget his name... I think it started with a 'u'?
God you uugr I will pay much money
Here is credit
356008911383993

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VVVVVV / Re: wastashi wa love Uugr
« on: Today at 05:19:04 AM »
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VVVVVV / wastashi wa love Uugr
« on: November 18, 2019, 06:24:08 PM »
Uugr You are my favorite person in the VVVVVVVV :-*
Create a fan account because you like it more than the love song!
“When Stanley arrived at the series of two open doors, he was the captain of the Gray Beattrain.” This led us to chase our dreams! We turn over and save the green captain from the devil VVVVVV


P.S. Violated Ninjakiwi account ;)
https://ninjakiwi.com/profile/uugr
P.S.Also designed some pictures on VVVVVV
https://imgur.com/a/2qMxhUs

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