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Messages - Psychopath

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1
VVVVVV / Re: How to compress your leVVVVVVels
« on: September 11, 2011, 12:42:01 PM »
How do you get your leVVVVVVels to attachment size?

Put them in a compressed folder, and attach the folder in a post. Simple.

Now stop using that confusing-as-hell Dropbox thing.  :violet:

If dropbox is confusing for you, then you have a lot to learn about how to download files on the internet.

Attachments aren't exactly pretty when you are making changes to a level during its development. A single dropbox link will suffice as long as you replace the same file with the same filename every time you update it. It's simple for the uploader, it's simple for downloaders; what's the problem with it?

Besides, there are cases where the attachment filesize limit would be exceeded even after compressing, what are you going to do then?

2
VVVVVV / Re: VVVVVV demakes and fangames
« on: September 02, 2011, 02:47:56 PM »
Someone in the Gang Garrison community decided to make an entire mod based on VVVVVV titled GGGGGG.

Basically it's Gang Garrison 2 except everyone can flip turn upside-down (turrets can be placed on ceilings this way). Kinda fun.

3
VVVVVV Levels / Re: Soul Searching (v1.4)
« on: August 30, 2011, 06:36:25 PM »
I don't mind putting in the effort. I just think putting up a sixth revision to a 50-screen VVVVVV level makes it look like I am sloppy, or like I am George Lucas.
Trust me, for large projects, it's expected to go through several iterations to get just right. It's not reasonable to expect a single person to be able to catch everything by himself, it's a lot to cover. Having additional eyes will allow further improvements to be made.

4
VVVVVV Levels / Re: Soul Searching (v1.4)
« on: August 30, 2011, 04:55:35 AM »
bah. easy enough to fix, but I hate the number of revisions I've already made to this level.
I once had to put something through 20 beta releases before I had a stable build. It just depends on how badly you want to have your creation to be perfected.

Granted mine was a videogame and the subsequent releases were mainly comprised of bugfixes for things that I broke when I was adding features and yours is a level, my point still stands. How badly do you want perfection?

5
VVVVVV Levels / Re: Upcoming level -- looking for testers!
« on: August 27, 2011, 05:13:34 PM »
That tower was actually pretty easy for me. I got the trinket immediately once I had seen the entire thing and died at the top. Then I flipped from the trinket location and did the entire thing over again and landed at the exit. Apparently others had greater difficulty with it, maybe I'm just crazy good without really noticing it :vermillion:

The 2 block safezones within spikes were a bit annoying, though. I did manage my way through them but that sort of precision can get annoying when having one's toe stub the base of a spike means death. That trinket was a royal bitch to get, but I got it without cheating.

6
VVVVVV Levels / Re: Upcoming level -- looking for testers!
« on: August 27, 2011, 11:00:20 AM »
Bug reports:

In the room I love dew, it is easy to get wedged into a wall. Go onto the right hand side of the room and invert gravity so you fall through the ceiling, you'll now be on the lower part of the room once you loop around. Walk to the right and you'll be stuck inside a wall and forced into a row of spikes.

There are also collision errors if you try to invert gravity to get from there back to where you came from.

There are some clipping errors when being warped in the big maze in the Puzzle Zone

In Level Up I clipped on something completely invisible as I was falling towards the exit.

Change requests:

The weaving through the first room after Dreary Caverns grows to be tiresome until you figure out the trick to get into the next room without getting skewered.

7
Everything else / Re: WTH? New Smiley?
« on: August 26, 2011, 09:00:11 PM »
Speaking of emoticons, 8) is trouble. Imagine if someone sets a list like 1) 2) 3) 4) 5) 6) 7) and then the next one is a smiley.

Also I wonder if anyone uses half the format buttons.

Oh, and maybe something like :spike: ("a roadblock, an obstacle").

>Attachments and other options
>Don't use smileys.

I just created miracles.  8)

8
VVVVVV Levels / Re: Upcoming level -- looking for testers!
« on: August 26, 2011, 08:30:18 PM »
I'm not even sure PM's are working for me. I've sent two PM's to two different people and so far nothing at all has shown up in my outbox/sent messages.

You need to manually tick the box that reads "Save a copy in my outbox." If you aren't doing that, there's your problem.

9
VVVVVV Levels / Re: Upcoming level -- looking for testers!
« on: August 26, 2011, 06:13:36 PM »
For future reference, it's far easier to just use the distractionware forum denizens as testers instead of closed testing. A simple notice that it's a pre-release is all it takes, having a version number helps too. The first pre-release would be v0.1, the next would be v0.2. You continue increasing that number until you believe you have a stable release, you could have v0.10 if you want, it's not the decimal system so it's fair-game.

Also, it alleviates any potential impatience if you aren't around to actually distribute the .vvvvvv file.

10
Everything else / Re: WTH? New Smiley?
« on: August 26, 2011, 03:26:51 PM »



11
VVVVVV Levels / Re: Palace of Peril by Blublu
« on: August 26, 2011, 01:43:34 PM »
I'm seriously stumped here. Is it a bug, or am I doing something wrong?

If I remember the room correctly, just move to the right and it'll work itself out

12
VVVVVV Levels / Re: Upcoming level -- looking for testers!
« on: August 25, 2011, 07:49:36 PM »
I'm gonna be lazy and just ask you here instead of through PM's :v

13
Everything else / Re: WTH? New Smiley?
« on: August 21, 2011, 08:29:30 PM »

14
Everything else / Re: WTH? New Smiley?
« on: August 21, 2011, 04:03:25 PM »
That's an SMF default.

There are plenty of them, distractionware just uses a customized set as the ones displayed while making a post.

15
VVVVVV Levels / Re: D. 333333 now updated! Easy and Hard mode included!
« on: August 16, 2011, 07:24:18 PM »
I clocked about 90 minutes total on my trip through "HARD MODE! FOR HARD PEOPLE!" I managed to snag all 20 trinkets, had around 700 deaths overall. :vermillion:

Probably the most difficult and polished custom stage I've played to date, it really tickled my fancy. I can tell, just from playing through it, that a lot of effort got put into it. Even some of the room names got me to laugh out loud, and I'm normally a solemn and quiet gamer, even when frustrated. The two that got me best were "We're no strangers to love" for obvious reasons and "Yes, I have an unlimited supply of them" because of what it was a reply to (implicitly).

I'll keep my eyes peeled for bugs or flaws, if I find any I'll report them here.

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