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Messages - Shuhasu

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VVVVVV Tech Support / Re: (3DS) importing user made levels?
« on: January 11, 2012, 05:58:41 PM »
I can't wait till that feature is added, I bought the game the other day, and just wish my level was in there.

VVVVVV Levels / Re: "The Door" by cyber95
« on: August 06, 2011, 05:31:23 PM »
The Door is everything! All that once was and all that will be!
The Door controls time and space, love and death!
The door can see inside your mind!
The door can see inside your SOUL!!!!

Really? The door can do all that?

No not really.

VVVVVV Levels / Re: "Under Wraps" (Version 1.2.1)
« on: August 02, 2011, 09:31:10 PM »
yeah "Quick Reflexes" Is probably one the hardest rooms in the level!
I realized that its actually easier if you flip up-side-down, I didn't intend for it, but I decided to keep it in there.
And thank you for the rating :D

VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: August 01, 2011, 02:12:02 PM »
I was surprised too. 137kb to like 8.5 XD
yay for text!

VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: August 01, 2011, 01:25:33 PM »
you could upload it to the site in a zip? or email it to him if you want, or do both =D

VVVVVV Levels / Re: "A New Dimension" by Souleye
« on: August 01, 2011, 12:57:34 PM »
Ok cool, got it. It doesn't happen it you start from the checkpoint. Either way, I've worked around it, now I'm just waiting for Terry to allow me to post big attachments :)
Put it in a .zip? thats what most of us have to do, or is the zip even bigger? o.o

VVVVVV Levels / Re: roomerBang - First attempt
« on: July 31, 2011, 05:32:56 PM »
This was definitely a fun one!
Guess I missed a trinket though, oh well next time!  :viridian:

is this better for security 001?

also heres what else I fixed:
-Removed Most spikes from One Way Ticket and all spikes from transport tube (except the devious trap >:3)
-Eradicated the single tiles from existence, except those involved in art
-cut the amount of enemies in Security Lock 001 by 2/5ths
-Made sure you can not miss crew mates In CAUTION: May contain pits and Cave-In
-Fixed the one tile floors in Cavern and Control Room
-Fixed A Fork in the Gravity Flux to have wider hallways
-Fixed the last RAE in We Really Need to Fix These
-Fixed the platforms in Quick Reflexes
-...And 005 No longer has a roof or floor
-Removed two spikes from Black Hole Maintainer
-Fixed the grammar in Couldn't have said it better
-raised the floor on Maybe Alittle... while also changing the moving platforms
-Added some more scripts

And Thank you again Terry for the feedback!

Updating Original File

edit: ACK! It seems that i forgot to add some spikes to a crucial spot in Quick Reflexes
and I don't know how (need another playthrough) but my gravity lines were gone in Maybe Alittle... Fixed, there was a Rogue Script here from previous efforts.

Thank you for the feedback Terry!

I shall get to work on fixing these problems  :viridian:

Maybe I'll add more scripts now that I'm getting the hang of them too!

VVVVVV Levels / Re: The Tower Revisited! (Beta Released) (WIP)
« on: July 31, 2011, 11:22:33 AM »
Yeah one thing I always have difficulty with is balancing difficulty  :victoria:

But I fixed those con rooms, a little bit. truthfully I'm not sure yet if I should scrap this project or not yet :P

-"Step it up" I moved the gravity lines out thinner, (4 blocks instead of 3) Now makes it less dumb luck and more skill
-"Spikes... I hate Spikes" Added a checkpoint, but I don't think jumps need to be perfect, but indeed skilled. if there are more problems, I'll remove some spikes
-"Warp Fields Stabilized" (totally not a reference to Starcraft) Added more room to make that jump and added a checkpoint
-"Dead End?" Removed the check points due to they were being pointless

And the Upload link is updated

VVVVVV Levels / Re: The Tower Revisited! (Beta Released) (WIP)
« on: July 30, 2011, 01:26:40 PM »

As well as this... I wish to know about if it were possible to have a tower like level, where the level wraps around the world then overlaps before you reach the exit (As far as the map is concerned at least).

Or am I mistaken?

Like how the tower level was in the original game?

I'm not sure if you can do that.  I think the only speaking commands are say() and reply(), but maybe there are others... reply2, say2.. I don't know what they would be!

Ive seen it done in the b0unc3 level (I was mistaken), and the numbers show that many number of lines under the command in text
Code: [Select]
this command
shows 2 lines
and this
command shows
3 lines!

VVVVVV / You know what would be awesome...
« on: July 30, 2011, 12:53:24 PM »
To have a Trinket Emote on the forums! Like how people give out free internetz, you could give out Trinkets =D

VVVVVV / Re: Scripting help?
« on: July 30, 2011, 12:52:00 PM »
After you place a Terminal (and name it) press Esc, and edit scripts, click on the Terminal script you just named and use the commands say() and reply()

Code: [Select]
You Think You're Pretty Hot Stuff Huh?
I'm not only Hot Stuff...
I'm the best around!

The numbers in the ()s represent how many lines are under the command to be displayed

VVVVVV Levels / Re: The Tower Revisited! (Beta Released) (WIP)
« on: July 30, 2011, 12:49:49 PM »
I'm hoping to add proper tower levels in a future patch :)
Awesome!  :viridian: I might have to just put this on hold till then =D

VVVVVV Levels / Re: The Tower Revisited! (WIP)
« on: July 30, 2011, 12:18:26 PM »
So is it going to be based on the original "The Tower" from VVVVVV?  I wonder if a scrolling script will eventually happen...

And what kinds of ideas are you looking for?  Room names or room ideas?  Cause I'm good at thinking of room names, less original room ideas (saving those for my own level anyway).
well if we did have the scrolling script (which I'm guessing is hard coded in.) I would do that, but now I'm just making more vertical level sets. In fact I'm going to add a beta download link. Only one crew mate and 3 trinkets so far, but its a start. Need to figure out how to get the crew mates to speak and not the gray text.

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