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Messages - Samario

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1
VVVVVV Help / Re: A Guide To VVVVVV's Level Editor
« on: July 22, 2017, 05:54:19 PM »
of course the first real reply is a shitpost, i made the topic

well i didn't really have anything to say other than "that's p. good tbh" or ":ok_hand:", soo...

2
VVVVVV Help / Re: A Guide To VVVVVV's Level Editor
« on: July 22, 2017, 01:48:33 PM »
-Reserved (if needed)-
-Reserved (if needed)-

3
VVVVVV Levels / Samario's Tower (WIP)
« on: May 06, 2014, 12:20:02 PM »
Ja, I made a thing.
Download: sorry none yet
Screenshots:

4
VVVVVV Levels / Re: Back to VVVVVV (V1.2.1)
« on: June 16, 2013, 02:04:33 AM »
-insert quote here-

It looks like it's the custom tiles he's using; you can see custom font too.
Yeah, I'd inserted tiles from tiles3.png into tiles2.png.
The one on the left was supposed to be grey, but stayed blue.

5
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: June 02, 2013, 04:29:13 AM »
Meanwhile, in the Drawing Room...

6
VVVVVV Levels / Re: VVVVVV 4 (WIP, version 0.0)
« on: June 01, 2013, 04:22:50 AM »
As per the one person wanting the Gravitron to be removed, it now is optional.

7
EDIT: N, a bump is a month or more, not FOUR DAYS.
I knew that.

I just saw the date wrong.

You thought it said 20th April?

8
VVVVVV / Re: Started a drawing room for VVVVVV.
« on: June 01, 2013, 01:36:21 AM »
Samario, it looks like you got disconnected...

I quit, Dav.

EDIT: Meanwhile, in the Drawing Room...









Dav, I'm lonely...

9
VVVVVV Levels / Re: VVVVVV 3 (WIP, version 0.0)
« on: June 01, 2013, 01:35:50 AM »
I can't wait for VVVVVV 2.0 update introducing a level editor XD (VVVVVV Wierd Thingy)
???
Precisely.

10
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: May 31, 2013, 08:16:10 AM »
All alone, not even Dav's drawing with me.

dav - check drawing room

I'm in the drawing room all the time! :o Looks like you got disconnected then. Logging out and in again fixes it.

Well. I've been in the drawing room the past half-hour, Dav. Do I need to use Chrome?

11
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: May 31, 2013, 08:10:31 AM »
All alone, not even Dav's drawing with me.

dav - check drawing room

12
VVVVVV Help / Re: Internal commands
« on: May 31, 2013, 01:11:19 AM »
Yes, you can!
But it's quite awkward and requires use of the script backgrounding technique. This in turn requires the room to have no kind of animations (enemies, platforms, conveyors) and the script can only run in that specific room, unless you use some complex tricks which makes everything even more awkward.

Well? What's the code?

13
VVVVVV Levels / Re: VVVVVV 4 (WIP, version 0.0)
« on: May 30, 2013, 10:04:23 AM »
I did. also

i made VVVVVV 2 :P thanks for making me feel Useless. i hate my life and my sequels suck. i can't do anything right!  :victoria:  :'(
Uh... jesus, THAT wasn't my intention!

I didn't want to be a prick, OK? I just forgot your level existed, so this is now VVVVVV 4. Yours can be VVVVVV 2, and FIQ's in the position of VVVVVV 3. Jesus...
(note to self: check if I was reported)

14
VVVVVV Help / Re: Internal commands
« on: May 30, 2013, 10:00:17 AM »
Again, not sure if this is the right thread (but it sounds like int. scripting would be used for this...), but is there a way to make a timer that runs in the background (i.e. the player can control  :viridian: while the timer's going), then run a script when it runs out (kind of like the Metroid escape sequence(s) except without the timer)? For example:

Code: [Select]
Fillerfillerfiller
Code goes here
Fillerfillerfiller

Code: [Select]
say
TIME HAS RUN OUT.
say(-1)
text(1,0,0,4)
say(15)
hideplayer()
flash(30)
fadeout()
text(1,-1,50,1)
GAME OVER.
backgroundtext
speak
text(1,-1,70,1)
TRY AGAIN?
backgroundtext
speak
text(1,-1,90,1)
[YES]     NO
speak
text(1,0,0,4)
say(4)
endtext
endcutscene()
untilbars()
loadscript(stop)


15
VVVVVV Levels / Re: VVVVVV 3 (WIP, version 0.0)
« on: May 30, 2013, 06:26:11 AM »
Are you doing a sequel to my map of VVVVVV 2? If so... good job!

also Here's a tip. DON'T USE THE GRAVITRON.

it wastes 60 secs in your map!

 :o amazing lvl though!

Eh, what ELSE am I going to do with it?

Also, it's a sequel of Back To VVVVVV and VVVVVV 2.
Quote from: Samario in VVVVVV 4
3 years after the events of Back To VVVVVV and VVVVVV 2,...

Also, did you like the crewmembers following you?

EDIT: How'd you know that without downloading it?  ???

Quote from: Distractionware forums - VVVVVV Levels
vvvvvv3.zip - downloaded 0 times

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