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Topics - ToasterApocalypse

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1
VVVVVV Levels / Illusion Zone/Abandoned Factory: Level fragments
« on: May 01, 2015, 10:38:32 AM »
time to be formal and use grammar again i guess

So, I've been working on a level for the past who even knows. I made this stage in the level to see if I could make decent looking tilesets. it looks good enough tbh
I also wanted to test a few gimmicks concerning entity creation mid-room. We'll see how that goes.

As of 11/6/2015 (DD/MM/YY), the Illusion Zone is available for download, in which I test gotoposition() and hideplayer() as gimmicks.

Screenshots:






INSTALLATION:

"graphics" is now located in assets.zip.
Extract assets.zip into Documents\VVVVVV (Windows)
Extract the level into the "levels" folder.
Back up any custom graphics folders!
This tileset is currently only compatible with this level!


Download here!

2
VVVVVV Levels / Dimension Open/The Open Level Project v1.1
« on: May 03, 2013, 08:48:32 AM »
Yeah, that's right. tOLP. Dimension Open. After 4 and a half months, IT. IS. HERE! So, just incase you don't know, here's how the idea for tOLP originated. Me, Dav and Doormat were in the drawing room. Then, I came up with the idea for tOLP. Unlike most other open source levels, tOLP has materialized, and has formed this level! In it, Viridian enters a new dimension, and meets new friends, and some old ones!

Characters!
 :viridian:
:victoria:
:vermillion:
:vitellary:
:verdigris:
:violet:





And someone else! (Hint, she's in SO MANY drawings in the drawing room!)

STORYLINE
Viridian goes to a dimension. He meets new friends and old friends. He explores.

People who made this level possible:
ToasterApocalypse - Idea and level design
Dav999 - Scripting and Ideas
FIQ - Scripting
Doormat - Level Design
Uberhacker - Level Design
Crazyal02 - Level Design
Manofperson - Level Design
Roskilla - Nothing
Chillius03 - Nothing (Not in credits)
Luigi700 - Nothing (Not in credits)
aLaserShark - Nothing (Not in credits)
Nicholashin - Chief tester (Found 14 bugs!)
Somnirespiratory Flux - Tester (Found 8 bugs!)

LEVEL MAP:

Pencils


DOWNLOAD
(The file is too big, even in a .ZIP!)

CHANGELOG
1.1
Fixed a bug where all teleporters would become inactive.
The explosion script no longer repeats.
The end script is now guaranteed to work.
Changed some other small things in the end script.
Added some minor things.
Fixed a bug where you could get stuck in Test Of Platforms.
Fixed warp lines in Ribbon Chess
Fixed a tiling error in Ribbon Chess and Lost Code
Fixed a small text box alignment error.

1.01: Removed a debug terminal that a silly dav999 forgot to remove.

1.0 - Release!


Dav's tOLP forum. Go sign up!
tOLP Industries (WE MADE THAT UP, IT DOESN'T EXIST) 2013

3
VVVVVV Levels / The Open Level (Nearing completion!)
« on: February 16, 2013, 09:02:59 AM »
As tOLP is finally nearing completion, (2/3 areas left to make) we are no longer accepting participants. Looking back on the whole level, I say it's been a huge success. We'll be working on bringing this to people soon!
Meanwhile, go to http://tolp.webs.com/apps/forums/ to apply for a spot at testing the level for bugs once the level design is complete. Once all the bugs are fixed, we'll release this level as Dimension Open.

Thanks.  :viridian:

4
VVVVVV Levels / Mission Polar: V0.1 BETA
« on: January 30, 2013, 10:33:05 AM »
Ok, let me just say this now. I am REALLY happy with the way this level is turning out. So, here is Mission Polar! Well, part of it anyway.

CHARACTERS
Playable Characters:  :viridian: and  :vermillion:
Villain:  :verdigris: but is not actually  :verdigris: just a guy who looks like  :verdigris:

STORY
Viridian and Vermillion go to a Polar Dimension. It unfurls from there.

DIFFICULTY/SIZE
The level, right now, is not too hard, nor is it too long. While Switchback was focused on quantity, I focused on quality for this one.

FEATURING
Internal Scripting (No level of mine is complete without it)
Playing as  :vermillion:
Gravitron squares! (No gravitron, though.)
Colourless Tower backing.
One way tiles.

SCREENSHOTS




CHANGELOG:
V0.1: Fixed crashing issues with VVVVVV 2.0. As a result, blue conveyor belts and invisible dissap. platforms had to be removed.

V0.0: Initial Release

NOTE TO 2.0 USERS
Unlike Switchback, this level is FULLY compatible with VVVVVV 2.0. However, DO NOT load this level under any circumstances. The one way tiles are transformed into spikes, therefore making the level impossible. If you actually do this, just re-download it.

Now I can finally work on Rainbow Factory again...

5
VVVVVV Levels / (Beta Build 2) The Rainbow Factory
« on: December 15, 2012, 03:30:05 PM »
This is my 6th level (The others are ABCDEFG, WWWWWW, Switchback, Computer Crisis and Trials of Emerald) And basically, I was planning on adding this to Switchback but never did. ANYWAY, details.

LENGTH
It's a beta. It's not very long at all. I can beat it within 2 minutes.

DIFFICULTY
Bleh, easy.

CREWMATES
 :vermillion:

SCREENSHOTS:



CHANGELOG:
Build 2:
Added second segment.
Fixed wallglitches in Pillars Of Creation
Nerfed Tunnel Of Cyanide
Nerfed You're Starving Again as well, but it didn't need one.
The story is now about  :vermillion: instead of  :victoria:

Build 1 (0.0 beta)
Released the first segment.

DOWNLOAD:

6
VVVVVV / Favourite enemy?
« on: November 27, 2012, 02:08:35 PM »
one fish 2 fish red fish blue fish

7
It does fix up at some point (a minute) but it's extremely annoying because I just want to play levels.

Even worse, it freezes completely when I press 'open level folder' sometimes! Care to explain, guys?

8
VVVVVV Levels / (V5.4) Dimension Switchback
« on: November 09, 2012, 03:35:19 PM »
It took me months to finish this level, mainly the scripting. It's finished now. I first made Switchback as an attempt to make the longest VVVVVV level. That's my goal, to do what I enjoy for you guys who (should) enjoy this.

STORY: Chapter 1 is similar to VVVVVV, with the stuff getting lost. The story changes as you get further into the level!
LIST:
Chapter 1: Similar to VVVVVV
Chapter 2: hunting down a gray person and saving Vermillion (Viridian in the final part)
Chapter 3: Find an artifact thing for Vitellary.
Chapter 4: Stop the dimension from getting destroyed.

FEATURES:
Internal scripting (everyone does it now, so it's nothing special. This is actually my first major IS level.)
The big round teleporter (again, everyone should know how to do that now.)
The Yes Men! (Dav999 did this in his level Dimension Dimension)
A weird grey person I accidentally found while messing with createcrewman!
Gravitrons (Even people who don't know how to internal script do this, so it's pretty darn unoriginal. These are just harder.  :vermillion: )
Playing as  :vermillion: (I think only Dav999 has done that with  :verdigris: in Dimension A. Click to play Dimension A by Dav999!)
Use of the A)Say method of Internal Scripting.
2 New game mechanics: Gravitron Squares and portals.

MUSIC USED: All of it. (Except Plenary)

KNOWN BUGS:
VVVVVV 2.1 only.
There is a bug, at the very end of the epilogue that might freeze the game. Save at the checkpoint before triggering it, otherwise you may lose things!

SCREENSHOT: WARNING: HORRIBLY OUT OF DATE


Anyone deciding to record themselves playing this, very appreciated, but seriously. You'll get bored pretty quickly.

CHANGELOG:
V5.4
Bluh i dont know i fixed some bug in ch. 2 and now people can progress
V5.3
No changelog for 5.2 don't know why. anyway...
Improved scripting in the end of chapter 1 areas.
Tweaks to the warpzone to make it easier/less dickmove-ish

V5.1
It was impossible to proceed in the semi-final room of the Titan. Fixed.

V5.0
Epilogue! One new area, and it involves backtracking. Requires 19 trinkets to start though, otherwise you'll get sent back to the title screen.
Fixed the missing block at the entrance to the Abandoned Facility.
Modifications to the Titan boss. The rooms after 4 are red, and 6 has been made much harder. You get a setcheckpoint in 5, though!
Nerfed one of the trinkets. Not saying which one, but it is NOT trinketeer.

V4.3:
New trinket in the Warp Zone. I need to stop cramming all of them in there.  :verdigris:
Fixed visual bug in something like room 5/6 in the Titan boss.
Fixed a wallglitch in Lutsk.
Nerfed a few parts in the Titan boss. In return, I made some bits harder!  :vermillion:

V4.2:
Removed a testing checkpoint at the very end (after the final boss.) It was never supposed to be there.
Fixed sequence break (Glitch city before anywhere)
Fixed floating spikes in "Chaotic Conveyors" (Glitch City)
An EXTREMELY minor visual inprovement to one of the rooms in the Abandoned Facility (after the boss). You won't even notice!

V4.1
For some weird-ass reason, the platform that gives access to a trinket in the overworld just vanished! Fixed now.

V4.0
The most major update in Switchback yet!
Chapter 4! New areas!
-Glitch City
-Dimension Lutsk
-Ship Training Tracks
-(BOSS) Titan of Destruction!
Terminals are dotted around the dimension now, like VVVVVV.
Minor visual upgrades to the Warp Zone area.
2 more trinkets added to the Warp Zone.
Mark I/II/III in Polar Passageway work differently now. Mark II is now a little bit nastier...  :vermillion:
The Artifact collected in Ch.3 will be in Victoria's room after beating Chapter 3. It only has 1 set of dialogue, though! This is subject to change.
And, bugfixes!
-Fixed a spelling error in Chapter 3: The Yes House
-Fixed the terminal in Oblivious Entry. It now says "4 gravitrons" instead of "5 consecutive"
And credits at the end! There's still a lot of space left on the map, so don't think I won't extend this! But this is the end for now.

V3.1
Fixed text positioning in the S-C room of Rotary II.
Rooms 'TRENKET YEEEEEEE' and 'hurr' in the Polar Dimension now display the lab background.
Fixed pressing R after the cutscene in DIY III repair, I promise this time.
After completing the Abandoned Facility, (Chapter 2) it will lock permanently. When chapter 4 is released, the same will happen to Spike Cavern.
Fixed getting on top of Vertigo's cage AGAIN. Arrg... I hate it when I get a bug report about that!  :violet:
Probably other stuff... Not sure!
-Gravitron fling, I cannot fix. Save after touching a checkpoint after a XXXXtron, so you lose minimal progress.

V3.0
Chapter 3! Many new areas!
-Spike Cavern
-Ancient Laboratory
-Gravicomplex (you should know what this part is about...  :vermillion: )
-The Yes House (Cutscene area.)
-Vertigo II, the boss!
New NPC characters!
I also made these things called 'portals' that go one way.
Fixed the cutscene resetting after pressing R in 'DIY III Repair'

V2.9
Minor!
Fixed Viridian's dialogue repeating in Ch.2
Fixed getting trapped in Polar Passageway if completed already.

V2.8
This one is mainly just changes to the Polar Dimension. Not a very big one, really.
The rooms  after "DIY III REPAIR" now display the lab background.
Replaced 'customifflag' with 'ifflag' to get rid of cutscene bars.
Nerfed 'you cannot surVVVVV' or whatever.
Removed a script in 'oAo'
Modified the script in 'Teh Ginirator' to talk to a terminal and not  :vermillion:

V2.7
Bugfixes, bugfixes and more bugfixes!
-Edited the script where Vermillion warps.
-Set a bunch more flags to prevent text from being repeated in Ch.1
-Fixed getting on top of the cage and glitching out before the maze area in Ch.2
You may notice even more content and scripts in the level editor. I'm working on Chapter 3!  :viridian:
I may have also fixed other things, but I can't remember what.
Not everything may be fixed! Don't forget, I'm not the greatest with flags...  :victoria:

V2.6
The previous update broke destroying the warps for Enterprise. Fixed! I hope... I'm not very good with flags!  :victoria:
Graphical fixes/improvements to the room directly south-west of the Warp Zone.

V2.5
Fixed skipping Phase 3 of the Vertigo boss, I promise!
Fixed saving  :verdigris: ,   :vitellary: or  :vermillion: more than once. No need to watch those cutscenes anymore!
Fixed spelling error in Surprise Inversion Plane.
Changed the description of the level a little for a bit more backstory.
And you may notice some new content near the Warp Zone, protected by warp tokens. In the level editor, some scripts too. It's only Chapter 3. It's still under construction!

V2.4:
Pretty big one, here!
Fixed cutscene bars in 'Crossroads'
Fixed map failing to appear after Polar Dimension
Changed location of the script where Vermillion warps home in ch.2
Set a few flags for Ch.2, some scripts don't repeat now.
Changed the flag of Vermillion's warp from 30 to 8. 8 gets turned off afterwards.
Fixed skipping Phase 3 in the Vertigo boss. EDIT: It still happens. I'll fix it!
Slightly better scripting!
-Instead of talking to Vermillion in 'DIY III Repair' you talk to a terminal.
-Verdigris follows you into the warp at the end of the Warp Zone.
-Extended the script that activates after rescuing Vitellary.

V2.3:
Added version number to the description, so you know which version you're playing.
Fixed the start script stopping halfway through.
Removed a test script which could allow players to skip a room in Chapter 2.
There were two different files to download. 2.1 and 2.2. Fixed!

V2.2
Fixed getting stuck in the Trinketeer room.

V2.1:
The script at the start of the level was missing. Fixed!
Removed the credits at the end of Chapter 1. They'll be back at the VERY END of the level. As in when all the chapters are done.

V2.0:
Chapter 2 released! 3 new levels and a boss fight!
-Abandoned Facility
-something that's like intermission 1
-A maze
-The gray crewmate as a boss.
Fixed a couple of text errors (go left when you need to go right, dimension flips, not rotates)
ABDUCTION AT THE END: Replaced  :violet: with  :vermillion: for the second part of Chapter 2 (after the boss)

V1.3
Courtsey of Dav999, the level is now compatible with 2.0 until Chapter Two is finished!  :viridian:
(And as a tiny fix, I actually put something in the .ZIP this time.

V1.21
-Fixed getting stuck in the new challenge. The challenge ended up nerfed.

V1.2
Bugfixes, bugfixes, and a new room.
-Fixed Viridian saying 'jukebox4' when playing Presenting VVVVVV
-Fixed 4 lines of gibberish when trying to enter Enterprise before Warp Zone
-Fixed the single tile in 'Surprise Inversion plane'
-Added a trinket challenge for the trinket in 'Sickening Squares'. Do you have what it takes to obtain it? (By far the hardest trinket in the level)

V1.1
-Quick bugfix! Fixed the issue where music would stop after refining the trinket in the Polar Dimension. Shouldn't be a problem, nobody should have made it that far yet.
EDIT: Nevermind. I'll have that fixed with chapter 2. Just walk slowly into the trinket, collect it, and then activate the script.

V1.0:
Chapter 1 released!
-Bugfixes for rescuing Verdigris.
-Gray backgrounds for Polar Dimensions.

Beta:
First three levels released, 47 downloads.

oops i lost the download

9
VVVVVV / Editing levels manually with the .vvvvvv file
« on: October 30, 2012, 12:19:30 PM »
Yes, I hate doing this.
But, for the quality of polar dimensions everywhere, IT MUST BE DONE.

So yes, I'm messing with the .vvvvvv folder of my level, Dimension Switchback (which is incomplete, the game crashes when you start the final script for some reason) and I want to change 14,3 as a test.

Is there any way I can find out it's that room from the file? I hate counting.  :violet:

EDIT: I wasn't sure which subforum this went in, so I stuck it here.
OTHER EDIT: Nevermind! After closer inspection, it gives a roomname. I'll still leave this unlocked for lols.

10
VVVVVV Levels / My first >>EVER<< level.
« on: September 29, 2012, 10:33:58 AM »
So, I have been here a while (not really) and I have released 4 levels (one sucked, one was too hard and the others were cheap knockoffs of VVVVVV). But people may (not) have been wondering...

 :viridian:What was Toaster's first level like...

WELL HERE IT IS, TRIALS OF EMERALD. it sucks. But, this is my FIRST level. MY FIRST EVER. BEFORE ABCDEFG. BEFORE WWWWWW. WAY BEFORE SWITCHBACK.

I also made the rest of the crewmates in seperate levels. hurhurhur OK NOW PLAY IT. WITNESS THE CRAPPYNESS OF MY FIRST EVER LEVEL. I EVEN LEFT ALL THE BUGS IN TO SHOW YOU GUYS HOW MUCH OF A TERRIBLE LEVEL DESIGNER I WAS BACK THEN.

P.S. It was also before I had 2.1

11
Everything else / Spiral Knights: COOL ASS DUNGEON CRAWLER OF STEAM
« on: September 28, 2012, 12:18:47 PM »
What? Is it that time again? I have to act mature just because I'm making a thread. Anyway, this game is amazing. AND

IT's FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE (kind of)

so go and download it and waste more life while I go and act like a dumbass

and then discuss your knightly adventures

here i'll tell you about what I just did.

I MADE A HAT

12
VVVVVV / Favourite VVVVVV Character?
« on: September 21, 2012, 04:12:15 AM »
ok just pay attention to the poll and now I bye  :viridian:

13
VVVVVV Levels / Dimension Switchback (Beta)
« on: August 08, 2012, 06:03:44 AM »
The full thing is released. This thread was clogged with crap, so I made a new one.

Download the full version at http://distractionware.com/forum/index.php?topic=1247.0

14
Everything else / London 2012 Olympics.
« on: July 28, 2012, 04:37:58 AM »
Discuss.

15
VVVVVV Tech Support / Ifflag/destroy commands not working right?
« on: July 26, 2012, 03:26:54 PM »
So I was making a level (With internal scripting, yay) and then I found that destroy() and ifflags don't work.

what do

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