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Topics - pixelator

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1
VVVVVV / epic gamer texture pack (beta)
« on: March 03, 2019, 06:43:28 PM »
HEY, YOU!
DO YOU WANT TO BE... AN EPIC GAMER?!!?!

...NO??

TOO BAD! DOWNLOAD THE EPIC GAMER TEXTURE PACK TODAY!

Features:
Epicness
Viridian sprites made by shiny
Font made by doormat

Screenshots:





:highres:

download below

2
VVVVVV Levels / Discordance
« on: February 19, 2019, 11:02:35 AM »
The VVVVVV Discord has been attacked by pings. Are you a bad enough dude to rescue the Discord?

Updates:

1.0:
  • Original contest release.
1.1:
  • Original forum release.
  • literally unchanged from 1.0 just to piss people off and because I'm lazy

Screenshots:

you get none, it's a SURPRISE

oh wait i have to post some
here






download: https://mega.nz/#!vfxXxACB!JcoDIQ0mFwxk5bE0O-yY2O3srItQw3H2jImZx1rKbtk

buy it today

3
VVVVVV Levels / The Cuest (contest round 3, v1.0)
« on: December 11, 2018, 01:19:47 PM »
This fantastic level here is what I made for round 3 of the VVVVVV Discord level contest. It got fourth place, scoring 7.2/10. The custom track in the level was composed by alek, and end sfx was used with his permission.
I did not have time to update/bugfix the level before posting it here, so it may be a bit dumb
if you hold action too long when advancing text, you may skip some of it

have a slice of review

Quote from: the land beyond
Feedback from Alexia - 8.0
I... don't know what to say.
Your levels arent really my style, I feel like the humor doesn't really work that well?

Like your other levels, this was hard as fuck.
For no real reason.
The roomnames were cut off, too.
Still a nice level.

Feedback from Dav999 - 7.0
This level is pretty
difficult (to me), and
I don't really want to
have to edit a level
because I can't proceed.

A cutscene suggests that
getting stuck in platforms
is used as a mechanic,
which doesn't work in my
opinion.

Some roomnames are partially
offscreen.

The rooms look
pretty good!

Feedback from Lithium - 6.5
nice level, but 2hard4me (had to turn invincibility on and off several times during the playthrough



and a sprinkle of skrensht





and lastly, a pinch of download here
https://mega.nz/#!bPx1VAja!EBeKT7ZuuvIU-m1CtCnyeaxMY2dVb5VOMTu77MbHofQ

4
VVVVVV Levels / Slime Simulator [v1.0]
« on: December 02, 2018, 08:40:12 PM »
my best level yet

play it sometime in your life
the earlier the better

also please don't press 'r' it will break the level

5
VVVVVV Levels / Don't eat yellow snow (v1.1)
« on: August 04, 2018, 09:29:55 PM »
This is my level that I made for round 2 of the VVVVVV Discord 100 member event contest. It got second place, scoring a total of 8.73/10.

This specific forum version has some changes, including:
  • fixing the player becoming cyan in the first lava room
  • making the outside area at the end a lot less difficult
  • expanding on the ending to make the level end less abruptly
  • removing the flash from the shield spike protection
  • adding an intermediate "shield breaking" sprite for more aesthetic
  • adding as many tofloor commands as freakin' possible to the ending cutscene and making the trigger smaller to avoid glitching
  • Modified tiles3 so the bg colors more accurately match the text colors

Screenshots:


Update 1.1:
  • Fixed the trinket vanishing in "Corner"
  • Added back some MIA corner tiles to "Corner"
  • Changed the sound effect for the shield activating in the opening cutscene to match all its later activations
  • Slightly modified the ringing phone sound to match the one from Mission Polar
  • Added the bottom-left corner of the ship to "First Blood"
  • Added icy overworld tiles to the tops of the first three ice cave rooms
  • Made the lava at the top left of "It's Extremely Unsafe" not suddenly become a wall when transitioning into "Corner"
  • Added special wall tiles to avoid cutoff in "Magma Cube Cavern" and "Ice Block Cavern"
  • Added "wall with lava upside down edge" tiles and lava corner tiles to fix minor cutoff
  • Fixed the player becoming light blue man if they died right after the opening cutscene
  • Censored the opening cutscene (lol)
  • Made the two rooms from the opening cutscene hidden when you gain control
  • Actually added the shield breaking graphics to the download, whoops

Download

6
Everything else / hey nobody said I couldn't put this here
« on: July 24, 2018, 01:48:30 PM »
just not on the vvvvvv discord

it's my own discord

that I created months ago but was too paranoid to let people join because I thought it would become chaos

it's pretty boring there right now anyway

help me not be boring https://discord.gg/Rgq4vP4

I hope I don't get in trouble

7
VVVVVV Levels / SPOOCE STOOSHOON 1
« on: March 31, 2018, 07:36:06 PM »
i dont care if it's not april first yet
play

8
VVVVVV / Cooler Texture Pack
« on: March 25, 2018, 06:14:52 PM »
Check out this cool texture pack for VVVVVV!
...oh yeah you have to scroll all the way to the bottom to download it
for idiots: there should be a folder in your "documents" called VVVVVV, dump the stuff there














9
VVVVVV Levels / Dimension NORMAL
« on: October 16, 2017, 12:07:10 PM »
This is the story of a villi named Viridian. Viridian worked at the controls in a big ship where he was the captain. The captain's job was simple: he sat at his desk at the front of the ship and he pushed buttons on a control panel. Orders came to him through his crew mates, telling him what buttons to push, how long to push them, and in what order. This is what the captain did every day of every month of every year, and although others might have considered it soul rending, Viridian relished every moment the orders came in, as though he had been made exactly for this job. And Viridian was happy.

And then one day, something very peculiar happened. Something that would forever change Viridian, something he would never quite forget.

you crashed again now find your crew hooray

take this for now because I'm nowhere near finishing it

10
VVVVVV Levels / Stuff
« on: April 11, 2017, 02:59:00 PM »
crap I forgot to release this on april 1st

oh well

11
VVVVVV Levels / RRRRRR (MEGA UPDATE)
« on: September 26, 2016, 02:58:15 PM »
NOTE: Version 1.3.1 includes new graphics files, so if you have an old version of the level, download that attachment again.

Hi again! I didn't like the way Dimension Pixel was going, so this time I've started on a completely new level called Dimension RRRRRR.

Anyway, the story for this level is: :viridian: and his crew crash in yet ANOTHER dimension. :viridian: seems to be in the middle of nowhere when he receives a transmission from :vitellary: saying the crew is okay and the first thing :viridian: should do is find the Souleye.

Once :viridian: finds the ship, :vitellary: gathers everyone and then (after a LOT of interruptions from the crew) states the problem: the Hyper Drive appears to be busted, and you need 20 :shiny: to repair it. For some reason, all the trinkets from previous adventures are gone. I won't go into detail on why that happened.

However, once all the trinkets have been collected, :viridian: returns to the ship and finds something strange...

Features:
More areas!
Trinket collecting!
A more expansive overworld than in D. Pixel!
A functioning trinket room on the Ship! Nope. Not happening.

Trinket Map:

Overworld: Three
Mystery Dungeon: One
Space Station: Five
Warp Zone: Two
The Lab: Two
The Tower: Four
Bizarro World: Three
Final Level: None, because you need all twenty to reach it. Duh.

Changelog:
Release 1.3.1:
  • Actually added Vermilion to the ship at the end, whoops
  • Added CUSTOM EXPRESSIONS

Release 1.3.0:
  • Optimized all the scripts
  • Added Level Complete screens to all the areas
  • Added a Game Complete screen to the end
  • Extended the ending cutscene to make it end less abruptly
  • Modified some room names and cutscenes
  • Changed some tile designs in the Lab
  • Added back the transparency to the Lab spikes (seriously why were they black)
  • Modified the bottom left Ship room
  • Added more to the ship at the end
  • Tried to make collected trinkets appear on the ship, but no

Release 1.0.1:
  • Fixed a game-crashing bug in the cutscene that warps you to the Final Level, because I forgot to change the say() number after adding the command that disables the map
  • Renamed "(9)" to "Oddly Familiar"
  • Changed "Oddly Familiar" a bit
  • Renamed "Super VVVVVV Odyssey" to "#2 MORTON'S PLAINS"
  • Renamed "Breath of the VVVVVV" to "Fake Spikes Are Fake"
  • Modified the ending cutscene a tiny bit

First Full Release (Version 1.0.0):

+ Added The Final Level
+ Added Nintendo Switch Wrapswitch terminals
+ Added The Gravitron
+ Added spikes
+ Added an alarm system
+ Added prison
+ Added random terminal that you activate to break the final level and stuff
+ Added yellow ink
+ Added the oc crew I mentioned earlier
+ Added YET ANOTHER oc as a villain
+ Added crewmates
+ Added dialogue with crewmates
+ Added The Ship Cutscene
+ Added a ton of references
+ Added a small amount of humor
+ Added the Stanley Parable Adventure Line™
+ Added lots of gravity lines
+ Added covfefe
+ Added myself
- Removed cringe
- Removed most of Captain Vilanzo's intelligence
- Removed Verisix from the ending due to... scripting issues

Screenshots:










So that's all for now. Nice.
(Apparently the name is already taken. I don't care anymore.)

12
VVVVVV Levels / Dimension Pixel [WIP]
« on: July 11, 2016, 05:40:50 PM »
Hello, my name is Mr. Pixelator, and I will now present to you...

Dimension Pixel!

...Even though it's not done yet.

Anyway, this level will be 20 by 20, and features the amazing and completely original plot of you going around rescuing crewmates! Yay!
All the areas are finished except the Final Level, which will probably be huge if i want to fill the entire map.
The overworld is sorta finished, and there is one small secret for you to find.
Screenshots:



Download: https://www.dropbox.com/s/m29jg57uenxfpq8/Dimension%20Pixel.vvvvvv?dl=0
Current Version: Alpha 0.4

Changelog:
Alpha 0.4:
  • Continued the Final Level. Includes the Gravitron, plus a bit of when the Polar Dimension goes all bonkers.

Alpha 0.3:
  • Finished the Tower.
  • Remapped the warps in the second Warp Zone so it's actually completable.
  • Started the Final Level, with an unlocking sequence and everything!

Alpha 0.2.1:
  • Fixed a HUGE bug where the warp lines from the first room somehow disappeared.

Alpha 0.2:
  • Removed a LOT of spikes in Streaks.
  • Finished the Warp Zones. WARNING: TWO OF THE TRINKETS IN THE WARP ZONE ARE PERMANENTLY MISSABLE.
  • Removed the "Out of Order" gravity line in the Tower, but you won't get very far anyway.
  • Renamed some rooms.
  • Made Precision easier.
  • Made the trinket two screens to the left of Cavern a bit harder to get.
  • Added a new terminal that explains how the terminal in Cavern is a jerk.
  • Fixed a lot of clipping bugs in This Place Again!.

Alpha 0.1: Initial release.

Trinkets: 18 so far

This level uses Internal Scripting.

Be sure to inform me about anything I can tweak/fix/nerf/any of that stuff for future versions.  :viridian:  :vitellary:  :vermillion:  :violet:  :verdigris:

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