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Topics - Emmy

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VVVVVV Levels / Not Easy Being Green
« on: August 23, 2017, 04:26:52 PM »
Not Easy Being Green tells the story of Verdigris after the events of VVVVVV.  A new dimension has several people trapped because they have never learned or are too afraid to flip! Will Verdigris be able to save them all?

This version (0.02) is only partially tested, will be updated as I get a chance to test all sections of it.  Whole map is filled, though. :)  It is HUGE (20x20), contains internal scripting.

http://jmp.sh/kouav0D

Screenshots:




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VVVVVV Help / Some questions about level making
« on: July 25, 2017, 08:01:44 PM »
1.  Is there a way with scripting to make gravlines or warp tokens appear?  Possibly after a different script plays that makes them disappear?  Also is it possible to make anything else appear or disappear with scripting? (enemies, disappearing platforms, script boxes, anything else?)

2.  How do I make multiple enemy bounds?  Suppose I want to make 2 sets of bounds like how I drew the boxes here, can I do that? http://i.imgur.com/v3Gnxpa.jpg

3.  On a related note, how do you make enemies change direction?  I've seen a few player rooms that make them move, for example, in an L shape.

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VVVVVV / Thank you for this game
« on: July 14, 2017, 01:25:23 PM »
So, I'm kinda late to the party.  Never seen/heard of this game until I saw it run at this year's sgdq, but decided to pick it up and it's absolutely fantastic. :)  Difficulty, music, aesthetics are spot on.  Only minor gripe is that it's so short, but user submitted levels solve that problem. 

Does anyone still make levels for this game?

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