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Topics - Xandog01

#1
VVVVVV Levels / Upcoming Level!
August 21, 2018, 07:19:30 PM
Hello everyone!
This topic is about my upcoming level! (Haven't decided on a name. any suggestions?)
So, anyway, it's one of those random levels where it uses keys. (with flags)
Uses Simplified scripting (with occasional Internal Scripting)
I made it with Ved.

So, if anyone wants to test it when it's done, let me know below, and if you have name suggestions, let me know. (If nobody volunteers to test, I'm gonna test it out.)

I couldn't preview it with screenshots. sorry.
#2
I was using internal scripting to make an orange guy speak, but it came out grey. I must have done something wrong.
This is what I put:
squeak(yellow)
text(17,0,0,1)
Hello Viridian.
position(center)
speak_active
endtext

Of course, I used an iftrinkets to trigger this.
(Also, I was using Ved with internal scripting on in this script)
#3
Everything else / How do I attach images?
August 19, 2018, 04:03:33 PM
I was gonna preview a new level of mine, but...

I have no idea how to attach the images.
#4
Idk why I did this :P
#5
Yes, I know it's probably with internal commands, but I did read it somewhere and I don't remember where.

I need help!
#6
VVVVVV Levels / My new level! (Crazy adventure!)
July 13, 2018, 07:28:09 PM
I have made a new level using VED! (An amazing editor, by the way.) It's just, well, a new adventure, a little bit strange, and a little bit trolly...
I do have 1 problem though... It doesn't work when I go to DIY V Repair, even though with the exact same script, It worked earlier. If you can, please check for the problem in the script.

Hope you enjoy the Level  :)

UPDATE 1.1:
Fixed bug in "Wrap Away"
Fixed bug in "Cave In"
Added a few more checkpoints, let me know if you think I should add more.
Nerfed 1 of the "Hallway" rooms so the correct warp token is easier to access.

UPDATE 1.2
Minor Bug fixes
Added a few more checkpoints
fixed the DIY V Repair Terminal
Added Victoria's point of view.
Added a whole new ending!

UPDATE 1.3
Added a fixed ship that includes:
   -Gravitron (+ 1 trinket, for when you beat it)
   -Super Gravitron
   -A terminal, thanking the people who found glitches.
2 more Trinkets!
Fixed the Ending!
Part 11 has been added!
a warp token to go back to the start has been added!
#7
VVVVVV Levels / My Minigame Level!
July 10, 2018, 02:38:12 PM
I made a new Minigame! It's basically the super gravitron with boundaries and doesn't have any Gravity lines. I call it the Flipitron!
yes, It says Super Gravitron, but we all know you can't get rid of that with gamestate(9). Anyway, enjoy the level.


                     :verdigris:
P.S I'm not Verdigris. A guy named
Viridian called me Verdigris though.

8]
#8
VVVVVV Levels / My... Animation Level? I guess...
July 09, 2018, 11:31:52 PM
It's a level made using VED, I called it "Blue level," for no reason aside the fact that it's blue. its kind of like The Final Level, but only Blue.  (Try not to get annoyed by the noise, I didn't know how to get rid of it. (If you know how, let me know so I can fix it and make it a little nicer) :)

EDIT: I'm removing the file until I make an updated version.
#9
Post how many of a certain object is in Dimension VVVVVV here!
(If you want, post how many of a certain object is in a specific room)
#10
VVVVVV Levels / Thoughts on Back to VVVVVV
July 09, 2018, 01:26:00 AM
Back To VVVVVV Is a great level made by FIQ, a great level creator, btw. I have the download for the level at the bottom. It's basically the same map as the main adventure, but with some new levels and removed places. (If you have a level that's almost an exact replica of Dimension VVVVVV, let me know) You basically have too turn off power switches for Vita, and once you are in the Polar dimension, The Same Instability Problem happens as in Dimension VVVVVV Anyway, I gtg, I'll add on to this tomorrow.
#11
VVVVVV Help / Simplified Scripting
July 08, 2018, 11:53:49 PM
Here is a list of Simplified Commands!
say(n,c) Makes text appear on screen (If a crewmate of that colour is there, the text will appear near them.) n = Number of lines, and c = Colour.
sad(colour) Makes the Crewmate(s) of the colour sad
happy(colour) Makes the Crewmate(s) of the colour happy
map(on/off) Turns the Map on/off.
reply(n) Same as say(n,c) but only for the player.
music(n) Plays a song. here's a list:
Quote
0 - Pending Silence
1  - Pushing Onwards
2 - Positive Force
3 - Potential For Anything
4 - Passion For Exploring
5 - Presenting VVVVVV
6 - Predestined Fate
7 - Popular Potpourri
8 - Pipe Dream
9 - Pressure Cooker
10 - Paced Energy
11 - Piercing The Sky
0a - Path Complete
5a - Pause
7a - Plenary
9a - ecroF evitisoP
15a - Predestined Fate Remix
delay(n)  n = Amount of seconds of a delay (1 second would be delay(30)
flash - Flashes  the screen, makes a noise, and shakes the screen.
flag(n,on/off) Turns a flag on and off, n = what flag you want to turn on/off
ifflag(n,script) If flag n is on, go to script
destroy(o) o = object, as in gravitylines, warptokens, and platforms. (keep in mind that destroy(platforms) only destroys moving platforms, and even then it is a little buggy.)
iftrinkets(n,script) If you have n trinkets, go to script.
iftrinketsless(n,script) same as iftrinkets(n,script) but it's if you have less than n trinkets, you go to script.

Let me know if I miss any  :)