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Topics - ThePaSch

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Super Hexagon / Super Hexagon Stream - Hyper Hexagonest
« on: April 21, 2013, 05:40:07 AM »
Hey!

If you have any spare time, feel free to check out my Super Hexagon stream! I'm currently trying to get a new record in Hyper Hexagonest. The stream is going to be up periodically, but not on a fixed schedule.

Currently, sound is switched off, since I'm on Skype with someone. But usually, I have sound turned on (and talk while playing). ^^

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Super Hexagon / Proposed Gamemode - The Hexagon Challenge
« on: November 10, 2012, 11:44:29 AM »
I feel like this game, being very competitive in its nature, needs to have something like the No Death Mode VVVVVV had.
So here what I've been thinking: The Hexagon Challenge.
Basically, it's a complete run of all six gamemodes with more and more increasing difficulty. You start out at Hexagon, let's call it the Point stage, and your goal is to survive 60 seconds. Then, the game congratulates you and sends you to the Line stage, Hexagoner, where you have to survive for 120 seconds. Note that it'll be Hexagoner for the full 120 seconds, so the change to Hyper Hexagoner after 60 does not occur.
Next on the docket is the Triangle stage, Hexagonest, with a required survival time of 180 seconds. And so on.
The ultimate challenge, of course, would be the Hexagon stage, as it would require the player to survive for 360 seconds, six minutes, on Hyper Hexagonest. And whoever beats that stage gets direct access to The Final Hexagon (come on! :viridian:).

EDIT: Oh, and every time you die, you have to start over from Point, of course. Just like No Death Mode.  :vermillion:

So, what do you think?

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Super Hexagon / Map of Hexagons
« on: November 08, 2012, 11:19:52 AM »
Hi!
This is a map of paths to the dreaded Final Hexagon.

(click to enlarge)

Each full line stands for 60 seconds of survival. Rule of thumb: the harder it gets, the faster you get there - to lose. The Final Hexagon does not know any survival; once you're there, the only way out is Death itself.  :vermillion:

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Super Hexagon / Hexagonest 3D
« on: September 30, 2012, 05:59:25 PM »
Is there any reason to why Hexagonest (and Hyper Hexagonest) doesn't get the cool 3D effects like Hexagoner and Hexagon do?  :vitellary:

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Super Hexagon / Super Hexagon OST
« on: September 13, 2012, 06:49:03 AM »
You can buy it here, at Chipzel's Bandcamp page.

For everyone who finds the music just as damn catchy as I do!

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VVVVVV Levels / [5x5] Exponential Decay
« on: September 24, 2011, 06:36:32 PM »
A quantity is said to be subject to exponential decay if it decreases at a rate proportional to its value.

25 rooms in 5 areas. You start in the hardest area and work your way through to the easiest area. In other words, the level gets easier the farther you get.



Also, no excessive scripting, no plot.

Have fun and feel free to criticize.

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VVVVVV / DDDDDDance - Pushing Onwards Dance Remix (WIP)
« on: September 20, 2011, 02:41:29 PM »
Hi,
I'm currently working on a Pushing Onwards Dance Remix, called DDDDDDance.  :viridian:
It's still WIP, so the preview cuts off pretty sudden at the end, but tell me what you think of it so far!
Here's the SoundCloud link, I'll be providing a MP3 version of it as soon as the final version is done.

Constructive Criticism is always welcome!

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VVVVVV / Suggestion: Proper Scripting Engine
« on: September 15, 2011, 05:25:38 PM »
Hi there,
the level editor feature in VVVVVV is, no doubt, really great. However, there's one thing that has been annoying me for quite some while now, and it's the current way of implementing scripts into a level.
To be honest; it's a mess. While, momentarily, it's easily enough to pull some fun tricks with the editor, I can't stop to think about how a "proper" scripting engine would improve both usability and flexibility of scripting.
Take Amnesia: The Dark Descent for an example. They use the AngelScript library for level scripting, and it's darn mighty. You can basically pull everything off in a custom story what the main developers pulled off in the main game, and even more. There's a fair deal of predefined functions which you can use, and combining them to try stuff out is pretty fun.

But of course I'm not suggesting to switch to AngelScript. The current VVVVVV scripting would also be just fine, if we were able to use loops, conditional statements (if-then-else), switches and variables. That would add a huge load of flexibility and functionality to scripting and experienced scripters would be able to do so much more while "regular" scripters could still choose to use the old syntax - it's a win-win situation. It would also turn creating one-time-scripts into a trivial task.

I don't know what's planned for the future regarding scripting, but just these changes I mentioned would make me the most happy level creator in the uniVVVVVVerse.  ;D

EDIT: Oh, and instead of having to place special entities to create a script, a simple button to do so would save the hassle of creating such an entity, filling the script with commands, then deleting it again. It'd also be nice to have an "OnStart" function predefined so we can make stuff happen the moment the level starts without having to place a script area around the player spawn.

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VVVVVV / VVVVVV - Additional Trophies!
« on: August 21, 2011, 02:22:16 AM »
Well, they're not in the game, but you might as well look at the following additional trophies and see if you have earned them yet, just for fun!

"Standard" trophies
You'll Get There - Complete Space Station I with a B-rank.
Getting The Hang Of It - Complete Space Station I with an A-rank.
Steep Learning Curve - Complete Space Station I with a S-rank
Houston, Not A Problem - Complete Space Station I with a V-rank.

Experimenting - Complete The Laboratory with a B-rank.
Junior Scientist - Complete The Laboratory with an A-rank.
No Casualties - Complete The Laboratory with a S-rank.
Mad Scientist - Complete The Laboratory with a V-rank.

Trouble Keeping Up - Complete The Tower with a B-rank.
Towar - Complete The Tower with an A-rank.
Tower To Success - Complete The Tower with a S-rank.
Vinning Ve Tover - Complete The Tower with a V-rank.

The TRUTH LIES Within - Complete Space Station II with a B-rank.
II Fast - Complete Space Station II with an A-rank.
Damn That Trinket - Complete Space Station II with a B-rank.
Doing Things The Right Way - Complete Space Station II with a V-rank.

Inception - Complete The Warp Zone with a B-rank.
Oh, I See - Complete The Warp Zone with an A-rank.
Warping To Win - Complete The Warp Zone with a S-rank.
Varp Zone - Complete the Warp Zone with a V-rank.

Not Much Of An Achievement - Complete The Final Level with an A-rank.
Not Bad - Complete The Final Level with a S-rank.
Kudos To You - Complete The Final Level with a V-rank.

VVVVVV - Complete all levels with a V-rank.

Fun Trophies
What The Hell, Player? - In No Death Mode, die at Conundrum.
Dang It - Complete the game in normal mode without dying once.
Master Of Life, Universe And Everything - Complete the game in No Death Mode, having collected all trinkets.
RAAAAGEEE - In No Death Mode, die at W.
VVVVVVertigo - Complete the game while only flipping to move forward (i.e. no walking).
So What's All The Fuss About It? - Get the Veni, Vidi, Vici trinket, dying less than 10 times.
I Feel Messed With - Complete the Veni, Vidi, Vici course and land on the left side of the wall.
Nuf Si Siht - Go through Space Station I starting from the final teleporter, going to the first room (sadly, this isn't possible for the other levels).
Oooh, What's In Here? - Find a part of the Secret Lab without having collected all trinkets.
Nope, Not Seeing Anything - Complete the game without finding any unnecessary teleporters (i.e. teleporters you HAVE to pass in order to complete the game).
Cartographer - Reveal the complete map in one playthrough.
Living The Risk - Complete The Tower without dying while staying as close as possible to the bottom spikes.
Don't Look Back - Complete the game without walking backwards once (unless necessary).
Dr. I Don't Need No Stinking Checkpoints - Complete The Laboratory without touching any checkpoints, except in the rooms Rascasse, They Call Him Flipper, Three's a Crowd, Hitting The Apex, Square Root, The Bernoulli Principle.
Space Station None - Complete Space Station I without touching any checkpoints, except in the rooms Atmospheric Filtering Unit and Driller.
Rage10 - In No Death Mode, complete the Gravitron only to die in Dimension VVVVVV by hitting a spike.
The Master Of The Universe's Right Hand - Beat the Gravitron three times consecutively without dying.
It Wasn't That Hard - Complete the game with your hardest room bearing less than 15 deaths.
The Full Run - Complete the game in Flip-No-Death-Mode while collecting all trinkets.

So, which of these have you got?
Or maybe you have another idea? Feel free to post it.  :viridian:

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