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Messages - Lollipop

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VVVVVV / Discord
« on: August 19, 2019, 02:02:35 PM »
im howling at the moon

VVVVVV Levels / Re: epic mayonnaise land
« on: August 06, 2019, 10:27:06 AM »
you could've attached your level in the post itself. If you make a post, under the area where you input text is "+Attachments and other options". Your zip file is small enough to be attached via this method, saving the trouble of having to use mega.

VVVVVV Levels / mcdonalds: the movie
« on: August 05, 2019, 01:19:53 PM »
viridian and the boys get some mcdonalds


i put 100x more effort into this one than i did the last so please give it a shot

VVVVVV Levels / Re: Temporal Troubles
« on: August 03, 2019, 03:33:06 PM »
play it please i beg

VVVVVV Levels / bedwars: the movie
« on: August 01, 2019, 10:25:26 PM »
vermilion plays bedwars on high pixel and dies (VERY EMOTIONIAL)

VVVVVV / Re: Make Me a DSS Souleye (Ver. 1.1) - a VED plugin
« on: July 22, 2019, 07:57:38 PM »
this is great

do you think you could make what rooms it places customizable? itd help people who are lazy

honestly that sounds like itd be hard to do and be more effort than its worth, im lazy too

if you don't need some of the rooms then you can just use the cut tool in VED to get rid of them.

as well, pressing undo will remove the rooms in the following order:  :vermillion: :vitellary: :viridian: :violet: :verdigris: :victoria: so if you want a ship without vermillion's room for example you can make a ship and hit undo once.

VVVVVV / Re: Make Me a DSS Souleye (Ver. 1.1) - a VED plugin
« on: July 22, 2019, 03:53:39 PM »
UPDATE 1.1 is out and features: fixed crashes that would happen when trying to create a ship on the edge of the map; undo now works; also ved now recognizes ship creation as an unsaved change

im the bad guy duh

VVVVVV / Make Me a DSS Souleye (Ver. 1.1) - a VED plugin
« on: July 21, 2019, 10:40:14 PM »

Note: only places tiles and backing. The rest is up to you and your imagination

read in VED for more information (also, min ver 1.6.0)

if it explodes your pc or anything like that, do tell please

UPDATE 1.1: fixed crashes that would happen when trying to create a ship on the edge of the map; undo now works (albeit room by room); also ved now recognizes ship creation as an unsaved change

Everything else / she'll pity the men i know
« on: July 19, 2019, 10:34:44 PM »

Everything else / Re: Only true VVVVVV fans still check the forum.
« on: July 12, 2019, 05:42:01 PM »
whoops im not a true vvvvvv fan time to cease existence

VVVVVV Levels / Re: Good levels?
« on: February 24, 2019, 01:22:54 PM »
the 22nd Letter of the Modern Alphabet followed by the 24th Letter of the Modern Alphabet followed by the 22nd Letter of the Modern Alphabet followed by the 24th Letter of the Modern Alphabet followed the 22nd Letter of the Modern Alphabet followed by the 24th Letter of the Modern Alphabet

also the levels that were made for contests on discord tend to have a high average quality so check some of those out if you havent

VVVVVV Levels / 4-Way Pandemonium ~ The Return of Co-op VVVVVV
« on: December 30, 2018, 04:30:52 PM »
From the guy who brought you the 2-player VVVVVV level, I now present to you the 4-player VVVVVV level !!!1!!1!!1! (god help my soul)

Plot: the crew is broke, so Viridian (Player 1), Vitellary (Player 2), Vermillion (Player 3), and Verdigris (Player 4) have signed up to partake in an experiment in exchange for money.




Playtime is estimated to be around 30mins ~ an hour Upon further analysis, playtime is probably around 2-3 hours at the LEAST.


1. for starters, find 3 other people who are willing to play (this is un-ironically the hardest part of the whole setup)
2. Use some sort of communication software (Discord, Skype, it doesn't really matter) so you can all speak with each other. Don't screenshare, it'd ruin the experience.
3. Download the zip file. In the zip file, you will see files titled 4waypandemonium_p[NUMBER HERE].vvvvvv. One person for each file. That's your version of the level. Replace tiles2 with the one in the zip.
4. The MASTER file, 4 player guide.txt, and 4 player maze paths.txt are just tools you can use if you guys get stuck.
5. Everyone boots up VVVVVV and plays.

Simple, right???????????

NOTE: This level is experimental, so there's a good chance I messed up somewhere whilst making this. Please report any bugs/glitches you come across while playing the level.

and that's it, go have some fun.

also happy 2019

Everything else / Re: Is DWare Dying?
« on: December 25, 2018, 01:16:01 PM »
merry christmas

VVVVVV Levels / Re: Venturing Outside
« on: October 09, 2018, 09:39:45 PM »
the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue
I personally found them pretty easy, and Balneor doesn't seem to have any problems either, so I'll just let those stay. get better at flipping noob

in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work

there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance

the terminal in Turning Point does nothing
That's intentional. Nott every terminal has to do something, they can also act as set pieces to INCREASE MOOD

if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)
Now it says a funne thing

in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck
I'm lazy so I'll keep it like that. For starters, you have to put in EFFORT to get stuck there. Also, one can just press r to get out. Just don't be stupid?

that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!
thanks man

VVVVVV Levels / Re: Venturing Outside
« on: October 09, 2018, 04:22:59 PM »
(Pic 1 & 2, left to right / top to bottom) : It's possible to collect the trinket and intentionally die using R, skipping the forced backtrack. Should definitely be fixed.
Thanks, fixed that

(Pic 3 & 4) : Going from the checkpoint to the left side visually seems impossible, the same thing can be felt when trying to get to the top in the 4th pic. They're definitely both possible, but some players might be stuck because of it, so perhaps making these location look less hostile as a whole will solve it ?
left these unchanged, as long as you don't scrape against the blocks when flipping, it's not that hard of a maneuver. Players will figure it out eventually (I hope)

(Pic 5) : Just a wonder, is it actually possible to get inside this 3-tiles wide corridor ?  The overall room layout gives this impression, but the actual way is at the top, near the checkpoint... Maybe I haven't tried enough, but it'd be cool if it really was accessible.
changed so that it's possible now

(Pic 6 & 7) : Going to the right grav° line, we have to move at the right time from the middle.. except there is no gap between the bottom line and spikes, making for some uncontrollable deaths sometimes... although I get why it would make for some difficulty. Here's a tweaked version of the same section in the 7th pic, maybe easier but better that way.. ?
Left unchanged, I played through the room 5 times and didn't experience any problems.

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