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Messages - shiny k

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1
VVVVVV / Re: How many hours have you sunken into VVVVVV?
« on: November 07, 2018, 10:19:54 PM »
steam says 93 hours but for like 2.5 years at least i used the non steam version, so!!

2
VVVVVV / Re: Discord
« on: November 06, 2018, 07:54:27 PM »
you make an account, there's a web version and a client version

3
VVVVVV Levels / Re: VVVVVVinktober
« on: November 02, 2018, 02:32:40 PM »
thank you for the bug reports! updated.  :)

4
VVVVVV Levels / VVVVVVinktober
« on: November 01, 2018, 10:51:44 PM »
This is a level I made in which each room is based off an Inktober prompt! I didn't really have the dedication to actually do Inktober so I hope you all like this instead.

Screenshots (click to enlarge)


Sorry there's only two, but I don't want to spoil the level!
I tried to make it a little more difficult than I usually make my levels, so I hope it isn't too hard.

5
Everything else / Re: A Confession
« on: October 21, 2018, 04:41:38 PM »
i'll admit that i think epic meme troll alt accounts are kind of stupid but honestly you did your best
your level is great and i'm proud of you

6
VVVVVV Levels / Re: Venturing Outside
« on: October 09, 2018, 06:57:58 PM »
this level is fantastic! however, there are some problems I had:




the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue



in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work




there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance



the terminal in Turning Point does nothing



if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)



in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck


that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!

7
VVVVVV Levels / Re: Zephyr's Mini 10x10
« on: October 07, 2018, 10:25:08 PM »
this level is pretty great for a first level
i have pretty much the same complaints as everyone else:
- its impossible to reactivate the purple lasers without invincibility
- the fast pink boxes are annoying more than anything
- you should remove playtesting things (like the unlock in the first room) when releasing your level
- cutscene bars still stay when you do the script once youve got all 4 trinkets
- deactivated yellow lasers add cutscene bars for some reason
- a lot of scripts play a terminal sound at the start, you probably shouldnt use the say(-1) method cuz it does that

honestly my biggest gripe is that it feels more like a script/entity/oddity (vvvvvv has a lot of the latter hahaha) test more than anything, rather than a formulated level
this is really unique and fun, though!!
keep up the good work!

8
VVVVVV / Re: hey, name's Zephyr(ite), i'm new here!
« on: October 04, 2018, 06:59:09 PM »
hi welcome to dware

9
Everything else / Re: Did you notice my new avatar?
« on: September 25, 2018, 11:06:45 AM »
this thread is a trainwreck

10
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: September 11, 2018, 06:50:05 PM »
ah, alright i guess!

11
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: September 10, 2018, 10:46:39 PM »
Anything in blue is a problem with the level that Balneor should fix in a later update.
unless you mean balneor should look for alternate versions of those levels that balneor should fix, i dont think they should be editing other people's levels (especially without the original author's permission)
(yes, im aware that i used to do that myself, but the point still stands)

otherwise, wow! these reviews are short but helpful :viridian:


EDIT: the fact that Small things by KostaRotaev isnt in here makes me a little mad because while it does crash the game we could all use a little SPONGE MILK in our lives

12
Everything else / Re: Did you notice my new avatar?
« on: September 07, 2018, 11:11:13 AM »
still bejeweled?

13
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 10, 2018, 05:36:03 PM »
thanks for including mine! (i mean, its got a minor bug but oh well) im glad people like it enough to include it in something like this :p

14
VVVVVV Levels / Re: Don't eat yellow snow
« on: August 05, 2018, 10:40:20 AM »
  • making the outside area at the end a lot less difficult
woo! i had to use the editor when i played that part in the original so i'll def have to check this version out  :viridian:

15
VVVVVV Levels / Re: Victoria's Gift (v1.1)
« on: August 04, 2018, 08:02:59 PM »
Amazing.

I found the sculpture exhibit portion to be shorter than the others, at least it felt that way during play. Nothing relevant to say aside of small nitpicks, so congrats on getting top 3 place :viridian:
thank you! the sculpture zone has a lot of moving fast with platforms so it seems shorter. i actually made it longer to combat for the forum release but its still got the same problem :p

Never expected something like this to come out of VVVVVV.  The visuals in particular stood out to me, especially the ingenious use of transparency for the Modern Exhibit's spikes.  At first I thought it might be gotoroom spam la Overdose.

I must say that I found "Do Not Attempt to Adjust the Picture" (15,4) to be on the difficult side, not helped by having "Think Fast" right after it with no checkpoint.

Also, the music in the Sculpture Exhibit reminded me a bit of "Dangerous Curves" by King Crimson.  That's not at all a bad thing, though!  I'm listening to The Power to Believe as I write this.
yeah, in hindsight "think fast" is a little cruel considering how oddly difficult "do not attempt to adjust the picture" is if you dont know the trick to it. maybe i'll update it to make it more fair eventually lol

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