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Messages - SJMistery

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1
VVVVVV Levels / Re: LLLLLL (PS I'm back)
« on: September 24, 2017, 12:41:35 AM »
Link to every single one of those alphabet levels plz. my PC crashed and I couldn't play in months.

2
VVVVVV Levels / Re: outside.
« on: July 22, 2017, 03:29:49 PM »
Interesting level. Too tired and too bad at scripting to comment on the bugs today. I'll edit this tomorrow

3
VVVVVV Levels / Re: abandon in g
« on: July 06, 2017, 02:40:18 AM »
okay screw it i'm gonna abandon this
 not locking the thread so you guys can argue that homestuck is better than undertale and undertale is better than homestuck


might continue but for now, goodbye
Yet another level for the queue...

4
VVVVVV Levels / Re: Crashed! [Cancelled]
« on: July 03, 2017, 02:01:06 AM »
Guess I'll add it to my queue of "abandoned levels for me to finish"

5
VVVVVV Levels / Re: Lost In Time
« on: June 26, 2017, 01:56:37 PM »
Magnificent concept... but PLEASE add real checkpoints on the sections with script set-checkpoints. Sometimes not having a real checkpoint on those areas really hurts, especially when hunting for trinkets on the second time jump.

6
VVVVVV Levels / Re: Dimension Switchback help
« on: May 13, 2017, 12:37:15 AM »
Yes, I'm playing with this version now. Hoping to actually finishing this time!

Could you help me with this issue, though?:

Anyway, while playing again just now, I've found myself stuck in the beginning. I've found my first crewmate (don't remember the name, the green guy), and back to the ship. There was a strange bug, where when entering the final room of that section with greenguy for the first time, we both flash rainbows, and then go invisible. I still had to move to the terminal to press start and teleport back. Was that supposed to happen? The main issue, though, is that now the ship is empty (and from what I've understood reading on other sites it shouldn't be?), and no new places are unlocked. The discovered part of the map is small enough so I don't think I'm just missing some other place to go, so I don't know if I'm supossed to do something to unlock some of the gravity lines or teleports that are on my way to the new areas. And of course I can't remember from my previous playthrough years ago.

Thanks for helping!
There is a way to see the ending.

Make sure to create a backup copy of the level.

Go through normally until you reach the epilogue.
After obtaining the 20th trinket, save and exit the level.
Then go to the editor
Remove one random trinket
Save changes and exit the editor.
Resume playing and go to the intended exit.

I have no idea why it works, but it does.



If you want to complete the game properly, use the terminal of the "fixed" version. It skips the final script and goes straight to the crewmate, I am not well versed with scripting, so it was safer to do it this way.

7
VVVVVV Levels / Re: Dimension Switchback help
« on: May 08, 2017, 10:32:42 AM »
easy: use THAT version, soft-fixed by me:

8
VVVVVV Levels / Re: JJJJJJ
« on: May 05, 2017, 10:28:21 AM »
Please, create a full pack containing from AAAAAA to ZZZZZZ once you finish, so I can play them all after I get vacations.

10
VVVVVV Levels / Re: Abducted Once More returns!!
« on: April 01, 2017, 10:51:25 AM »
How nice would it be if people commented on my level. What they find funny, what they hate. What has been done can still be changed...

11
VVVVVV Levels / Re: VVVVVV 2: The New Adventure! [BETA 3 OUT]
« on: March 30, 2017, 12:21:02 PM »
I'll take a look at it next week.

12
VVVVVV Levels / Re: Dimension Blast
« on: March 23, 2017, 12:37:44 PM »
Geee, amateur, my Abducted Once More post got abandoned for more than a year...

13
VVVVVV Levels / Re: Yet Another Level
« on: March 21, 2017, 01:30:17 PM »
I guess that movie has more filler than Naruto...

14
VVVVVV Levels / Re: Yet Another Level
« on: March 20, 2017, 10:26:08 AM »
I always try to be polite on my comments, but, this is HORRIBLE. Is that intended to be a spiritual successor of "Desert Bus" or something?

15
VVVVVV Levels / Re: Abducted Once More returns!!
« on: March 19, 2017, 12:26:21 PM »
Wel, the latest beta is ready to be downloaded, but, remember to include the tiles, or "Good Level Design" will become either virtually impossible or boringly easy.

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