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Messages - Bruce Michez

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1
VVVVVV / I'm retiring.
« on: January 28, 2019, 03:06:11 PM »
I have decided to retire from VVVVVV.  This is because the frustration of playing levels that are both cleverly designed and diabolically difficult has become too much.  I simply cannot cope with hearing the "death" sound effect literally hundreds of times in quick succession just because my movement isn't quiiiite precise enough.  At least something like I Wanna Be the Guy makes a lot of its death scenarios entertaining in their own right - VVVVVV at its worst, I think, is far more liable to put the player in a bad mood because of its austere aesthetic.

So this is goodbye.  I'm still proud of my own contributions, especially the Dimension of the Ancients in [II] and some heated dialogue towards the end of [X].  And I'm grateful to everyone here for being easily one of the friendliest online communities I've ever come across.  And hey, a game as charming as VVVVVV is worthy of such a community.

Make Terry proud, everyone.

2
VVVVVV Levels / Re: Unseen Battle [WIP]
« on: January 28, 2019, 02:38:54 PM »
I still can't do (4,13) and had to turn on invincibility for that room.  Other than that, just finished... with no fewer than 1595 deaths!  About 400 of these were in "Database" due to multiple extremely precise objectives with no checkpoint.  Room "9" in the final sequence approached this level of brutality, too, for the same reason.

I think I'm too drained to comment any further.

3
VVVVVV Help / Re: Textboxes not showing
« on: January 28, 2019, 11:38:49 AM »
I vaguely remember something like this happening in [II] - my solution was to split the script in two.

4
VVVVVV Levels / Re: Vexing Cavern
« on: January 21, 2019, 03:55:38 PM »
What you did with the map though was a highlight for me...
Okay, that made me curious.

5
VVVVVV Levels / Re: Unseen Battle [WIP]
« on: January 17, 2019, 10:32:07 PM »
This certainly has tremendous potential.  First thought is that it really needs room names to give it character.

Also consider toning down the difficulty of room (17,18) - the need to be fast and precise makes it far too frustrating.
Similarly the lower half of (4,13) - I'm convinced this is outright impossible, at least for a human player.

6
VVVVVV / [\] has its own TVTropes page!
« on: January 15, 2019, 10:26:54 AM »
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BracketedBackslash

Looks like it's the only VVVVVV level to have this honour, too.  I'm... nearly speechless right now.

(To clarify: I didn't make the page.)

7
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: December 14, 2018, 08:41:50 AM »
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.
looks at 333333 sheepishly
There's also a lot of such rooms in Pixelator's recent The Cuest.  That level is so barbarically difficult that invincibility is almost required to experience the (actually quite interesting) story.

8
VVVVVV / How old do we think the Souleye crew are?
« on: December 12, 2018, 04:45:12 AM »
Here's my guesses, from oldest to youngest:

:vitellary: - 50
:viridian: - 40
:vermillion: - 36
:violet: - 31
:verdigris: - 29
:victoria: - 23

9
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: December 11, 2018, 06:26:12 PM »
178. A room that is impossible to pass with invincibility active.  This usually happens because spikes become solid in this mode.

10
VVVVVV Levels / Re: The Cuest (contest round 3, v1.0)
« on: December 11, 2018, 05:47:37 PM »
I'm starting to wonder if the relentless, barbaric difficulty of your levels is some sort of existential metaphor.  I gave up at "Revenge of the Doom Platform".

11
VVVVVV Levels / Re: "C" Objects [VVVVVV Contest Round 3, 3rd place]
« on: December 11, 2018, 04:45:57 PM »
If you want to try it in the editor, uhhhh go ahead.
Yeah, I did.  I gave up pretty quickly.

12
VVVVVV Levels / Re: "C" Objects [VVVVVV Contest Round 3, 3rd place]
« on: December 10, 2018, 03:11:56 PM »
I liked this one a lot.  The race to get killed by "Glad Carew" was the highlight for me.  Interestingly, the "dulled" spikes made ":violet:"'s section harder as they have the same hitbox as normal spikes - the "Section 7" trinket challenge was especially fiendish for this reason.

"Violet C Lab - Section 8" appears to be outright impossible to pass "for real" - is this intentional?

I only ran into one noticeable glitch - I somehow got respawned inside a wall during "Verdigris C Lab - Section 3" (8,13).  Strangely, this only happened to me once and I wasn't able to reproduce it.

13
VVVVVV Levels / Re: Slime Simulator [v1.0]
« on: December 04, 2018, 02:06:10 PM »
I'll be the first to admit that the "R"/"what have you done" Easter egg is actually pretty clever.

This reminded me a bit of "Ooze" from Action 52.  Make of that what you will.

14
VVVVVV / Re: What do you guys think makes a good VVVVVV level?
« on: November 28, 2018, 05:51:21 AM »
I just tend to hope it doesn't fall into any of these.

15
VVVVVV Help / Re: Game won't start
« on: November 21, 2018, 09:56:51 AM »
Ved and/or Make & Play to the rescue?

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