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Messages - SteveGamer68

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1
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 15, 2018, 11:31:32 PM »
vitler

2
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: August 15, 2018, 08:04:50 AM »
Does the world record count in any%,100% or gameplay time and deaths?
And is it illegal to TAS

3
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 13, 2018, 09:06:42 AM »
174. Have a room-like area that you cannot escape (there's no scripting inside that room or something) with a checkpoint inside the roomcage, causing a partial of a partial-softlock* (you can move around but cannot progress the map in any way except for exiting. But if you for some reason decided to save at that cage, then you're doomed and forced to restart the level.).







*: There is no official term for it yet.

4
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 13, 2018, 08:51:47 AM »
velocity
vertical
vvvvvvman

5
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 07, 2018, 07:04:36 AM »
vblank

6
VVVVVV Help / Re: Scripting help
« on: August 06, 2018, 05:00:51 AM »
Set Flags:
flag(1,off)

btw, if you plan on making an one-time trigger that only activates only once across the entire level, why bother making a script that set flag 1 off? Unless it's a developer script, there should be no reason why flag 1 need to be turned off. Setting flag 1 off will, basiclly reactivate the one-time trigger if you trigger it again.

7
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 06, 2018, 04:43:23 AM »
valaxy

8
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 06, 2018, 04:41:10 AM »
(Tell me if any of the stuff was already posted)
173. Excessive use of flash. Seriously, it could cause seizure! (not that I have epilepsy or anything but to warn using too many flashes)

9
VVVVVV Levels / Re: Rescrew Mission
« on: August 05, 2018, 03:51:27 AM »
Unique Mispelled word Count: 9
Mispelled word Count: 21
All Unique Mispelled words:
you're (in places where "you're" doesn't fit, "your" is much better)
captin (alot in the beginning)
where ("were" not where)
excape (is this intentional?)
capin (now its even worse)
suck (you will be suck. It's "stuck"!)
continueing (at last warning, "continuing".)
finnish (idk what to even say)
supost ( ??? )


Non-Capitalized I's (refering to himself or anyone else) count: 10
Extra stuff that didn't quite make it into the category
excape! (dont mind the "excape" mind the "!". He's talking about how to escape so it should be "?!" or "?" also works.)
Capitalize the I in ill and add an apostrophe at I(here)ll to make it I'll
Capitalize the I in okay i shouldn't have (something)
Capitalize the I (twice) in "i will save us" and "i did wrong..."
Again, capitalize the I in "i have a plan"
okay i will no longer pinpoint exactly where the capitalized I's now.
Capitalize the I during the conversation when you reached the first crew
Capitalize the I again during the same conversation
capitalize the E in the everyone (...) section and add an excalmation mark (!) at the end.
Capitalize the I in im and add an apostrophe to make I'm. Also add a dot at the end (.).
Add an apostrophe at "lets". (twice)
Capitalize the I and add an apostrophe at "im"
Capitalize the I and add a dot (.) at the end of the response after viridian said "i know..."
Add an apostrophe at "Im"
Capitalize the I at the near-end


Grammar mistake count: 3
your final chance to head my warning?  ???
continuing without all crew?
it should be like this: your final chance to listen to my warning of continuing without all crewmates (yes it is merged with the other part of the dialog)
if you dont head? ???
fix: if you dont listen then you will have to re-start.


BTW, a 2-tile wide hole is the minimum viridian can fit into, so it will be pretty hard to enter that last hole without dying 5+ times
Woo, first (long) post in a while!

10
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 05, 2018, 03:07:11 AM »
veed

11
VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 02, 2018, 05:55:46 AM »
170. Overly complicated room and you get nothing for clearing it.  :'(
Also sorry for bumping

12
VVVVVV Help / Re: Let's Brainstorm Crewmate Names/V Words
« on: August 02, 2018, 05:53:49 AM »
Vink Vanther

13
I thought saving at box checkpoints crash?

(edit:nvm, i guess it doesn't happen in 2.2 :/)
Anyways, the Deaths counter is now 4 deaths!!!
List of levels that cannot be saveloaded:
1.Enemy Trap
2.First room with DG terminal
3&4. Die for Success (again due to Enemy trap and DG terminal.)
List of deaths that have been saved:
1. Conveyor can't stop me
2. Trinket collection (cause im dumb i can just saveload to get back to the room with the DG terminal set in a way that it is cheeseable.)
3. Going through spikes.
Unless any more glitches are found, the 4 deaths won't be saved.

14
VVVVVV Levels / Re: [CONCEPT LEVEL DEMO]
« on: April 22, 2018, 05:59:03 AM »
However, for long maps (like VERY long) you shouldn't add too much endings, especially if its like "go each way for an ending" then the player would feel bored just playing a HUGE section of the map just to find each ending.

15
VVVVVV Levels / Re: The MapWeek Level Thread
« on: April 12, 2018, 07:13:33 AM »
Quadruple post...

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