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Messages - Trdjn

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1
VVVVVV Levels / Re: Unnamed Level
« on: December 19, 2017, 12:39:32 PM »
Ju't opu sfbmmz uibu ibse.

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??????????????????????????????


2
VVVVVV / VVOC > V#
« on: December 09, 2017, 04:16:42 PM »
You could use color tags.
Also this was generated with java.

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3
VVVVVV Levels / Re: VVVVVV- Levels - Warp Zone 2
« on: December 09, 2017, 03:45:00 PM »
Since you did upload a video of your level, I'm going to give you the timestamps in there.
0:20 If the bottom and the top aren't the same you can get stuck, just as you did in your video.
0:51 The left and right edge aren't the same.
1:41 You triggered the same script again.
1:46 Here you leave the room going left, but when I wanted to go left or right I just flipped up and hold into that direction, so I ended up going left in the room above, like you did at 1:39
1:47 Again top and bottom aren't the same, again.
1:49 The first time I used that warp token I ended up in the wall that should be to your right after using it.

4
VVVVVV / Re: Like if this title would fit in a GD comment section!
« on: December 02, 2017, 09:59:48 AM »
While watching videos of a bunch of random games on YouTube, it recommended a Video about a game titled VVVVVV, so I watched it because I wanted to see what game would have such a stupid title.
So I played the demo got to "Brass sent us under the top", later I tried it again and got to "A Difficult Chord". Resulting in me just watching a Lets Play of it on YouTube, but now I wanted to play the Gravitron so I played the demo for a third time and finished it this time.
Yeah, the Gravitron wasn't in there, now back then buying games especially online was annoying for me because I always had to ask someone for it. Instead I tried to program the gravitron on my calculator, where it ran at 1 frame every 2 to 3 seconds, on a display that could only show 21x7 characters.
Later I could buy it when I figured out that Steam Cards are a thing.
Also I tried the above mentioned again in Java.

5
VVVVVV Levels / Re: VVVVVV- Levels - Warp Zone 2
« on: December 02, 2017, 09:24:13 AM »
It was really short.
The end was kind of weird, because I had to go left but it didn't work if i was in the room above.
And there where a few parts where I could get stuck inside a wall.

6
VVVVVV Levels / Re: VVVVVV- Levels - Warp Zone 2
« on: November 30, 2017, 08:04:07 AM »
Your downlod link does not work.

7
Other Games / Re: Constellation - What have I made?
« on: November 17, 2017, 09:06:02 AM »

8
VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: November 12, 2017, 09:16:14 AM »
cool so far. however i'd say that the "achievement unlocked" box is kind of intrusive, because at the end of the tutorial it gets in the way of a terminal textbox.
Yeah, I noticed this a few times but forgot to move the text down. I'll fix it for the next Version.
and speaking of the end of the tutorial, you don't get the "got all three cakes" achievement until you talk to the last terminal there.
Based on how you interpret this, I thought of it as "complete the tutorial AND get all cakes", so I only checked on the end, then again if someone gets the third cake they pretty much completed the tutorial, and if they missed one of the other 2 cakes they would have completed the tutorial already because of the third cake.
Whatever I'll change it if that makes more sense.
it would make more sense if the emancipation grill only erased your own portals instead of the ones that already exist when you walk in.
Makes sense, however this would make gating much more complicated.
also, if you're aiming to replicate vvvvvv's physics, the player character should instantly reach maximum velocity when they flip or fall off a platform. it seems to me that they start out with less momentum than two seconds later.
This wasn't really what I was aiming for, the controls in VVVVVV seem a bit more sensitive as well, which I believe makes sense to some extent, because when there is more stuff I can do if it is not as hard as it would be in VVVVVV, or it's just because I'm less used to the controls of VVVVVV.



Oh, and thanks to everyone who is playing the game.
Another thing I might as well mention, this is the list of bugs in the game that I currently am aware of:
http://heptaveegesimal.com/vvovov-buglist.html
And if anyone is having problems with some of the 0.3.0 bugs I did upload version 0.3.1 where I fixed some bugs.

9
VVVVVV / Re: spoopy halloween thing
« on: November 01, 2017, 09:12:08 AM »
Neat room you had on the bottom left. :viridian:

10
VVVVVV Levels / Re: Level Is Dead (A Level)
« on: November 01, 2017, 08:54:53 AM »
Except for the last two rooms which seemed quite hard compared to the rest, this was really fun to play.
I liked how it switches in between who you play during the level.
It only seemed a bit confusing at some parts where it was not clear which path I was supposed to take.

11
VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: October 31, 2017, 10:09:15 AM »
Do you mind making a version where the "any key" screen is removed for me, please? I run Windows Vista Home Premium with Service Pack 1, and it won't register the key presses.
So this was a joke I added quite a while ago, decided to keep it and most people got this relatively quickly.
So Spoiler [Highlight the text below]:
Press "Any Key" meant to use your mouse and press the highlighted "Any Key" on the screen.

Also since there is no predefined Path for Windows Vista, you might want to open the jar file, go to basics/main/Path.txt and edit that file, the syntax of it should be relatively obvious you just should not add something below the default case, also ~/ is the home directory.

12
VVVVVV / Re: VVOVOV - You can now download version 0.3.0
« on: October 30, 2017, 01:14:40 PM »
This is still an early version and has some missing content.
There probably still be some bugs, so please let me know when you find bugs.
You can now download this fangame Here.
But if you want a game with no missing content an as few bugs as possible you might want to wait for a later version.

Also the function to select different skins, which was mostly just a for fun feature, turns out to be rather pointless since there are no custom levels.

13
VVVVVV / Re: VVOVOV - I made / am making a Fangame
« on: October 15, 2017, 03:12:35 PM »
Love this! Good luck Trdjn. :viridian:
Thanks.
Could I playtest?
if he gets in this, could i also get in this?

So this is the current situation:
There is only some text missing which is not directly relevant for the game because it is meant to provide some backstory. Now I neither want to fill this with a bunch of forced shitty text nor do I want to delay this for a few months just to slowly fill this in. So there will be some terminals that will tell the player that they don't contain any content.

Now speaking of test playing:
So far I have only given the game to some people I actually know in person, so I can get rid of major bugs before releasing this game. If asking here I might as well upload a 0.3 Version which would be appropriate anyways since this simply isn't a 1.0 Version. Then I could split test players in to 0.2 test players and 0.3 test players. In that case anyone who wants could play the early potentially buggy version and also send me their save file for the sake of statistics, plus all relevant rooms are named so addressing bugs in certain rooms shouldn't be too hard. Does this still count as test playing or would this just be people downloading and playing the game. Anyways I don't want to wait much longer for the current test players since only two out of six of them actually played at least the start of the game, while the rest has not (after two weeks). The only major bug I fixed since then was one that I found on my own, if anyone cares it was basically randomly causing the game running at only 66% of the normal speed, caused by the Java VM not liking the Thread.sleep() method and I had this happen only two times during development, so it was hard for me to find out what caused it.

And on a completely unrelated note:
5tr4 your avatar reminds me of this video.

14
VVVVVV / Re: VVOVOV - Heptaveegesimal
« on: September 28, 2017, 03:47:03 PM »
Progress Update:
The map and all minigames are done.
The game has an easy, normal and hard difficulty.
I now have a website http://heptaveegesimal.com/ where I will publish the game.
The game now has an ingame news system.

Give me around 2 to 3 more weeks for all sorts off stuff (Bugfixes, Testplaying, etc.).

15
Everything else / Re: alignment chart
« on: September 28, 2017, 03:11:55 PM »
wow I never realized pattoo was so kinky

Quote
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience.

I never realized pattoo was a she.
Yes, this was a joke.

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