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Messages - Stampy

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VVVVVV Levels / Re: Roadtrip to the Moon by Rox (PJ Version)
« on: October 07, 2011, 08:53:49 PM »
Yeah, when Rox made this level, the script editor wasn't even in the game! 

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VVVVVV / Re: External VVVVVV Tools
« on: September 30, 2011, 09:05:56 AM »
Hey, this is great. It'll save me a lot of work.

The Room Mover nukes roomtext, though. All you have to do is move one room and boom, all of the roomtext from the whole level is gone.

EDIT: Don't worry, I backed up. But I have a great deal of roomtext in my newest level, and I'd really like to use your tool without re-entering it all. You'd be my hero if you fixed this.
And script boxes and terminals too! Argh.

If you haven't already I'd try redownloading the latest version.  I've checked it and it seems to work for both scripts, roomtext etc.

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VVVVVV Levels / Re: [5x5] Exponential Decay
« on: September 25, 2011, 08:50:12 AM »
This played pretty well! I can't say I felt it getting too much easier as the level progressed though. The rooms I had the most trouble with were Hairpin, and shafts and pits. (I really don't like the teleporting onto spikes thing).  But overall it was a fun level, with a really good premise!  I also liked the not so much scripting route. A lot of levels overdo the dialogue and terminals.  It's nice to play a level which is just the game!

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VVVVVV Levels / Re: Vitriol Pursuit - A Trivial VVVVVV Level
« on: September 13, 2011, 07:30:37 AM »
Haha that was a really good level!

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VVVVVV / Re: Hardest trinket?
« on: September 07, 2011, 04:05:23 AM »
I'll let my stats speak for themselves.


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VVVVVV Levels / Re: "Help" by DensetsuNoKaboom
« on: August 20, 2011, 04:38:33 PM »
That played pretty well. There was a point near the start.. second or third room where heading left got you stuck in the ground. Other than that, played pretty well!

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VVVVVV Levels / Re: "Unknown Dimensions" by Arkatox
« on: August 18, 2011, 04:15:38 PM »
Fun level! It didn't feel in anyway connected with Tower Of Power to be honest, other than the start ship idea.

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VVVVVV Levels / Re: Victuals by Noyb
« on: August 17, 2011, 11:52:44 AM »
Heh, interesting level!

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VVVVVV Levels / Re: "Spiky Demise" by Taco13
« on: August 16, 2011, 12:35:18 PM »
This is a difficult level. I got the start of This will only hurt for an hour, went left, and accidentally ended up getting teleported right the way back. I'm wondering if a lot of these crewmates would have been better off as trinkets leaving them as optional.  I tried for about 15 minutes in "It's As Scary As It Looks" before giving up in there.  And in that time I only got to the enemies on the left side of the screen 3 times!  Never worked out the timing to avoid all three though.

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VVVVVV Levels / Re: Mirror rorriM - A PJBottomz Level
« on: August 16, 2011, 12:08:53 PM »
Interesting level. I like the room names!  And yeah its very short.

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VVVVVV Levels / Re: The RYB maze by endme
« on: August 16, 2011, 12:00:54 PM »
There we go. Played through the level again just now. Fixing 7-4 makes the level a lot more playable!  I never really played super mario bros so I didn't really catch that reference which made it extra confusing when I played it before.  As for the final puzzle, from the wording I Had the same trouble as Terry. I didn't know how many total rooms there were.  Also I didn't work out that the 7-4 rooms were all in the Fibonacci sequence.  I think it was the wording of "Some will take you to room `7-4`.  They dislike Fibonacci series!"  Also I thought 7-4 was a reference to the rooms which would take you there.. Which I wasn't far off.. It just meant I didn't work out that 9 would take you there too!

Also you missed a room you need to reset in!

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VVVVVV Levels / Re: The RYB maze by endme
« on: August 15, 2011, 03:20:14 PM »
I'm a little confused as to this level in all honesty, as I got the credits page after about half an hour then somehow wound up teleporting back falling through the world and getting lost  in rooms that I somehow bypassed before.. so I have no idea on the way the level's meant to be played, but I certainly didn't do it in that order!  also i didn't know VVVVVV had a die key.  I found it after teleporting into an empty room in red/blue/yellow, and had to save, quit, reload the level.  Eventually i found a die key.. but could you not just have placed a spike in there if you're forcing the player to die anyway?


EDIT

Okay, I played through the level again trying to see if I could work it out a little better. I then actually read the credits page and realised it was a mid level credits page.  Why would you do that, it's really confusing!  When I played it through the first time, I fell out of 7-4 to the left, and into don't worry.  Playing through it again, I found the credits page at the right point in the map, but then you have to backtrack and jump off into oblivion anyway!  Where are you actually meant to go from 7-4? The next time I played I got to the "Bouncy, much better edition".  I don't think there's anyway past the gravline in the credit screen is there?

Anyway, the most annoying thing personally, was the final room.  The first time I got there, I didn't remember everything and you can't replay.. so i just wound up back at 7-4 (which is when I found the credits for the first time).

Second time I grabbed a piece of paper and wrote down everything.  But I'm still not sure there's enough information there to work out which is the right room.  Saying that one room will kill you, and saying that the surrounding tokens to the 3 rooms that will take you to the beginning is useless information.. as you have no idea which room is going to kill you.  You do know that one of the five bottom rooms will kill you. And you do know that two of the bottom teleporters are going to take you to the same location.. You also know that its not any of the rooms in the fibbonacci sequence.. But with that knowledge, i'm not convinced there's a way to actually deduce the correct room from the given information!  And when the punishment for getting wrong is being pushed all the way back to 7-4, or even the start? Its too cruel a puzzle.

But yeah It's frustrating. as you've got a lot of good stuff in here! I wasn't a fan of the first RYB puzzle but the other two were good!  The combination lock puzzle was good too. I'm not sure how I opened the room above it though. That was luck the first time i played it c.c  Anyway I certainly wouldn't call it an easy level.

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VVVVVV Levels / Re: "Son of Gravitron" by wally2069
« on: August 09, 2011, 07:48:21 PM »
It is a very short level. I wouldn't really compare it to the gravitron too much, (mainly because I absolutely suck at that, and I got through this just fine). But nice work.

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VVVVVV Levels / Re: Soul Searching
« on: August 08, 2011, 09:09:27 PM »
I certainly wouldn't change anything to the enemy paths or the freezing things at all in Emergency Exit.  Just a checkpoint at the far end would be enough to make it that little bit easier.

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VVVVVV Levels / Re: Soul Searching
« on: August 08, 2011, 03:11:33 PM »
Here's a quick video showing how to reproduce that bug.

http://www.youtube.com/watch?v=XMQq5s5pv_o

I'll delete it when you're done watching it.

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