Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - finka

Pages: [1]
VVVVVV Levels / Re: "Desert Bus"
« on: August 05, 2011, 11:17:16 PM »
It's worse than that, Martze, given that the enemies don't turn around instantaneously, so instead of a distance of 16 squares we should be counting 16+x, for some x which I don't know. 

Watching the shortest two columns until they line up again, unless I miscounted, took 38 periods of the smallest one to realign with 34 periods of the second-shortest.  So it appears x=1 and we really have lcm(17,19,21,23,25) = 3900225 (those are relatively prime) squares / the enemy speed. 
ETA: and it looks like you've omitted a factor of 2 corresponding to having to go up and down, so it's really 7800450 squares / the enemy speed, which is just short of 5 days 16 hours if it is 16 squares / second. 

ETA 2: though maybe it's still possible to make it through if some of the columns are one square off from their starting position.  I don't feel like Chinese remainder theoreming that up now...

VVVVVV Levels / "Desert Bus"
« on: August 01, 2011, 07:54:52 PM »
This is a tiny, irritating, hopefully unfeaturable homage that sprang fully-formed into my mind after one death too many waiting on a conveyor between spikes. 

Anyone who knows more about VVVVVV frame timings care to figure out how long this actually takes?

VVVVVV Tech Support / Re: Version 2: Report bugs here
« on: July 28, 2011, 06:21:14 PM »
On version 2.0.1 on OS X 10.5.8, I find that there's no way to leave the control-click state: once I've control-clicked, even mouse motion with nothing held seems to generate right-click events.  Makes the level editor a little unusable :victoria:

Pages: [1]