Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - finka

#1
VVVVVV Levels / Re: "Desert Bus"
August 06, 2011, 06:17:16 AM
It's worse than that, Martze, given that the enemies don't turn around instantaneously, so instead of a distance of 16 squares we should be counting 16+x, for some x which I don't know. 

Watching the shortest two columns until they line up again, unless I miscounted, took 38 periods of the smallest one to realign with 34 periods of the second-shortest.  So it appears x=1 and we really have lcm(17,19,21,23,25) = 3900225 (those are relatively prime) squares / the enemy speed. 
ETA: and it looks like you've omitted a factor of 2 corresponding to having to go up and down, so it's really 7800450 squares / the enemy speed, which is just short of 5 days 16 hours if it is 16 squares / second. 

ETA 2: though maybe it's still possible to make it through if some of the columns are one square off from their starting position.  I don't feel like Chinese remainder theoreming that up now...
#2
VVVVVV Levels / "Desert Bus"
August 02, 2011, 02:54:52 AM
This is a tiny, irritating, hopefully unfeaturable homage that sprang fully-formed into my mind after one death too many waiting on a conveyor between spikes. 

Anyone who knows more about VVVVVV frame timings care to figure out how long this actually takes?
#3
On version 2.0.1 on OS X 10.5.8, I find that there's no way to leave the control-click state: once I've control-clicked, even mouse motion with nothing held seems to generate right-click events.  Makes the level editor a little unusable :victoria: