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Messages - FlamingBanana

#1
VVVVVV Levels / Re: New WIP Level
September 18, 2011, 11:00:47 PM
*is going to pull a TwoTails and type as he plays*
..Ok, importing now...Ok, done.
Hm, wow yeah this reminds me of CCCCCCCCC.
*enters zone 1*
Like it...
Wow I really like Row-Pez and Pull Ease
*moves onto zone 2*
On Tricky maneuver, theres a weird enemy thats stuck...
"Tricky Maneuver" is an understatement...
Ok, i skipped tricky maneuver...WAY too difficult...
I like the dependence sequence, but an in between checkpoint would be nice. But not needed.
"Sending my Possi" Is IMPOSSIBLE!!!! IM-POSS-EE-BLEH!!! Skipping...
*finishes zone 2*
I want moar!! AND a script!!

--FlamingBanana---
#2
VVVVVV Levels / Re: Zany Protocol TWO: BETA GOES PUBLIC
September 18, 2011, 05:10:20 PM
OK, 0.2.1 is out. Changelog-

-Added onto the second lab level
-Added a lot more room names
-Added some outside levels
-Fixed a bunch of dinoquarks (haha, get it? probably not...)

Sorry for the long silence, been playing fantasy football.  :vermillion: Is wanting feedback on the new additions!

(and yes, Lightning strikes sequence is meant to be impossible. Well, not meant to, but i'm still fixing it up.)
#3
Everything else / Re: Think it's silent enough?
September 08, 2011, 12:26:12 AM
Mehehehehe

Im making a level "400 Times 10 floating spikes" now.
#4
VVVVVV Levels / Re: Upcoming level -- looking for testers!
September 08, 2011, 12:25:03 AM
I beat it with only 2000000000 deaths.

HAH!
#5
VVVVVV Levels / Re: Zany Protocol TWO: BETA GOES PUBLIC
September 08, 2011, 12:24:11 AM
Oh. :)

Well I'll have 0.2.1 out with all those fixed pretty soon.
#6
VVVVVV / Re: Sprite for VVVVVV
September 07, 2011, 11:08:28 PM
They sold this classic Mt. Dew that was really good. I don't know if it's still selling, as it was limited edition or something.
#7
VVVVVV / Re: VVVVVV Review
September 07, 2011, 11:05:22 PM
M-hm.

I now have renewed no faith in humanity. But then again, I'm not human...
#8
VVVVVV / Re: Custom sprites for VVVVVV
September 07, 2011, 10:55:21 PM
Something about sprite.

Mmmm i like sprite.
#9
VVVVVV Levels / Re: Zany Protocol TWO: BETA GOES PUBLIC
September 07, 2011, 10:43:08 PM
Its the beta version of the actual level, not of the client...   :verdigris:

About Thursday: Fixing...
Central nerve: Fixing...
Split ends: Fixing...
S.P.S Grandeur: Fixing...
He doesn't think ahead: I should probably get rid of the single blocks all together...Fixing...
Only 8 to go: Fixing...
Green feels blue: Will try to reproduce
Gonna break your heart someday: Will try to reproduce
20/20: Fixing...
4square-do the wave: Its supposed to be a hard part, but i should probably make 4square easier.
Engine bug: I dont remember having a room by this name.
Precision scissors: Well, the trinket is supposed to be hard.
Only 8 to go: Will put more spikes, which always fixes the problem.
Galaga: You arent supposed to yet. Eventually you'll warp in there.
Three cheers for humanity: Fixing...

TOLD you it was beta.
#10
I really dont know why no one uses metal sporks.

Sporks of wondr, all the better.
#11
VVVVVV / Re: Custom sprites for VVVVVV
September 06, 2011, 09:45:39 PM
Alright. >:)

Wow, we have strayed off topic...
#12
VVVVVV / Re: No Death Mode
September 06, 2011, 12:13:38 AM
...Isnt that even worse than before?

My record is 101 deaths on the main game. No, really. And because of my computer lag its impossible to get a V in the time trials, although I'm sure i could do it.
#13
Sporks are so useful.
#14
VVVVVV / Re: Custom sprites for VVVVVV
September 06, 2011, 12:10:04 AM
I write stories, and i sing (but not in public). I also am starting up an animated series.

(and NO, I did not start it becuase you said you had a webshow. Its been in the works forever now.)

Once I finish typing up my 100 page epic I'll put up a post 'bout it. (no, I'm serious. Really. Already have the draft, now i just have to type it.)
#15
Everything else / Re: Think it's silent enough?
September 06, 2011, 12:04:17 AM
Me too, theres just nothing good to post about.

As i may have already said, everyone is trying to create a 400 room level right now (even me!  :vitellary:) and that'll take everyone a while. And a lot of the people on the forum joined just to post 1 level, so thats another reason for the big surge.