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Messages - Hejmstel

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1
VVVVVV Levels / Scene Four: A VVVVVV Short
« on: August 08, 2019, 11:50:05 AM »

a level where terdigris and violent go on a "date"  :verdigris: :violet:


hejmstel.cf mirror:
http://hejmstel.cf/files/scenefour.zip
dropbox mirror:
https://www.dropbox.com/s/xmxrmzvdu2kg8si/scenefour.zip?dl=0

2
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: November 03, 2018, 02:58:51 PM »
im on it again

3
VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: October 05, 2018, 04:56:17 PM »
So a moment ago we all went back to flockmod for 2014 memories. Here's the result:


4
VVVVVV Levels / Re: Valiant Ventures [V1.3]
« on: April 05, 2016, 07:32:11 PM »
I don't think I did. I opened the level with the editor to see if the problems were fixed. It could be because I skipped ahead, but I'm not for sure.

5
VVVVVV Levels / Re: Valiant Ventures [V1.3]
« on: April 05, 2016, 05:58:13 PM »
You didn't seem to fix it, at least in some parts. The script when you first see Victoria, for example, still repeats, and the script that runs before you rescue her doesn't run at all.

6
VVVVVV Levels / Re: Valiant Ventures [V1.2]
« on: April 05, 2016, 05:23:05 PM »
Hi!

I like this level, though my only real issue is that script boxes repeat when you leave the room and come back, even when it's between you and a crewmate you already rescued. You can fix this with flags; you can look for a scripting tutorial about that on the forum.

7
TEXtools doesnt work with VVVVVV's TEX files dumbass

i tried that like months ago

8
i updated my level
it now has more custom graphics, music and sound
same link as in the original post

10
VVVVVV Levels / Re: C.R.A.S.H.
« on: February 23, 2016, 01:45:53 PM »
this level is just one big non-sequitur
is this really meant to explain anything

11
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2]
« on: February 23, 2016, 01:11:47 PM »
this is probably my favorite VVVVVV level. yes.

12
yes internal scripting works

i can play tOLP just fine on it

13
i dont think copying PNG files over TEX files is gonna work. p sure they're different formats.

and anyway you forgot to actually copy the links from your GBATemp post. why is that in the Homebrew forum instead of Game Hacking anyway?

14
VVVVVV Help / Re: Retry: SMF
« on: December 09, 2015, 07:46:03 AM »
you weren't around, but you should have seen what happened when luigi master tried making his own crap forum

long story short: he's stupid and let it get hacked

so no this is a bad idea

15
VVVVVV Help / Re: Level w/o crewmates?
« on: July 29, 2015, 04:59:08 AM »
If you want to have a level clearable without any crewmates, you can use internal scripting.

You can use this:
Code: [Select]
gamestate(1011)
delay(1)
flip
endtextfast

It'll exit to the menu, marking the level complete on the levels list. Note that there has to be no crewmates placed the level, or this won't work.

Make sure you know how to use internal scripting before you use this, as on its own it won't work.

I might try to figure out a way to make it a bit more aesthetic later.
EDIT: See edited code.

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