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Messages - Info Teddy

Pages: 1 ... 15 16 [17]
241
VVVVVV Levels / Outside Dimension VVVVVV map
« on: March 07, 2014, 04:10:03 PM »
So / have made a who\e map of the Po\ar D/mens/on, aka "Outs/de D/mens/on VVVVVV". And that a\/as /s used /n the actua\ game.

view it here: https://dl.dropboxusercontent.com/s/qgsdxycs18xl0qw/out2iide_diimen2iion_vvvvvv.png

on Tumblr: http://infoteddy.tumblr.com/post/78892179064/
on deviantART: http://infoteddy.deviantart.com/art/Outside-Dimension-VVVVVV-438894217

242
VVVVVV Levels / Scr/pts repeat!
« on: March 06, 2014, 03:13:37 AM »
/ wou\d \/ke to /nform you that a\\ of your scr/pts repeat. That needs to be f/xed, and /s counted as annoy/ng \eve\ des/gn by the major/ty.

243
VVVVVV Levels / -
« on: March 06, 2014, 02:15:56 AM »
5 - Checkpoints: Checkpoints have two orientations - on the floor, or on the celling. Click on them when they're placed to switch between them. When testing a map, you can press ENTER to spawn at the closest checkpoint.
False. You spawn at the earliest placed one.
/'m not even sure what the game wou\d def/ne as "c\osest". The checkpo/nt c\osest to your cursor?

244
VVVVVV Levels / Cr/t/c/sm
« on: March 06, 2014, 01:52:18 AM »
/ have a few comments to say about this \eve\.

You need to /mprove on your Eng\/sh grammar. At \east cap/ta\/ze the \etter pronounced "eye" /n your f/rst term/nal V/r/d/an encounters.

/n "Very Fast Start/ng", you may want to put sp/kes on the s/de oppos/te of the sp/ke p/t to warn the p\ayers about the prescene of the sp/kes.

/n "No Re\ax For You", p\ease put the checkpo/nt on the oppos/te s/de of the conveyor be\t.

/n "Money K/\\s You", /t's rea\\y hard to wa\k between gaps wh/\e be/ng restr/cted by a 3-h/gh roof. Mak/ng the roof 1 b\ock h/gher wou\d great\y he\p.

/ fee\ that "The R/ght Way" /s great\y annoy/ng and repet/t/ve, see/ng as how /t /s a bas/c "33% chance that you are go/ng to get screwed over". A\so /n th/s room, p\ease put the checkpo/nt \ocated on the conveyor to the oppos/te s/de, as /t /s rea\\y annoy/ng you have to press ACT/ON at the /exact/ moment so that you do not /mmed/ate\y get "spawn-k\//ed" (#TW: m/suse of terms).

/ wou\d a\so \/ke to note for the, /n my op/n/on, awesome crossover you made w/th VVVVV and another game.

A\though you p\aced enemy bounds /n "Sp/ky Maze", / suggest you use b\ocks as enemy bounds because the enem/es w/\\ act \/ke V/r/d/an com/ng /nto contact w/th an /nvers/on p\ane when they come /nto contact w/th enemy bounds. /n short, they st/\\ get part of the/r parts outs/de of the/r respect/ve boundar/es. You have a\so p\aced a 3-b\ock high roof w/th a 2-w/de gap, \eav/ng \uck to dec/de what shou\d happen.

/n "Sma\\ Grav/trons", you shou\d a\so p\ace sp/kes on the oppos/te s/de on the s/de that a\ready has sp/kes, so the p\ayer doesn't end up gett/ng surpr/sed when they warp to the \eft onto the r/ght. A\so, the /dea of grav/tron /m/tat/on /s repet/t/ve across the forum board. S/nce the "sma\\ grav/trons" are condensed so much, you have to /ntr/cate\y t/me /t to get past the cha\\enge.

P\ease don't make sudden surpr/ses \/ke "Tunne\s and Term/na\s". Us/ng trans/t/ons between rooms as a way to surpr/se peop\e /s rea\\y convo\uted, and genera\\y, annoy/ng.

Cou\d you p\ease prov/de a reasonab\e exp\anat/on as to why V/te\\ary sudden\y started speak/ng /n th/rd person, and add/t/ona\\y, started speak/ng to the p\ayer?

245
VVVVVV Levels / WQIOERJPICVJWERJOWIRET
« on: March 06, 2014, 01:01:13 AM »
There's a say(3) that needs to be say(2)
Fixed.

And now I've apparently gotten the wrong number of lines in this:
Code: [Select]
say(-1)
text(1,0,0,4)
say(2)
squeak(gray)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(gray,54,85,2)
DATE: 04/13/2038
TIME: 2:42 PM
speak
text(1,0,0,4)
say(2)
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(yellow,54,85,1)
I hope this thing actually works.
speak
endtext
text(1,0,0,4)
say(2)
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(yellow,54,85,2)
Last time I tried this, it basically
crashed and made me lose all my
speak
text(1,0,0,4)
say(3)
endtext
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(yellow,54,85,1)
logs. Which really sucked.
speak
endtext
text(1,0,0,4)
say(2)
squeak(yellow)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(yellow,54,85,2)
Or maybe I should wait for a stable
version of this thing...
speak
text(1,0,0,4)
say(3)
endtext
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(yellow,54,85,1)
I don't really know.
speak
endtext
text(1,0,0,4)
say(4)
endtext
endcutscene
untilbars
loadscript(stop)

246
VVVVVV Levels / Glitches.
« on: March 03, 2014, 05:47:51 PM »
You can actually glitch in this level, mostly because you used a script to redirect Viridian when he would try to go the left exit of the start room. Please use an invisible wall instead.

Basically, you use the checkpoint in First In Line, then attempt to leave to the left of the starting area. Suicide by pressing 'R', then, if you did it right, the text box addressing Viridian as a lab rat will appear. After you advance after that textbox, Virdian will go to the start room whilst retaining his position, thus shoving him into a wall. The script will try to move Viridian right, but due to how wall physics work in VVVVVV, Viridian can't be moved.

After that, he will glide up the wall as proclaimed by Cavanagh Physics(TM), and you are now free to go into Almost Home.

TL;DR Don't use a script to set Viridian's boundaries.

247
VVVVVV Levels / still something wrong over here.
« on: March 03, 2014, 05:39:58 PM »
There's this part:
Code: [Select]
speak
say(2)
text(1,0,0,4)
say(2)
squeak(yellow)
The first say(2) of that is not supposed to be there, so if you remove that it should work fine :viridian:

EDIT: I see another mistake:
Code: [Select]
say(4)
text(yellow,54,85,1)
I hope this thing actually works.
backgroundtext
speak
text(1,0,0,4)
The say(4) is supposed to be say(5) there.
Okay good. Now I've changed it to this--
Code: [Select]
say(-1)
text(1,0,0,4)
say(2)
squeak(gray)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(gray,54,85,2)
DATE: 04/13/2038
TIME: 2:42 PM
speak
text(1,0,0,4)
say(3)
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(4)
text(yellow,54,85,1)
I hope this thing actually works.
speak
text(1,0,0,4)
say(4)
endtext
endcutscene
untilbars
loadscript(stop)
--and it's still screwing up.

Gog, VVVVVV, why do you have to be so angry at me for trying to do multiple text boxes? That doesn't make any sense!

248
VVVVVV Levels / No, it wasn’t “impossible”.
« on: March 03, 2014, 04:17:15 PM »
how do you stop a script from repeating?
Basically, some random flag trickery.

This is what a cutscene script should look like:
Code: [Select]
ifflag(1,nothing)
say(blue,1)
I’m afraid!
reply
You’re afraid of what?
say(blue,1)
I don’t know!
say(blue,1)
Just come guide me to safety!
sad
reply
*sigh*
happy
reply
Okay, then.
flag(1,on)

Now, here is the important part. Make a new script named “nothing”, and put NOTHING in it. FIGURATIVELY.

249
VVVVVV Levels / Impossible Trinket
« on: March 03, 2014, 01:39:19 AM »
There is a trinket that you literally can’t get, in All Alone. Ironically, Virdian says “Finally! A trinket that’s easy to get!”. Yeah, a trinket hidden under a 2-block ceiling is an easy trinket to get.

Scripts also repeat in All Alone.

You can get hit by an enemy, but can’t do anything about it in rescuing Victoria in the hard version Crash Landing. Because a script is currently running. Please at least remove the enemy, or don’t run scripts in places where you need critical control over Viridian.

Did I also mention scripts repeat in the hard version of Crash Landing? If it weren’t for the specific way VVVVVV was structured, I wouldn’t’ve ever gotten Victoria.

250
VVVVVV Levels / What am I screwing up here?
« on: March 03, 2014, 01:32:33 AM »
So, I have this script here, and I’m running it in 2.1.
Code: [Select]
say(-1)
text(1,0,0,4)
say(2)
squeak(gray)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak_active
text(1,0,0,4)
say(5)
text(gray,54,85,2)
DATE: 04/13/2038
TIME: 2:42 PM
speak
say(2)
text(1,0,0,4)
say(2)
squeak(yellow)
text(1,0,0,4)
say(5)
text(gray,54,55,1)
=[ LOG OF VITELLARY ]=
backgroundtext
speak
text(1,0,0,4)
say(4)
text(yellow,54,85,1)
I hope this thing actually works.
backgroundtext
speak
text(1,0,0,4)
say(4)
endtext
endcutscene
untilbars
loadscript(stop)
Run it for yourself in 2.1 beta and you’ll see where it screws up at.

251
By the way, TCPT\, here /s a gu/de on how to scr/pt proper\y, s/nce apparent\y you are new to VVVVVV \eve\ des/gn.

252
VVVVVV Levels / / f/xed Never\and, guys.
« on: February 27, 2014, 01:45:49 AM »
So / dec/ded to take the \eve\ /nto the ed/tor and change th/ngs around a b/t.

For one, / actua\\y made the term/na\s say someth/ng, s/nce TCP the "\eve\er" d/dn't know how to scr/pt proper\y.

/ a\so made /t possib\e to speedrun /t! (Not that you wou\d speedrun a short \eve\.)

253
VVVVVV Levels /
« on: February 17, 2014, 01:09:15 AM »
No offense but I don't exactly understand the point of this, but given your way of writing I would assume you're trolling.
Unless you were intending to use a different definition of trolling (that is, being intentionally and purposely a stupid, ignorant idiot) instead of typing in a unique quirk / chatting with another user via Trollian / being a troll and chatting with another user, I’m assuming that you should read this. All its 8752 pages.

254
VVVVVV Levels / Re: MY AWESOME LEVEL. THAT I MADE MYSELF.
« on: February 17, 2014, 01:04:40 AM »
This isn’t the first time I’ve seen Homestuck in a VVVVVV context or vice versa.

Either wayy—

Caliborn what’re you doing here?!!

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